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+ | [[File:CharDev Dexterity.png|150px|right|link=Dexterity attribute tree]] |
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− | {|border="0" cellpadding="5" cellspacing="0" align="right" |
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− | |- |
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− | | |
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− | <imagemap> |
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− | Image:CharDev_Dexterity.png|150px |
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− | default [[Dexterity attribute tree]] |
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− | desc none |
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− | </imagemap> |
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− | |} |
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The '''Dexterity''' attribute governs not only physical dexterity, but is also related to [[Witcher fighting styles#Fast Style|fast style]] swordsmanship. There are five basic levels, each with a selection of attributes. The full Dexterity '''attribute tree''' can be found '''[[Dexterity attribute tree|here]]''' or by clicking on the tree icon to the right. |
The '''Dexterity''' attribute governs not only physical dexterity, but is also related to [[Witcher fighting styles#Fast Style|fast style]] swordsmanship. There are five basic levels, each with a selection of attributes. The full Dexterity '''attribute tree''' can be found '''[[Dexterity attribute tree|here]]''' or by clicking on the tree icon to the right. |
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− | {| |
+ | {| cellpadding="5" cellspacing="0" style="margin:auto;" |
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| '''[[#Level One|Level 1]]''' | '''[[#Level Two|Level 2]]''' | '''[[#Level Three|Level 3]]''' | '''[[#Level Four|Level 4]]''' | '''[[#Level Five|Level 5]]''' |
| '''[[#Level One|Level 1]]''' | '''[[#Level Two|Level 2]]''' | '''[[#Level Three|Level 3]]''' | '''[[#Level Four|Level 4]]''' | '''[[#Level Five|Level 5]]''' |
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− | == [[ |
+ | == [[File:Talent bronze.png|24px|Each level 1 attribute requires one Bronze Talent]] Level One == |
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+ | {| cellpadding="5" cellspacing="0" |
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+ | | [[File:CharDev Dexterity 1.png|Dexterity (level 1)]]<br>'''Dexterity (level 1)''' |
− | |width="75%"|'''Dexterity (level 1)''' |
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* Attack '''+ 5%''' |
* Attack '''+ 5%''' |
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* Dodge '''+ 5%''' |
* Dodge '''+ 5%''' |
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+ | {| cellpadding="5" cellspacing="0" |
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+ | | [[File:CharDev Dexterity 1 1.png|Flaying]]<br>'''Flaying''' |
− | |width="75%"|'''Flaying''' |
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* Unlocks the ability to acquire [[skinnable items|ingredients from monsters]] |
* Unlocks the ability to acquire [[skinnable items|ingredients from monsters]] |
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* '''[[Story ability]]''' |
* '''[[Story ability]]''' |
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+ | {| cellpadding="5" cellspacing="0" |
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+ | | [[File:CharDev Dexterity 1 2.png|Predator]]<br>'''Predator''' |
− | |width="75%"|'''Predator''' |
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* Attack '''+ 50%''' |
* Attack '''+ 50%''' |
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* Dodge '''+ 50%''' |
* Dodge '''+ 50%''' |
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− | == [[ |
+ | == [[File:Talent bronze.png|24px|Each level 2 attribute requires one Bronze Talent]] Level Two == |
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+ | {| cellpadding="5" cellspacing="0" width="100%" |
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|-valign="top" |
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| width="25%" | |
| width="25%" | |
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+ | {| cellpadding="5" cellspacing="0" |
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− | | |
+ | | [[File:CharDev Dexterity 2.png|Dexterity (level 2)]]<br>'''Dexterity (level 2)''' |
− | |width="75%"|'''Dexterity (level 2)''' |
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* Attack '''+ 5%''' |
* Attack '''+ 5%''' |
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* Dodge '''+ 5%''' |
* Dodge '''+ 5%''' |
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+ | | [[File:CharDev Dexterity 2 1.png|Deflect Arrows]]<br>'''Deflect Arrows''' |
− | |width="75%"|'''Deflect Arrows''' |
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* Geralt gains ability to deflect arrows |
* Geralt gains ability to deflect arrows |
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| width="25%" | |
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− | {| |
+ | {| cellpadding="5" cellspacing="0" |
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+ | | [[File:CharDev Dexterity 2 2.png|Repel]]<br>'''Repel''' |
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− | |width="25%" align="center"|[[Image:CharDev_Dexterity_2_2.png |Repel]] |
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− | |width="75%"|'''Repel''' |
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* Parry '''+ 10%''' |
* Parry '''+ 10%''' |
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| width="25%" | |
| width="25%" | |
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− | {| |
+ | {| cellpadding="5" cellspacing="0" |
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+ | | [[File:CharDev Dexterity 2 3.png|Fistfight]]<br>'''Fistfight''' |
⚫ | |||
− | |width="75%"|'''Fistfight''' |
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− | == [[ |
+ | == [[File:Talent silver.png|24px|Each level 3 attribute requires one Silver Talent]] Level Three == |
− | {| |
+ | {| cellpadding="5" cellspacing="0" width="100%" |
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+ | {| cellpadding="5" cellspacing="0" |
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+ | | [[File:CharDev Dexterity 3.png|Dexterity (level 3)]]<br>'''Dexterity (level 3)''' |
− | |width="75%"|'''Dexterity (level 3)''' |
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* Attack '''+ 10%''' |
* Attack '''+ 10%''' |
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* Dodge '''+ 10%''' |
* Dodge '''+ 10%''' |
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+ | | [[File:CharDev Dexterity 3 1.png|Resistance to Blinding]]<br>'''Resistance to Blinding''' |
− | |width="75%"|'''Resistance to Blinding''' |
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* Resistance to [[Blinding]] '''+ 50%''' |
* Resistance to [[Blinding]] '''+ 50%''' |
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+ | | [[File:CharDev Dexterity 3 2.png|Agility]]<br>'''Agility''' |
− | |width="75%"|'''Agility''' |
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* Dodge '''+ 20%''' |
* Dodge '''+ 20%''' |
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+ | | [[File:CharDev Dexterity 3 3.png|Limit Incineration]]<br>'''Limit Incineration''' |
− | |width="75%"|'''Limit Incineration''' |
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* Chance of interruption [[Incineration (critical effect)|Incineration]] '''+ 50%''' |
* Chance of interruption [[Incineration (critical effect)|Incineration]] '''+ 50%''' |
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− | == [[ |
+ | == [[File:Talent silver.png|24px|Each level 4 attribute requires one Silver Talent]] Level Four == |
− | {| |
+ | {| cellpadding="5" cellspacing="0" width="100%" |
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+ | {| cellpadding="5" cellspacing="0" |
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+ | | [[File:CharDev Dexterity 4.png|Dexterity (level 4)]]<br>'''Dexterity (level 4)''' |
− | |width="75%"|'''Dexterity (level 4)''' |
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* Attack '''+ 10%''' |
* Attack '''+ 10%''' |
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* Dodge '''+ 10%''' |
* Dodge '''+ 10%''' |
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+ | | [[File:CharDev Dexterity 4 1.png|Finesse]]<br>'''Finesse''' |
− | |width="75%"|'''Finesse''' |
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* [[Pain]] '''+ 15%''' |
* [[Pain]] '''+ 15%''' |
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* Works only when using [[Witcher fighting styles#Fast Style|Fast Style]] |
* Works only when using [[Witcher fighting styles#Fast Style|Fast Style]] |
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+ | | [[File:CharDev Dexterity 4 2.png|Feint]]<br>'''Feint''' |
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− | |width="25%" align="center"|[[Image:CharDev_Dexterity_4_2.png |Feint]] |
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− | |width="75%"|'''Feint''' |
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* Attack '''+ 20%''' |
* Attack '''+ 20%''' |
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+ | | [[File:CharDev Dexterity 4 3.png|Incineration Resistance]]<br>'''Incineration Resistance''' |
− | |width="75%"|'''Incineration Resistance''' |
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* Duration of [[Incineration (critical effect)|Incineration]] effect caused by assailant '''- 50%''' |
* Duration of [[Incineration (critical effect)|Incineration]] effect caused by assailant '''- 50%''' |
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− | == [[ |
+ | == [[File:Talent gold.png|24px|Each level 5 attribute requires one Gold Talent]] Level Five == |
− | {| |
+ | {| cellpadding="5" cellspacing="0" width="100%" |
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+ | | [[File:CharDev Dexterity 5.png|Dexterity (level 5)]]<br>'''Dexterity (level 5)''' |
− | |width="75%"|'''Dexterity (level 5)''' |
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* Attack '''+ 20%''' |
* Attack '''+ 20%''' |
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* Dodge '''+ 20%''' |
* Dodge '''+ 20%''' |
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+ | | [[File:CharDev Dexterity 5 1.png|Vigilance]]<br>'''Vigilance''' |
− | |width="75%"|'''Vigilance''' |
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* Dodge '''+ 50%''' |
* Dodge '''+ 50%''' |
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* Works only when [[Geralt]] is attacked from behind |
* Works only when [[Geralt]] is attacked from behind |
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| width="33%" | |
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+ | | [[File:CharDev Dexterity 5 2.png|Precision]]<br>'''Precision''' |
− | |width="75%"|'''Precision''' |
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* [[Precise hit]] '''+ 25%''' |
* [[Precise hit]] '''+ 25%''' |
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* Works only when using [[Witcher fighting styles#Group Style|Group Style]] |
* Works only when using [[Witcher fighting styles#Group Style|Group Style]] |
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− | [[Category: |
+ | [[Category:The Witcher character development]] |
− | [[Category: |
+ | [[Category:The Witcher combat]] |
− | [[cs:Obratnost]] |
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[[de:Geschick]] |
[[de:Geschick]] |
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+ | [[el:Επιδεξιότητα]] |
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[[fr:Dextérité]] |
[[fr:Dextérité]] |
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− | [[ |
+ | [[it:Destrezza]] |
+ | [[pl:Zręczność]] |
Latest revision as of 15:59, 28 August 2014
The Dexterity attribute governs not only physical dexterity, but is also related to fast style swordsmanship. There are five basic levels, each with a selection of attributes. The full Dexterity attribute tree can be found here or by clicking on the tree icon to the right.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Level One[ | ]
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Level Two[ | ]
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Level Three[ | ]
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Level Four[ | ]
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Level Five[ | ]
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