The Witcher: DuelMail is a Flash-based multiplayer fighting browser game, developed for CD Projekt RED by one2tribe, that has you create a character from one of three classes and challenge other players to deadly battles.
DuelMail just launched in official closed beta on March 31, 2008. The open beta was launched on April 7th, with the final version scheduled for release on May 9th.
When you first sign up for DuelMail, which is tied into your thewitcher.com forum account if you have one, you choose from one of three character classes: Witcher, Sorceress and Frightener. Naturally, you start out at level 1.
Each class comes with its own set of attacks and defensive maneuvers, which you'll queue up as you challenge other real people. When your opponent receives the challenge, he/she queues up their set of attacks, magical spells and defensive maneuvers, then send their challenges to other players, who must create their own counter sequence in hopes of being the last one standing, and the battle plays out with motion-capture animations in a nice-looking rendered environment.
Winning consecutive fights against other real-world people gains the player experience which allows them to advance to higher levels of character development, along with gaining new skills. You'll also earn orens (Temerian currency) to buy new items and weapons.
Initially the game works as a bit of a rock-paper-scissors clone, expanding into something deeper as you gain levels and make your character more powerful. Player rankings are updated in real time, and you can even go back and review your own fights and those of others. Then use the handy E-Mail feature to challenge people who aren't even signed up on the forums.
Classes
To be written
Duel mechanics
To be written
Skills
This is a list of all of the skills, broken down by class and then type. This skill list is updated to be accurate with the April 23, 2008 patch.
Witcher skills
Image Name Description Style Fury Elements Strong Blow Additionally, if you use a strong attack during the next round, damage of that attack will be increased by 4/6/8. Strong - Wolf Style 0 0 Stab Deals 11/13/15 damage. Interrupts opponent's special attack next round. Additionally, if you use a strong attack during the next round, damage of that attack will be increased by 0/4/6. Strong - Wolf Style 1 0 Cleave Deals 10 damage. If not defended, deals additional 3 damage and increases the power of all strong attacks by 3/5/7 until the end of the fight. Strong - Wolf Style 1 0 Dodge Defends against Strong. Blocks 10/15/15 damage. Additionally, reduces chances of receiving critical hits by strong attacks by 0/0/50% Strong - Dodge 0 0 Pirouette Defends against Strong. Blocks 12/16/20 damage. If successful, increases the strength of a fast attack in the next round by 4/6/8. Strong - Dodge 0 0 Feint Interrupts strong attacks. Reduces fast damage by 0/6/12 Strong - Dodge 0 0 Cut Deals 10 damage. Has {normal}/25%/50% chance of dealing double damage. Fast - Cat Style 0 0 Marked Blow Fast style that is marked as a strong attack. Deals 12/14/16 damage. If the opponent defended against a strong attack, it deals +6/10/14 damage. Fast - Cat Style 1 0 Twirl Cut Deals 12/17/22 damage and interrupts opponent's attack if he uses a fast attack next round. Fast - Cat Style 1 1 Parry Defends against Fast 10/15/15. Additionally, reduces chances of receiving critical hits by fast attacks by 0%/0%/50% Fast - Parry 0 0 Guard Defends against fast 12/15/18 and strong 5/7/9. Fast - Parry 0 0 Battle Trance Defends against Strong. Blocks 15/20/25 damage. The Witcher enters a battle trance, reducing the chance to be crited by 20/25/30% for the rest of the fight. . Fast - Parry 0 0 Igni Sign Deals 10 damage. If the opponent used a magical attack last round, the sign deals an additional 0/9/18 damage. Magic - Signs 0 0 Axii Sign Deals 12/15/17 damage and increases the power of the next attack by 3/5/7. Magic - Signs 0 1 Aard Sign Deals 4 Critical damage(?). Attack next round will deal double damage +0/+4/+8. Magic - Signs 0 2 Quen Sign Defends against magic 10/15/15. Additionally, reduces chances of receiving critical hits by magic attacks by 0/0/50% Magic - Protective Signs 0 0 Medallion Defends against magic 12/16/20. If successful, increases magic signs damage by 4/6/8 Magic - Protective Signs 0 0 Yrden Sign Defends against magic 15/20/25. If the enemy uses a strong attack in the next round, his blow will be weakened by 6/9/12 for this and the next 2 rounds. Magic - Protective Signs 0 0 Elixir of the Wolf Increases the damage of all strong and fast attacks by 3/4/5 until the end of the fight Special - Alchemy 0 0 Swallow Heals 2/3/4 damage each round Special - Alchemy 0 0 Bindweed Reduces damage taken from magical attacks by 5/6/7 and reduces the chance of being crited by magic style attacks by 30/40/50% until the end of the fight Special - Alchemy 0 0 Endurance Passive. Increases health by 10/15/20 Special - Stamina 0 0 Strength Passive. Increases damage of all strong and fast attacks by 2/3/4 Special - Stamina 0 0 Pain Resistance Passive. Reduces damage taken from strong or fast attacks by 3/4/5 Special - Stamina 0 0
Sorceress skills
Image Name Description Style Fury Elements Shards Deals 10/13/16 damage. Strong - Earth 0 0 Earthquake Deals 10/13/16 damage. Interrupts the enemy's attack if the opponent uses a special attack during the next round. Strong - Earth 1 0 Stone Fist Deals 18/23/28 damage. Strong - Earth 2 0 Vanish Defends against strong attacks 10/15/15. Additionally, reduces chances of receiving critical hits by strong attacks by 0%/0%/50%. Strong - Translocation 0 0 Teleport Defends against strong attacks 12/16/20. Increases the power of a strong attack during the next round by 4/6/8. Strong - Translocation 0 0 Blur Defends against strong attack 14/18/22 for this round and the next. Strong - Translocation 0 0 Sparkle Deals 10/13/16 damage. Fast - Lightning 0 0 Thunderbolt Deals 10/13/16 damage this round and 6/8/10 damage during the next round. Fast - Lightning 0 1 Shock Deals 10 damage. This attack and the next have a 40%/60%/80% chance for double damage. Fast - Lightning 1 1 Protection Defends against fast 10/15/15. Additionally, reduces chances of receiving critical hits by fast attacks by 0%/0%/50%. Fast - Protection 0 0 Shield Defends against fast 12/16/16 this round and 6/7/7 during the next round. Additionally, reduces chances of being crited by Fast style attacks by 0/0/50% this round and 0/0/25% in the next round. Fast - Protection 0 0 Reflection Interrupts the enemy's fast attack and defends against magic 0/6/12. Fast - Protection 0 0 Sickness Deals 10 damage and decreases the damage of a strong or fast attack made by the enemy during the next round by 0/4/8. Magic - Life 0 0 Drain Life Deals 10/13/16 damage and heals 4/6/8 hp. This spell cannot crit. Magic - Life 0 1 Empowerment Deals 12/14/16 damage and +8/+11/+14 damage on the next attack. Magic - Life 0 2 Dissipation Defends against magic 10/15/15. Additionally, reduces chances of receiving critical hits by magic attacks by 0/0/50%. Magic - Counter Magic 0 0 Absorption Defends against magic 12/16/20 and strong 5/8/10. Magic - Counter Magic 0 0 Weakness Defends against magic 15/20/25. If the defense is successful, the enemy's chance of scoring a crit is lowered by 50/60/70% for this round and the next. Magic - Counter Magic 0 0 Grimoire Increases magic and fast attacks by 3/4/5 until the end of the fight. Special - Dimensional 0 0 Summon Familiar Deals 3/4/5 undefended damage until the end of the round. Also improves tje Sorceress' chance of criting by 5/10/15% for the rest of the fight. Special - Dimensional 1 0 Concentration If the enemy uses a strong attack, all Strong attacks have + 6/8/10 damage until the end of the fight. If the enemy uses a fast attack, all fast attacks have +6/+8/+10 damage until the end of the fight. Special - Dimensional 0 0 Power Passive. Increases damage of magic attacks by 3/4/5. Special - Knowledge 0 0 Aura Passive. All attacks have a 20/25/33% better chance to crit. Special - Knowledge 0 0 Knowledge Passive. Grants 1/2/3 Element(s). Special - Knowledge 0 0
Frightener skills
Image Name Description Style Fury Elements Bite Deals 10/13/16 damage. Strong - Bite 0 0 Paralysis Deals 12/15/17 damage and lowers the power of enemy strong and fast attacks by 2/3/4 during the next 3 rounds. Strong - Bite 1 0 Venom Deals 6/7/8 damage and 7/9/11 for the next two rounds. Strong - Bite 2 0 Jump Defends against strong(10/15/15). Additionally, reduces chances of receiving critical hits by strong attacks by 0/0/50%. Strong - Evade 0 0 Trick Defends against strong(12/16/20). If the defense if successful, increases power of fast attack by 3 during the next 1/2/3 turn(s). Strong - Evade 0 0 Elude Defends against strong(15/19/23) and fast(6/8/10). Strong - Evade 0 0 Pincers Deals 10 damage. If the enemy used a strong attack last round, it deals +0/9/18. Fast - Claws 0 0 Poisoned Pincers Deal 6/7/8 per round for 3 rounds. Fast - Claws 1 0 Sharp Pincers Deals 13/17/19 damage. Has a 30/40/50% chance of crit. Fast - Claws 2 0 Cover Defends against fast(10/15/15). Additionally, reduces chances of receiving critical hits by fast attacks by 0/0/50%. Fast - Guard 0 0 Disarm Defends against fast(12/16/20). Interupts the enemy's attack if uses special attack next round. Fast - Guard 0 0 Predator Instinct Defends against fast attacks. Reduces damage taken from fast attacks by 5/6/7 until the end of the fight. Reduces the chance of being crited by Fast style attacks by 10/15/20% until the end of the fight. Fast - Guard 0 0 Scream Deals 10 damage and 0/4/4 in the next 0/1/2 round(s). Magic - Screams 0 0 Battle Scream Deals 11 damage and increases power of strong and fast attacks by 4/8/12 in the next round. Magic - Screams 0 1 Deafening Scream Deals 14/18/22 damage. If enemy blocks with a fast defense, this attack crits. Magic - Screams 0 2 Armor Defends against magic(10/15/15). Additionally, reduces chances of receiving critical hits by magic attacks by 0/0/50%. Magic - Armor 0 0 Combined Armor Defends against magic(10/13/16) and fast/strong(4/6/8). Magic - Armor 0 0 Magical Protection Interupts enemy magical attack. Reduces damage done from a strong attack by 0/6/12. Magic - Armor 0 0 Camouflage Increases power of fast/strong attack by 10/13/16 in the next round. Special - Experiment 0 0 Adrenaline Increases damage by 6/7/9 during the next 3 rounds. Special - Experiment 1 0 Battle Steroids Reduces chance of being crited by 40% for the next 1/2/3 rounds. Special - Experiment 0 0 Resistance Passive. Reduces all damage taken by 1/2/3. Special - Metabolism 0 0 Regeneration Passive. Heals 3/4/5 damage per round. Special - Metabolism 0 0 Monstrous Toughness Passive. Increases HP by 15/25/35. Special - Metabolism 0 0
Items
Witcher Gear
Swords
Image Name Description Minimum Level Fury Element Training Steel Sword First sword given to a Witcher 1 0 0 Training Silver Sword Silver-covered blade, allows basic combat maneuvers 1 1 0 Rusty Witcher's Sword This sword's best times are long gone. Increases critical hit chance by 15 3 0 0 Painted Witcher's Sword Not shiny anymore, but still [a] dangerous blade. Increases Wolf Style damage by 1, critical hit chance by 5 3 0 0 Apprentice's Steel Sword Poor quality blade made of steel, allowing more difficult attacks. Increases Wolf Style critical hit chance by 5 5 1 0 Apprentice's Silver Sword Silver blade, allowing basic combat maneuvers, Increases Cat Style critical hit chance by 5 5 1 0 Short Witcher's Steel Sword Short, handy steel blade. Allows some sign skills, increases both Cat and Wolf Style critical hit chance by 10 8 0 1 Short Witcher's Silver Sword Short silver sword that's too soft to slash efficiently, but grants his owner 10 health 8 0 0 Witcher's Silver Longsword Silver blade, increases Witcher's magical capabilities. Increases Cat and Wolf Styles critical hit chance by 15 10 0 1 Witcher's Steel Longsword Trustworthy blade, the only true friend of a Witcher. Inceases Cat and Wolf Styles damage by 1 10 1 0 Double-edged Silver Blade Well balanced silver sword that enables both physical and magical attacks 13 1 1 Double-edged Steel Blade Straight razor sharp blade. Enables more sophisticated attacks 13 2 0 Master's Heavy Steel Sword Very sharp blade charged with magical power. Increases chances of scoring a critical hit using Cat Style attacks by 10 15 0 2 Master's Heavy Silver Sword Heavy difficult to use, but dangerous sword. Increases damage of Wolf Style attacks by 1, but exhausts his owner and lowers his health by 2 15 1 1 Mahakam Blade Flexible sword capable of precise attacks. Increases damage of Cat and Wolf Style attacks by 1 18 1 1 Temerian Sword Masterpiece of swordcraft. Strengthens its owner. Increases damage of Wolf Style attacks by 1 18 2 1 Moonlight Sword Silver blade, significantly increases melee and magical capabilities of a Witcher. Adds its owner 8 health. 20 1 1 Meteorite Sword Sword made from the heart of a fallen star. Allows sophisticated attacks. 20 3 0 Mahakam Runic Sihill A sihill forged in Mahakam. Enables more sophisticated melee and magic attacks, increases any attack's chance of critical hit by 10 23 2 1 Saint Order Sword A special sword for hunting vampires. Enables some magical attacks, increases Wolf Style attacks damage by 2 23 0 2 Harvall Universal sword. Increases critical hit chance of Cat and Wolf Style attacks by 30 25 1 2 Gwalhir Power of a silver blade enhanced with magical runes. Enables some high level attacks. Increases damage of Cat and Wolf Style attacks by 1 25 2 1 Runic Sword of Dol Blathanna High-quality enchanted runic blade with Elvish ornament. Increases health by 20 and secures 20 defense against critical hits for his owner 28 0 0 Ceremonial Sword of Deithwen Sword hammered specially for brutal, attacks. Increases chance of critical hit by 5 28 3 1 Elven Sword from Blue Mountains Extraordinary blade, crafted by Elvish weapon masters. No other weapon gives so much abilities. Increases damage of Cat and Wolf Style attacks by 1 30 2 2 D'yeabl Perfectly balanced blade, excellent work of elven masters, gone long time ago. Increases damage of Cat and Wolf Style attacks by 3 30 1 1
Amulets
Sorceress Gear
Rings
Spellbooks
Image Name Description Minimum Level Fury Element File:Apprentices scroll.png Apprentice's Scroll Basic scroll given to all the Sorceresses 1 0 0 File:Mystic scroll.png Mystic Scroll Scroll helping to control mystical, subtle magic 1 0 1 File:Apprentices scroll.png Book of Natural Medicine Book of helping to use some basic brutal spells. Increase health by 2 3 1 1 File:Mystic scroll.png Book of Mixtures Book useful for some subtle spells. Increases critical hit chance using Life Style attacks by 5 3 0 1 Treatice of Accuracy Scroll helping to control strong, brutal magic. Increases critical hit chance of Earth Style attacks by 10 5 1 5 File:Scroll of lightnings.png Scroll of Lightnings Scroll helping with Lightning spells. Increases critical hit chance of Lightning Style attacks by 10 5 0 1 Book of Advanced Medicine Handy when it comes to attack and run. Increases health by 4 8 0 5 File:Scroll of lightnings.png First Steps in Combat Magic for Girls Book of a straightforward use, increases critical hit chance when using Earth or Lightning spells by 25 8 0 0 Scroll of Balance Scroll enabling some more sophisticated spells 10 1 1 Book of Elements Scroll enabling some more sophisticated spells of mystic, subtle magic 10 0 2 Introduction to Projectile Magic Bearer of this scroll will hit critically much more often using any type of attacks -- chance increased by 20 13 1 0 Book of Negation This book grants 30 protection against critical hits from any kind of magical attacks 13 0 1 Book of Concentration Spellbook increasing focus of Lightning spells. Increases chances of scoring a critical hit by 10 15 0 2 File:Book of earth natural powers.png Book of Earth Natural Powers Spellbook helping focus Earth spells. Increases chances of scoring a critical hit by 10 15 2 0 Life Magic in Everyday Use Well balanced book useful for different intermediate level spells. Increases health by 6 18 1 1 File:Book of earth natural powers.png Teacher's Scroll Scroll that enables use of more sophisticated spells of any school of magic 18 2 1 Scroll of Three Powers Book helping to use some brutal spells. Increases critical hit chance when using Earth or Lightning spells by 5 and damage dealt by 1 20 2 0 File:Book of original magic.png Book of Power Spellbook helping focus brutal , strong magic. Increases critical hit chance when using Lightning spells by 10 20 2 1 Book of Primordial Magic Powerful, heavy book that enables hardest spells of brutal magic 23 3 1 File:Book of original magic.png Book of Original Magic Book describing the magic that existed long before first mages. Calling it brutal would be an understatement. Increases damage of Earth spells by 1 23 2 1 File:Barbarian stone tablet.png Book of Lightning Concentration Spellbook helping focus Lightning spells. Increases Lightning Magic damage by 2, but demands its price -- reduces health by 5 25 1 4 File:Book of cosmic balance.png Book of Accuracy Spellbook helping focus Life spells. Increases Life Magic critical hit chance by 40 25 1 1 File:Barbarian stone tablet.png Barbarian Stone Tablet of Magic An extremely heavy plate useful for most brutal spells. Increases critical hit chance of any spell by 10 28 3 1 File:Book of cosmic balance.png Book of Cosmic Balance Book of unusual balance. Enables spells of subtle, mystical magic, and increases damage of Earth spells by 2 28 1 2 Book of Inevitable Magic Spellbook of masters of strong, brutal magic. Increases critical hit chance of Earth and Lightning spells by 5 30 4 1 File:Book of smashing magic.png Book of Smashing Magic Spellbook of masters of most brutal and cruel magic. Increase damage of Earth and Lightning spells by 2, but reduces owner's health by as much as 12 30 5 0
Frightener Gear
Accessories
Image Name Description Minimum Level Fury Element Bronze Blades 1 Bronze Jaws 1 Bronze Trimmed Blades 3 Bronze Trimmed Jaws 3 Iron Blades 5 Iron Jaws 5 Iron Hardened Blades 8 Iron Hardened Jaws 8 Steel Blades 10 Steel Jaws 10 Tempered Steel Blades 13 Tempered Steel Jaws 13 Carbon Steel Blades 15 Carbon Steel Jaws 15 Dwarven Hammered Steel Blades 18 Dwarven Hammered Steel Jaws 18 Dwarven Secret Alloy Blades 20 Dwarven Secret Alloy Jaws 20 Adamant Blades 23 Adamant Jaws 23 Runic Blades 25 Runic Jaws 25 Runic Trimmed Blades 28 Runic Trimmed Jaws 28 Dwimeryt Blades 30 Dwimeryt Jaws 30
Snacks
Image Name Description Minimum Level Fury Element Carcass 1 Live Rodents 1 Laboratory Mice 3 Sewer Rats 3 Meat 5 Live Chicken 5 Horseflesh 8 Butcher's Waste 8 Live Lamb 10 Fresh Meat 10 Mahakamian Tourist 13 Bony Priest 13 Ribs 15 Live Cow 15 Stinky Flounders 18 Swordfish 18 Live People 20 Enriched Fodder 20 Sinewy Sorceress 23 Elderly Quack 23 Live Virgins 25 Experimental Fodder 25 Magically Empowered Fodder 28 Live Witchers 28 Smoked Golem 30 Mages' Brains 30
External links
- The Witcher: DuelMail
- The Witcher official website
- one2tribe official website
- A post about DuelMail at Tom Ohle's blog