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[[Image:Bestiary_Graveir_full.png|right|250px|Graveir]]
 
 
There is no greater delicacy for the '''graveir''' than marrow from the cracked bones of a dead man. When feeding, this creature becomes very attentive to guests. A [[witcher]] appearing during lunchtime, [[silver sword]] in hand, can expect to be invited to join the meal sadly, though, not in a manner that in any way conforms to the general rules of hospitality.
   
 
{{BookQuote|LW,VR4|116|148|I looked for the words "Witcher urgently needed". And then there'd be a sacred site, a dungeon, necropolis or ruins, forest ravine or grotto hidden in the mountains, full of bones and stinking carcasses. Some creatures which lived to kill, out of hunger, for pleasure, or invoked by some sick will. A manticore, wyvern, fogler, aeschna, ilyocoris, chimera, leshy, vampire, ghoul, graveir, were-wolf, giant scorpion, striga, black annis, kikimora, vypper... so many I've killed.}}
There is no greater delicacy for the '''graveir''' than marrow from the cracked bones of a dead man. When feeding, this creature becomes very attentive to guests. A [[witcher]] appearing during lunchtime, [[Silver sword|silver sword]] in hand, can expect to be invited to join the meal sadly, though, not in a manner that in any way conforms to the general rules of hospitality.
 
   
 
{{BookQuote|BE|97||A graveir is a type of ghoul. It looks very much like a ghoul but is considerably larger. He can also be told apart, as you can see, by these three bony combs on his skull. The rest is the same as any other corpse-eater. Take note of the short, blunt claws, adapted for digging up graves, and churning earth. Strong teeth for shattering bones and a long, narrow tongue used to lick the decaying marrow from them.}}
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| width=30 |
 
| ''I looked for the words "Witcher urgently needed". And then there'd be a sacred site, a dungeon, necropolis or ruins, forest ravine or grotto hidden in the mountains, full of bones and stinking carcasses. Some creatures which lived to kill, out of hunger, for pleasure, or invoked by some sick will. A manticore, wyvern, fogler, aeschna, ilyocoris, chimera, leshy, vampire, ghoul, graveir, were-wolf, giant scorpion, striga, black annis, kikimora, vypper... so many I've killed.'' {{Witcher citation|116|The Last Wish}}
 
| width=30 |
 
|-
 
| width=30 |
 
| ''A graveir is a type of ghoul. It looks very much like a ghoul but is considerably larger. He can also be told apart, as you can see, by these three bony combs on his skull. The rest is the same as any other corpse-eater. Take note of the short, blunt claws, adapted for digging up graves, and churning earth. Strong teeth for shattering bones and a long, narrow tongue used to lick the decaying marrow from them.'' {{Witcher citation|97|Blood of Elves}}
 
| width=30 |
 
|}
 
   
=={{Game section}}==
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=={{tw1}}==
  +
{{Infoboxbestiary
Graveirs are depraved, lecherous and treacherous bastards. Larger than ghouls, they have three bony combs on their head and short but cruel, thick claws. Their teeth and thin tongue allow them to eat marrow - and the more rotten and rancid the marrow, the more it is to their liking. The vile graveirs have cadaverine in their teeth, so anyone who engages one in battle beware. Graveirs fear fire, silver, and magic, but weapons of steel cause them no harm.
 
  +
| name = Graveir
 
| image = Bestiary_Graveir_full.png
  +
| size = 200px
  +
| class = [[Necrophage]]
 
| occurrence = Graveirs appear wherever they can find food, preferably human corpses but any carcass will do
 
| immunity = Immune to common [[poison]]s and resistant to [[knockdown]] attempts; tough skin and thick muscles protect them from blows
 
| susceptibility = [[Sensitive to silver]] and [[Necrophage Oil]]; the [[Strong Style]] is most effective against graveirs
 
| tactics = Graveirs try to knock their victims down and eat them alive
 
| alchemy = [[Cadaverine]]<br>[[White vinegar]]<br>[[Graveir bone]]
 
}}
   
 
Graveirs are depraved, lecherous and treacherous bastards. Larger than ghouls, they have three bony combs on their head and short but cruel, thick claws. Their teeth and thin tongue allow them to eat marrow and the more rotten and rancid the marrow, the more it is to their liking. The vile graveirs have cadaverine in their teeth, so anyone who engages one in battle beware. Graveirs fear fire, silver, and magic, but weapons of steel cause them no harm.
=== [[Journal]] Entry ===
 
:''"After the war with Nilfgaard, graveirs became a real plague. Until then the monsters were familiar only to specialists and professional beast killers, thus everyone mistook them for [[ghoul]]s. Today, any child could give an accurate description of a graveir, and people who have passed near battlefields or necropolises offer first-hand accounts of the horrible murders committed by these ruthless [[necrophage]]s."''
 
   
==== Details ====
+
=== {{Bestiary}} ===
 
: ''"After the war with Nilfgaard, graveirs became a real plague. Until then the monsters were familiar only to specialists and professional beast killers, thus everyone mistook them for [[ghoul]]s. Today, any child could give an accurate description of a graveir, and people who have passed near battlefields or necropolises offer first-hand accounts of the horrible murders committed by these ruthless [[necrophage]]s."''
{|border="1" cellpadding="5" cellspacing="0" width="95%" align="center"
 
|-style="background:#586572;"
 
|
 
{|border="0" cellpadding="0" cellspacing="0"
 
|-
 
|
 
{|border="0" cellpadding="3" cellspacing="0"
 
|-valign="top"
 
| align="right" | '''Class:''' || [[Necrophage]]
 
|-valign="top"
 
| align="right" | '''Occurrence:''' || Graveirs appear wherever they can find food, preferably human corpses but any carcass will do
 
|-valign="top"
 
| align="right" | '''Immunity:''' || Immune to common [[poison]]s and resistant to [[knockdown]] attempts; tough skin and thick muscles protect them from blows
 
|-valign="top"
 
| align="right" | '''Susceptibility:''' || [[Sensitive to silver]] and [[Necrophage Oil]]; the [[Strong Style]] is most effective against graveirs
 
|-valign="top"
 
| align="right" | '''Tactics:''' || Graveirs try to knock their victims down and eat them alive
 
|-valign="top"
 
| align="right" | '''Alchemy:''' || [[Cadaverine]], [[White vinegar]] and [[Graveir bone]]
 
|}
 
|
 
{|border="0" cellpadding="3" cellspacing="0"
 
|-valign="top"
 
| [[Image:Bestiary_Graveir.png|Graveir]]
 
|}
 
|}
 
|}
 
   
 
=== Location ===
 
=== Location ===
Line 53: Line 28:
 
* [[Vizima cemetery]]
 
* [[Vizima cemetery]]
 
* [[Old Vizima]]
 
* [[Old Vizima]]
  +
* [[Crypt in the sewers]]
   
=== Source ===
+
=== Sources ===
 
* Spending a Bronze talent on the [[Intelligence#Level Two|Monster Lore]] option adds bestiary entries for Graveirs, [[Ghoul]]s, [[Drowner]]s and [[Barghest]]s.
 
* Spending a Bronze talent on the [[Intelligence#Level Two|Monster Lore]] option adds bestiary entries for Graveirs, [[Ghoul]]s, [[Drowner]]s and [[Barghest]]s.
 
* [[The Tome of Fear and Loathing, volume I]]
 
* [[The Tome of Fear and Loathing, volume I]]
Line 60: Line 36:
 
=== Notes ===
 
=== Notes ===
 
* Graveir remains will not contain [[Graveir Bone]]s unless you have their bestiary entry.
 
* Graveir remains will not contain [[Graveir Bone]]s unless you have their bestiary entry.
* In the Prologue, [[Lambert]] claims the [[Witcher fighting styles#Strong_Style|Strong Style]] is best to use against graveirs, but the conversation does not result in a bestiary entry.
+
* In the Prologue, [[Lambert]] claims the [[Witcher fighting styles#Strong Style|Strong Style]] is best to use against graveirs, but the conversation does not result in a bestiary entry.
   
 
== [[Monsterbook]] ==
 
== [[Monsterbook]] ==
''Developer [[CD Projekt]]'s characterization of the graveir taken from the monsterbook, which was enclosed with the Collectors Edition of the computergame [[The Witcher (computer game)|The Witcher]] for Poland, Hungary and Czechoslovakia:
+
''Developer [[CD Projekt]]'s characterization of the graveir taken from the monsterbook, which was enclosed with the Collectors Edition of the computer game [[The Witcher (computer game)|The Witcher]] for Poland, Hungary and the Czech Republic:
   
<br>Half-dead, half living creatures, ghouls are scary, miserable and repulsive at the same time. They feed on human corpses and hide from sunlight in the dark crypts. Graveirs are their larger cousins and can by no means described as miserable. They are just plain scary.
+
Half-dead, half living creatures, ghouls are scary, miserable and repulsive at the same time. They feed on human corpses and hide from sunlight in the dark crypts. Graveirs are their larger cousins and can by no means described as miserable. They are just plain scary.
  +
The graveir's hefty, strapping silhouette suggests it is no normal necrophage. Closer examination reveals some chilling details. Its hard, stone-like skin is covered with dry blood. Its most striking features include its small eyes and a low-set head that makes the graveir look dumb (which it is indeed). With its small mouth full of curved, uneven teeth, it easily crushes even the thickest bones, and it possesses a long tongue useful for sucking out marrow, it's greatest delicacy.
+
The graveir's hefty, strapping silhouette suggests it is no normal necrophage. Closer examination reveals some chilling details. Its hard, stone-like skin is covered with dry blood. Its most striking features include its small eyes and a low-set head that makes the graveir look dumb (which it is indeed). With its small mouth full of curved, uneven teeth, it easily crushes even the thickest bones, and it possesses a long tongue useful for sucking out marrow, its greatest delicacy.
   
 
[[Vetala]] is an unusual gravier, one endowed with human features, a keen intelligence, and the ability to speak. When [[Geralt]] encounters him on one of his adventures, he ponders whether to kill the creature or to leave it be as an intelligent being capable of rationally justifying its way of life.
 
[[Vetala]] is an unusual gravier, one endowed with human features, a keen intelligence, and the ability to speak. When [[Geralt]] encounters him on one of his adventures, he ponders whether to kill the creature or to leave it be as an intelligent being capable of rationally justifying its way of life.
  +
  +
=={{twag}}==
  +
'''Gravier''' (this is probably a spelling mistake, because in TW1 they were called ''Graveir'') can cross your path in [[The Witcher Adventure Game]]. This creature is not easy to defeat (level: Silver).
  +
  +
To defeat them you need:
  +
*Sword:3
  +
*Shield:2
  +
Before Rolling: Suffer 1 Death.<br>
  +
Successful Sword: Receive 1 VP.<br>
  +
Failed Shield: Suffer 1 Poisoned Heart.
  +
  +
== Gallery ==
  +
<gallery widths="128">
 
Bestiary_Graveir.png|Journal image
  +
Graveir.gif|Early concept of the graveir
  +
Graveir.jpg|Concept of the graveir
  +
Graveir RotWW cutout.png|Graveir in [[The Witcher: Rise of the White Wolf (mod)|RoTWW]]
  +
</gallery>
   
 
[[Category:Creatures]]
 
[[Category:Creatures]]
 
[[Category:The Witcher Chapter II]]
 
[[Category:The Witcher Chapter III]]
 
[[Category:The Witcher Chapter IV]]
  +
[[Category:The Witcher Chapter V]]
 
[[Category:The Witcher bestiary]]
 
[[Category:The Witcher bestiary]]
[[Category:The Witcher Act II]]
+
[[Category:The Witcher Adventure Game bestiary]]
[[Category:The Witcher Act III]]
 
[[Category:The Witcher Act IV]]
 
[[Category:The Witcher Act V]]
 
   
[[cs:Graveir]]
 
 
[[de:Graveir]]
 
[[de:Graveir]]
[[es:Graveir]]
 
 
[[fr:Graveir]]
 
[[fr:Graveir]]
[[hu:Graveir]]
 
 
[[it:Graveir]]
 
[[it:Graveir]]
[[lt:Graveir]]
 
 
[[pl:Graveir]]
 
[[pl:Graveir]]
[[ru:Гравейр]]
 

Latest revision as of 22:07, 9 July 2015

There is no greater delicacy for the graveir than marrow from the cracked bones of a dead man. When feeding, this creature becomes very attentive to guests. A witcher appearing during lunchtime, silver sword in hand, can expect to be invited to join the meal — sadly, though, not in a manner that in any way conforms to the general rules of hospitality.

I looked for the words "Witcher urgently needed". And then there'd be a sacred site, a dungeon, necropolis or ruins, forest ravine or grotto hidden in the mountains, full of bones and stinking carcasses. Some creatures which lived to kill, out of hunger, for pleasure, or invoked by some sick will. A manticore, wyvern, fogler, aeschna, ilyocoris, chimera, leshy, vampire, ghoul, graveir, were-wolf, giant scorpion, striga, black annis, kikimora, vypper... so many I've killed.
— pg(s). 116, "The Voice of Reason 4", in the collection The Last Wish (UK edition)
— pg(s). 148, "The Voice of Reason 4", in the collection The Last Wish (US edition)


A graveir is a type of ghoul. It looks very much like a ghoul but is considerably larger. He can also be told apart, as you can see, by these three bony combs on his skull. The rest is the same as any other corpse-eater. Take note of the short, blunt claws, adapted for digging up graves, and churning earth. Strong teeth for shattering bones and a long, narrow tongue used to lick the decaying marrow from them.
— pg(s). 97, Blood of Elves (UK edition)


In The Witcher computer game[ | ]

Graveir
Bestiary Graveir full
Details
Class
Necrophage
Occurrence
Graveirs appear wherever they can find food, preferably human corpses but any carcass will do
Immunity
Immune to common poisons and resistant to knockdown attempts; tough skin and thick muscles protect them from blows
Susceptibility
Sensitive to silver and Necrophage Oil; the Strong Style is most effective against graveirs
Tactics
Graveirs try to knock their victims down and eat them alive
Alchemy
Cadaverine
White vinegar
Graveir bone

Graveirs are depraved, lecherous and treacherous bastards. Larger than ghouls, they have three bony combs on their head and short but cruel, thick claws. Their teeth and thin tongue allow them to eat marrow — and the more rotten and rancid the marrow, the more it is to their liking. The vile graveirs have cadaverine in their teeth, so anyone who engages one in battle beware. Graveirs fear fire, silver, and magic, but weapons of steel cause them no harm.

Journal Bestiary Entry[ | ]

"After the war with Nilfgaard, graveirs became a real plague. Until then the monsters were familiar only to specialists and professional beast killers, thus everyone mistook them for ghouls. Today, any child could give an accurate description of a graveir, and people who have passed near battlefields or necropolises offer first-hand accounts of the horrible murders committed by these ruthless necrophages."

Location[ | ]

Sources[ | ]

Notes[ | ]

  • Graveir remains will not contain Graveir Bones unless you have their bestiary entry.
  • In the Prologue, Lambert claims the Strong Style is best to use against graveirs, but the conversation does not result in a bestiary entry.

Monsterbook[ | ]

Developer CD Projekt's characterization of the graveir taken from the monsterbook, which was enclosed with the Collectors Edition of the computer game The Witcher for Poland, Hungary and the Czech Republic:

Half-dead, half living creatures, ghouls are scary, miserable and repulsive at the same time. They feed on human corpses and hide from sunlight in the dark crypts. Graveirs are their larger cousins and can by no means described as miserable. They are just plain scary.

The graveir's hefty, strapping silhouette suggests it is no normal necrophage. Closer examination reveals some chilling details. Its hard, stone-like skin is covered with dry blood. Its most striking features include its small eyes and a low-set head that makes the graveir look dumb (which it is indeed). With its small mouth full of curved, uneven teeth, it easily crushes even the thickest bones, and it possesses a long tongue useful for sucking out marrow, its greatest delicacy.

Vetala is an unusual gravier, one endowed with human features, a keen intelligence, and the ability to speak. When Geralt encounters him on one of his adventures, he ponders whether to kill the creature or to leave it be as an intelligent being capable of rationally justifying its way of life.

In The Witcher: Adventure Game[ | ]

Gravier (this is probably a spelling mistake, because in TW1 they were called Graveir) can cross your path in The Witcher Adventure Game. This creature is not easy to defeat (level: Silver).

To defeat them you need:

  • Sword:3
  • Shield:2

Before Rolling: Suffer 1 Death.
Successful Sword: Receive 1 VP.
Failed Shield: Suffer 1 Poisoned Heart.

Gallery[ | ]