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Revision as of 21:10, 21 March 2010

Tutorial campfires

Items Flint Game Icon Igni symbol selected

Campfires and fireplaces are found scattered about the landscape in The Witcher. They provide convenient and free places for Geralt to rest and also indulge in a little alchemy. Most of these look the same, but some are a bit different. For example, some areas look more like roasting pits but still can be used the same way. Of course the reverse is also true, especially with fireplaces, most fireplaces are not "usable", but some are. Holding down the Alt key will reveal any usable fire sources, along with anything else that is "click-able" in the area.

Mechanics

Fires that are already lit: When Geralt first enters an area, you will notice that all available campfires are lit. This is very handy in finding them (as are the maps). On subsequent visits, these fire sources are not generally lit.

Safe areas:

  • Make sure you have flint (you cannot use Igni)
  • Left-click on a campfire or fireplace to ignite the fire with flint and enter meditation mode

Dangerous areas / times of day:

  • Make sure you have flint or can cast Igni
  • Left-click on a campfire or fireplace to ignite the fire with flint and enter meditation mode, or right-click to use Igni and then left-click to enter meditation mode

Notes

Campfire locations

Prologue Prologue

  • there are no campfires in the Prologue

Act I Act I

  • two inside the Inn palisades
  • near the abandoned huts east of the Merchant's bridge
  • outside the crypt
  • outside the echinops cave
  • inside the southern cave
  • two inside the Salamandra hideout

Act II Act II

  • outside the Hairy Bear Inn
  • the beach (the are west of the ferry landing on the Dike)
  • landing in the swamp
  • brickmakers' village
  • three in the nonhuman camp
  • outside the Druids' Grove
  • two in the Lumberjacks' Glade
  • outside the swamp cave
  • in the clay pits (?)
  • near the bodies of the hunter and the girl (north part of the swamp, not far from wyvern island)
  • several in the sewers

Act III Act III

  • same as in Act II

Act IV Act IV

  • two outside the elven cave, one inside
  • Murky Waters village
  • landing
  • by the Cirlce of elements near the naiad
  • Berengar's campfire, off the road from the landing to the village
  • four on Black Tern Island, counting the campfire on the tiny island where the boat lands

Act V Act V

  • many in the refugee caves
  • northeast side of Cemetery Island (outside the cemetery itself)
  • under the old bridge in the swampy part of the Old Manor (near the corpse)
  • ruined village
  • two in the catacombs (one by the Scoia'tael entrance and one by the Order entrance)

Epilogue Epilogue

  • almost every house that Geralt enters has a campfire burning inside (and usually one on each floor)
  • sewers (?)
  • the Cloister antechamber

cs:Ohniště hu:Tábortüzek ru:Костры