In The Witcher 3: Wild Hunt[ | ]
Fire elementals | |
---|---|
Details | |
Class |
Elementa |
Variations |
Ifrit |
Occurrence |
Elven ruins |
Immunity |
Fire Igni |
Vulnerable to |
Dimeritium bombs Northern wind bombs Elementa oils Aard |
One of these creatures can be found in Philippa Eilhart's hideout beneath the Est Tayiar ruins.
Associated quests[ | ]
Bestiary entry[ | ]
- The first fire elemental was created by Ransant Alvaro. Sadly, flames engulfed his entire laboratory, burning it – along with every other building on his block – to ash.
- — Tarvix Sandoval, "Origins of Magic Arcana"
- Fire is the most destructive of the elements, thus the aggressive lethality of the creature that embodies its essence should come as no surprise. Fire elementals are forged in complicated magic rituals for one purpose: destruction. And they pursue this with murderous determination.
- This elemental attacks using fireballs and streams of flame which reduce anything in their path to ashes in the blink of an eye. Like golems and other elementals, poison does not touch it nor does it bleed. Fire-based spells not only do no harm but in fact strengthen it - thus one should by no means think of striking it with Igni. Though vulnerable to silver blades, getting within sword's reach of one is dangerous due to the furnace-like heat they emanate. When fighting a fire elemental one should thus strike from a distance, using frost-spewing and dimeritium bombs, for they will do it the most damage.
In The Witcher 2: Assassins of Kings[ | ]
Fire elemental | |
---|---|
Details | |
Class |
Golem |
Occurrence |
Northeast rune room in Loc Muinne Outside Philippa Eilhart's quarters in Vergen (Roche's path) |
Immunity |
Poison Bleeding Igni sign |
Susceptibility |
None |
Tactics |
Fire |
Crafting/Alchemy |
Elemental stone Amethyst dust Diamond dust Red meteorite ore Yellow meteorite ore Blue meteorite ore |
Other loot |
Elemental trophy |
There is a hit detection issue during combat with this type of golem, sometimes allowing it to cause damage even when it appears to miss.
Journal entry[ | ]
- Sorcerers proficient in the Art can create gateways to dimensions ruled by the four elements and force the creatures dwelling there to serve them. Herbert Stammelford, one of the members of the first Conclave, had a d'ao, a genie of Earth, at his beck and call. At the mage's command it moved a mountain that blocked the view from a window. Contemporary sorcerers are but a pale shadow of the old masters, but they still can do a lot. The most proficient among them can summon fire elementals, perfectly obedient guardians and defenders.
- A fire elemental, similarly to post-conjunction creatures, comes from another reality and our world is alien to it. According to philosophers, it does not have emotions and does not think the way even trolls and other familiar creatures do. Totally controlled by magic, it obediently carries the sorcerer's orders out. If it's master is a passionate smoker, the elemental will provide fire to light the pipe, and if he is threatened, the elemental will incinerate his enemies.
- Fire is not the elemental's sole weapon. If you were ever hit by a flaming bough, you might have a notion what's it like to fight this monster. Witchers rarely deal with them, but they know that the Igni Sign is useless, unlike the strong style. The elemental's riposte's are truly lethal, thus one should not expose oneself too much. Still, one must keep in mind the possibility of many surprises involving flames. In truth, it is best to politely ask the sorcerer to call his pet off.
- Setting a fire elemental aflame is never a wise idea, so one can forget the Igni Sign when fighting this being. The creature is also immune to poisons and bleeding. The elemental has no weaknesses, but most of the means available in the witchers' arsenal can be used against it to good effect.