Witcher Wiki
Secondary quest
"The Warble of a Smitten Knight"
Tw3 baw the warble of a smitten knight.jpg
Secondary quest
Blood and Wine
Suggested level
Tourney Grounds
300 XP earned based on the Story and Swords! difficulty level / 500 crown(s)
Various items won at the tourney.

The Warble of a Smitten Knight is a secondary quest in the Blood and Wine expansion.

Journal entry[]

Tradition has sanctified two codes of conduct in Toussaint: the teachings of the Prophet Lebioda and the chivalric principles which guide its knights. These latter call for young men to prove their abilities through feats of daring during tourneys. One such knight, Guillaume, sought to stand out from the rest by fighting a shaelmaar and was injured as a result.
Afterwards, he pleaded with Geralt to visit him in the medics' tent. He said he had a very urgent matter to discuss.
In the charming fairytale duchy for which Toussaint commonly passes, love blooms and erupts into flames faster than in any other corner of the known world. I know what I say, for I too experienced my share of beautiful, passionate moments there, with the painfully lovely Duchess Anarietta, no less...
But to return to Geralt's adventures, he agreed to assist a young knight with his troubles in relation to a striking young lady-in-waiting named Vivienne. The youth, lacking experience in love's games, its ruses and deceits, was feverish and suspected that the lofty and inaccessible object of his love might have fallen victim to an evil spell. Wishing to help the youth get to the bottom of the matter, the witcher agreed to enter the lists and take part in the tourney's assorted challenges.
Geralt joins under his name:
In observance of tradition, the witcher had to reveal a name to take part in the tourney. He chose the immensely original moniker "Geralt of Rivia."
Geralt joins under a more obscure name:
In observance of tradition, the witcher had to reveal a name to take part in the tourney. He chose the pseudonym he used occasionally – Ravix of Fourhorn.
While playing knight, Geralt did not dare neglect his witcherly duties. He spied on Vivienne and followed her to a forest glade, where he discovered her secret. The woman had been cursed while still in her mother's womb. Touched by moonlight, she transformed into a bird.
Geralt offered to help her, to lift the curse that held her. Yet he warned Vivienne that the ritual to break the spell could have dire consequences.
Geralt lifts the curse by using the bird egg:
Geralt performed a ritual aimed at reversing the curse that held Vivienne. He had warned her beforehand that it could result in shortening her remaining life to but a handful of years – the number lived on average by an oriole, the egg of which the witcher used during the ritual.
Vivienne had acknowledged this possible consequence and stated that she would be grateful to Geralt. For it was through his efforts that she could finally taste a normal life unfettered by the need to conceal her "defect."
Geralt lifts the curse with the help of Guillaume:
Aided by Guillaume, Geralt performed a ritual that was to lift the curse from Vivienne and transfer it to another. Though the witcher doubted it could be effective, the rite worked and the curse passed to the young knight who had valiantly agreed to shoulder its burden. It brings a tear to the eye to think how a seemingly superficial fascination for a woman's beauty can take a turn even more beautiful...


  • Visit Guillaume in the medics' tent.
  • Geralt is asked if he requires training for the tourney events:
    • "Yes" (×)
      • Follow Guillaume to the shooting range.
      • Follow Guillaume to the race track.
      • Follow Guillaume to the training grounds.
      • Go to the center of the arena.
    • Don't need any practice, don't need to train. (××)
  • Go to the inscription tent and enter the tourney.
  • Go to the shooting range.
  • Use your Witcher Senses to investigate Vivienne's tent.
  • Go to the entrance of the racing course.
  • Win the horse race.
  • Anséis demands satisfaction from Geralt of Rivia:
    • Fine, more than willing to fight.. (×)
      • Defeat Anséis in a mounted duel.
    • Some other time. I'm busy.
  • Tailles demands satisfaction from Sir Ravix of Fourhorn:
    • Defeat Tailles and his thugs.
  • Confront Vivienne. (in her tent)
  • Find Vivienne.
  • Follow the bird.
  • Find the bird on the other side of the cave.
  • Follow the bird.
  • Talk to Vivienne.
    • Vivienne asks what she is in Geralt's eyes?
      • Don't know yet. (×)
      • Afflicted by a curse. (××)
      • Can't you just tell me?
    • Vivienne asks Geralt not to tell anyone:
      • Got nothing to fear. (×)
      • I swear on the heron. (××) (She thinks Geralt is mocking her.)
      • All depends on what you say.
    • Geralt can return to the tourney grounds with Vivienne: (~50 XP earned based on the Story and Swords! difficulty level)
      • Let's. (××) (She transforms before Geralt's eyes as she enters the lake.)
      • Think I'll stay here. (×)
  • Talk to Guillaume in your tent.
    • Noble Alondra, Invitation to the Hare Hunt in Geralt's tent.
    • Mention Vivienne's problem to Guillaume or not:
      • Sorry. Promised her I wouldn't tell. (×)
        • Guillaume will be very disappointed in Geralt.
      • A powerful curse afflicts her. (××)
        • Not what agreed upon:
          • Spell's complicated. (××)
          • It's all up to Vivienne.
        • What path does Geralt think is the right one?
          • Need to perform the egg ritual.
          • Should try the water method. (××)
    • On how Geralt will proceed now:
      • Wanna finish the tourney. (×) (××)
      • Backing out of the tourney. Gonna wait for Vivienne's decision.
  • Defeat the opposing team. (~125 XP earned based on the Story and Swords! difficulty level)
    • Your Team's Score: 5/5
    • Opposing Team's Score: 0/5
  • Fight the champion.
  • Talking to Vivienne about lifting the curse (only one method available), Guillaume appears:
    • Haven't hatched a thing.
    • Guillaume means well. (×) (Vivienne is enraged and sends Guillaume off.)
    • Go to the glade with Vivienne.
    • Kill the panther. (~50 XP earned based on the Story and Swords! difficulty level)
    • Return to Guillaume.
      • On the topic of Vivienne's troubles:
        • Vivienne's happy. (×) (~300 XP earned based on the Story and Swords! difficulty level, 500 crown(s))
        • No knowing how long she'll live.
  • Talking to Vivienne about lifting the curse (two methods available), Guillaume appears:
    • Guillaume means well.
    • No need to be sharp. Hear him out. (××)
    • Geralt has to decide if "sacrificing" Guillaume to help her is a good idea:
      • Worth a try. (××)
      • Don't know.
    • Go to the glade with Vivienne and Guillaume.
    • Kill the panther. (~50 XP earned based on the Story and Swords! difficulty level)
    • What now?
      • You get to live happily ever after. (××) (~300 XP earned based on the Story and Swords! difficulty level, 500 crown(s))
      • My work is done.


  • Geralt can negotiate his pay from 500 crown(s) up to 600 crown(s) at the beginning of the quest.
  • The choice of name entering the tournament only seems to influence the coat of arms (logo), and who exactly remembers Geralt from before and demands "satisfaction". The items Geralt wins in the tournament basically stay the same stats-wise (other than in name, and logo).
  • Even though "sacrificing" Guillaume to lift Vivienne's curse seems to be the very bad path, it actually leads to the happy ending. One path there is marked by the above "(××)" dialogue choices in the walkthrough. The relevant choices seem to be to tell Guillaume about Vivienne's curse in Geralt's tent, and then to recommend the "sacrificing" option Guillaume is prepared to take on.
  • An alternative way to play the quest would be to actually fail to win the first two events and then completely skip finishing the tournament. This negates a GOG achievement and all the special items Geralt could have won (crossbow, saddle, and sword), but winning in the tournament is actually not relevant for the outcome of lifting the curse.
  • If you win the tourney, one of the noblewomen will follow Geralt everywhere on the tourney grounds, and proclaim "Long live the champion!".