|"The Price of Neutrality"|
|Kaer Morhen valley|
|no one, it is the basis of the plot|
|Hungry Like a Wolf|
- 1 Walkthrough
- 2 Phases
- 2.1 A Mysterious Camp
- 2.2 The Pack Attacks
- 2.3 Pack Eliminated
- 2.4 The Sorceress
- 2.5 Talking to Lambert
- 2.6 Archespores or Escape + Return
- 2.7 Archespores
- 2.8 Escape
- 2.9 Return
- 2.10 Victory
- 2.11 Voice of decision
- 2.12 A Different Point of View
- 2.13 Kikimores
- 2.14 The First Chamber
- 2.15 The Second Chamber
- 2.16 Kikimores Exterminated
- 2.17 Involvement or Neutrality
- 2.18 Involved path
- 2.19 Neutral path
The opening of this quest finds Geralt coming back to the witchers' base of operations for the winter when he unexpectedly spies a small camp just outside the stronghold. This comes as quite a surprise since the way to Kaer Morhen is a closely guarded secret. One could count on one hand the number of non-witchers who know the way.
At the camp, Geralt meets a nobleman named Merwin Ademeyn and a sorceress named Sabrina Glevissig, who, along with a band of hired mercenaries, are trying to find a young woman, Deidre, staying in the stronghold. Deidre was allegedly born under the Black Sun and prophesied to ruin the world. She is also Eskel's surprise child and rightful heir to the throne of her own (unusually feminist) country, Caingorn. Her brother, the nobleman who also happens to be second in line, wants to make sure she will not have the crown. Sabrina wants to kill her as well, but for her own reasons. She wants to examine the girl's body and discover the "truth" about the curse. Being the witcher, Geralt has to choose with whom he sides.
Geralt has ample opportunity to consult with this fellow witchers: Eskel, Lambert and Vesemir who are all wintering at the old fortress. He will also have time to get to know both Deidre and Sabrina much better before finally making his decision. He is periodically thwarted by the abundant wolves, archespores, echinopsae, giant centipedes, kikimores, wyverns and basilisks who now inhabit that valley in addition to the witchers and their unexpected guests.
The quest takes our hero the length and breadth of Kaer Morhen valley, across both fords and into an old mine. The mine was previously considered abandoned, but apparently it makes an excellent nursery for kikimore cocoons. It is, however, where Eskel is hiding out and therefore unavoidable as a destination. His information is key to figuring out what to do about Deidre.
This quest frames the whole module. It is the plot of "The Price of Neutrality".
A Mysterious Camp
The Pack Attacks
The pack attacked, interrupting our conversation. I must defend the camp from the wolves.
I was able to slay the wolves that attacked the camp near Kaer Morhen. I should speak with the visitors and then with the witchers. Maybe I can learn what we owe this unexpected visit to. I need to learn the reasons for the unexpected visit.
Sabrina Glevissig told me of the girl who is hiding inside Kaer Morhen. The sorceress believes her to be a dangerous mutant and needs to confirm her suspicion. I need to find Vesemir. Time to talk to Vesemir.
Talking to Lambert
Lambert said the witchers know about the uninvited guests and fear the intruders might bring trouble to Kaer Morhen. I should go to the fortress and speak with Vesemir. I need to find Vesemir.
Archespores or Escape + Return
Fight the archespores right away:
Years ago, a mob attacked Kaer Morhen and massacred the witchers holed up here. Since the [sic], echinopsae and archespores have been sprouting regularly in the area. I've got to help Lambert weed some of them out. I need to help Lambert do some weeding. or
Run away, then come back:
Years ago, a mob attacked Kaer Morhen and massacred the witchers holed up here. Since then, echinopsae and archespores have been sprouting regularly in the area. I should go back and help Lambert weed some of them out. I left Lambert to fight the archespores alone. I should go back and help him.
I had a change of heart so I'm back to help Lambert with the archespores. I've come back to help Lambert.
The area around the ford is clear. Lambert will keep an eye on the intruders. It's about time I spoke with Vesemir and Eskel. I should speak with Vesemir and Eskel.
Voice of decision
Vesemir want us to decide. We must make decision what to do with a girl. We must make decision what to do with a girl.
A Different Point of View
I need to help Eskel exterminate the kikimores. I can use the Aard sign to destroy their cocoons, but it'll be a hard fight with the ones that have managed to hatch. I need to exterminate any kikimores that have hatched and destroy their cocoons using the Aard sign.
The First Chamber
We're done with one chamber. Shouldn't see any more kikimores coming out of that cave. Eskel and I took a break and talked. Now we need to clear the other caverns. We managed to clear one cave. We need to press on.
The Second Chamber
We've cleared another chamber. Before we entered it, Eskel told me a bit about his Unexpected Child. We need to clear the final chamber of kikimores.
We managed to clear the caverns of kikimores. Eskel would like all the witchers to decide about Deidre. He asked me to learn as much as possible about the girl and the other visitors to the valley. I need to learn as much as I can about Deidre and the other visitors.
Involvement or Neutrality
- We decided to protect Eskel's Unexpected Child from her pursuers. Vesemir is unhappy to be breaking with our neutrality, but he said he would go with our decision. We need to speak with Deidre.
- We decided to take the witchers' way and remain neutral. I need to help Eskel by talking to Deidre. I need to speak with Deidre.
- Note: At this point the paths diverge significantly, so each path will be done separately:
Talking to Deidre
We managed to convince Deidre that she can only resolve this conflict by giving up her claims to her father's titles and estates. Now we need to persuade her brother. We need to see Merwin Ademeyn at the camp.
Merwin agreed to our conditions, but Sabrina intervened, destroying everything. Deidre lost control, wounded Eskel, and killed the commander of the mercenaries. I need to catch up to Deidre, who has entered Sabrina's tent. I need to catch Deidre. She just entered Sabrina's tent.
Deidre wants to slay her brother and the sorceress. But there has been enough bloodshed. I need to convince Deidre to lay down her weapon. I need to calm Deidre and prevent further bloodshed.
Fighting the She-Wolf + Deidre's Death or A Truce
If Geralt chooses to fight Diedre:
Fighting the She-Wolf
Deidre has left me no choice but to fight her. Perhaps that will be best for all involved. I have no choice, I must kill Deidre.
The she-wolf is dead at my hand. Perhaps there was no exaggeration in the the claims about the curse that held her. Deidre is dead. Maybe now the intruders will leave the valley.
If Geralt chooses not to fight Diedre:
I managed to convince the girl that further bloodshed would change nothing. Sabrina Glevissig escaped, and Mervin Ademeyn survived. I managed to prevent any further bloodshed.
As expected, Deidre was not about to be persuaded. My medallion trembled as the girl exploded, screaming something about hatred, disdain, about those killed when the witchers were massacred. Suddenly, all around me sprouted archespores, these monstrous plants that grow on the bones of the murdered. I must weed out these archespores that feed off the bones of those murdered when the witchers were massacred.
We managed to defeat the beastly plants, but Deidre seriously wounded Eskel and fled. I need to find help for Eskel.
Vesemir confirmed my fears — we cannot treat Eskel using just potions. We need to ask Sabrina for help. I must go to the sorceress and ask her to help Eskel.
Giving Up the Girl or The Law of Surprise
Giving Up the Girl
The sorceress demanded that we deny any links to Deidre. I had to agree to save Eskel. I had to agree to Sabrina's conditions.
The Law of Surprise
The Law of Surprise is more than just words and I think Sabrina understands that. I didn't expect this, but she agreed to help Eskel even though we refused to agree to her conditions. Sabrina agreed to help Eskel even though we refused to abide by her conditions.