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__NOTOC__
[[Image:Talent_bronze.png|Bronze talent]] [[Image:Talent_silver.png|Silver talent]] [[Image:Talent_gold.png|Gold talent]]
 
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== {{tw3}} ==
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{{main|The Witcher 3 abilities}}
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[[File:The Witcher 3 Wild Hunt Character OLD RGB.png|thumb|300px|Basic Character panel (before [[Mutation]]s)]]
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Similarly to the previous games, Geralt earns one talent point to apply to his abilities whenever his [[XP]] adds up to a new level.
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{{clear}}
   
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== {{tw2}} ==
In ''[[The Witcher (computer game)|The Witcher]]'', the player character, [[Geralt]], advances or develops as accumulated [[XP|experience points]] earn him [[talents]] which can be allocated to various attributes. There are four main attributes: Strength, Dexterity, Stamina and Intelligence. These four in turn allow advancement of skills like signs and the mastery of steel and silver swords. The game interface displays this information in the form of a tree.
 
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{{main|The Witcher 2 skills}}
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[[File:TW2 skill tree.jpg|thumb|300px|''The Witcher 2'' skill tree]]
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Similarly to the original game, Geralt earns talent points whenever XP adds up to a new level.
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* [[The Witcher 2 skills#Training tree|Training]] (uppermost)
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* [[The Witcher 2 skills#Magic tree|Magic]] (leftmost)
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* [[The Witcher 2 skills#Alchemy tree|Alchemy]] (bottom)
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* [[The Witcher 2 skills#Swordsmanship tree|Swordsmanship]] (rightmost)
   
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Some of [[Mutagen slot skills|these skills]] can be enhanced further with [[The Witcher 2 mutagens|mutagens]].
As you go through the game, you will earn '''"talents"''' of the bronze, silver or gold variety along with your experience points. Use these to upgrade specific character features to enhance Geralt's [[abilities]] to fight monsters and bad guys. These abilities include:
 
   
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===Considerations===
{|border="1" cellpadding="0" cellspacing="0" width="90%" align="center" class="sorttable"
 
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*The game has a level cap of 35; since you start at level 1, you will find yourself with 34 talent points at the end of the game.
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*You must spend six talent points in the Training path to unlock the other three paths.
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*The major paths (Alchemy, Magic and Swordsmanship) each have 15 talents and each talent has two levels of mastery.
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*Therefore, even spending as much as possible in a single major path, you will either miss one talent or leave two half-mastered. Only the Training path may be fully mastered, barring an expansion or mod.
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=== Related information ===
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:* [[Character attributes]]
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{{clear}}
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== {{tw1}} ==
 
[[File:Talent bronze.png|Bronze talent]] [[File:Talent silver.png|Silver talent]] [[File:Talent gold.png|Gold talent]]
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In ''[[The Witcher (computer game)|The Witcher]]'', the player character, [[Geralt]], advances or develops as accumulated [[XP|experience points]] earn him [[talents]] which can be allocated to various attributes. There are four main attributes: Strength, Dexterity, Stamina and Intelligence. These four in turn allow advancement of skills like signs and the mastery of steel and silver swords. The Hero panel displays each attribute and ability in the [[Attribute tree]].
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  +
Progress through the game (as represented by experience points/levels and the consumption of [[The Witcher potions#Mutagenic Potions|unique potions]]) earns talent points of the Bronze (attribute levels I-II), Silver (levels III-IV) and/or Gold (level V) varieties. These talents are used to improve Geralt's '''abilities''', which include:
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{| class="sortable" style="border-color: #394147; border-width: 1px; border-style: solid; margin:auto; width:95%;"
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|-
 
! width="25%" class="unsortable" | Attributes
 
! width="25%" class="unsortable" | Signs
 
! width="25%" class="unsortable" | Steel Sword
 
! width="25%" class="unsortable" | Silver Sword
 
|-style="display:none;"
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| || || ||
 
|-
 
|-
! width="25%" class="unsortable" | '''Attributes'''
 
! width="25%" class="unsortable" | '''Signs'''
 
! width="25%" class="unsortable" | '''Steel Sword'''
 
! width="25%" class="unsortable" | '''Silver Sword'''
 
|-style="background:#586572;"
 
 
| align="center" |[[Strength]] ([[Strength attribute tree|tree]])<br>[[Dexterity]] ([[Dexterity attribute tree|tree]])<br>[[Stamina]] ([[Stamina attribute tree|tree]])<br>[[Intelligence]] ([[Intelligence attribute tree|tree]])
 
| align="center" |[[Strength]] ([[Strength attribute tree|tree]])<br>[[Dexterity]] ([[Dexterity attribute tree|tree]])<br>[[Stamina]] ([[Stamina attribute tree|tree]])<br>[[Intelligence]] ([[Intelligence attribute tree|tree]])
 
| align="center" |[[Aard (character development)|Aard]] ([[Aard attribute tree|tree]])<br>[[Igni (character development)|Igni]] ([[Igni attribute tree|tree]])<br>[[Quen (character development)|Quen]] ([[Quen attribute tree|tree]])<br>[[Axii (character development)|Axii]] ([[Axii attribute tree|tree]])<br>[[Yrden (character development)|Yrden]] ([[Yrden attribute tree|tree]])
 
| align="center" |[[Aard (character development)|Aard]] ([[Aard attribute tree|tree]])<br>[[Igni (character development)|Igni]] ([[Igni attribute tree|tree]])<br>[[Quen (character development)|Quen]] ([[Quen attribute tree|tree]])<br>[[Axii (character development)|Axii]] ([[Axii attribute tree|tree]])<br>[[Yrden (character development)|Yrden]] ([[Yrden attribute tree|tree]])
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|}
 
|}
   
== Mechanics ==
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=== Mechanics ===
[[Image:Tutorial_character_development.png|right|300px|Character development panel]]
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[[File:Tutorial character development.png|right|300px|Character development panel]]
* Select the category you would like to enhance from the list on the left side of the '''Hero''' screen, then choose from among the highlighted enhancements in the ability tree on the right side of the panel.
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* Select the category you would like to enhance from the list on the left side of the '''Hero''' screen, then choose from among the highlighted enhancements in the tree on the right side of the panel.
* To commit your choices, left-click on the hourglass. As long as you do not meditate, you can still change your mind about the allocation of talents. To cancel and start over, left-click on the erase icon, or right-click on an allocated (but uncommitted) talent to free it up again.
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* To commit your choices, left-click on the hourglass. As long as you do not meditate, you can still change your mind about the allocation of talents. To cancel and start over, left-click on the '''Erase''' icon, or right-click on an allocated (but uncommitted) talent to free it up again.
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=== Related information ===
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:* [[The Witcher character statistics|Character statistics]]
   
 
[[Category:The Witcher character development| ]]
 
[[Category:The Witcher character development| ]]
 
[[Category:The Witcher combat]]
 
[[Category:The Witcher combat]]
 
[[Category:The Witcher (computer game)]]
 
[[Category:The Witcher (computer game)]]
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[[Category:The Witcher 2 character development| ]]
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[[Category:The Witcher 2 combat]]
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[[Category:The Witcher 2]]
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[[Category:The Witcher 3 character development| ]]
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[[Category:The Witcher 3 combat]]
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[[Category:The Witcher 3]]
   
[[cs:Rozvoj postavy]]
 
 
[[de:Charakterentwicklung]]
 
[[de:Charakterentwicklung]]
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[[el:Ανάπτυξη του χαρακτήρα]]
 
[[fr:Progression du personnage]]
 
[[fr:Progression du personnage]]
 
[[it:Crescita del personaggio]]
 
[[it:Crescita del personaggio]]
[[hu:Karakterfejlődés]]
 
 
[[pl:Rozwój postaci]]
 
[[pl:Rozwój postaci]]
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[[Category:Pages with tables]]

Latest revision as of 10:09, 15 August 2019

In The Witcher 3: Wild Hunt[ | ]

The Witcher 3 Wild Hunt Character OLD RGB

Basic Character panel (before Mutations)

Similarly to the previous games, Geralt earns one talent point to apply to his abilities whenever his XP adds up to a new level.

In The Witcher 2: Assassins of Kings[ | ]

Main article: The Witcher 2 skills
TW2 skill tree

The Witcher 2 skill tree

Similarly to the original game, Geralt earns talent points whenever XP adds up to a new level.

Some of these skills can be enhanced further with mutagens.

Considerations[ | ]

  • The game has a level cap of 35; since you start at level 1, you will find yourself with 34 talent points at the end of the game.
  • You must spend six talent points in the Training path to unlock the other three paths.
  • The major paths (Alchemy, Magic and Swordsmanship) each have 15 talents and each talent has two levels of mastery.
  • Therefore, even spending as much as possible in a single major path, you will either miss one talent or leave two half-mastered. Only the Training path may be fully mastered, barring an expansion or mod.

Related information[ | ]

In The Witcher computer game[ | ]

Bronze talent Silver talent Gold talent

In The Witcher, the player character, Geralt, advances or develops as accumulated experience points earn him talents which can be allocated to various attributes. There are four main attributes: Strength, Dexterity, Stamina and Intelligence. These four in turn allow advancement of skills like signs and the mastery of steel and silver swords. The Hero panel displays each attribute and ability in the Attribute tree.

Progress through the game (as represented by experience points/levels and the consumption of unique potions) earns talent points of the Bronze (attribute levels I-II), Silver (levels III-IV) and/or Gold (level V) varieties. These talents are used to improve Geralt's abilities, which include:

Attributes Signs Steel Sword Silver Sword
Strength (tree)
Dexterity (tree)
Stamina (tree)
Intelligence (tree)
Aard (tree)
Igni (tree)
Quen (tree)
Axii (tree)
Yrden (tree)
Strong Steel (tree)
Fast Steel (tree)
Group Steel (tree)
Strong Silver (tree)
Fast Silver (tree)
Group Silver (tree)

Mechanics[ | ]

Character development panel
  • Select the category you would like to enhance from the list on the left side of the Hero screen, then choose from among the highlighted enhancements in the tree on the right side of the panel.
  • To commit your choices, left-click on the hourglass. As long as you do not meditate, you can still change your mind about the allocation of talents. To cancel and start over, left-click on the Erase icon, or right-click on an allocated (but uncommitted) talent to free it up again.

Related information[ | ]