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The Frightener is one of the three classes available in The Witcher: Versus browser game. They are specially-cultivated monsters trained for battle. They can be trained to improve their abilities both physical and magical. Frighteners are famous for their rampant aggression, bottomless appetite, jaws and powerful claws which few can withstand. A Frightener's roar can fell enemies and interrupt spell incantations. Its body has the amazing ability to become as hard as steel, and also immediately heals itself, as well as being natural protected against magic.
Deals 12/15/17 damage and lowers the power of enemy strong and fast attacks by 2/3/4 during the next 3 rounds.
Strong - Bite
1
0
Venom
Deals 6/7/8 damage and 7/9/11 for the next two rounds.
Strong - Bite
2
0
Jump
Defends against strong(10/15/15). Additionally, reduces chances of receiving critical hits by strong attacks by 0/0/50%.
Strong - Evade
0
0
Trick
Defends against strong(12/16/20). If the defense if successful, increases power of stron attack by 3 during the next round/next 2 rounds/current and next 2 rounds.
Strong - Evade
0
0
Elude
Defends against strong(15/20/25) and fast(7/10/13).
Strong - Evade
1
0
Pincers
Deals 10 damage. If the enemy used a strong attack last round, it deals +0/9/18.
Fast - Claws
0
0
Poisoned Pincers
Deals 7/8/9 damage and 5/6/7 per round for 2 rounds.
Fast - Claws
1
0
Sharp Pincers
Deals 13/17/19 damage. Has a 30/40/50% chance of crit.
Fast - Claws
2
0
Cover
Defends against fast(10/15/15). Additionally, reduces chances of receiving critical hits by fast attacks by 0/0/50%.
Fast - Guard
0
0
Disarm
Defends against fast(10/14/18). Interrupts the enemy's special attack.
Fast - Guard
0
0
Predator Instinct
Defends against fast attacks. Reduces damage taken from fast attacks by 5/6/7 until the end of the fight. Reduces the chance of being crited by fast style attacks by 15/25/35% until the end of the fight.
Fast - Guard
0
1
Scream
Deals 10 damage and 0/4/4 in the next 0/1/2 round(s).
Magic - Screams
0
0
Battle Scream
Deals 11 damage and increases power of strong and fast attacks by 4/8/12 in the next round.
Magic - Screams
0
1
Deafening Scream
Deals 14/17/20 damage. If enemy blocks with a fast defense, this attack has 100/120/140% chance of dealing a critical hit.
Magic - Screams
0
2
Armor
Defends against magic(10/15/15). Additionally, reduces chances of receiving critical hits by magic attacks by 0/0/50%.
Magic - Armor
0
0
Combined Armor
Defends against magic(9/12/15) and fast/strong(3/4/5).
Magic - Armor
0
0
Magical Protection
Interrupts enemy magical attack. Reduces damage done from a strong attack by 0/6/12.
Magic - Armor
0
1
Camouflage
Increases power of fast/strong attack by 10/13/16 in the next round.
Special - Experiment
0
0
Adrenaline
Increases damage by 6/7/7 and critical hit chance by 0/0/15% during the next 3 rounds.
Special - Experiment
1
0
Battle Steroids
Reduces chance of being crited by 50% for this and the next 1/2/3 rounds.
Special - Experiment
0
1
Resistance
Passive. Reduces all damage taken by 1/2/3.
Special - Metabolism
0
0
Regeneration
Passive. Heals 1/3/5 damage per round. Requires level 5 or higher.
Special - Metabolism
0
0
Monstrous Toughness
Passive. Increases HP by 10/20/30.Requires level 10 or higher.
Special - Metabolism
0
0
Gear[ | ]
Weapons[ | ]
Image
Name
Description
Min. lvl
Fury
Elements
Cost
(item name)
(item description)
##
#
#
Accessories[ | ]
Image
Name
Description
Min. lvl
Fury
Elements
Cost
(item name)
(item description)
##
#
#
Consumables[ | ]
Image
Name
Description
Min. lvl
Cost
Broken stone
Not much of use
Strong style: Damage: +1
5
5
Common stone
Found by the road
Fast style:
Damage: +1
5
5
Magical stone
Stone taken from a place of power
Magic style:
Damage: +1
5
5
Broken whetstone
Damaged, but still usable
Strong style:
Critical hit: +5%
Fast style:
Armour: +1
8
5
Used whetstone
Almost as new
Strong style:
Armour: +2
Fast style:
Armour: +2
10
20
Dirty whetstone
Clean before use
Strong style:
Damage: +1
Defence: +2
Fast style:
Damage: +1
Defence: +2
13
10
Magical whetstone
Result of a magical experiment. Some say of a failed magical experiment...
Magic style:
Damage: +2
Armour: +2
13
10
Common whetstone
Every smith uses such a whetstone
All styles:
Damage: +1
Armour: +1
15
10
Witcher's oil
Basic equipment of every Kaer Morhen adept
All styles:
Critical hit: +10%
15
20
Broken polisher stone
Useless for a weaponsmith, but still has some value...