Stun is a critical effect used in all three games of the Witcher franchise.
Contents
In The Witcher 3: Wild Hunt[]
Stun is one of the critical effects exhibited by a few weapons in The Witcher 3: Wild Hunt. Below is an overview of all items that affect the chance to stun enemies upon hitting them.
Image | Name | Availability | Type | Effects | ||
---|---|---|---|---|---|---|
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Azure Wrath | Main campaign | Silver sword | +60 – 110 Armor piercing +12% Chance to stun +1 – 3% Bonus experience from monsters +1 – 3% Bonus gold |
2.26 |
|
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Barber-Surgeon | Main campaign | Steel sword | +1 – 10% Aard Sign intensity +5% Chance to stun +1 – 10% Chance to dismember +1 – 5% Bonus experience from humans and nonhumans +1 – 5% Bonus gold |
2.83 |
|
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Breath of the North | Main campaign | Silver sword | +20 – 50% Critical hit damage bonus +10% Chance to stun +1 – 3% Chance to dismember |
1.98 |
|
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Cantata | Blood and Wine | Silver sword | +150 Armor piercing +75% Critical hit damage bonus +15% Critical hit chance +15% Chance to cause bleeding +15% Chance to stun |
2.16 |
|
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Deireadh | Main campaign | Steel sword | +1 – 15% Critical hit damage bonus +1% Chance to stun +1 – 5% Bonus gold |
2.01 |
|
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Devine | Main campaign | Steel sword | +5 – 50 Armor piercing +5 – 10% Aard Sign intensity +7% Chance to stun +1 – 3% Bonus experience from humans and nonhumans |
1.81 |
|
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Forgotten vran sword | Main campaign | Steel sword | +10 – 15% Critical hit damage bonus +4 – 5% Critical hit chance +10% Chance to stun |
3.43 |
|
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Greater Triglav runestone | Main campaign | Upgrade | +5% Chance to stun | 0.024 |
|
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Hen Gaidth steel sword | Blood and Wine | Steel sword | +150 Armor piercing +75% Critical hit damage bonus +15% Critical hit chance +15% Chance to cause bleeding +15% Chance to stun |
2.89 |
|
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Lesser Triglav runestone | Main campaign | Upgrade | +2% Chance to stun | 0.006 |
|
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Negotiator | Main campaign | Silver sword | +10 – 50 Armor piercing +12 – 16% Critical hit chance +12% Chance to stun |
3.03 |
|
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Negotiator (crafted) | Main campaign | Silver sword | +50 Armor piercing +15% Critical hit chance +10% Chance to stun |
3.66 |
|
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Order of the Flaming Rose sword (crafted) | Hearts of Stone | Steel sword | +10% Chance to cause burning +10% Chance to stun +10% Chance to stagger +3% Chance for instant kill +3% Chance to dismember |
2.18 |
|
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Tesham Mutna steel sword | Blood and Wine | Steel sword | +150 Armor piercing +75% Critical hit damage bonus +15% Critical hit chance +15% Chance to cause bleeding +15% Chance to stun |
2.76 |
|
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Toussaint Ducal Guard Officer's steel sword (crafted) | Blood and Wine | Steel sword | +150 Armor piercing +75% Critical hit damage bonus +15% Critical hit chance +12% Chance to cause bleeding +12% Chance to stun |
1.99 |
|
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Toussaint Ducal Guardsman's steel sword (crafted) | Blood and Wine | Steel sword | +100 Armor piercing +50% Critical hit damage bonus +10% Critical hit chance +10% Chance to cause bleeding +10% Chance to stun |
1.88 |
|
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Toussaint Ducal Guardsman's steel sword (relic) | Blood and Wine | Steel sword | +200 Armor piercing +50% Critical hit damage bonus +10% Critical hit chance +10% Chance to cause bleeding +10% Chance to stun |
2.46 |
|
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Toussaint knight's war hammer (relic) | Main campaign | Secondary weapon | +150 Armor piercing +5% Critical hit chance +50% Critical hit damage bonus +5% Chance to stun +5% Chance to stagger |
2.11 |
|
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Triglav runestone | Main campaign | Upgrade | +3% Chance to stun | 0.012 |
In The Witcher 2: Assassins of Kings[]
Steel swords[]
Additional weapons[]
Bombs[]
In The Witcher computer game[]
Stun is a critical effect with the following characteristics:
- Geralt is incapacitated, i.e. control of Geralt is temporarily ineffective.
- Opponents can kill Geralt with one hit (coups de grâce using ordinary swords or simple finishing blows using non-witcher style weapons).
- When stunned, enemies' attacks are temporarily stopped as they remain afflicted.
Enemies who have less than 33% of their vitality left may be stunned and/or knocked down by any short weapon attack. Nevertheless, as with heavy weapons, they can not be used in stun-finishers, meaning that while Geralt performs a finishing move, only increased damage is dealt but the opponent will not die as a result unless the damage exceeds current vitality.
Stun boosters[]
- Aard
- Stamina
- The Reaper (Strong Steel level 4 special attack)
- Yellow meteorite ore
Stun resistance[]
Opponents who use stun[]
Opponents with immunity[]
Opponents with resistance[]
- Alps
- Armored hounds
- Basilisks
- Bloedzuigers (low)
- Bruxae
- Barghests (some)
- Cemetaurs
- Garkains
- Fleders
- Giant centipedes
- Hellhounds (possible)
- Koshcheys
- Royal wyvern
- Werewolves
- Alps
- Armored hounds
- Basilisks
- Bloedzuigers (low)
- Bruxae
- Barghests (some)
- Cemetaurs
- Garkains
- Fleders
- Giant centipedes
- Hellhounds (possible)
- Koshcheys
- Royal wyvern
- Werewolves
Opponents with susceptibility[]
Weapons which stun[]
Swords:
- Meteorite sword with one red, one blue, one yellow meteorite piece.
- Meteorite sword with one yellow, two red meteorite pieces.
- Meteorite sword with one red, two yellow meteorite pieces.
- Meteorite sword with three yellow meteorite pieces.