Bleeding is a critical effect used in all three games of the Witcher franchise.
In The Witcher 3: Wild Hunt[ | ]
Bleeding is one of the critical effects exhibited by some weapons in The Witcher 3: Wild Hunt. Below is an overview of all items that affect the chance to cause enemies to bleed upon hitting them.
Image | Name | Availability | Type | Effects | ||
---|---|---|---|---|---|---|
Angivare | Main campaign | Steel sword | +10 – 50% Critical hit damage bonus +1 – 10% Critical hit chance +2% Chance to cause bleeding |
3.16 | ||
Arainne | Main campaign | Silver sword | +4 – 10% Igni Sign intensity +4 – 10% Yrden Sign intensity +3 – 5% Critical hit chance +10% Chance to cause bleeding +1 – 2% Bonus experience from monsters |
3.08 | ||
Battle axe | Main campaign | Secondary weapon | Either:
|
1.76 | ||
Beauclair steel sword (magic) | Blood and Wine | Steel sword | +5% Chance to cause bleeding +2 random item effects |
2.41 | ||
Beauclair steel sword (master) | Blood and Wine | Steel sword | +5% Chance to cause bleeding +1 random item effects |
2.38 | ||
Black Unicorn | Main campaign | Steel sword | +1 – 12% Aard Sign intensity +5% Chance to cause bleeding |
2.81 | ||
Black Unicorn (crafted) | Main campaign | Steel sword | +10% Aard Sign intensity +10% Chance to cause bleeding |
2.81 | ||
Bloed Aedd | Main campaign | Steel sword | +3 – 10% Yrden Sign intensity +2 – 11% Critical hit damage bonus +6% Chance to cause bleeding +1 – 2% Bonus experience from humans and nonhumans |
2.73 | ||
Bloodsword | Main campaign | Silver sword | +5 – 20% Critical hit damage bonus +1 – 4% Critical hit chance +9% Chance to cause bleeding +1 – 2% Chance to dismember |
2.01 | ||
Broadhead bolt | Main campaign | Ammunition | +8 / +12 Silver damage +100% Chance to cause bleeding |
0.10 | ||
Cantata | Blood and Wine | Silver sword | +150 Armor piercing +75% Critical hit damage bonus +15% Critical hit chance +15% Chance to cause bleeding +15% Chance to stun |
2.16 | ||
Caroline (sword) | Main campaign | Steel sword | +8 – 10% Quen Sign intensity +10 – 15% Axii Sign intensity +10 – 20% Critical hit chance +10% Chance to cause bleeding |
3.13 | ||
Dancer | Main campaign | Steel sword | +5 – 11% Critical hit chance +7% Chance to cause bleeding +1 – 2% Bonus experience from humans and nonhumans |
3.53 | ||
Devana runestone | Main campaign | Upgrade | +3% Chance to cause bleeding | 0.012 | ||
Feline silver sword | Main campaign | Silver sword | +12% Aard Sign intensity +5% Chance to cause bleeding +20% Bonus experience from monsters |
1.18 | ||
Feline silver sword - enhanced | Main campaign | Silver sword | +14% Aard Sign intensity +10% Chance to cause bleeding +20% Bonus experience from monsters |
1.74 | ||
Feline silver sword - mastercrafted | Main campaign | Silver sword | +15% Aard Sign intensity +10% Critical hit chance +15% Chance to cause bleeding +10% Chance to dismember +20% Bonus experience from monsters |
3.46 | ||
Feline silver sword - superior | Main campaign | Silver sword | +14% Aard Sign intensity +5% Critical hit chance +10% Chance to cause bleeding +5% Chance to dismember +20% Bonus experience from monsters |
2.73 | ||
Feline steel sword | Main campaign | Steel sword | +5% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
3.16 | ||
Feline steel sword - enhanced | Main campaign | Steel sword | +10% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
2.18 | ||
Feline steel sword - mastercrafted | Main campaign | Steel sword | +10% Critical hit chance +15% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
2.91 | ||
Feline steel sword - superior | Main campaign | Steel sword | +5% Critical hit chance +10% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
2.26 | ||
Forged in Fire | Blood and Wine | Steel sword | +75 Armor piercing +50% Critical hit damage bonus +5% Chance to cause bleeding +2 random item effects |
2.38 | ||
Grandmaster Feline silver sword | Blood and Wine | Silver sword | +15% Aard Sign intensity +10% Critical hit chance +15% Chance to cause bleeding +10% Chance to dismember +20% Bonus experience from monsters |
2.36 | ||
Grandmaster Feline steel sword | Blood and Wine | Steel sword | +15% Aard Sign intensity +10% Critical hit chance +15% Chance to cause bleeding +10% Chance to dismember +5% Bonus experience from humans and nonhumans |
2.36 | ||
Grandmaster Wolven silver sword | Blood and Wine | Silver sword | +11% Sign intensity +11% Adrenaline Point gain +11% Critical hit chance +11% Chance to cause bleeding +20% Bonus experience from monsters |
2.23 | ||
Grandmaster Wolven steel sword | Blood and Wine | Steel sword | +11% Sign intensity +11% Adrenaline Point gain +11% Critical hit chance +11% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
2.38 | ||
Grandmaster legendary Feline silver sword | Blood and Wine | Silver sword | +15% Aard Sign intensity +15% Critical hit chance +15% Chance to cause bleeding +10% Chance to dismember +20% Bonus experience from monsters |
2.36 | ||
Grandmaster legendary Feline steel sword | Blood and Wine | Steel sword | +20% Aard Sign intensity +15% Critical hit chance +15% Chance to cause bleeding +10% Chance to dismember +5% Bonus experience from humans and nonhumans |
2.36 | ||
Grandmaster legendary Wolven silver sword | Blood and Wine | Silver sword | +15% Sign intensity +15% Adrenaline Point gain +15% Critical hit chance +15% Chance to cause bleeding +20% Bonus experience from monsters |
2.23 | ||
Grandmaster legendary Wolven steel sword | Blood and Wine | Steel sword | +15% Sign intensity +15% Adrenaline Point gain +15% Critical hit chance +15% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
2.38 | ||
Greater Devana runestone | Main campaign | Upgrade | +5% Chance to cause bleeding | 0.024 | ||
Gwyhyr | Main campaign | Steel sword | +2 – 100 Armor piercing +1 – 10% Yrden Sign intensity +1 – 10% Critical hit damage bonus +6% Chance to cause bleeding |
2.34 | ||
Gynvael Aedd | Main campaign | Silver sword | +7 – 10% Igni Sign intensity +8% Chance to cause bleeding +1 – 3% Bonus experience from humans and nonhumans +5 – 10% Bonus gold |
2.18 | ||
Harpy (crafted) | Main campaign | Silver sword | +10% Chance to cause bleeding | 2.86 | ||
Harpy (sword) | Main campaign | Silver sword | +14% Chance to cause bleeding | 3.06 | ||
Hen Gaidth steel sword | Blood and Wine | Steel sword | +150 Armor piercing +75% Critical hit damage bonus +15% Critical hit chance +15% Chance to cause bleeding +15% Chance to stun |
2.89 | ||
Legendary Feline silver sword | Main campaign | Silver sword | +20% Aard Sign intensity +10% Critical hit chance +15% Chance to cause bleeding +10% Chance to dismember +20% Bonus experience from monsters |
1.18 | ||
Legendary Feline silver sword - enhanced | Main campaign | Silver sword | +25% Sign intensity +10% Critical hit chance +15% Chance to cause bleeding +10% Chance to dismember +20% Bonus experience from monsters |
1.74 | ||
Legendary Feline silver sword - mastercrafted | Main campaign | Silver sword | +35% Aard Sign intensity +15% Critical hit chance +15% Chance to cause bleeding +10% Chance to dismember +20% Bonus experience from monsters |
3.46 | ||
Legendary Feline silver sword - superior | Main campaign | Silver sword | +30% Aard Sign intensity +15% Critical hit chance +15% Chance to cause bleeding +10% Chance to dismember +20% Bonus experience from monsters |
2.73 | ||
Legendary Feline steel sword | Main campaign | Steel sword | +10% Critical hit chance +15% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
3.16 | ||
Legendary Feline steel sword - enhanced | Main campaign | Steel sword | +10% Critical hit chance +15% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
2.18 | ||
Legendary Feline steel sword - mastercrafted | Main campaign | Steel sword | +15% Critical hit chance +15% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
2.91 | ||
Legendary Feline steel sword - superior | Main campaign | Steel sword | +15% Critical hit chance +15% Chance to cause bleeding +5 % Bonus experience from humans and nonhumans |
2.26 | ||
Legendary Manticore silver sword | Blood and Wine | Silver sword | +250 Armor piercing +50% Critical hit damage bonus +15% Critical hit chance +12% Chance to cause bleeding +5% Bonus experience from monsters |
2.61 | ||
Legendary Manticore steel sword | Blood and Wine | Steel sword | +250 Armor piercing +50% Critical hit damage bonus +15% Critical hit chance +12% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
2.61 | ||
Legendary Wolven silver sword | Main campaign | Silver sword | +11% Sign intensity +11% Adrenaline Point gain +11% Critical hit chance +11% Chance to cause bleeding +20% Bonus experience from monsters |
1.71 | ||
Legendary Wolven silver sword - enhanced | Main campaign | Silver sword | +12% Sign intensity +12% Adrenaline Point gain +12% Critical hit chance +12% Chance to cause bleeding +20% Bonus experience from monsters |
1.61 | ||
Legendary Wolven silver sword - mastercrafted | Main campaign | Silver sword | +15% Sign intensity +15% Adrenaline Point gain +15% Critical hit chance +15% Chance to cause bleeding +20% Bonus experience from monsters |
2.81 | ||
Legendary Wolven silver sword - superior | Main campaign | Silver sword | +13% Sign intensity +13% Adrenaline Point gain +13% Critical hit chance +13% Chance to cause bleeding +20% Bonus experience from monsters |
2.81 | ||
Legendary Wolven steel sword | Main campaign | Steel sword | +11% Sign intensity +11% Adrenaline Point gain +11% Critical hit chance +11% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
1.71 | ||
Legendary Wolven steel sword - enhanced | Main campaign | Steel sword | +12% Sign intensity +12% Adrenaline Point gain +12% Critical hit chance +12% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
2.26 | ||
Legendary Wolven steel sword - mastercrafted | Main campaign | Steel sword | +15% Sign intensity +15% Adrenaline Point gain +15% Critical hit chance +15% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
2.81 | ||
Legendary Wolven steel sword - superior | Main campaign | Steel sword | +13% Sign intensity +13% Adrenaline Point gain +13% Critical hit chance +13% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
2.21 | ||
Lesser Devana runestone | Main campaign | Upgrade | +2% Chance to cause bleeding | 0.006 | ||
Manticore silver sword | Blood and Wine | Silver sword | +250 Armor piercing +50% Critical hit damage bonus +5% Critical hit chance +10% Chance to cause bleeding +5% Bonus experience from monsters |
2.06 | ||
Manticore steel sword | Blood and Wine | Steel sword | +250 Armor piercing +50% Critical hit damage bonus +5% Critical hit chance +10% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
3.01 | ||
Metinna blade (magic) | Main campaign | Steel sword | +4% Chance to cause bleeding | 1.56 | ||
Pang of Conscience | Main campaign | Silver sword | +15% Sign intensity +15% Adrenaline Point gain +50% Critical hit damage bonus +5% Critical hit chance +10% Chance to cause bleeding |
2.36 | ||
Teigr | Main campaign | Steel sword | +15% Aard Sign intensity +10% Critical hit chance +10% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
1.61 | ||
Tesham Mutna steel sword | Blood and Wine | Steel sword | +150 Armor piercing +75% Critical hit damage bonus +15% Critical hit chance +15% Chance to cause bleeding +15% Chance to stun |
2.76 | ||
The Bride | Main campaign | Silver sword | +13% Chance to cause bleeding +1 – 2% Chance to dismember +1 – 3% Bonus experience from monsters |
3.76 | ||
The Reckoner | Blood and Wine | Steel sword | +75% Armour piercing +50% Critical hit damage bonus +5% Chance to cause bleeding +2 random item effects |
2.38 |
Template:Dpl item effects.defaultTemplate:Dpl item effects.defaultTemplate:Dpl item effects.default | |
Tir Tochair blade | Main campaign | Steel sword | +50% Critical hit damage bonus +5% Critical hit chance +35% Chance to cause bleeding |
2.86 | ||
Tir Tochair blade (crafted) | Main campaign | Steel sword | +50% Critical hit damage bonus +5% Critical hit chance +15% Chance to cause bleeding |
3.16 | ||
Tor'haerne (Berengar's Blade) | Main campaign | Silver sword | +50 Armor piercing +50% Critical hit damage bonus +10% Critical hit chance +10% Chance to cause bleeding +3% Chance to dismember |
2.18 | ||
Toussaint Ducal Guard Officer's steel sword (crafted) | Blood and Wine | Steel sword | +150 Armor piercing +75% Critical hit damage bonus +15% Critical hit chance +12% Chance to cause bleeding +12% Chance to stun |
1.99 | ||
Toussaint Ducal Guardsman's steel sword (crafted) | Blood and Wine | Steel sword | +100 Armor piercing +50% Critical hit damage bonus +10% Critical hit chance +10% Chance to cause bleeding +10% Chance to stun |
1.88 | ||
Toussaint Ducal Guardsman's steel sword (relic) | Blood and Wine | Steel sword | +200 Armor piercing +50% Critical hit damage bonus +10% Critical hit chance +10% Chance to cause bleeding +10% Chance to stun |
2.46 | ||
Toussaint steel sword (crafted) | Blood and Wine | Steel sword | +250 Armor piercing +75% Critical hit damage bonus +15% Critical hit chance +15% Chance to cause burning +15% Chance to cause bleeding |
2.04 | ||
Tracking bolt (crafted) | Main campaign | Ammunition | +5 Silver damage +100 Armor piercing +100% Chance to cause bleeding |
0.06 |
Template:Dpl item effects.default | |
Viroledan blade | Blood and Wine | Steel sword | +75% Critical hit damage bonus +15% Critical hit chance +15% Chance to cause bleeding +15% Chance to poison +3% Chance for instant kill |
2.41 | ||
Wolf (sword) | Main campaign | Steel sword | +20 – 100 Armor piercing +4% Chance to cause bleeding +2 – 5% Bonus gold |
1.96 | ||
Wolven silver sword | Main campaign | Silver sword | +5% Sign intensity +5% Adrenaline Point gain +5% Chance to cause bleeding +20% Bonus experience from monsters |
1.71 | ||
Wolven silver sword - enhanced | Main campaign | Silver sword | +6% Sign intensity +6% Adrenaline Point gain +6% Chance to cause bleeding +20% Bonus experience from monsters |
1.61 | ||
Wolven silver sword - mastercrafted | Main campaign | Silver sword | +10% Sign intensity +10% Adrenaline Point gain +10% Critical hit chance +10% Chance to cause bleeding +20% Bonus experience from monsters |
2.81 | ||
Wolven silver sword - superior | Main campaign | Silver sword | +7% Sign intensity +7% Adrenaline Point gain +5% Critical hit chance +7% Chance to cause bleeding +20% Bonus experience from monsters |
2.81 | ||
Wolven steel sword | Main campaign | Steel sword | +5% Sign intensity +5% Adrenaline Point gain +5% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
1.71 | ||
Wolven steel sword - enhanced | Main campaign | Steel sword | +6% Sign intensity +6% Adrenaline Point gain +6% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
2.26 | ||
Wolven steel sword - mastercrafted | Main campaign | Steel sword | +10% Sign intensity +10% Adrenaline Point gain +10% Critical hit chance +10% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
2.81 | ||
Wolven steel sword - superior | Main campaign | Steel sword | +7% Sign intensity +7% Adrenaline Point gain +5% Critical hit chance +7% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
2.21 | ||
Zerrikanterment (sword) | Main campaign | Silver sword | +5 – 15% Aard Sign intensity +5 – 15% Quen Sign intensity +5 – 15% Axii Sign intensity +10% Chance to cause bleeding |
1.71 |
In The Witcher 2: Assassins of Kings[ | ]
Immune opponents[ | ]
Items[ | ]
- Brown oil, increases chance of inflicting
- Clawer, causes bleeding
- Brock, lowers resistance to bleeding, increases chance of inflicting
- Maribor Forest, reduces bleeding
- Virga, increases resistance to but reduces chance of inflicting bleeding
- Wolf (potion), increases chance of inflicting
- Ysgith rune, increases chance of inflicting
Armor[ | ]
- Blue Stripes combat jacket, increases chance of inflicting bleeding
- Armor of Tir na Lia, provides resistance to bleeding
Weapons[ | ]
- Aerondight
- Arbitrator
- Bastard sword
- Blood sword
- Dwarven axe
- Elven sword
- Gwyhyr
- Harpy (sword)
- Jagged blade
- Kaedweni black sword
- Long sword
- Longsword
- Moonblade
- Negotiator
- Robust Kaedweni sword
- Robust witchers' silver sword
- Rusty dagger
- Short elven sihil
- Stennis' sword
- Sword of Creyden
- Sword of Kaer Morhen
- Witchers' silver sword
- Witcher's superb silver sword
- Zerrikanterment (sword)
- Aerondight
- Arbitrator
- Bastard sword
- Blood sword
- Dwarven axe
- Elven sword
- Gwyhyr
- Harpy (sword)
- Jagged blade
- Kaedweni black sword
- Long sword
- Longsword
- Moonblade
- Negotiator
- Robust Kaedweni sword
- Robust witchers' silver sword
- Rusty dagger
- Short elven sihil
- Stennis' sword
- Sword of Creyden
- Sword of Kaer Morhen
- Witchers' silver sword
- Witcher's superb silver sword
- Zerrikanterment (sword)
In The Witcher computer game[ | ]
Bleeding is a critical effect with the following characteristics:
|
Weapons[ | ]
The following weapons all increase bleeding as a critical effect:
- Illegal sword
- Meteorite sword with three red meteorite pieces.
- Meteorite sword with three yellow meteorite pieces.
- Mahakaman two-handed axe
- Two-handed steel axe
Bleeding boosters[ | ]
Attribute | Provides resistance | Increases chance of inflicting |
---|---|---|
Opponents[ | ]
Opponent | Immune | Resistant | Susceptible |
---|---|---|---|
Archespores | |||
Drowned dead | |||
Drowners | |||
Echinopsae | |||
Frighteners | |||
Giant centipedes | |||
Golems | |||
Hellhounds | |||
Ifrits | |||
Kikimore queens | |||
Kikimore warriors | |||
Kikimore workers | |||
Nightwraiths | |||
Noonwraiths | |||
Wraiths | |||
Koshcheys | |||
Werewolves | |||
Strigas | |||
Zeugls presumably |