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__NOTOC__
 
__NOTOC__
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[[File:CharDev Dexterity.png|150px|right|link=Dexterity attribute tree]]
The '''Dexterity''' attribute governs not only physical dexterity, but is also related to [[Witcher fighting styles#Fast Style|fast style]] swordsmanship. There are five basic levels, each with a selection of attributes. The full Dexterity attribute tree can be found [[Dexterity attribute tree|here]].
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The '''Dexterity''' attribute governs not only physical dexterity, but is also related to [[Witcher fighting styles#Fast Style|fast style]] swordsmanship. There are five basic levels, each with a selection of attributes. The full Dexterity '''attribute tree''' can be found '''[[Dexterity attribute tree|here]]''' or by clicking on the tree icon to the right.
   
{|border="0" cellpadding="5" cellspacing="0" align="center"
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{| cellpadding="5" cellspacing="0" style="margin:auto;"
 
|-
 
|-
 
| '''[[#Level One|Level 1]]''' | '''[[#Level Two|Level 2]]''' | '''[[#Level Three|Level 3]]''' | '''[[#Level Four|Level 4]]''' | '''[[#Level Five|Level 5]]'''
 
| '''[[#Level One|Level 1]]''' | '''[[#Level Two|Level 2]]''' | '''[[#Level Three|Level 3]]''' | '''[[#Level Four|Level 4]]''' | '''[[#Level Five|Level 5]]'''
 
|}
 
|}
   
== [[Image:Talent_bronze.png|Each level 1 attribute requires one Bronze Talent]] Level One ==
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== [[File:Talent bronze.png|24px|Each level 1 attribute requires one Bronze Talent]] Level One ==
{|border="0" cellpadding="5" cellspacing="0" width="100%"
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{| cellpadding="5" cellspacing="0" width="100%"
 
|-valign="top"
 
|-valign="top"
 
| width="33%" |
 
| width="33%" |
{|border="0" cellpadding="5" cellspacing="0"
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{| cellpadding="5" cellspacing="0"
 
|-
 
|-
 
|-valign="top"
 
|-valign="top"
|width="25%" align="center"|[[Image:CharDev_Dexterity_1.png |Dexterity (level 1)]]
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| [[File:CharDev Dexterity 1.png|Dexterity (level 1)]]<br>'''Dexterity (level 1)'''
 
* Attack '''+&nbsp;5%'''
|width="75%"|'''Dexterity (level 1)'''
 
* Attack '''+5%'''
+
* Dodge '''+&nbsp;5%'''
* Dodge '''+5%'''
+
* Resistance to [[Blinding]] '''+&nbsp;5%'''
 
* [[Incineration (critical effect)|Incineration]] Resistance '''+&nbsp;5%'''
* Resistance to [[Critical effects|Blinding]] '''+5%'''
 
* [[Critical effects|Incineration]] Resistance '''+5%'''
 
 
|}
 
|}
 
||
 
||
{|border="0" cellpadding="5" cellspacing="0"
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{| cellpadding="5" cellspacing="0"
 
|-
 
|-
 
|-valign="top"
 
|-valign="top"
|width="25%" align="center"|[[Image:CharDev_Dexterity_1_1.png |Flaying]]
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| [[File:CharDev Dexterity 1 1.png|Flaying]]<br>'''Flaying'''
|width="75%"|'''Flaying'''
 
 
* Unlocks the ability to acquire [[skinnable items|ingredients from monsters]]
 
* Unlocks the ability to acquire [[skinnable items|ingredients from monsters]]
 
* '''[[Story ability]]'''
* Enhance Flaying by acquiring the Anatomy skill
 
* '''Story ability'''
 
 
|}
 
|}
 
| width="33%" |
 
| width="33%" |
{|border="0" cellpadding="5" cellspacing="0"
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{| cellpadding="5" cellspacing="0"
 
|-
 
|-
 
|-valign="top"
 
|-valign="top"
|width="25%" align="center"|[[Image:CharDev_Dexterity_1_2.png |Predator]]
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| [[File:CharDev Dexterity 1 2.png|Predator]]<br>'''Predator'''
|width="75%"|'''Predator'''
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* Attack '''+&nbsp;50%'''
* Attack '''+50%'''
+
* Dodge '''+&nbsp;50%'''
* Dodge '''+50%'''
 
 
* Only active from midnight until dawn
 
* Only active from midnight until dawn
 
* Requires consumption of a [[Werewolf's Wrath|mutagen]]
 
* Requires consumption of a [[Werewolf's Wrath|mutagen]]
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|}
 
|}
   
== [[Image:Talent_bronze.png|Each level 2 attribute requires one Bronze Talent]] Level Two ==
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== [[File:Talent bronze.png|24px|Each level 2 attribute requires one Bronze Talent]] Level Two ==
{|border="0" cellpadding="5" cellspacing="0" width="100%"
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{| cellpadding="5" cellspacing="0" width="100%"
 
|-valign="top"
 
|-valign="top"
 
| width="25%" |
 
| width="25%" |
{|border="0" cellpadding="5" cellspacing="0"
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{| cellpadding="5" cellspacing="0"
 
|-
 
|-
 
|-valign="top"
 
|-valign="top"
|width="25%" align="center"|[[Image:CharDev_Dexterity_2.png |Dexterity (level 2)]]
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| [[File:CharDev Dexterity 2.png|Dexterity (level 2)]]<br>'''Dexterity (level 2)'''
 
* Attack '''+&nbsp;5%'''
|width="75%"|'''Dexterity (level 2)'''
 
* Attack '''+5%'''
+
* Dodge '''+&nbsp;5%'''
* Dodge '''+5%'''
+
* Resistance to [[Blinding]] '''+&nbsp;5%'''
 
* [[Incineration (critical effect)|Incineration]] Resistance '''+&nbsp;5%'''
* Resistance to [[Critical effects|Blinding]] '''+5%'''
 
* [[Critical effects|Incineration]] Resistance '''+5%'''
 
 
|}
 
|}
 
| width="25%" |
 
| width="25%" |
{|border="0" cellpadding="5" cellspacing="0"
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{| cellpadding="5" cellspacing="0"
 
|-
 
|-
 
|-valign="top"
 
|-valign="top"
|width="25%" align="center"|[[Image:CharDev_Dexterity_2_1.png |Deflect Arrows]]
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| [[File:CharDev Dexterity 2 1.png|Deflect Arrows]]<br>'''Deflect Arrows'''
|width="75%"|'''Deflect Arrows'''
 
 
* Geralt gains ability to deflect arrows
 
* Geralt gains ability to deflect arrows
 
|}
 
|}
 
| width="25%" |
 
| width="25%" |
{|border="0" cellpadding="5" cellspacing="0"
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{| cellpadding="5" cellspacing="0"
 
|-
 
|-
 
|-valign="top"
 
|-valign="top"
  +
| [[File:CharDev Dexterity 2 2.png|Repel]]<br>'''Repel'''
|width="25%" align="center"|[[Image:CharDev_Dexterity_2_2.png |Repel]]
 
|width="75%"|'''Repel'''
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* Parry '''+&nbsp;10%'''
* Parry '''+10%'''
 
 
|}
 
|}
 
| width="25%" |
 
| width="25%" |
{|border="0" cellpadding="5" cellspacing="0"
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{| cellpadding="5" cellspacing="0"
 
|-
 
|-
 
|-valign="top"
 
|-valign="top"
|width="25%" align="center"|[[Image:CharDev_Dexterity_2_3.png |Fistfight]]
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| [[File:CharDev Dexterity 2 3.png|Fistfight]]<br>'''Fistfight'''
 
* Unlocks full array of moves during [[Fistfighting in The Witcher|fistfight]]s
|width="75%"|'''Fistfight'''
 
* Unlocks full array of moves during [[Fistfighting|fistfight]]s
 
 
|}
 
|}
 
|}
 
|}
   
== [[Image:Talent_silver.png|Each level 3 attribute requires one Silver Talent]] Level Three ==
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== [[File:Talent silver.png|24px|Each level 3 attribute requires one Silver Talent]] Level Three ==
{|border="0" cellpadding="5" cellspacing="0" width="100%"
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{| cellpadding="5" cellspacing="0" width="100%"
 
|-valign="top"
 
|-valign="top"
 
| width="25%" |
 
| width="25%" |
{|border="0" cellpadding="5" cellspacing="0"
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{| cellpadding="5" cellspacing="0"
 
|-
 
|-
 
|-valign="top"
 
|-valign="top"
|width="25%" align="center"|[[Image:CharDev_Dexterity_3.png |Dexterity (level 3)]]
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| [[File:CharDev Dexterity 3.png|Dexterity (level 3)]]<br>'''Dexterity (level 3)'''
 
* Attack '''+&nbsp;10%'''
|width="75%"|'''Dexterity (level 3)'''
 
* Attack '''+10%'''
+
* Dodge '''+&nbsp;10%'''
* Dodge '''+10%'''
+
* Parry '''+&nbsp;5%'''
* Parry '''+5%'''
+
* Resistance to [[Blinding]] '''+&nbsp;10%'''
* Resistance to [[Critical effects|Blinding]] '''+10%'''
+
* [[Incineration (critical effect)|Incineration]] Resistance '''+&nbsp;10%'''
* [[Critical effects|Incineration]] Resistance '''+10%'''
 
 
* Unlocks level 4 Fast Styles ([[Fast Steel#Level Four|steel]] or [[Fast Silver#Level Four|silver]])
 
* Unlocks level 4 Fast Styles ([[Fast Steel#Level Four|steel]] or [[Fast Silver#Level Four|silver]])
 
|}
 
|}
 
| width="25%" |
 
| width="25%" |
{|border="0" cellpadding="5" cellspacing="0"
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{| cellpadding="5" cellspacing="0"
 
|-
 
|-
 
|-valign="top"
 
|-valign="top"
|width="25%" align="center"|[[Image:CharDev_Dexterity_3_1.png |Resistance to Blinding]]
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| [[File:CharDev Dexterity 3 1.png|Resistance to Blinding]]<br>'''Resistance to Blinding'''
|width="75%"|'''Resistance to Blinding'''
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* Resistance to [[Blinding]] '''+&nbsp;50%'''
* Resistance to [[Critical effects|Blinding]] '''+50%'''
 
 
|}
 
|}
 
| width="25%" |
 
| width="25%" |
{|border="0" cellpadding="5" cellspacing="0"
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{| cellpadding="5" cellspacing="0"
 
|-
 
|-
 
|-valign="top"
 
|-valign="top"
|width="25%" align="center"|[[Image:CharDev_Dexterity_3_2.png |Agility]]
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| [[File:CharDev Dexterity 3 2.png|Agility]]<br>'''Agility'''
|width="75%"|'''Agility'''
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* Dodge '''+&nbsp;20%'''
* Dodge '''+20%'''
 
 
|}
 
|}
 
| width="25%" |
 
| width="25%" |
{|border="0" cellpadding="5" cellspacing="0"
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{| cellpadding="5" cellspacing="0"
 
|-
 
|-
 
|-valign="top"
 
|-valign="top"
|width="25%" align="center"|[[Image:CharDev_Dexterity_3_3.png |Limit Incineration]]
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| [[File:CharDev Dexterity 3 3.png|Limit Incineration]]<br>'''Limit Incineration'''
 
* Chance of interruption [[Incineration (critical effect)|Incineration]] '''+&nbsp;50%'''
|width="75%"|'''Limit Incineration'''
 
* Chance of interruption [[Critical effects|Incineration]] '''+50%'''
 
 
|}
 
|}
 
|}
 
|}
   
== [[Image:Talent_silver.png|Each level 4 attribute requires one Silver Talent]] Level Four ==
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== [[File:Talent silver.png|24px|Each level 4 attribute requires one Silver Talent]] Level Four ==
{|border="0" cellpadding="5" cellspacing="0" width="100%"
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{| cellpadding="5" cellspacing="0" width="100%"
 
|-valign="top"
 
|-valign="top"
 
| width="25%" |
 
| width="25%" |
{|border="0" cellpadding="5" cellspacing="0"
+
{| cellpadding="5" cellspacing="0"
 
|-
 
|-
 
|-valign="top"
 
|-valign="top"
|width="25%" align="center"|[[Image:CharDev_Dexterity_4.png |Dexterity (level 4)]]
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| [[File:CharDev Dexterity 4.png|Dexterity (level 4)]]<br>'''Dexterity (level 4)'''
  +
* Attack '''+&nbsp;10%'''
|width="75%"|'''Dexterity (level 4)'''
 
* Attack '''+10%'''
+
* Dodge '''+&nbsp;10%'''
* Dodge '''+10%'''
+
* Parry '''+&nbsp;5%'''
* Parry '''+5%'''
+
* Resistance to [[Blinding]] '''+&nbsp;10%'''
* Resistance to [[Critical effects|Blinding]] '''+10%'''
+
* [[Incineration (critical effect)|Incineration]] Resistance '''+&nbsp;10%'''
* [[Critical effects|Incineration]] Resistance '''+10%'''
 
 
* Unlocks level 5 Fast Styles ([[Fast Steel#Level Five|steel]] or [[Fast Silver#Level Five|silver]])
 
* Unlocks level 5 Fast Styles ([[Fast Steel#Level Five|steel]] or [[Fast Silver#Level Five|silver]])
 
|}
 
|}
 
| width="25%" |
 
| width="25%" |
{|border="0" cellpadding="5" cellspacing="0"
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{| cellpadding="5" cellspacing="0"
 
|-
 
|-
 
|-valign="top"
 
|-valign="top"
|width="25%" align="center"|[[Image:CharDev_Dexterity_4_1.png |Finesse]]
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| [[File:CharDev Dexterity 4 1.png|Finesse]]<br>'''Finesse'''
|width="75%"|'''Finesse'''
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* [[Pain]] '''+&nbsp;15%'''
* [[Critical effects|Pain]] '''+15%'''
 
 
* Works only when using [[Witcher fighting styles#Fast Style|Fast Style]]
 
* Works only when using [[Witcher fighting styles#Fast Style|Fast Style]]
 
|}
 
|}
 
| width="25%" |
 
| width="25%" |
{|border="0" cellpadding="5" cellspacing="0"
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{| cellpadding="5" cellspacing="0"
 
|-
 
|-
 
|-valign="top"
 
|-valign="top"
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| [[File:CharDev Dexterity 4 2.png|Feint]]<br>'''Feint'''
|width="25%" align="center"|[[Image:CharDev_Dexterity_4_2.png |Feint]]
 
|width="75%"|'''Feint'''
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* Attack '''+&nbsp;20%'''
* Attack '''+20%'''
 
 
|}
 
|}
 
| width="25%" |
 
| width="25%" |
{|border="0" cellpadding="5" cellspacing="0"
+
{| cellpadding="5" cellspacing="0"
 
|-
 
|-
 
|-valign="top"
 
|-valign="top"
|width="25%" align="center"|[[Image:CharDev_Dexterity_4_3.png |Incineration Resistance]]
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| [[File:CharDev Dexterity 4 3.png|Incineration Resistance]]<br>'''Incineration Resistance'''
 
* Duration of [[Incineration (critical effect)|Incineration]] effect caused by assailant '''-&nbsp;50%'''
|width="75%"|'''Incineration Resistance'''
 
* Duration of [[Critical effects|Incineration]] effect caused by assailant '''-50%'''
 
 
|}
 
|}
 
|}
 
|}
   
== [[Image:Talent_gold.png|Each level 5 attribute requires one Gold Talent]] Level Five ==
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== [[File:Talent gold.png|24px|Each level 5 attribute requires one Gold Talent]] Level Five ==
{|border="0" cellpadding="5" cellspacing="0" width="100%"
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{| cellpadding="5" cellspacing="0" width="100%"
 
|-valign="top"
 
|-valign="top"
 
| width="33%" |
 
| width="33%" |
{|border="0" cellpadding="5" cellspacing="0"
+
{| cellpadding="5" cellspacing="0"
 
|-
 
|-
 
|-valign="top"
 
|-valign="top"
|width="25%" align="center"|[[Image:CharDev_Dexterity_5.png |Dexterity (level 5)]]
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| [[File:CharDev Dexterity 5.png|Dexterity (level 5)]]<br>'''Dexterity (level 5)'''
 
* Attack '''+&nbsp;20%'''
|width="75%"|'''Dexterity (level 5)'''
 
* Attack '''+20%'''
+
* Dodge '''+&nbsp;20%'''
* Dodge '''+20%'''
+
* Parry '''+&nbsp;10%'''
* Parry '''+10%'''
+
* Resistance to [[Blinding]] '''+&nbsp;20%'''
* Resistance to [[Critical effects|Blinding]] '''+20%'''
+
* [[Incineration (critical effect)|Incineration]] Resistance '''+&nbsp;20%'''
* [[Critical effects|Incineration]] Resistance '''+20%'''
 
 
|}
 
|}
 
||
 
||
{|border="0" cellpadding="5" cellspacing="0"
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{| cellpadding="5" cellspacing="0"
 
|-
 
|-
 
|-valign="top"
 
|-valign="top"
|width="25%" align="center"|[[Image:CharDev_Dexterity_5_1.png |Vigilance]]
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| [[File:CharDev Dexterity 5 1.png|Vigilance]]<br>'''Vigilance'''
|width="75%"|'''Vigilance'''
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* Dodge '''+&nbsp;50%'''
* Dodge '''+50%'''
 
 
* Works only when [[Geralt]] is attacked from behind
 
* Works only when [[Geralt]] is attacked from behind
 
|}
 
|}
 
| width="33%" |
 
| width="33%" |
{|border="0" cellpadding="5" cellspacing="0"
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{| cellpadding="5" cellspacing="0"
 
|-
 
|-
 
|-valign="top"
 
|-valign="top"
|width="25%" align="center"|[[Image:CharDev_Dexterity_5_2.png |Precision]]
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| [[File:CharDev Dexterity 5 2.png|Precision]]<br>'''Precision'''
 
* [[Precise hit]] '''+&nbsp;25%'''
|width="75%"|'''Precision'''
 
* [[Critical effects|Precise Hit]] '''+25%'''
 
 
* Works only when using [[Witcher fighting styles#Group Style|Group Style]]
 
* Works only when using [[Witcher fighting styles#Group Style|Group Style]]
 
|}
 
|}
 
|}
 
|}
   
[[Category:Character development|Dexterity]]
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[[Category:The Witcher character development]]
  +
[[Category:The Witcher combat]]
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  +
[[de:Geschick]]
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[[el:Επιδεξιότητα]]
  +
[[fr:Dextérité]]
  +
[[it:Destrezza]]
  +
[[pl:Zręczność]]

Latest revision as of 15:59, 28 August 2014

CharDev Dexterity

The Dexterity attribute governs not only physical dexterity, but is also related to fast style swordsmanship. There are five basic levels, each with a selection of attributes. The full Dexterity attribute tree can be found here or by clicking on the tree icon to the right.

Level 1 | Level 2 | Level 3 | Level 4 | Level 5

Each level 1 attribute requires one Bronze Talent Level One[ | ]

Dexterity (level 1)
Dexterity (level 1)
Flaying
Flaying
Predator
Predator
  • Attack + 50%
  • Dodge + 50%
  • Only active from midnight until dawn
  • Requires consumption of a mutagen

Each level 2 attribute requires one Bronze Talent Level Two[ | ]

Dexterity (level 2)
Dexterity (level 2)
Deflect Arrows
Deflect Arrows
  • Geralt gains ability to deflect arrows
Repel
Repel
  • Parry + 10%
Fistfight
Fistfight

Each level 3 attribute requires one Silver Talent Level Three[ | ]

Dexterity (level 3)
Dexterity (level 3)
Resistance to Blinding
Resistance to Blinding
Agility
Agility
  • Dodge + 20%
Limit Incineration
Limit Incineration

Each level 4 attribute requires one Silver Talent Level Four[ | ]

Dexterity (level 4)
Dexterity (level 4)
Finesse
Finesse
Feint
Feint
  • Attack + 20%
Incineration Resistance
Incineration Resistance

Each level 5 attribute requires one Gold Talent Level Five[ | ]

Dexterity (level 5)
Dexterity (level 5)
  • Attack + 20%
  • Dodge + 20%
  • Parry + 10%
  • Resistance to Blinding + 20%
  • Incineration Resistance + 20%
Vigilance
Vigilance
  • Dodge + 50%
  • Works only when Geralt is attacked from behind
Precision
Precision