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Bleeding is a critical effect used in all three games of the Witcher franchise.

In The Witcher 3: Wild Hunt[]

Bleeding is one of the critical effects exhibited by some weapons in The Witcher 3: Wild Hunt. Below is an overview of all items that affect the chance to cause enemies to bleed upon hitting them.

Image Name Availability Type Effects
Angivare Main campaign Steel sword +10 – 50% Critical hit damage bonus
+1 – 10% Critical hit chance
+2% Chance to cause bleeding
3.16 weight Not craftable
Arainne Main campaign Silver sword +4 – 10% Igni Sign intensity
+4 – 10% Yrden Sign intensity
+3 – 5% Critical hit chance
+10% Chance to cause bleeding
+1 – 2% Bonus experience from monsters
3.08 weight Not craftable
Battle axe Main campaign Secondary weapon Either:
  • +2% Critical hit chance or
  • +3% Chance to cause bleeding
1.76 weight Not craftable
Beauclair steel sword (magic) Blood and Wine Steel sword +5% Chance to cause bleeding
+2 random item effects
2.41 weight Not craftable
Beauclair steel sword (master) Blood and Wine Steel sword +5% Chance to cause bleeding
+1 random item effects
2.38 weight Not craftable
Black Unicorn Main campaign Steel sword +1 – 12% Aard Sign intensity
+5% Chance to cause bleeding
2.81 weight Not craftable
Black Unicorn (crafted) Main campaign Steel sword +10% Aard Sign intensity
+10% Chance to cause bleeding
2.81 weight Craftable
Bloed Aedd Main campaign Steel sword +3 – 10% Yrden Sign intensity
+2 – 11% Critical hit damage bonus
+6% Chance to cause bleeding
+1 – 2% Bonus experience from humans and nonhumans
2.73 weight Not craftable
Bloodsword Main campaign Silver sword +5 – 20% Critical hit damage bonus
+1 – 4% Critical hit chance
+9% Chance to cause bleeding
+1 – 2% Chance to dismember
2.01 weight Not craftable
Broadhead bolt Main campaign Ammunition +8 / +12 Silver damage
+100% Chance to cause bleeding
0.10 weight Craftable
Cantata Blood and Wine Silver sword +150 Armor piercing
+75% Critical hit damage bonus
+15% Critical hit chance
+15% Chance to cause bleeding
+15% Chance to stun
2.16 weight Not craftable
Caroline (sword) Main campaign Steel sword +8 – 10% Quen Sign intensity
+10 – 15% Axii Sign intensity
+10 – 20% Critical hit chance
+10% Chance to cause bleeding
3.13 weight Not craftable
Dancer Main campaign Steel sword +5 – 11% Critical hit chance
+7% Chance to cause bleeding
+1 – 2% Bonus experience from humans and nonhumans
3.53 weight Not craftable
Devana runestone Main campaign Upgrade +3% Chance to cause bleeding 0.012 weight Craftable
Feline silver sword Main campaign Silver sword +12% Aard Sign intensity
+5% Chance to cause bleeding
+20% Bonus experience from monsters
1.18 weight Craftable
Feline silver sword - enhanced Main campaign Silver sword +14% Aard Sign intensity
+10% Chance to cause bleeding
+20% Bonus experience from monsters
1.74 weight Craftable
Feline silver sword - mastercrafted Main campaign Silver sword +15% Aard Sign intensity
+10% Critical hit chance
+15% Chance to cause bleeding
+10% Chance to dismember
+20% Bonus experience from monsters
3.46 weight Craftable
Feline silver sword - superior Main campaign Silver sword +14% Aard Sign intensity
+5% Critical hit chance
+10% Chance to cause bleeding
+5% Chance to dismember
+20% Bonus experience from monsters
2.73 weight Craftable
Feline steel sword Main campaign Steel sword +5% Chance to cause bleeding
+5% Bonus experience from humans and nonhumans
3.16 weight Craftable
Feline steel sword - enhanced Main campaign Steel sword +10% Chance to cause bleeding
+5% Bonus experience from humans and nonhumans
2.18 weight Craftable
Feline steel sword - mastercrafted Main campaign Steel sword +10% Critical hit chance
+15% Chance to cause bleeding
+5% Bonus experience from humans and nonhumans
2.91 weight Craftable
Feline steel sword - superior Main campaign Steel sword +5% Critical hit chance
+10% Chance to cause bleeding
+5% Bonus experience from humans and nonhumans
2.26 weight Craftable
Forged in Fire Blood and Wine Steel sword +75 Armor piercing
+50% Critical hit damage bonus
+5% Chance to cause bleeding
+2 random item effects
2.38 weight Not craftable
Grandmaster Feline silver sword Blood and Wine Silver sword +15% Aard Sign intensity
+10% Critical hit chance
+15% Chance to cause bleeding
+10% Chance to dismember
+20% Bonus experience from monsters
2.36 weight Craftable
Grandmaster Feline steel sword Blood and Wine Steel sword +15% Aard Sign intensity
+10% Critical hit chance
+15% Chance to cause bleeding
+10% Chance to dismember
+5% Bonus experience from humans and nonhumans
2.36 weight Craftable
Grandmaster Wolven silver sword Blood and Wine Silver sword +11% Sign intensity
+11% Adrenaline Point gain
+11% Critical hit chance
+11% Chance to cause bleeding
+20% Bonus experience from monsters
2.23 weight Craftable
Grandmaster Wolven steel sword Blood and Wine Steel sword +11% Sign intensity
+11% Adrenaline Point gain
+11% Critical hit chance
+11% Chance to cause bleeding
+5% Bonus experience from humans and nonhumans
2.38 weight Craftable
Grandmaster legendary Feline silver sword Blood and Wine Silver sword +15% Aard Sign intensity
+15% Critical hit chance
+15% Chance to cause bleeding
+10% Chance to dismember
+20% Bonus experience from monsters
2.36 weight Craftable
Grandmaster legendary Feline steel sword Blood and Wine Steel sword +20% Aard Sign intensity
+15% Critical hit chance
+15% Chance to cause bleeding
+10% Chance to dismember
+5% Bonus experience from humans and nonhumans
2.36 weight Craftable
Grandmaster legendary Wolven silver sword Blood and Wine Silver sword +15% Sign intensity
+15% Adrenaline Point gain
+15% Critical hit chance
+15% Chance to cause bleeding
+20% Bonus experience from monsters
2.23 weight Craftable
Grandmaster legendary Wolven steel sword Blood and Wine Steel sword +15% Sign intensity
+15% Adrenaline Point gain
+15% Critical hit chance
+15% Chance to cause bleeding
+5% Bonus experience from humans and nonhumans
2.38 weight Craftable
Greater Devana runestone Main campaign Upgrade +5% Chance to cause bleeding 0.024 weight Craftable
Gwyhyr Main campaign Steel sword +2 – 100 Armor piercing
+1 – 10% Yrden Sign intensity
+1 – 10% Critical hit damage bonus
+6% Chance to cause bleeding
2.34 weight Not craftable
Gynvael Aedd Main campaign Silver sword +7 – 10% Igni Sign intensity
+8% Chance to cause bleeding
+1 – 3% Bonus experience from humans and nonhumans
+5 – 10% Bonus gold
2.18 weight Not craftable
Harpy (crafted) Main campaign Silver sword +10% Chance to cause bleeding 2.86 weight Craftable
Harpy (sword) Main campaign Silver sword +14% Chance to cause bleeding 3.06 weight Not craftable
Hen Gaidth steel sword Blood and Wine Steel sword +150 Armor piercing
+75% Critical hit damage bonus
+15% Critical hit chance
+15% Chance to cause bleeding
+15% Chance to stun
2.89 weight Not craftable
Legendary Feline silver sword Main campaign Silver sword +20% Aard Sign intensity
+10% Critical hit chance
+15% Chance to cause bleeding
+10% Chance to dismember
+20% Bonus experience from monsters
1.18 weight Craftable
Legendary Feline silver sword - enhanced Main campaign Silver sword +25% Sign intensity
+10% Critical hit chance
+15% Chance to cause bleeding
+10% Chance to dismember
+20% Bonus experience from monsters
1.74 weight Craftable
Legendary Feline silver sword - mastercrafted Main campaign Silver sword +35% Aard Sign intensity
+15% Critical hit chance
+15% Chance to cause bleeding
+10% Chance to dismember
+20% Bonus experience from monsters
3.46 weight Craftable
Legendary Feline silver sword - superior Main campaign Silver sword +30% Aard Sign intensity
+15% Critical hit chance
+15% Chance to cause bleeding
+10% Chance to dismember
+20% Bonus experience from monsters
2.73 weight Craftable
Legendary Feline steel sword Main campaign Steel sword +10% Critical hit chance
+15% Chance to cause bleeding
+5% Bonus experience from humans and nonhumans
3.16 weight Craftable
Legendary Feline steel sword - enhanced Main campaign Steel sword +10% Critical hit chance
+15% Chance to cause bleeding
+5% Bonus experience from humans and nonhumans
2.18 weight Craftable
Legendary Feline steel sword - mastercrafted Main campaign Steel sword +15% Critical hit chance
+15% Chance to cause bleeding
+5% Bonus experience from humans and nonhumans
2.91 weight Craftable
Legendary Feline steel sword - superior Main campaign Steel sword +15% Critical hit chance
+15% Chance to cause bleeding
+5 % Bonus experience from humans and nonhumans
2.26 weight Craftable
Legendary Manticore silver sword Blood and Wine Silver sword +250 Armor piercing
+50% Critical hit damage bonus
+15% Critical hit chance
+12% Chance to cause bleeding
+5% Bonus experience from monsters
2.61 weight Craftable
Legendary Manticore steel sword Blood and Wine Steel sword +250 Armor piercing
+50% Critical hit damage bonus
+15% Critical hit chance
+12% Chance to cause bleeding
+5% Bonus experience from humans and nonhumans
2.61 weight Craftable
Legendary Wolven silver sword Main campaign Silver sword +11% Sign intensity
+11% Adrenaline Point gain
+11% Critical hit chance
+11% Chance to cause bleeding
+20% Bonus experience from monsters
1.71 weight Craftable
Legendary Wolven silver sword - enhanced Main campaign Silver sword +12% Sign intensity
+12% Adrenaline Point gain
+12% Critical hit chance
+12% Chance to cause bleeding
+20% Bonus experience from monsters
1.61 weight Craftable
Legendary Wolven silver sword - mastercrafted Main campaign Silver sword +15% Sign intensity
+15% Adrenaline Point gain
+15% Critical hit chance
+15% Chance to cause bleeding
+20% Bonus experience from monsters
2.81 weight Craftable
Legendary Wolven silver sword - superior Main campaign Silver sword +13% Sign intensity
+13% Adrenaline Point gain
+13% Critical hit chance
+13% Chance to cause bleeding
+20% Bonus experience from monsters
2.81 weight Craftable
Legendary Wolven steel sword Main campaign Steel sword +11% Sign intensity
+11% Adrenaline Point gain
+11% Critical hit chance
+11% Chance to cause bleeding
+5% Bonus experience from humans and nonhumans
1.71 weight Craftable
Legendary Wolven steel sword - enhanced Main campaign Steel sword +12% Sign intensity
+12% Adrenaline Point gain
+12% Critical hit chance
+12% Chance to cause bleeding
+5% Bonus experience from humans and nonhumans
2.26 weight Craftable
Legendary Wolven steel sword - mastercrafted Main campaign Steel sword +15% Sign intensity
+15% Adrenaline Point gain
+15% Critical hit chance
+15% Chance to cause bleeding
+5% Bonus experience from humans and nonhumans
2.81 weight Craftable
Legendary Wolven steel sword - superior Main campaign Steel sword +13% Sign intensity
+13% Adrenaline Point gain
+13% Critical hit chance
+13% Chance to cause bleeding
+5% Bonus experience from humans and nonhumans
2.21 weight Craftable
Lesser Devana runestone Main campaign Upgrade +2% Chance to cause bleeding 0.006 weight Craftable
Manticore silver sword Blood and Wine Silver sword +250 Armor piercing
+50% Critical hit damage bonus
+5% Critical hit chance
+10% Chance to cause bleeding
+5% Bonus experience from monsters
2.06 weight Craftable
Manticore steel sword Blood and Wine Steel sword +250 Armor piercing
+50% Critical hit damage bonus
+5% Critical hit chance
+10% Chance to cause bleeding
+5% Bonus experience from humans and nonhumans
3.01 weight Craftable
Metinna blade (magic) Main campaign Steel sword +4% Chance to cause bleeding 1.56 weight Not craftable
Pang of Conscience Main campaign Silver sword +15% Sign intensity
+15% Adrenaline Point gain
+50% Critical hit damage bonus
+5% Critical hit chance
+10% Chance to cause bleeding
2.36 weight Not craftable
Teigr Main campaign Steel sword +15% Aard Sign intensity
+10% Critical hit chance
+10% Chance to cause bleeding
+5% Bonus experience from humans and nonhumans
1.61 weight Not craftable
Tesham Mutna steel sword Blood and Wine Steel sword +150 Armor piercing
+75% Critical hit damage bonus
+15% Critical hit chance
+15% Chance to cause bleeding
+15% Chance to stun
2.76 weight Not craftable
The Bride Main campaign Silver sword +13% Chance to cause bleeding
+1 – 2% Chance to dismember
+1 – 3% Bonus experience from monsters
3.76 weight Not craftable
The Reckoner Blood and Wine Steel sword +75% Armour piercing
+50% Critical hit damage bonus
+5% Chance to cause bleeding
+2 random item effects
2.38 weight Not craftable

Template:Dpl item effects.defaultTemplate:Dpl item effects.defaultTemplate:Dpl item effects.default

Tir Tochair blade Main campaign Steel sword +50% Critical hit damage bonus
+5% Critical hit chance
+35% Chance to cause bleeding
2.86 weight Not craftable
Tir Tochair blade (crafted) Main campaign Steel sword +50% Critical hit damage bonus
+5% Critical hit chance
+15% Chance to cause bleeding
3.16 weight Craftable
Tor'haerne (Berengar's Blade) Main campaign Silver sword +50 Armor piercing
+50% Critical hit damage bonus
+10% Critical hit chance
+10% Chance to cause bleeding
+3% Chance to dismember
2.18 weight Craftable
Toussaint Ducal Guard Officer's steel sword (crafted) Blood and Wine Steel sword +150 Armor piercing
+75% Critical hit damage bonus
+15% Critical hit chance
+12% Chance to cause bleeding
+12% Chance to stun
1.99 weight Craftable
Toussaint Ducal Guardsman's steel sword (crafted) Blood and Wine Steel sword +100 Armor piercing
+50% Critical hit damage bonus
+10% Critical hit chance
+10% Chance to cause bleeding
+10% Chance to stun
1.88 weight Craftable
Toussaint Ducal Guardsman's steel sword (relic) Blood and Wine Steel sword +200 Armor piercing
+50% Critical hit damage bonus
+10% Critical hit chance
+10% Chance to cause bleeding
+10% Chance to stun
2.46 weight Not craftable
Toussaint steel sword (crafted) Blood and Wine Steel sword +250 Armor piercing
+75% Critical hit damage bonus
+15% Critical hit chance
+15% Chance to cause burning
+15% Chance to cause bleeding
2.04 weight Craftable
Tracking bolt (crafted) Main campaign Ammunition +5 Silver damage
+100 Armor piercing
+100% Chance to cause bleeding
0.06 weight Craftable

Template:Dpl item effects.default

Viroledan blade Blood and Wine Steel sword +75% Critical hit damage bonus
+15% Critical hit chance
+15% Chance to cause bleeding
+15% Chance to poison
+3% Chance for instant kill
2.41 weight Craftable
Wolf (sword) Main campaign Steel sword +20 – 100 Armor piercing
+4% Chance to cause bleeding
+2 – 5% Bonus gold
1.96 weight Not craftable
Wolven silver sword Main campaign Silver sword +5% Sign intensity
+5% Adrenaline Point gain
+5% Chance to cause bleeding
+20% Bonus experience from monsters
1.71 weight Craftable
Wolven silver sword - enhanced Main campaign Silver sword +6% Sign intensity
+6% Adrenaline Point gain
+6% Chance to cause bleeding
+20% Bonus experience from monsters
1.61 weight Craftable
Wolven silver sword - mastercrafted Main campaign Silver sword +10% Sign intensity
+10% Adrenaline Point gain
+10% Critical hit chance
+10% Chance to cause bleeding
+20% Bonus experience from monsters
2.81 weight Craftable
Wolven silver sword - superior Main campaign Silver sword +7% Sign intensity
+7% Adrenaline Point gain
+5% Critical hit chance
+7% Chance to cause bleeding
+20% Bonus experience from monsters
2.81 weight Craftable
Wolven steel sword Main campaign Steel sword +5% Sign intensity
+5% Adrenaline Point gain
+5% Chance to cause bleeding
+5% Bonus experience from humans and nonhumans
1.71 weight Craftable
Wolven steel sword - enhanced Main campaign Steel sword +6% Sign intensity
+6% Adrenaline Point gain
+6% Chance to cause bleeding
+5% Bonus experience from humans and nonhumans
2.26 weight Craftable
Wolven steel sword - mastercrafted Main campaign Steel sword +10% Sign intensity
+10% Adrenaline Point gain
+10% Critical hit chance
+10% Chance to cause bleeding
+5% Bonus experience from humans and nonhumans
2.81 weight Craftable
Wolven steel sword - superior Main campaign Steel sword +7% Sign intensity
+7% Adrenaline Point gain
+5% Critical hit chance
+7% Chance to cause bleeding
+5% Bonus experience from humans and nonhumans
2.21 weight Craftable
Zerrikanterment (sword) Main campaign Silver sword +5 – 15% Aard Sign intensity
+5 – 15% Quen Sign intensity
+5 – 15% Axii Sign intensity
+10% Chance to cause bleeding
1.71 weight Not craftable

In The Witcher 2: Assassins of Kings[]

Bleeding

Immune opponents[]

Items[]

  • Brown oil, increases chance of inflicting
  • Clawer, causes bleeding
  • Brock, lowers resistance to bleeding, increases chance of inflicting
  • Maribor Forest, reduces bleeding
  • Virga, increases resistance to but reduces chance of inflicting bleeding
  • Wolf (potion), increases chance of inflicting
  • Ysgith rune, increases chance of inflicting

Armor[]

Weapons[]

In The Witcher computer game[]

Bleeding Bleeding is a critical effect with the following characteristics:
  • Continuous loss of vitality.
  • Attack efficiency reduced — reduced hit, parry and dodge efficiency.
  • Chance of dodging and parrying opponent attacks reduced.
  • Susceptibility to Pain critical effect increased.

Weapons[]

The following weapons all increase bleeding as a critical effect:

Bleeding boosters[]

Attribute Provides resistance Increases chance of inflicting
yes
yes
Strength (level 1) Strength (level 2) Strength (level 3) Strength (level 4) Resistance to Bleeding Strength (level 5)
yes
yes
Strong Silver (level 1) Deep Cut I Strong Silver (level 2) Deep Cut II Strong Silver (level 3) Deep Cut III Strong Silver (level 5)
yes
yes
Strong Steel (level 1) Cut at the Jugular I Strong Steel (level 2) Cut at the Jugular II Strong Steel (level 3) Cut at the Jugular III Strong Steel (level 5)
yes
yes

Opponents[]

Opponent Immune Resistant Susceptible
Archespores
are immune
are immune
not susceptible
not susceptible
Drowned dead
are immune
are immune
not susceptible
not susceptible
Drowners
are immune
are immune
not susceptible
not susceptible
Echinopsae
are immune
are immune
not susceptible
not susceptible
Frighteners
are immune
are immune
not susceptible
not susceptible
Giant centipedes
are immune
are immune
not susceptible
not susceptible
Golems
are immune
are immune
not susceptible
not susceptible
Hellhounds
are immune
are immune
not susceptible
not susceptible
Ifrits
are immune
are immune
not susceptible
not susceptible
Kikimore queens
are immune
are immune
not susceptible
not susceptible
Kikimore warriors
are immune
are immune
not susceptible
not susceptible
Kikimore workers
are immune
are immune
not susceptible
not susceptible
Nightwraiths
are immune
are immune
not susceptible
not susceptible
Noonwraiths
are immune
are immune
not susceptible
not susceptible
Wraiths
are immune
are immune
not susceptible
not susceptible
Koshcheys
not immune
not immune
are resistant
are resistant
Werewolves
not immune
not immune
are resistant
are resistant
Strigas
not immune
not immune
not resistant
not resistant
are susceptible
are susceptible
Zeugls presumably
not immune
not immune
not resistant
not resistant
are susceptible
are susceptible
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