Frightener (Versus)

The Frightener is one of the three classes available in The Witcher: Versus browser game. They are specially-cultivated monsters trained for battle. They can be trained to improve their abilities both physical and magical. Frighteners are famous for their rampant aggression, bottomless appetite, jaws and powerful claws which few can withstand. A Frightener's roar can fell enemies and interrupt spell incantations. Its body has the amazing ability to become as hard as steel, and also immediately heals itself, as well as being natural protected against magic.

Skills

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! width=40 class="unsortable" | Image ! width=150 | Name ! class="unsortable" | Description ! width=150|Style ! width=60|Fury ! width=80|Elements Deals 7/8/9 damage and 5/6/7 per round for 2 rounds.
 * align="center"|Bite.png
 * Bite
 * Deals 10/13/16 damage.
 * Strong - Bite
 * align="center"|0
 * align="center"|0
 * align="center"|Paralysis.png
 * Paralysis
 * Deals 12/15/17 damage and lowers the power of enemy strong and fast attacks by 2/3/4 during the next 3 rounds.
 * Strong - Bite
 * align="center"|1
 * align="center"|0
 * align="center"|Venom.png
 * Venom
 * Deals 6/7/8 damage and 7/9/11 for the next two rounds.
 * Strong - Bite
 * align="center"|2
 * align="center"|0
 * align="center"|Jump.png
 * Jump
 * Defends against strong(10/15/15). Additionally, reduces chances of receiving critical hits by strong attacks by 0/0/50%.
 * Strong - Evade
 * align="center"|0
 * align="center"|0
 * align="center"|Trick.png
 * Trick
 * Defends against strong(12/16/20). If the defense if successful, increases power of stron attack by 3 during the next round/next 2 rounds/current and next 2 rounds.
 * Strong - Evade
 * align="center"|0
 * align="center"|0
 * align="center"|Elude.png
 * Elude
 * Defends against strong(15/20/25) and fast(7/10/13).
 * Strong - Evade
 * align="center"|1
 * align="center"|0
 * align="center"|Pincers.png
 * Pincers
 * Deals 10 damage. If the enemy used a strong attack last round, it deals +0/9/18.
 * Fast - Claws
 * align="center"|0
 * align="center"|0
 * align="center"|Poisoned pincers.png
 * Poisoned Pincers
 * Pincers
 * Deals 10 damage. If the enemy used a strong attack last round, it deals +0/9/18.
 * Fast - Claws
 * align="center"|0
 * align="center"|0
 * align="center"|Poisoned pincers.png
 * Poisoned Pincers
 * Poisoned Pincers
 * Fast - Claws
 * align="center"|1
 * align="center"|0
 * align="center"|Sharp pincers.png
 * Sharp Pincers
 * Deals 13/17/19 damage. Has a 30/40/50% chance of crit.
 * Fast - Claws
 * align="center"|2
 * align="center"|0
 * align="center"|Cover.png
 * Cover
 * Defends against fast(10/15/15). Additionally, reduces chances of receiving critical hits by fast attacks by 0/0/50%.
 * Fast - Guard
 * align="center"|0
 * align="center"|0
 * align="center"|Disarm.png
 * Disarm
 * Defends against fast(10/14/18). Interrupts the enemy's special attack.
 * Fast - Guard
 * align="center"|0
 * align="center"|0
 * align="center"|Predator instinct.png
 * Predator Instinct
 * Defends against fast attacks. Reduces damage taken from fast attacks by 5/6/7 until the end of the fight. Reduces the chance of being crited by fast style attacks by 15/25/35% until the end of the fight.
 * Fast - Guard
 * align="center"|0
 * align="center"|1
 * align="center"|Scream.png
 * Scream
 * Deals 10 damage and 0/4/4 in the next 0/1/2 round(s).
 * Magic - Screams
 * align="center"|0
 * align="center"|0
 * align="center"|Battle scream.png
 * Battle Scream
 * Deals 11 damage and increases power of strong and fast attacks by 4/8/12 in the next round.
 * Magic - Screams
 * align="center"|0
 * align="center"|1
 * align="center"|Deafening scream.png
 * Deafening Scream
 * Deals 14/17/20 damage. If enemy blocks with a fast defense, this attack has 100/120/140% chance of dealing a critical hit.
 * Magic - Screams
 * align="center"|0
 * align="center"|2
 * align="center"|Armor.png
 * Armor
 * Defends against magic(10/15/15). Additionally, reduces chances of receiving critical hits by magic attacks by 0/0/50%.
 * Magic - Armor
 * align="center"|0
 * align="center"|0
 * align="center"|Combined armor.png
 * Combined Armor
 * Defends against magic(9/12/15) and fast/strong(3/4/5).
 * Magic - Armor
 * align="center"|0
 * align="center"|0
 * align="center"|Magical protection.png
 * Magical Protection
 * Interrupts enemy magical attack. Reduces damage done from a strong attack by 0/6/12.
 * Magic - Armor
 * align="center"|0
 * align="center"|1
 * align="center"|Camouflage.png
 * Camouflage
 * Increases power of fast/strong attack by 10/13/16 in the next round.
 * Special - Experiment
 * align="center"|0
 * align="center"|0
 * align="center"|Versus Adrenaline.png
 * Adrenaline
 * Increases damage by 6/7/7 and critical hit chance by 0/0/15% during the next 3 rounds.
 * Special - Experiment
 * align="center"|1
 * align="center"|0
 * align="center"|Battle steroids.png
 * Battle Steroids
 * Reduces chance of being crited by 50% for this and the next 1/2/3 rounds.
 * Special - Experiment
 * align="center"|0
 * align="center"|1
 * align="center"|Resistance.png
 * Resistance
 * Passive. Reduces all damage taken by 1/2/3.
 * Special - Metabolism
 * align="center"|0
 * align="center"|0
 * align="center"|Regeneration.png
 * Regeneration
 * Passive. Heals 1/3/5 damage per round. Requires level 5 or higher.
 * Special - Metabolism
 * align="center"|0
 * align="center"|0
 * align="center"|Monstrous toughness.png
 * Monstrous Toughness
 * Passive. Increases HP by 10/20/30.Requires level 10 or higher.
 * Special - Metabolism
 * align="center"|0
 * align="center"|0
 * }
 * align="center"|0
 * align="center"|Regeneration.png
 * Regeneration
 * Passive. Heals 1/3/5 damage per round. Requires level 5 or higher.
 * Special - Metabolism
 * align="center"|0
 * align="center"|0
 * align="center"|Monstrous toughness.png
 * Monstrous Toughness
 * Passive. Increases HP by 10/20/30.Requires level 10 or higher.
 * Special - Metabolism
 * align="center"|0
 * align="center"|0
 * }
 * align="center"|0
 * }

Weapons

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 * align="center"| || (item name) || (item description) || align="center" | ## || align="center" | # || align="center" | # ||
 * }
 * }

Accessories

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 * align="center"| || (item name) || (item description) || align="center" | ## || align="center" | # || align="center" | # ||
 * }
 * }

Consumables

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! width=40 class="unsortable" | Image ! width=150 | Name ! class="unsortable" | Description ! width=75 | Min. lvl ! width=65 | Cost Strong style: Damage: +1 Fast style: Damage: +1 Magic style: Damage: +1 Strong style: Critical hit: +5%
 * align="center"|
 * Broken stone
 * Not much of use
 * Not much of use
 * align="center"|5
 * align="right"|5
 * align="center"|
 * Common stone
 * Found by the road
 * Found by the road
 * align="center"|5
 * align="right"|5
 * align="center"|
 * Magical stone
 * Stone taken from a place of power
 * Stone taken from a place of power
 * align="center"|5
 * align="right"|5
 * align="center"|
 * Broken whetstone
 * Damaged, but still usable
 * Damaged, but still usable

Fast style: Armour: +1 Strong style: Armour: +2
 * align="center"|8
 * align="right"|5
 * align="center"|
 * Used whetstone
 * Almost as new
 * Almost as new

Fast style: Armour: +2 Strong style: Damage: +1 Defence: +2
 * align="center"|10
 * align="right"|20
 * align="center"|
 * Dirty whetstone
 * Clean before use
 * Clean before use

Fast style: Damage: +1 Defence: +2 Magic style: Damage: +2 Armour: +2 All styles: Damage: +1 Armour: +1 All styles: Critical hit: +10% Strong style: Damage: +2 Critical defence: +10% Defence: +4
 * align="center"|13
 * align="right"|10
 * align="center"|
 * Magical whetstone
 * Result of a magical experiment. Some say of a failed magical experiment...
 * Result of a magical experiment. Some say of a failed magical experiment...
 * align="center"|13
 * align="right"|10
 * align="center"|
 * Common whetstone
 * Every smith uses such a whetstone
 * Every smith uses such a whetstone
 * align="center"|15
 * align="right"|10
 * align="center"|
 * Witcher's oil
 * Basic equipment of every Kaer Morhen adept
 * Basic equipment of every Kaer Morhen adept
 * align="center"|15
 * align="right"|20
 * align="center"|
 * Broken polisher stone
 * Useless for a weaponsmith, but still has some value...
 * Useless for a weaponsmith, but still has some value...

Fast style: Critical defence: +10% Defence: +4 Fast style: Damage: +2 Critical defence: +10% Defence: +4
 * align="center"|18
 * align="right"|10
 * align="center"|
 * Quality whetstone
 * Created for skilled duelists
 * Created for skilled duelists

Magic style: Critical defence: +10% Defence: +4 Magic style: Damage: +2 Critical defence: +10% Defence: +4
 * align="center"|18
 * align="right"|10
 * align="center"|
 * Wodo runic stone
 * Remains from some mysterious cult
 * Remains from some mysterious cult

Strong style: Critical defence: +10% Defence: +4 Regeneration: +1
 * align="center"|18
 * align="right"|10
 * align="center"|
 * Soldier's poteen
 * Gives extra motivation and power before the fight
 * Gives extra motivation and power before the fight

All styles: Damage: +1 Armour: +1 Strong style: Damage: +2
 * align="center"|20
 * align="right"|20
 * align="center"|
 * Whetstone of gnome masters
 * Can be only bought in Carbon mountain workshops
 * Can be only bought in Carbon mountain workshops

Fast style: Damage: +2 Critical armour: +10% Magic style: Critical hit: +10% Damage: +2 Critical defence: +10% Defence: +5 Strong style: Damage: +2
 * align="center"|23
 * align="right"|20
 * align="center"|
 * Swarog
 * Powerful runestone
 * Powerful runestone
 * align="center"|23
 * align="right"|20
 * align="center"|
 * Old whetstone of gnome masters
 * Can be only bought in Carbon mountain workshops
 * Can be only bought in Carbon mountain workshops

Fast style: Damage: +2 Critical armour: +5% All styles: Damage: +1 Armour: +4 Strong and fast style: Damage: +3 Strong and fast style: Critical hit: +20%
 * align="center"|23
 * align="right"|20
 * align="center"|
 * Diamond dust
 * Costs a fortune – but worth it
 * Costs a fortune – but worth it
 * align="center"|25
 * align="right"|20
 * align="center"|
 * Common polisher stone
 * Every decent weaponsmith uses such tool
 * Every decent weaponsmith uses such tool
 * align="center"|28
 * align="right"|10
 * align="center"|
 * Percival Schuttenbach's polisher stone
 * This famous smith uses only highest quality tools
 * This famous smith uses only highest quality tools
 * align="center"|30
 * align="right"|20
 * }

Furchtbringer (Versus) Frightener (classe)