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| category = Magic
 
| category = Magic
 
| type = Silver sword
 
| type = Silver sword
| expansion =
+
| expansion = bw
 
| minlevel = 46
 
| minlevel = 46
 
| maxlevel = 47
 
| maxlevel = 47
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}}
 
}}
   
The '''Ami''' is a [[The_Witcher_3_silver swords|silver sword]] in ''[[The Witcher 3: Wild Hunt]]''.
+
'''Ami''' is a [[The_Witcher_3_silver swords|silver sword]] in ''[[The Witcher 3: Wild Hunt]]''.
   
 
== Damage ==
 
== Damage ==
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== Effects ==
 
== Effects ==
The Ami will get a total of ''two effects'' at random from the below lists:
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Ami will get a total of ''two effects'' at random from the below lists:
   
 
{{Effects master weapon3}}
 
{{Effects master weapon3}}
 
{{Effects magic weapon3}}
 
{{Effects magic weapon3}}
   
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== See also ==
 
== See also ==
  +
* [[Ami (relic)]]
*
 
-->
 

Latest revision as of 05:28, 8 April 2020

Ami
Tw3 dwarven silver sword lvl1
Silver sword. For fighting monsters.
Description
Inventory/slot
Equipment / Silver sword
Category
Magic item
Type
Silver sword
Expansion
Blood and Wine
Required level
46
Max item level
47
Runes
2 upgrade slots
Source
Loot
Base price
710 crown(s)
Price to buy
1204 – 1796 crown(s)
Price to sell
96 – 296 crown(s)
Weight
2.67 weight
Durability
100
Effects
+200 Armor piercing
+15% Critical hit chance
+75% Critical hit damage bonus
+2 random item effects
Dismantling
Components
Leather scraps
Leather straps
Dimeritium ore
Console ID
EP2 Silver sword 3

Ami is a silver sword in The Witcher 3: Wild Hunt.

Damage[ | ]

This is an estimate of the weapon's damage output at the given levels. It may not be 100% accurate because some items have a random range per level, while others increase with a static amount per level. If the "rolls" are continuously bad, however, the item simply ends up with a lower level. The item's level is "clamped" below to provide a high degree of accuracy, but may be up to 5-10 points off.

Name Level Damage
Ami (magic) 46 DPS - Silver Sword 495 – 605
Ami (magic) 47 DPS - Silver Sword 504 – 616

Effects[ | ]

Ami will get a total of two effects at random from the below lists:

Master weapons can get the following effects:

  • +10 – 40 Armor piercing
  • +1 – 4% Critical hit chance
  • +1 – 10% Critical hit damage bonus
  • +1 – 5% Chance to cause bleeding

Magic weapons can get the following effects:

  • +1 – 4% Adrenaline Point gain
  • +1 – 5% Aard Sign intensity
  • +1 – 5% Igni Sign intensity
  • +1 – 5% Quen Sign intensity
  • +1 – 5% Yrden Sign intensity
  • +1 – 5% Axii Sign intensity
  • +1 – 5% Chance to poison

See also[ | ]