Kikimore is an insectoid monster species that lives underground, as well as in swamps. They were first introduced in the short story, "Το Μικρό Κακό", which opens with Γκέραλτ entering Blaviken with the carcass of a female kikimore in tow.
|“||"He didn't react to the muffled cry of the woman selling vegetables who was staring at the bony, taloned paw sticking out beneath the horse-blanket, bobbing up and down in time with the donkey's trot."
"Caldemeyne shifted from foot to foot, looking at the spidery shape with its dry black skin, that glassy eye with its vertical pupil, the needle-like fangs in the bloody jaws."
|“||I looked for the words "Witcher urgently needed". And then there'd be a sacred site, a dungeon, necropolis or ruins, forest ravine or grotto hidden in the mountains, full of bones and stinking carcasses. Some creatures which lived to kill, out of hunger, for pleasure, or invoked by some sick will. A manticore, wyvern, fogler, aeschna, ilyocoris, chimera, leshy, vampire, ghoul, graveir, were-wolf, giant scorpion, striga, black annis, kikimora, vypper... so many I've killed.||”|
Στην ταινία και την τηλεοπτική σειρά[επεξεργασία | επεξεργασία κώδικα]
Near the end of the ninth episode of The Hexer TV series, "Świątynia Melitele", Γκέραλτ was stopped by peasants, begging him to kill a monster in the swamps. The tenth episode of The Hexer TV series, "Mniejsze zło", suggests that it could have been a kikimore, and Γκέραλτ rides into Blaviken just like in the short story.
Στο παιχνίδι The Witcher[επεξεργασία | επεξεργασία κώδικα]
There are three castes of kikimores in the game:
Developer CD Projekt's characterization of the kikimore taken from the monsterbook, which was enclosed with the Collectors Edition of the computer game The Witcher for Poland, Hungary and the Czech Republic:
Insects are probably the most inspiring prototypes for monsters. Repulsive yet intriguing, they are weird and "fantastic" even before their forms are modified. We had to have huge arthropods in The Witcher, but it was clear from the outset they could not simply be giant versions of existing creatures.
We devised the concept of the kikimore when somebody suggested introducing social monsters to the game. The kikimores are organized not unlike a termite colony. The queen lays eggs from which soldiers and workers then hatch. Soldiers defend the colony from enemies, while workers build structures and supply food. This division of roles had to be reflected in the games' AI mechanisms: workers turn aggressive only when attacked or when aggression is artificially induced in them. while soldiers fight any enemy they spot.
The beasts' physical appearance underlines their different places in the hierarchy. Workers are smaller, modelled after spiders, though the similarity is not obvious. The characteristic shape of their limbs and cephalothoraxes suffices to evoke repulsion.
Kikimore soldiers resemble beetles. They are more massive and protected by thick, chitinous armour. Their horned heads and torsos, as well as the sharp thorns on their legs, clearly demonstrate them to be dangerous creatures.
The queen bears more resemblance to the soldiers, mainly because of her bulky body. She is a mass of insect abominations that is almost impossible to defeat in direct combat. She has no eyes, which would be useless at the bottom of her dark lair. The pieces of flesh that resemble ribs and hang from her abdomen (visible in the rendered image) can either be ovipositors or atrophied limbs that have no use in her function as a constant reproducer.