Pangaearocks (talk | contribs) m (→top: clean up, replaced: the ''The Witcher 3: Wild Hunt'' → ''The Witcher 3: Wild Hunt'') |
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| category = Magic |
| category = Magic |
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| type = Silver sword |
| type = Silver sword |
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− | | expansion = |
+ | | expansion = bw |
| minlevel = 46 |
| minlevel = 46 |
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| maxlevel = 47 |
| maxlevel = 47 |
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}} |
}} |
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− | + | '''Ami''' is a [[The_Witcher_3_silver swords|silver sword]] in ''[[The Witcher 3: Wild Hunt]]''. |
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== Damage == |
== Damage == |
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== Effects == |
== Effects == |
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− | + | Ami will get a total of ''two effects'' at random from the below lists: |
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{{Effects master weapon3}} |
{{Effects master weapon3}} |
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{{Effects magic weapon3}} |
{{Effects magic weapon3}} |
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− | <!-- |
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== See also == |
== See also == |
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+ | * [[Ami (relic)]] |
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− | * |
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− | --> |
Latest revision as of 05:28, 8 April 2020
Ami | |
---|---|
Silver sword. For fighting monsters. | |
Description | |
Inventory/slot |
Equipment / Silver sword |
Category |
Magic item |
Type |
Silver sword |
Expansion |
Blood and Wine |
Required level |
46 |
Max item level |
47 |
Runes |
2 upgrade slots |
Source |
Loot |
Base price |
710 |
Price to buy |
1204 – 1796 |
Price to sell |
96 – 296 |
Weight |
2.67 |
Durability |
100 |
Effects | |
+200 Armor piercing +15% Critical hit chance +75% Critical hit damage bonus +2 random item effects | |
Dismantling | |
Components |
2× Leather scraps 4× Leather straps 4× Dimeritium ore |
Console ID |
EP2 Silver sword 3
|
Ami is a silver sword in The Witcher 3: Wild Hunt.
Damage[ | ]
This is an estimate of the weapon's damage output at the given levels. It may not be 100% accurate because some items have a random range per level, while others increase with a static amount per level. If the "rolls" are continuously bad, however, the item simply ends up with a lower level. The item's level is "clamped" below to provide a high degree of accuracy, but may be up to 5-10 points off.
Name | Level | Damage |
---|---|---|
Ami (magic) | 46 | 495 – 605 |
Ami (magic) | 47 | 504 – 616 |
Effects[ | ]
Ami will get a total of two effects at random from the below lists:
Master weapons can get the following effects:
- +10 – 40 Armor piercing
- +1 – 4% Critical hit chance
- +1 – 10% Critical hit damage bonus
- +1 – 5% Chance to cause bleeding
Magic weapons can get the following effects:
- +1 – 4% Adrenaline Point gain
- +1 – 5% Aard Sign intensity
- +1 – 5% Igni Sign intensity
- +1 – 5% Quen Sign intensity
- +1 – 5% Yrden Sign intensity
- +1 – 5% Axii Sign intensity
- +1 – 5% Chance to poison