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Master and Magic items can get different item effects in The Witcher 3: Wild Hunt. The effects are chosen at random from a select pool, depending on the item's type and quality. Master items get one effect from the master pools. Magic items get two effects, and they can be drawn from both the master and magic pool. Furthermore, gear in the Hearts of Stone and Blood and Wine expansions get one additional effect from the magic pool, for a possible combined 3 magic effects.

This randomisation does not apply to crafted items, no matter their quality tier, nor to Common, Relic or Witcher gear items. These have specific defined properties, and will not get additional effects from the below lists.

Weapons[]

Master[]

Master weapons can get the following effects:

  • +10 – 40 Armor piercing
  • +1 – 4% Critical hit chance
  • +1 – 10% Critical hit damage bonus
  • +1 – 5% Chance to cause bleeding

Magic[]

Magic weapons can get the following effects:

  • +1 – 4% Adrenaline Point gain
  • +1 – 5% Aard Sign intensity
  • +1 – 5% Igni Sign intensity
  • +1 – 5% Quen Sign intensity
  • +1 – 5% Yrden Sign intensity
  • +1 – 5% Axii Sign intensity
  • +1 – 5% Chance to poison

Chest armor[]

Master[]

Master chest armor can get the following effects:

  • No effect
  • +1 – 4% Resistance to slashing damage
  • +1 – 4% Resistance to piercing damage
  • +1 – 4% Resistance to bludgeoning damage
  • +1 – 4% Resistance to damage from monsters
  • +1 – 4% Resistance to elemental damage
  • +1 – 4% Resistance to burning

Magic[]

Magic chest armor can get the following effects:

  • +1 – 4% Resistance to poisoning
  • +1 – 4% Resistance to bleeding
  • +10 – 50 vitality
  • +1 – 4% Adrenaline Point gain
  • +1 – 5% Aard Sign intensity
  • +1 – 5% Igni Sign intensity
  • +1 – 5% Quen Sign intensity
  • +1 – 5% Yrden Sign intensity
  • +1 – 5% Axii Sign intensity

Gauntlets[]

Master[]

Master gauntlets can get the following effects:

  • No effect
  • +1 – 4% Resistance to burning

Magic[]

Magic gauntlets can get the following effects:

  • +1 – 4% Resistance to poisoning
  • +1 – 4% Resistance to bleeding
  • +1 – 5% Aard Sign intensity
  • +1 – 5% Igni Sign intensity
  • +1 – 5% Quen Sign intensity
  • +1 – 5% Yrden Sign intensity
  • +1 – 5% Axii Sign intensity
  • +5 – 8% Attack power
  • +1 – 4% Critical hit chance
  • +1 – 10% Critical hit damage bonus

Boots[]

Master[]

Master boots can get the following effects:

  • No effect
  • +1 – 4% Resistance to burning

Magic[]

Magic boots can get the following effects:

  • +1 – 4% Resistance to poisoning
  • +1 – 4% Resistance to bleeding
  • +1% Stamina regeneration
  • +1 – 4% Adrenaline Point gain

Trousers[]

Master[]

Master trousers can get the following effects:

  • No effect
  • +1 – 4% Resistance to burning

Magic[]

Magic trousers can get the following effects:

  • +1 – 4% Resistance to poisoning
  • +1 – 4% Resistance to bleeding
  • +10 – 50 vitality
  • +1% Stamina regeneration