The Witcher | |
---|---|
Δημιουργός | CD Projekt RED |
Εκδότης | POL CD Projekt NA Atari |
Μηχανή γραφικών | Aurora Engine |
έκδοση | 3.2 (June 18, 2012) |
Κονσόλα | Microsoft Windows |
Ημερομηνία Κυκλοφορίας | EUOctober 26, 2007 NAOctober 30, 2007 AUNovember 9, 2007 Enhanced Edition NASeptember 16, 2008 EUSeptember 19, 2008 AUSeptember 30, 2008 |
Είδος | RPG |
Επιλογή | Single-player |
Βαθμολογία | BBFC: 18 ESRB: M PEGI: 18 |
Οπτικοακουστικά μέσα | Optical disc, Download, Cloud computing |
Απαιτήσεις | Δείτε τον τομέα των τεχνικών πληροφοριών. |
Το The Witcher (Πολωνικά: Wiedźmin) είναι ένα παιχνίδι ρόλων για υπολογιστή από την CD Projekt RED. Βασισμένο από τη σειρά βιβλίων του ίδιου Πολωνού συγγραφέα Andrzej Sapkowski, το παιχνίδι χρησιμοποίησε τη μηχανή γραφικών Aurora Engine της BioWare και κυκλοφόρησε τον Οκτώβριο του 2007. Η Αναβαθμισμένη Έκδοση του παιχνιδιού, συμπεριλαμβάνοντας άλλα πράγματα και δύο νέες περιπέτειες, οι οποίες είναι η «Η Τιμή της Ανεξαρτησίας» και η «Παρενέργειες», κυκλοφόρησε τον Σεπτέμβριο του 2008. Τους πρώτους 10 μήνες από την κυκλοφορία του, το παιχνίδι αυτό πούλησε 800,000 αντίτυπα παγκοσμίως. Η έκδοση της κονσόλας, η οποία χρησιμοποιεί παντελώς καινούργια συστήματα μηχανής και μάχης, τιτλοφορήθηκε ως The Witcher: Η Άνοδος του Λευκού Λύκου και κυκλοφόρησε την Άνοιξη του 2009.
Το The Witcher ακολουθεί την ιστορία του Γκέραλτ της Ρίβια, ενός μεταλλαγμένου «Μάγιστρος» (Ελληνικά: μάγιστρου), ενός μισθοφόρου κυνηγού τεράτων, χαρισματικός με τις αφύσικες δυνάμεις του. Παίρνοντας μέρος σ' έναν μεσαιωνικό κόσμο, το παιχνίδι υλοποιεί λεπτομερείς οπτικές. Το φυσικό φως κατά την διάρκεια διαφόρων φάσεων της ημέρας είναι ρεαλιστικά αλλαγμένες και οι μερονύκτιες μεταβολές χρησιμεύουν για να εμπλουτίσουν το περιβάλλον του παιχνιδιού. Ο καιρός μπορεί ν' αλλάξει δυναμικά από τη φωτεινή ψιχάλα στην σκοτεινή, καταιγιστική βροχή συνοδευόμενη από κεραυνούς και αστραπές, και οι NPC αντιδρούν στην βροχή, καλύπτοντας κάτω από τις σκεπές και προσπαθώντας να γλιτώσουν από την βροχή.
Ιστορία ανάπτυξης[ | ]
Σύντομα θα γραφτεί...
Πλοκή Ιστορίας[ | ]
Το παιχνίδι ακολουθεί τον Γκέραλτ τον Μάγιστρος, επίσης, γνωστό και ως «Ο Λευκός Λύκος», ο οποίος στην αρχή του παιχνιδιού έχει αμνησία. Ραγδαία μαθαίνει ότι ήταν ένας πασίγνωστος witcher και είχε φίλους και εχθρούς σχεδόν παντού που τον θυμούνται, ενώ ο ίδιος δεν τους θυμάται. Πέρα από τις δράσεις του παίκτη, θα επαναπροσδιορίσει αυτές τις σχέσεις και θα διαλέξει το πέρασμα του στην πολιτική ίντριγκα που τον περιβάλλει.
Story motivations[ | ]
The developers have often said that their main goal with the game's storyline was to give choices to the player where there was no clear good or evil, and where the player would have to choose the lesser of two (or more) evils.[1]
Also, the story was designed so that the consequences of the player's choices are often not immediately visible, and may only become apparent a few chapters later. This was done to prevent the "save, choose, reload" type of gameplay that is often used in similar computer role-playing games.[2]
Inconsistencies with Andrzej Sapkowski's works[ | ]
- According to the "Temerian Dynasty", additional material written by Andrzej Sapkowski and published on his official website, Adda the White, the daughter of Foltest, after her striga curse was lifted by Γκέραλτ, was white-haired and mentally retarded. However in the English translation of the short story "The Witcher", Adda's hair is described as "flaxen red", and her hair is also shown as red in the game. There is also no explanation for the change of her mental state.
- The 1270 date given in the intro is incorrect — the game is actually set in 1273 (five years after the end of the Nilfgaard Wars, which ended in 1268 and during the second Catriona outbreak, which started in 1272).
- The inclusion of the books Fairytales and Stories and Encyclopaedia Maxima Mundi is an anachronism, since these books were written hundreds of years after the times depicted in the game.
- Γκέραλτ calls himself "not a human, but a mutant" on some occasions. On the other hand, Γκέραλτ never claimed he wasn't a human in the saga, and being a witcher was typically referenced as more than a caste or a profession than anything else - mutation does not imply no longer being a human.
- Ori Reuven should still be in prison at the time of the game - after the Nilfgaard Wars, he was imprisoned and spent six years in various prisons. The game is set five years after the Nilfgaard Wars. Furthermore, he died from sickness less than a year after being let out from jail.
- Canonnically, Γκέραλτ did not come back to life, meaning that essentially, the whole game, at least its majority which directly involves Γκέραλτ, is inconsistent with the saga.
Gameplay[ | ]
There are three camera styles available when playing The Witcher. The game can be played from one of two top-down perspectives, in which case the mouse is used to control everything, or it can be played from an over-the-shoulder (OTS) view, which brings the player closer to the in-game combat, but limits visibility. In all three views the keyboard and mouse controls can be changed to be primarily mouse focused or a combined keyboard and mouse approach.
The combat system in The Witcher represents a departure from most RPGs. Players choose one of three fighting styles. The quick style allows for faster, less-damaging attacks with a greater chance of hitting faster enemies; the heavy style deals more damage in exchange for a slow attack speed, and a lower chance to hit faster enemies; and the group style, which features sweeping attacks best used if the player is surrounded. The player can switch between the styles at any point.
Each of these stances has its own unique combat style. Both of Γκέραλτ's main swords — the steel and silver — have distinctively different combat styles from the rest of his weaponry, and serve very distinct purposes: where the steel blade is used to fight άνθρωποι and other flesh-and-blood beings, the silver is more effective against supernatural monsters and beasts (some of which may be completely unaffected by steel).
Αλχημεία is a major part of gameplay. The player can create φίλτρα that increase health or endurance regeneration, allow Γκέραλτ to see in the dark, or provide other beneficial effects. The recipes for these potions can be learned through ειλητάρια, or by experimentation. Once the player creates an unknown potion he can choose to drink it, but if the potion is a failure it will poison the character. Each time Γκέραλτ drinks potions they increase the toxicity level of his body. This can be reduced by drinking a special potion or by meditating at an inn or fireplace.
In addition to potions, the player can also create έλαια and βόμβες, respectively used to augment the damage done by Όπλα, or as weapons in combat. Neither can be created until talent points have been allocated into the corresponding skills.
Soundtrack[ | ]
The soundtrack for The Witcher was composed by Adam Skorupa and Paweł Błaszczak. In some editions of the game (see: list of editions) the soundtrack CD is included with the game. It consists of 29 tracks with the total length of 73 minutes 13 seconds.
An additional CD, Inspired by The Witcher, featuring e.g. Vader is sold separately in some countries and also included with the game in some editions.
Both soundtracks are included in the Enhanced Edition.
Enhanced Edition[ | ]
At the 2008 Game Developers Conference in San Francisco, CD Projekt Red announced an enhanced edition of The Witcher, which contained a great number of technical upgrades, as well as a lot of new features.
Technical information[ | ]
The Witcher is powered by a new version of the BioWare Aurora Engine, modified for a single-player experience. A number of changes have been introduced to the original BioWare Aurora Engine, as well as troubleshooting and modding information, also described in the Technical information article.
Localization variations[ | ]
All the female portrait cards shown after Γκέραλτ's "conquests" were retouched to a more modest standard for the US release version. The in-game Dryad was also reskinned so her hair covered more of her body in this release.
Colourful dialogue between characters was cut in the English releases — not merely the US release — especially through shortening of dialogue. Lead Designer Michał Madej has disputed claims by fans that this was due to the sometimes crude language, but that the decision to edit down dialogue occurred because of production-related concerns in game development. Proof reader Martin Pagan noticed this shortened version during his work and writer Sande Chen confirmed that it was not due to censorship. Fans have theorized that it may have been done for voice acting cost savings, especially since much of the vulgar language has been retained. Such cost savings would normally occur during any shortening of dialogue, even in cases where no major crudity was involved. To unlock the long version of the dialogues (text only), see: Unlocking original dialogues.
Editions[ | ]
The following table lists the contents of each of the various editions in addition to the game DVD itself. Help us by adding information about missing editions!
Legend:
- Original Edition (OE),
- Collector's Edition (CE),
- Limited Edition (LE),
- Enhanced Edition (EE),
- Special Edition (SE) and
- Platinum Edition (PE).
Edition | Manual | Map | Music CD | Bonus DVD | Guidebook | Short story | Artbook | Monsterbook | Medallion | T-Shirt | Bonus music | Stickers | Unique item |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
International EE | |||||||||||||
International PE | |||||||||||||
International OE | |||||||||||||
European LE | |||||||||||||
German CE | |||||||||||||
Polish OE | |||||||||||||
Polish CE | [3] | ||||||||||||
Polish SE | [4] | ||||||||||||
Czech OE | |||||||||||||
Czech CE | [5] | ||||||||||||
Hungarian OE | |||||||||||||
Hungarian CE | |||||||||||||
Russian OE | |||||||||||||
Russian LE | |||||||||||||
Russian CE | [6] | ||||||||||||
Australian LE | |||||||||||||
UK LE |
Console version[ | ]
The Witcher: Rise of the White Wolf is an upcoming console role-playing game to be released in Fall 2009. While it will feature the same story as The Witcher PC game, based on the book series of the same name by Polish author Andrzej Sapkowski, it will use a new engine, created in cooperation with Widescreen Games, and a new action-based combat system.
Spin-offs[ | ]
Several spin-off games have been created either by CD Projekt or on the license from CDP.
Mobile phone game[ | ]
The Witcher: Crimson Trail (Polish: Wiedźmin: Krwawy Szlak), also known as The Witcher Mobile is a mobile phone action game created developed by Breakpoint on the license from CD Projekt. It features Γκέραλτ in his youth as a promising young student, has just completed his training to become an elite monster slayer — a witcher.
Card games[ | ]
Two card games based on CD Projekt's The Witcher (παιχνίδι για υπολογιστή have been designed by Kuźnia Gier. One, Wiedźmin: Przygodowa Gra Karciana (The Witcher: Adventure Cardgame) has been published by Kuźnia Gier and is being sold in Polish gaming stores, while the other, Wiedźmin: Promocyjna Gra Karciana (The Witcher Promo Card Game) is a simpler game added to the collector's edition of The Witcher in some countries.
Browser game[ | ]
The Witcher: Versus is a Flash-based multiplayer fighting browser game, developed for CD Projekt RED by one2tribe and launched in 2008. The game has you create a character from one of three classes and challenge other players to deadly battles. When you first sign up for Versus, which is tied into your thewitcher.com forum account if you have one, you choose from one of three character classes: Μάγιστρος, Sorceress and Frightener.
Additional Information[ | ]
- Bugs
- Easter Eggs
- Spoilers
Notes[ | ]
- ↑ From the game's feature list, see for example here.
- ↑ Need reference (probably one of the developer interviews).
- ↑ The Polish Collector's Edition came with the card game.
- ↑ The Polish Special Edition came with a Γκέραλτ action figure.
- ↑ The Czech Collector's Edition came with posters.
- ↑ The Russian Collector's Edition came with a leather bag.
External links[ | ]
- Official Site (Non-Flash version)
- Official forums
- The Witcher on IGN
- The Witcher on GameSpot
- Third Base!
- Developer interviews:
- The Witcher Interview, Part 1 at IGN
- The Witcher Interview, Part 2 at IGN
- The Witcher Interview, Part 3 at IGN
Η σειρά The Witcher by Andrzej Sapkowski |
Συλλογές διηγημάτων |
---|
Wiedźmin (obsolete) | Η Τελευταία Ευχή | Το Ξίφος του Πεπρωμένου | Κάτι Τελειώνει, Κάτι Αρχίζει |
Βιβλία |
Το Αίμα των Ξωτικών | Οι Καιροί της Περιφρόνησης | Βάπτισμα Πυρός | Ο Πύργος του Χελιδονιού | Η Κυρά της Λίμνης | Season of Storms |
Ερμηνείες |
Wiedźmin (Κόμικς) | The Hexer (ταινία και την τηλεοπτική σειρά) | Wiedźmin: Gra Wyobraźni (PnP RPG) | The Witcher (παιχνίδι για υπολογιστή) | The Witcher 2: Assassins of Kings (παιχνίδι για υπολογιστή) | The Witcher 3: Wild Hunt (παιχνίδι για υπολογιστή) |