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+ | __NOTOC__ |
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− | {{Gamelocation}} |
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+ | {{Infoboxlocation |
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− | [[Image:Places_Brickmakers_Village.png|300px|right|Brickmakers' village]] |
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+ | | name = Swamp |
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+ | | image = Places Brickmakers Village.png |
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+ | | caption = Brickmakers' village |
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+ | | alt_image = Loading Swamp day.png |
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+ | | alt_caption = Swamp concept painting |
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+ | | type = Major location |
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+ | | location = Outside [[Vizima]] |
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+ | | chapter = [[:Category:The Witcher Chapter II|Chapters II]] and [[:Category:The Witcher Chapter III|III]] |
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+ | [[File:Icon swamp.png|40px|Swamp]] |
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− | The '''swamp''', also known as the "swamp forest", is |
+ | The '''swamp''', also known as the "swamp forest", is populated (at least temporarily) by a village of [[brickmakers]], an old [[Gramps|recluse]], a group of [[druid]]s who live in a beautiful grove, a visiting [[Morenn|dryad]], several [[Lumberjacks' glade|lumberjacks]], a hidden camp of [[Scoia'tael]] and (of course) a host of beasts and monsters. There is also a [[mage's tower|tower]] in the middle of the area, which seems to breed creatures... |
== Major Landmarks == |
== Major Landmarks == |
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− | [[Image:Loading Swamp day.png|thumb|300px|right|Swamp concept painting]] |
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* [[Brickmakers' village]] |
* [[Brickmakers' village]] |
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− | * [[Brickmakers' quarry]] |
+ | * [[Brickmakers' quarry]] and clay pits |
* [[Swamp cave|Cave]] |
* [[Swamp cave|Cave]] |
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* [[Lumberjacks' glade]] |
* [[Lumberjacks' glade]] |
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* [[Druids' grove]] |
* [[Druids' grove]] |
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− | * [[Gramps' |
+ | * [[Gramps' hut]] |
* [[Mage's tower]] |
* [[Mage's tower]] |
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− | * [[Nonhuman camp|Scoia'tael encampment]] (also used by [[Salamandra]] |
+ | * [[Nonhuman camp|Scoia'tael encampment]] (also used by [[Salamandra]] in [[Chapter III]]) |
* [[Shrine of Melitele]] |
* [[Shrine of Melitele]] |
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− | * Ten ancient [[Monolith|obelisks |
+ | * Ten ancient [[Monolith|obelisks]] |
− | * [[Golem |
+ | * [[Golem burial ground]] |
* [[Wyvern Island]] |
* [[Wyvern Island]] |
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− | == [[Journal]] Entry == |
+ | == [[The Witcher journal|Journal]] Entry == |
⚫ | : ''"Across the lake from Vizima lies a large area of marshlands which is home to small human communities, but also to various monsters. It is not safe there, even during the day — a [[drowner]] or a [[bloedzuiger]] can spring from the murky water at any moment. The casual traveler should also be mindful of the misleading will-o'-the-wisps, which have a tendency to lure unwary adventurers further and further into the swamp, until they become mired in mud and perish. To reach the swamp, one must hire a ferryman at the Dike in Vizima and take the boat across the lake.'' |
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+ | |||
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⚫ | |||
+ | |||
⚫ | ''"Across the lake from Vizima lies a large area of marshlands which is home to small human communities, but also to various monsters. It |
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⚫ | : ''The swamp is a place where man must bow before Nature in all its wild, tangled grandeur. That is why the druids have settled there, establishing a sacred grove with the tree of life at its center. The disciples of Nature allow no violence within the grove, where they tend to sick animals, even taking in wounded [[dryad]]s.'' |
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+ | : ''The misty marshes hide many secrets. For example, there is a small clearing where statues of powerful golems are half-buried in the mud as if frozen mid-step. One of them is particularly unsettling, towering ominously over the clearing"'' |
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⚫ | |||
⚫ | |||
⚫ | ''The swamp is a place where man must bow before Nature in all its wild, tangled grandeur. That is why the druids have settled there, establishing a sacred grove with the tree of life at its center. The disciples of Nature allow no violence within the grove, where they tend to sick animals, even taking in wounded [[dryad]]s. |
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− | | width=250 align="right" | |
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⚫ | |[[File:People Brickmaker 1.png|52px|a brickmaker]][[File:People Brickmaker 2.png|55px|a muddy brickmaker]][[File:People Brickmaker 3.png|55px|a brickmaker]][[File:People Brickmaker 4.png|55px|a brickmaker]][[File:People Brickmaker 5.png|55px|a brickmaker]][[File:People Brickmaker 6.png|55px|a bald brickmaker]][[File:People Brickmaker 7.png|55px|a brickmaker]] |
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− | |-align="center" |
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− | |-align="center" |
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− | | [[Image:People Brickmaker 5.png|55px|a brickmaker]] [[Image:People Brickmaker 6.png|55px|a bald brickmaker]] [[Image:People Brickmaker 7.png|55px|a brickmaker]] |
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|} |
|} |
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== Destinations from here == |
== Destinations from here == |
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− | [[ |
+ | [[File:Painting Geralt crossing to swamp.jpg|thumb|320px|right|Geralt crossing to the swamp]] |
− | * [[Vizima |
+ | * [[Vizima dike]] |
− | * There are also [[Teleporter |
+ | * There are also [[Teleporter]]s: |
− | ** |
+ | ** In [[Chapter II]], after beginning [[A Mysterious Tower]], [[Geralt]] can use any [[Place of Power]] with a [[teleportation crystal|crystal]] from [[Kalkstein]] to return to the latter's [[Kalkstein's place|laboratory]]. |
+ | ** In [[Chapter III]] the crystal is returned to Kalkstein, so places of power are no longer useful for this purpose, but you gain access to two more locations (Kalkstein has installed one in the [[Mage's tower]] and [[Triss]] has one in her [[Triss' house|bedroom]]). If pursuing an association with [[Yaevinn]], you may even unlock a fourth in the [[Elven ruins in the sewers]]. |
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− | ** '''Act III:''' four [[Teleporter|teleports]], in the [[Mage's tower]], [[Triss]]'s bedroom, the [[Elven ruins]], and at [[Kalkstein's place|Kalkstein's laboratory]] permit teleporting between any of them. |
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+ | {{clear}} |
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== Major Characters == |
== Major Characters == |
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⚫ | |||
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⚫ | | [[File:People Druid full 3.png|67px|a druid]] || [[File:People hierophant.png|57px|the hierophant]] || [[File:People Ferryman full.png|52px|the ferryman]] || [[File:People Gramps full.png|51px|Gramps, an old cannibal]] || [[File:People Jean-Pierre full.png|51px|Jean Pierre, the bounty hunter]] || [[File:People Dryad full.png|45px|Morenn, a dryad]] || [[File:People Grandma full.png|53px|Vaska, the village eldress]] || [[File:People Yaevinn full.png|50px|Yaevinn, a Scoia'tael leader]] || [[File:People Yaren Bolt full.png|46px|Yaren Bolt, the lead woodcutter]] |
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* the [[Ferryman]] |
* the [[Ferryman]] |
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* [[Gramps]] |
* [[Gramps]] |
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* [[Yaevinn]] |
* [[Yaevinn]] |
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* [[Yaren Bolt]] |
* [[Yaren Bolt]] |
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− | {|border="0" cellpadding="2" cellspacing="0" align="center" |
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⚫ | | [[ |
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− | |} |
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== Herbs == |
== Herbs == |
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− | * [[Balisse |
+ | * [[Balisse#In The Witcher computer game|Balisse]] (in the grove, only(?) in Chapter III) |
* [[Beggartick blossoms|Beggartick]] |
* [[Beggartick blossoms|Beggartick]] |
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* [[Celandine]] |
* [[Celandine]] |
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* [[Fool's parsley leaves|Fool's parlsey]] |
* [[Fool's parsley leaves|Fool's parlsey]] |
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* [[Hellebore petals|Hellebore]] |
* [[Hellebore petals|Hellebore]] |
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− | * [[Psilocybe mushroom]] (in the cave, only in |
+ | * [[Psilocybe mushroom]] (in the cave, only in Chapter III) |
* [[Sewant mushroom|Sewants]] (in the cave) |
* [[Sewant mushroom|Sewants]] (in the cave) |
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− | * [[Verbena]] ( |
+ | * [[Verbena]] (Chapter III) |
* [[White myrtle petals|White myrtle]] |
* [[White myrtle petals|White myrtle]] |
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− | == |
+ | == Notes == |
+ | * You need [[Gate to the dike|access]] to Vizima's [[dike]] in order to reach the swamp (via the [[Ferryman]]). |
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− | * Depending on whether or not [[Geralt]] chose to team up with [[Siegfried]] to [[Prison Break#Cockatrice's Nest|fight the cockatrice in the sewers]], he might need the [[City Guard Signet Ring]] or a bribe to be able to access the [[Vizima Dike|dike]] in order to get to the swamp. |
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== Maps == |
== Maps == |
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<gallery> |
<gallery> |
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− | + | Map Swamp.png|Map of the Swamp |
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− | + | Map Swamp cave.png|Map of the Swamp cave |
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</gallery> |
</gallery> |
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− | |||
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[[de:Sümpfe von Vizima]] |
[[de:Sümpfe von Vizima]] |
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+ | [[el:Βάλτο]] |
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+ | [[it:Palude]] |
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[[pl:Bagna]] |
[[pl:Bagna]] |
Revision as of 15:10, 1 October 2017
Swamp | |
---|---|
Brickmakers' village | |
Swamp concept painting | |
Details | |
Type |
Major location |
Location |
Outside Vizima |
Chapter(s) |
Chapters II and III |
The swamp, also known as the "swamp forest", is populated (at least temporarily) by a village of brickmakers, an old recluse, a group of druids who live in a beautiful grove, a visiting dryad, several lumberjacks, a hidden camp of Scoia'tael and (of course) a host of beasts and monsters. There is also a tower in the middle of the area, which seems to breed creatures...
Major Landmarks
- Ferry landing
- Brickmakers' village
- Brickmakers' quarry and clay pits
- Cave
- Lumberjacks' glade
- Druids' grove
- Gramps' hut
- Mage's tower
- Scoia'tael encampment (also used by Salamandra in Chapter III)
- Shrine of Melitele
- Ten ancient obelisks
- Golem burial ground
- Wyvern Island
Journal Entry
- "Across the lake from Vizima lies a large area of marshlands which is home to small human communities, but also to various monsters. It is not safe there, even during the day — a drowner or a bloedzuiger can spring from the murky water at any moment. The casual traveler should also be mindful of the misleading will-o'-the-wisps, which have a tendency to lure unwary adventurers further and further into the swamp, until they become mired in mud and perish. To reach the swamp, one must hire a ferryman at the Dike in Vizima and take the boat across the lake.
- A group of lumberjacks works deep within the marshlands, making money by selling lumber to Viziman craftsmen. They are lead[sic] by a dwarf named Yaren Bolt, who rules the small community with an iron fist.
- The swamp is home to brickmakers who make their living excavating and firing clay. Theirs is a small, secluded village, where life proceeds at its own pace. A somewhat crazed woman named Vaska leads them.
- The swamp is a place where man must bow before Nature in all its wild, tangled grandeur. That is why the druids have settled there, establishing a sacred grove with the tree of life at its center. The disciples of Nature allow no violence within the grove, where they tend to sick animals, even taking in wounded dryads.
- The misty marshes hide many secrets. For example, there is a small clearing where statues of powerful golems are half-buried in the mud as if frozen mid-step. One of them is particularly unsettling, towering ominously over the clearing"
Destinations from here
- Vizima dike
- There are also Teleporters:
- In Chapter II, after beginning A Mysterious Tower, Geralt can use any Place of Power with a crystal from Kalkstein to return to the latter's laboratory.
- In Chapter III the crystal is returned to Kalkstein, so places of power are no longer useful for this purpose, but you gain access to two more locations (Kalkstein has installed one in the Mage's tower and Triss has one in her bedroom). If pursuing an association with Yaevinn, you may even unlock a fourth in the Elven ruins in the sewers.
Major Characters
- Druids
- Elder druid
- The hierophant (only appears in Chapter III)
- the Ferryman
- Gramps
- Jean-Pierre
- Morenn
- Vaska
- Yaevinn
- Yaren Bolt
Herbs
- Balisse (in the grove, only(?) in Chapter III)
- Beggartick
- Celandine
- Crow's eye
- Feainnewedd
- Fool's parlsey
- Hellebore
- Psilocybe mushroom (in the cave, only in Chapter III)
- Sewants (in the cave)
- Verbena (Chapter III)
- White myrtle