The Witcher 3 abilità/Generali

Da Witcher Wiki.
Icon Name Description Prerequisite Levels Points
Sole e stelle During the day, Vitality regenerates by an additional 10 points per second when not in combat. At night, Stamina regenerates by an additional 1 points per second during combat. None 1 None
Istinto di sopravvivenza Increases maximum Vitality by 500. None 1 None
Tecniche della Scuola del Gatto Each piece of light armor increases critical hit damage by 5% and fast attack damage by 5%. None 1 None
Tecniche della Scuola del Grifone Each piece of medium armor increases Sign intensity by 5% and Stamina regeneration by 5%. None 1 None
Tecniche della Scuola dell'Orso Each piece of heavy armor increases maximum Vitality by 5% and strong attack damage by 5%. None 1 None
Occhio d'aquila Crossbow bolts deal 25% more damage. None 1 None
Gestione della rabbia If your current Stamina level is too low, Signs can be cast using Adrenaline Points. None 1 None
Scarica di adrenalina Increases Adrenaline generation by 5%. Using Signs now generates Adrenaline Points. None 1 None
Concentrazione Adrenaline Points increase both weapon damage and Sign intensity. None 1 None
Controllo metabolico Increases maximum Toxicity by 30 points. None 1 None
Abbuffata di potere The bonus from a Place of Power lasts indefinitely - but only one such bonus can be active at a given time. None 1 None
Gourmet Eating food regenerates Vitality for 20 minutes. None 1 None
Fiamme della battaglia You ignore bomb and special bolt effects. None 1 None
Artiglieria pesante Bomb damage is increased by 200% -- but the number of bombs in slots is decreased by 50%. This does not apply to bombs which deal no damage. None 1 None
La miglior difesa è l'attacco Each defensive action generates Adrenaline Points: Parries 0.1 points, Counterattacks 0.4 points, Dodges 0.3 points, Rolls 0.2 points. Cannot be activated more than once every 5 seconds. None 1 None
Metabolismo potenziato If available, Adrenaline Points will be consumed to reduce the Toxicity cost of drinking potions by 33% per point. Does not affect mutagen decoctions. None 1 None
Furore in battaglia Instead of its previous effect, Furia combattiva now increases critical hit chance by 80% per Adrenaline Point. None 1 None
Pirotecnia avanzata Damage dealt by a bomb's explosion generates 0.1 Adrenaline Points. None 1 None
Colpo a sorpresa You can shoot one additional bolt before you must reload. None 1 None
Schiena solida Maximum inventory weight is increased by 60. None 1 None