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Fortress or keep

Kaer Morhen
Loading KM gate day

Kaer Morhen exterior concept painting

Kaer Morhen is an old keep where the witchers used to be trained. The name is a corruption of the Elder Speech Caer a'Muirehen, which means Old Sea Keep due to the presence of fossilized of sea creatures embedded in stones of which it was built. It is located in the mountains of the kingdom of Kaedwen, on the Gwenllech.

In the old times, witchers trained and underwent mutations here, but fanatics who considered witchers an abomination attacked the keep and killed most of the teachers. Currently only Vesemir lives in the keep, although some other witchers sometimes rest here between their assignments, often during the winter.

From there they could see the ruins of Kaer Morhen huddled against the stone precipices - the partially demolished trapezium of the defensive wall, the remains of the barbican and gate, the thick, blunt column of the donjon.
— pg. 51, Το Αίμα των Ξωτικών (UK edition)
Clouds sped across the sphere of the moon, momentarily illuminating the great castle, drenching the moat and few remaining walls in a pale glow undulating with shadows, and revealing mounds of skulls baring their broken teeth and staring into nothingness through the black holes of their eye sockets.
— pg. 38, Το Αίμα των Ξωτικών (UK edition)


Years ago a horde of fanatics, their hatred incited by various publications defamatory to witchers, such as the Monstrum, laid siege to Kaer Morhen. The mob could not have captured the fortress nor later laid it to ruin without the help of mages. Practically all those who were in the old fortress during the assault perished. From among those witchers who called Kaer Morhen home, only a few survived the massacre, due only to the fact that they were not present at the time.

"Kaer Morhen," Triss said as she guided the horse towards the shattered arcades, "was assaulted. There was a bloody battle here in which almost all the witchers died. Only those who weren't in the keep at the time survived."
— pg. 51, Το Αίμα των Ξωτικών (UK edition)


The castle can only be reached by The Witchers Trail, which is easy to miss, and encircles the keep. It is often given a different name by young Witchers: The Killer.

(...)this was definitely the Trail, a path encircling the old castle of Kaer Morhen and beset with obstacles, where witchers trained to improve their running speeds and controlled breathing. The path was known as the Trail, but Triss knew young witchers had given it their own name: The Killer.
— pg. 47, Το Αίμα των Ξωτικών (UK edition)


Στο παιχνίδι The Witcher[ | ]

Witchers' laboratory

The game's Πρόλογος is set at Kaer Morhen. In the opening sequence of the game, Γκέραλτ is found unconscious and suffering from amnesia just outside the fortress. Having barely recovered from his mysterious injuries, the witcher finds himself and his companions under attack, and so begins the story.

Kaer Morhen residents[ | ]

  • Eskel — Witcher with a large scar on his face.
  • Lambert — Witcher who has a biting tongue.
  • Leo — Young witcher in training.
  • Triss Merigold — Old friend of Γκέραλτ's.
  • Vesemir — Experienced witcher, trains other witchers in Kaer Morhen.

καταχώρηση στο ημερολόγιο[ | ]

Kaer Morhen is an inaccessible mountain stronghold which has been the headquarters of the witchers' guild for centuries. The name comes from the language of the elves — the original Caer a'Muirehen translates into Old Sea Fortress. The castle's time of greatness has passed, the battlements and moat have deteriorated, and a cold wind blows through the spacious halls. Currently only a handful of witchers live here, but once many young boys underwent gruesome training along the infamous "Gauntlet" near Kaer Morhen.

Major Landmarks[ | ]

Destinations from here[ | ]

  • In The Witcher it is not possible to exit Kaer Morhen except when finishing the Πρόλογος, and even then, it is achieved via a cut scene (Leo's funeral / Γκέραλτ and Triss' first parting).

See also[ | ]

  • Kaer Morhen interior

Η Τιμή της Ανεξαρτησίας[ | ]

The premium module "The Price of Neutrality" is set in and around Kaer Morhen. The outer courtyards of the keep are where Deidre Ademeyn, a princess allegedly affected by the Curse of the Black Sun has taken refuge, aided somewhat by the witchers wintering there: Vesemir, Lambert and in particular, Eskel.

καταχώρηση στο ημερολόγιο[ | ]

Kaer Morhen is an inaccessible mountain stronghold which has been the headquarters of the witchers' guild for centuries. Its name derives from its original elven appellation — Caer a'Muirehen, meaning Old Sea Fortress. The castle's times of glory have passed, its battlements and moat have deteriorated, a cold wind blows through its spacious halls. Only a handful of witchers live here now, but in past times droves of young boys underwent gruesome training along the infamous "Gauntlet" near Kaer Morhen.
Years ago a horde of fanatics, their hatred incited by various publications defamatory of witchers, laid siege to Kaer Morhen. The mob would not have captured the fortress nor later turned it into a ruin without the help of mages. Practically all those who were in the Old Sea Fortress during the assault perished. From among those witchers who called Kaer Morhen home, only a few survived the massacre, merely because they were out on their Paths at the time. The bones of the dead remain at the bottom of the moat surrounding the stronghold, left there as a reminder of the massacre that was born from hatred directed against changelings.

Destinations from here[ | ]

  • the Camp
  • Kaer Morhen valley
  • Old mine

Trivia[ | ]

  • In the book series it's noted (in one of Ciri's letters to Γκέραλτ) that Kaer Morhen walls had fossilized shells, fish and slugs on them. Signifying that the fortress was once located near the sea.

Video[ | ]

Gallery[ | ]

Maps[ | ]