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__NOTOC__
{{Gamelocation}}
 
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{{Infoboxlocation
[[Image:Places_Brickmakers_Village.png|300px|right|Brickmakers' village]]
 
  +
| name = Swamp
  +
| image = Places Brickmakers Village.png
  +
| caption = Brickmakers' village
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| alt_image = Loading Swamp day.png
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| alt_caption = Swamp concept painting
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| type = Major location
  +
| location = Outside [[Vizima]]
  +
| chapter = [[:Category:The Witcher Chapter II|Chapters II]] and [[:Category:The Witcher Chapter III|III]]
 
}}
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[[File:Icon swamp.png|40px|Swamp]]
   
The '''swamp''', also known as the "swamp forest", is home to a village of brickmakers, an old hermit, a group of [[Druid|druids]] who live in a beautiful grove, a group of loggers and a host of monsters. There is also a [[mage's tower]] in the middle of the area, which is locked and seems to breed monsters.
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The '''swamp''', also known as the "swamp forest", is populated (at least temporarily) by a village of [[brickmakers]], an old [[Gramps|recluse]], a group of [[druid]]s who live in a beautiful grove, a visiting [[Morenn|dryad]], several [[Lumberjacks' glade|lumberjacks]], a hidden camp of [[Scoia'tael]] and (of course) a host of beasts and monsters. There is also a [[mage's tower|tower]] in the middle of the area, which seems to breed creatures...
   
 
== Major Landmarks ==
 
== Major Landmarks ==
 
* [[Landing in the swamp|Ferry landing]]
[[Image:Loading Swamp day.png|thumb|300px|right|Swamp concept painting]]
 
* [[Landing in the Swamp|the landing]]
 
 
* [[Brickmakers' village]]
 
* [[Brickmakers' village]]
* [[Brickmakers' quarry]], which includes the clay pits
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* [[Brickmakers' quarry]] and clay pits
 
* [[Swamp cave|Cave]]
 
* [[Swamp cave|Cave]]
 
* [[Lumberjacks' glade]]
 
* [[Lumberjacks' glade]]
 
* [[Druids' grove]]
 
* [[Druids' grove]]
* [[Gramps' hut|Gramps' island hut]]
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* [[Gramps' hut]]
 
* [[Mage's tower]]
 
* [[Mage's tower]]
* [[Nonhuman camp|Scoia'tael encampment]] (also used by [[Salamandra]] at one point in Act III)
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* [[Nonhuman camp|Scoia'tael encampment]] (also used by [[Salamandra]] in [[Chapter III]])
 
* [[Shrine of Melitele]]
 
* [[Shrine of Melitele]]
* Ten ancient [[Monolith|obelisks]] for the [[Sephirot]]
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* Ten ancient [[Monolith|obelisks]]
* [[Golem Burial Grounds]]
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* [[Golem burial ground]]
 
* [[Wyvern Island]]
 
* [[Wyvern Island]]
   
== [[Journal]] Entry ==
+
== [[The Witcher journal|Journal]] Entry ==
 
: ''"Across the lake from Vizima lies a large area of marshlands which is home to small human communities, but also to various monsters. It is not safe there, even during the day a [[drowner]] or a [[bloedzuiger]] can spring from the murky water at any moment. The casual traveler should also be mindful of the misleading will-o'-the-wisps, which have a tendency to lure unwary adventurers further and further into the swamp, until they become mired in mud and perish. To reach the swamp, one must hire a ferryman at the Dike in Vizima and take the boat across the lake.''
{|border="0" cellpadding="5" cellspacing="0" width="95%" align="center"
 
  +
|-
 
 
: ''A group of lumberjacks works deep within the marshlands, making money by selling lumber to Viziman craftsmen. They are lead[''sic''] by a dwarf named [[Yaren Bolt]], who rules the small community with an iron fist.''
|
 
  +
''"Across the lake from Vizima lies a large area of marshlands which is home to small human communities, but also to various monsters. It's not safe there, even during the day - a [[drowner]] or a [[bloedzuiger]] can spring from the murky water at any moment. The casual traveler should also be mindful of the misleading will-o'-the-wisps, which have a tendency to lure unwary adventurers further and further into the swamp, until they become mired in mud and perish. To reach the swamp, one must hire a ferryman at the Dike in Vizima and take the boat across the lake.
 
 
: ''The swamp is home to brickmakers who make their living excavating and firing clay. Theirs is a small, secluded village, where life proceeds at its own pace. A somewhat crazed woman named [[Vaska]] leads them.''
   
 
: ''The swamp is a place where man must bow before Nature in all its wild, tangled grandeur. That is why the druids have settled there, establishing a sacred grove with the tree of life at its center. The disciples of Nature allow no violence within the grove, where they tend to sick animals, even taking in wounded [[dryad]]s.''
''A group of lumberjacks works deep within the marshlands, making money by selling lumber to Viziman craftsmen. They are lead by a dwarf named [[Yaren Bolt]], who rules the small community with an iron fist.
 
   
  +
: ''The misty marshes hide many secrets. For example, there is a small clearing where statues of powerful golems are half-buried in the mud as if frozen mid-step. One of them is particularly unsettling, towering ominously over the clearing"''
''The swamp is home to brickmakers who make their living excavating and firing of clay. Theirs is a small, secluded village, where life proceeds at its own pace. A somewhat crazed woman named [[Vaska]] leads them.
 
   
 
{|cellspacing="0" cellpadding="5" style="margin:auto;"
''The swamp is a place where man must bow before Nature in all its wild, tangled grandeur. That is why the druids have settled there, establishing a sacred grove with the tree of life at its center. The disciples of Nature allow no violence within the grove, where they tend to sick animals, even taking in wounded [[dryad]]s."''
 
 
|-
| width=250 align="right" |
 
 
|[[File:People Brickmaker 1.png|52px|a brickmaker]][[File:People Brickmaker 2.png|55px|a muddy brickmaker]][[File:People Brickmaker 3.png|55px|a brickmaker]][[File:People Brickmaker 4.png|55px|a brickmaker]][[File:People Brickmaker 5.png|55px|a brickmaker]][[File:People Brickmaker 6.png|55px|a bald brickmaker]][[File:People Brickmaker 7.png|55px|a brickmaker]]
{|border="0" cellpadding="5" cellspacing="0"
 
|-align="center"
 
| [[Image:People Brickmaker 1.png|52px|a brickmaker]] [[Image:People Brickmaker 2.png|55px|a muddy brickmaker]] [[Image:People Brickmaker 3.png|55px|a brickmaker]] [[Image:People Brickmaker 4.png|55px|a brickmaker]]
 
|-align="center"
 
| [[Image:People Brickmaker 5.png|55px|a brickmaker]] [[Image:People Brickmaker 6.png|55px|a bald brickmaker]] [[Image:People Brickmaker 7.png|55px|a brickmaker]]
 
|}
 
 
|}
 
|}
   
 
== Destinations from here ==
 
== Destinations from here ==
[[Image:Painting_Geralt_crossing_to_swamp.jpg|thumb|300px|right|Geralt crossing to the swamp]]
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[[File:Painting Geralt crossing to swamp.jpg|thumb|320px|right|Geralt crossing to the swamp]]
* [[Vizima Dike]]
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* [[Vizima dike]]
* There are also [[Teleporter|teleports]]:
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* There are also [[Teleporter]]s:
** '''Act II:''' [[Geralt]] is able to use [[Place of Power|Places of Power]], and a [[Teleportation Crystal|teleportation crystal]] from [[Kalkstein]], to return to the [[Kalkstein's place|latter's laboratory]].
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** In [[Chapter II]], after beginning [[A Mysterious Tower]], [[Geralt]] can use any [[Place of Power]] with a [[teleportation crystal|crystal]] from [[Kalkstein]] to return to the latter's [[Kalkstein's place|laboratory]].
  +
** In [[Chapter III]] the crystal is returned to Kalkstein, so places of power are no longer useful for this purpose, but you gain access to two more locations (Kalkstein has installed one in the [[Mage's tower]] and [[Triss]] has one in her [[Triss' house|bedroom]]). If pursuing an association with [[Yaevinn]], you may even unlock a fourth in the [[Elven ruins in the sewers]].
** '''Act III:''' four [[Teleporter|teleports]], in the [[Mage's tower]], [[Triss]]'s bedroom, the [[Elven ruins]], and at [[Kalkstein's place|Kalkstein's laboratory]] permit teleporting between any of them.
 
  +
{{clear}}
   
 
== Major Characters ==
 
== Major Characters ==
 
{|cellpadding="2" cellspacing="0" style="float:right;"
* [[Druids]]
 
 
|-valign="bottom"
** [[Elder Druid]]
 
 
| [[File:People Druid full 3.png|67px|a druid]] || [[File:People hierophant.png|57px|the hierophant]] || [[File:People Ferryman full.png|52px|the ferryman]] || [[File:People Gramps full.png|51px|Gramps, an old cannibal]] || [[File:People Jean-Pierre full.png|51px|Jean Pierre, the bounty hunter]] || [[File:People Dryad full.png|45px|Morenn, a dryad]] || [[File:People Grandma full.png|53px|Vaska, the village eldress]] || [[File:People Yaevinn full.png|50px|Yaevinn, a Scoia'tael leader]] || [[File:People Yaren Bolt full.png|46px|Yaren Bolt, the lead woodcutter]]
** The [[Hierophant|hierophant]] (only appears in Act III)
 
 
|}
 
* [[Druid]]s
 
** [[Elder druid]]
 
** The [[hierophant]] (only appears in Chapter III)
 
* the [[Ferryman]]
 
* the [[Ferryman]]
 
* [[Gramps]]
 
* [[Gramps]]
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* [[Yaevinn]]
 
* [[Yaevinn]]
 
* [[Yaren Bolt]]
 
* [[Yaren Bolt]]
 
{|border="0" cellpadding="2" cellspacing="0" align="center"
 
|-valign="bottom"
 
| [[Image:People_Druid_full_3.png|67px|a druid]] || [[Image:People_hierophant.png|57px|the hierophant]] || [[Image:People_Ferryman_full.png|52px|the ferryman]] || [[Image:People_Gramps_full.png|51px|Gramps, an old cannibal]] || [[Image:People_Jean-Pierre_full.png|51px|Jean Pierre, the bounty hunter]] || [[Image:People_Dryad_full.png|45px|Morenn, a dryad]] || [[Image:People_Grandma_full.png|53px|Vaska, the village eldress]] || [[Image:People_Yaevinn_full.png|50px|Yaevinn, a Scoia'tael leader]] || [[Image:People_Yaren_Bolt_full.png|46px|Yaren Bolt, the lead woodcutter]]
 
|}
 
   
 
== Herbs ==
 
== Herbs ==
* [[Balisse fruit|Balisse]] (Druids' Grove, Act III)
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* [[Balisse#In The Witcher computer game|Balisse]] (in the grove, only(?) in Chapter III)
 
* [[Beggartick blossoms|Beggartick]]
 
* [[Beggartick blossoms|Beggartick]]
 
* [[Celandine]]
 
* [[Celandine]]
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* [[Fool's parsley leaves|Fool's parlsey]]
 
* [[Fool's parsley leaves|Fool's parlsey]]
 
* [[Hellebore petals|Hellebore]]
 
* [[Hellebore petals|Hellebore]]
* [[Psilocybe mushroom]] (in the cave, only in Act III)
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* [[Psilocybe mushroom]] (in the cave, only in Chapter III)
 
* [[Sewant mushroom|Sewants]] (in the cave)
 
* [[Sewant mushroom|Sewants]] (in the cave)
* [[Verbena]] (Act III)
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* [[Verbena]] (Chapter III)
 
* [[White myrtle petals|White myrtle]]
 
* [[White myrtle petals|White myrtle]]
   
== Notes ==
+
== Notes ==
  +
* You need [[Gate to the dike|access]] to Vizima's [[dike]] in order to reach the swamp (via the [[Ferryman]]).
* Depending on whether or not [[Geralt]] chose to team up with [[Siegfried]] to [[Prison Break#Cockatrice's Nest|fight the cockatrice in the sewers]], he might need the [[City Guard Signet Ring]] or a bribe to be able to access the [[Vizima Dike|dike]] in order to get to the swamp.
 
   
 
== Maps ==
 
== Maps ==
 
<gallery>
 
<gallery>
Image:Map Swamp.png|Map of the Swamp
+
Map Swamp.png|Map of the Swamp
Image:Map Swamp cave.png|Map of the Swamp cave
+
Map Swamp cave.png|Map of the Swamp cave
 
</gallery>
 
</gallery>
   
 
[[Category:The Witcher locations]]
 
[[Category:The Witcher Chapter II]]
 
[[Category:The Witcher Chapter III]]
   
[[Category:The Witcher Act II]]
 
[[Category:The Witcher Act III]]
 
[[Category:Locations in The Witcher computer game]]
 
 
[[fr:Les marais]]
 
 
[[de:Sümpfe von Vizima]]
 
[[de:Sümpfe von Vizima]]
  +
[[el:Βάλτο]]
 
[[fr:Marais]]
  +
[[it:Palude]]
 
[[pl:Bagna]]
 
[[pl:Bagna]]

Revision as of 15:10, 1 October 2017

Swamp
Places Brickmakers Village
Brickmakers' village
Loading Swamp day
Swamp concept painting
Details
Type
Major location
Location
Outside Vizima
Chapter(s)
Chapters II and III

Swamp

The swamp, also known as the "swamp forest", is populated (at least temporarily) by a village of brickmakers, an old recluse, a group of druids who live in a beautiful grove, a visiting dryad, several lumberjacks, a hidden camp of Scoia'tael and (of course) a host of beasts and monsters. There is also a tower in the middle of the area, which seems to breed creatures...

Major Landmarks

Journal Entry

"Across the lake from Vizima lies a large area of marshlands which is home to small human communities, but also to various monsters. It is not safe there, even during the day — a drowner or a bloedzuiger can spring from the murky water at any moment. The casual traveler should also be mindful of the misleading will-o'-the-wisps, which have a tendency to lure unwary adventurers further and further into the swamp, until they become mired in mud and perish. To reach the swamp, one must hire a ferryman at the Dike in Vizima and take the boat across the lake.
A group of lumberjacks works deep within the marshlands, making money by selling lumber to Viziman craftsmen. They are lead[sic] by a dwarf named Yaren Bolt, who rules the small community with an iron fist.
The swamp is home to brickmakers who make their living excavating and firing clay. Theirs is a small, secluded village, where life proceeds at its own pace. A somewhat crazed woman named Vaska leads them.
The swamp is a place where man must bow before Nature in all its wild, tangled grandeur. That is why the druids have settled there, establishing a sacred grove with the tree of life at its center. The disciples of Nature allow no violence within the grove, where they tend to sick animals, even taking in wounded dryads.
The misty marshes hide many secrets. For example, there is a small clearing where statues of powerful golems are half-buried in the mud as if frozen mid-step. One of them is particularly unsettling, towering ominously over the clearing"
a brickmakera muddy brickmakera brickmakera brickmakera brickmakera bald brickmakera brickmaker

Destinations from here

Painting Geralt crossing to swamp

Geralt crossing to the swamp

Major Characters

a druid the hierophant the ferryman Gramps, an old cannibal Jean Pierre, the bounty hunter Morenn, a dryad Vaska, the village eldress Yaevinn, a Scoia'tael leader Yaren Bolt, the lead woodcutter

Herbs

Notes

Maps