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Trade Quarter marketplace music.png
the marketplace
Trade Quarter
Chapter III

The Marketplace of the Trade Quarter is a lively place during the day: customers mill about and the buskers and bards play their instruments among the merchants' parcels, packages, stalls and enormous heaps of salt glittering in the sunlight. There are two main sections: Salt Square and Tanners Square.

Due to the state of martial law, though the normal, law abiding human traffic quiets down when the night falls, the apparent curfew does nothing to stop the kikimores and Salamandra.

Salt Square[]

Here are the merchants you can meet:

the booze vendor
  • the Booze vendor. He buys and sells food and drink, but does not actually have any alcohol (unless you have sold him some).
  • the Textile vendor. He does not buy or sell anything.
  • the Wood trader. He is not really a merchant, more of a gossip for hire, since wood is not an item used in this game.
"A wink, was that? Plow secrecy, all know I sell information. What'll it be?" That will be 25 oren(s), please.
  • the Wholesaler (Leuvaarden clone). He can be overheard mentioning Julian.
"My friend Julian wishes to enter the antiques business. I wonder where he finds such goods."

Tanners Square[]

the bookseller

Here are the merchants you can meet:

When it rains, he can be found huddled usually with a few other merchants just behind his stall, facing the blacksmith's area. He keeps regular hours.

the arms dealer

He is one of the people who sells the excellent leather jacket. He also shares his inventory with the armorer in the square outside The New Narakort.

the swordsmith

It seems that Count de Wett demands bejewelled hilts or pommels for his weaponry, and gems are apparently not taxed.

  • the Merchant (Leuvaarden clone, in dark blue). He makes some veiled threats and spends his days beside the Bookseller. He can be found at night, at his home which is tucked into a little courtyard with a statue of Melitele, just west of the Maribor Gate. Day or night, however, he still speaks in "holier-than-thou" tones.

The Alley along the Walls[]

the alley along the walls

There are other merchants about the quarter as well. On the south-eastern 'ring road' (technically called the Alley along the Walls), you will find:

  • the Butcher. He buys and sells meat, he also buys food, alcohol and Specter oil. He is a great source of political "information" and he also has a dog named Adda.
  • the Fishmonger. He buys and sells fish, and gutted fish, only.
  • the Merchant (Julian clone in red originally, now in grey since EE). He buys and sells gift items. He also wanders around, so you can catch him in Tanner's Square, too.

Other merchants[]

  • the Armorer can be found in the square adjoining The New Narakort and the guardhouse. He is a "non-guild" merchant who sells weapons, armor and related products and also provides some general information about the state of affairs in the Trade Quarter. His inventory (likely his shop template) is identical to that of the arms dealer in Tanners Square.