User:Pangaearocks/Item levels

Item quality
It thankfully looks like I was incorrect in earlier suspicion that some items quality could overlap between item definitions, and thus be difficult to differentiate without overly elaborate disambiguation. There are overlaps, but it is almost always possible to handle with the current system of disambiguation:
 * Quality 1-3, Autogenerated: Item + Item (master) + Item (magic)
 * Quality 3, Crafted: Item (crafted)
 * (Sometimes) Quality 4: Item (relic)

We probably need some new pages here and there to cover all the bases, but there should be no need to have multiple item qualities in the same item page.

It does mean there will be the same item ID on 2-3 pages, but that's a minor matter, and better than the cluttered alternative.

Still think it would be beneficial with special handling of "Autogen" items, however, since these are dynamically generated. This means they don't have set damages, armor or even many of the effects (they are picked at random from a pool), and they don't have level requirements. That said, some weapons that are auto-generated also have a min and max level, which restricts the random range somewhat. For these items it would make sense to note this in the infobox, more or less like currently.

WIP table
Very much WIP, but a quick draft: Effects, as listed in the infobox, will stay the same independent of level. Depending on size, this data may be fitting for the infobox itself. Or we can simply put some of the most crucial infobox data in a separate section in the article mainspace (using variables from the infobox).

Items that have real item requirements and will not change, such as Witcher gear, do not need a table of this type. But for most gear in the game it could be useful, to give a quick view of the gear at different levels. Some level 1's will be purely theoretical, however, as items generally level with Geralt, and the player won't get them in the first few levels of the game.

So far I have little idea how to calculate the value. It is probably based on many factors, such as item level, damage/armor, effects and durability.

Buy and Sell prices vary on a great deal of factors, so it's better to use the base value, as this is constant.

Changes?
Looking through the data more, many items don't genuinely have version of all types (common, master, magic, relic), but typically a common and crafted type. The common/regular type can then have different qualities, which are dynamically generated by the game. Perhaps it could be feasible to actually collect those items (e.g. master and magic) in the same page? Would be easier to see what is different at a glance. Would mean fewer pages overall, but maybe that is a good thing? SEO and all that jazz. Just a note to ponder while I try to make sense of all the data.

Bolts
Doesn't look like there is a difference between crafted bolts and the regular type. We get the regular type (often magic, it seems), when we craft them. They use the same "end product" in XML. The legendary type (relic in-game), however, is different, so we need that page.