|"The Band of Brethren"|
|magic stone +|
|Fists of Gold|
"The Band of Brethren" is a quest in the "Side Effects" premium module.
When Geralt emerges from his first encounter with Mr. Glover, he meets a dwarf named Gunn Hargis. After a quick introduction and exchange of views. Hargis intimates that he and his "Band of Brethren" are not fond of the kingpin and would like nothing less than to help anyone who might thwart him. Our hero also discovers that the dwarf, a local blacksmith and his three colleagues: Griffarin, Gruzil and Navik are all veterans of the war with Nilfgaard and call themselves "The Band of Brethren". There used to be a fifth among them, Kuna, but he disappeared after entering a mysterious portal to look for treasure and was never seen nor heard from again.
It seems this treasure is still within reach for someone as skilled as a witcher, if not the band of veterans. This treasure is offered if Geralt can prove himself worthy to Gunn's three compatriots and Gunn himself. If this condition is met, the blacksmith will reward Geralt with a magical stone which activates the portal. And so, our hero sets about his newest task.
Each of the band members has his own idea of what constitutes a test of worth. Griffarin seems to trust only heavyweight drinkers, so Geralt must prove himself to the innkeeper with a drinking contest. Gruvil believes a good fistfighter would make a good addition and so challenges the witcher to a fight. Navik it seems is a talented dice player, so his test involves a little gambling.
Obviously none of these challenges is beyond our hero and he satisfies all three of Gunn compatriots, but Gunn has a test of his own: swordplay. Despite Geralt's protests that a dwarf against a witcher in a sword fight is hardly fair, the blacksmith insists on the duel saying that he would love to actually see a witcher in action. And so, the fight ensues, but luckily Hargis is an able swordsman and not interested in a duel to the death. He is properly impressed by the witchers agility and swordsmanship and says as much. He also rewards him with a magical stone which permits the use the place of power in the cemetery as a portal.
He then heads off to the cemetery to find the place of power mentioned by Hargis. Several ghouls, alghouls and a trio of wraiths later, Geralt locates the place of power at the centre of the ruined chapel. As he activates the power source, he is immediately teleported to what appears to be an underground elven ruin.
Only a fool would expect anything less beyond a magic portal than a few nasty surprises in addition to the fabled treasure. So the witcher is hardly surprised to find a few wraiths lying in wait. Geralt dispatches them with relative ease and finds a trunk full of the storied riches. He uses the corresponding interior place of power as a portal to return to the cemetery, which has conveniently been repopulated with the undead in their various forms.
- The magical stone can be sold to the wounded Elf before going to the cemetery and she will be very grateful. However, if you do that, you will not be able to find this quest's treasure because you can not go to the elven ruins. After finding the treasure, you can not give the stone to Lorethiel any more.
- If you sell the contents of the treasure chest for maximum profit, plus the 50 orens Everden will give you for the amulet, the total received is 316 orens. Selling the stone to Lorethiel will net you a solid 500 orens instead, and it's less work.
- Visit Navik at the cemetery and beat him. You will receive a cane.
- At the Wayfarer's stone, 3 x Aard teleport you into the sewers. Fighting wraiths is the first problem, then do your job. Then 3 x Aard return you to the town.
I met a dwarf named Gunn Hargis. He claims to be the leader of the Band of Brethren. Apparently, they want to help me repay Dandelion's debt, but first they want me to earn their trust. It's all a bit mysterious, but I'll give it a shot. I need to find Gruzil and Griffarin at the Hairy Bear and a man named Navik at the cemetery. Then I can go back and see Gunn at his smithy. I need to earn the trust of all the members of the Band of Brethren.
- The sequence to this mission is seemingly optional... only Gunn needs to be at the end.
Griffarin challenged me to a drinking duel. If I best him, I'll earn his trust. I need to outdrink Griffarin.
I managed to outdrink Griffarin. He promised to tell Gunn that I'm trustworthy. I need to beat all the members of the Band of Brethren.
Navik considers himself a dice poker champion. If I beat him, I'll earn his trust. I need to outplay Navik at dice.
I managed to outplay Navik at dice poker. I have his backing now. I need to beat all the members of the Band of Brethren.
Gruzil + Iron Fist or The Fight
|Still need to fight Gruzil:
Gruzil is champion among the fist fighters at the Hairy Bear. I've got to knock him out if he is to think me trustworthy. I need to defeat Gruzil in a fistfight.
I beat Gruzil to a pulp way back at the start. If you unlocked the fistfighter options at the start, this was easy. He thinks me a good man now. I need to beat all the members of the Band of Brethren. or
|Already fought Gruzil:
I recently beat Gruzil in a fistfight. That should be enough for Gunn. I still need to figure out things with Navik and Griffarin. I already defeated Gruzil in a fistfight. I have nothing left to prove to him.
I managed to defeat all three members of the Band of Brethren at their games. They all think they can trust me now... Gunn Hargis will me my final challenge. I'll find him at his forge. Time to go see Gunn.
Gunn wants to duel me to see whether i'm trustworthy — swords are his weapon of choice. Now you have to defeat Gunn in a sword duel. If you still have a swallow it is easy. Now the passage to the treasure is open. I need to best Gunn in a sword fight.
The Band of Brethren think me trustworthy enough to let me in on their secret. They also assured me they'd help me deal with Glover. I have the 'key' to their treasure. The entrance is near the Place of Power in the cemetery. Gunn warned me that the elven monster huntress is also interested in the treasure. I can try to open the passage to the treasure.
Passage or Choice
|Keep the key:
I managed to open the passageway. The treasure is within reach. I came here for treasure — I need to find it. or
|Sell the key:
I decided to sell the passageway key to the she-elf. She offered me a good price. I'm not really sure what I'd find in the old elven ruins to which the passage supposedly leads. Five hundred orens is not a bad take on something that sounded so far-fetched.
I should fetch Dandelion and get him out of Vizima as soon as possible. I won't have time to finish this quest. I won't be able to finish this quest.