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Developer(s)
CD Projekt RED
Publisher(s)
POL CD Projekt
NA Atari
PAL Namco Bandai
Engine
REDengine
Version
3.3 (February 21, 2013)
Platform(s)
Microsoft Windows
Xbox 360
Xbox One
Mac OS X
Linux (Ubuntu 12.04 LTS, SteamOS)
Release date(s)
Microsoft Windows
INT May 17, 2011
Xbox 360
INT April 17, 2012
Mac OS X
INT October 18, 2012
Linux
INT May 22, 2014
Genre(s)
RPG
Mode(s)
Single-player
Rating(s)
BBFC: 18
ESRB: M
USK: 16
Media/distribution
Optical disc, Download, Cloud computing
System requirements
See System Requirements section.

The Witcher 2: Assassins of Kings (Polish: Wiedźmin 2: Zabójcy królów) is the sequel to The Witcher computer game, developed by CD Projekt RED and released on May 17, 2011 for Microsoft Windows. An enhanced edition of the game was released for both Xbox 360 and Windows on April 17, 2012. Like the original game, it is set after the events of Andrzej Sapkowski's Witcher series novels on which the games are based. The final installment of the game trilogy, The Witcher 3: Wild Hunt, was released on May 19, 2015

The creative agency Ars Thanea from Warsaw in Poland did some of the artwork for the second installment of the game.

Announcements[ | ]

A video showing Assassins of Kings was leaked on 16 September 2009, before the game was officially announced. According to CD Projekt, the video was intended for potential publishers, and had been created about six months before it was leaked. It was made using a "very early alpha version" of the game using the Aurora Engine, and voices were provided by CD Projekt staff members rather than the final actors. CD Projekt published a short FAQ in response to the leak, but said that apart from that, they did "not plan any materials to be released soon". The game itself was said to be "still deeply in the development stage", and people should "not expect the game too soon".

The game was announced officially on 24 March 2010, accompanied by a number of articles and videos. A two-minute trailer was released on GameTrailers, and articles (with accompanying video and screenshots) have been released in English, Polish, and Russian.

The official CDPR forum was launched on March 23, 2010 along with the official trailer. An official website followed in April.

Platforms[ | ]

The Windows version was first released on May 17, 2011. The Xbox 360 version was released on April 17, 2012, coinciding with the Enhanced Edition release. Mac OS X and Linux versions followed on October 18, 2012 and May 22, 2014, respectively.

Enhanced Edition[ | ]

On 27 January 2012, CD Projekt RED announced the Enhanced Edition of The Witcher 2 via GOG. It was released on 17 April 2012 on GOG and Steam. All existing owners of The Witcher 2 received free access and upgrade to the Enhanced Edition, and could pre-load the update starting 11 April 2012. All new copies on PC and Xbox 360 shipped with the additional content on board. The Enhanced Edition added over 10GB of new content, including four hours of gameplay, arena mode, new tutorial, 36 minutes of cinematics including a new intro created by Platige Image and an outro, as well as a host of fixes to gameplay and the interface.

Xbox 360 Version[ | ]

The Xbox 360 version offers a few exclusive features in addition to past improvements and Enhanced Edition content. It includes a revamped controller scheme and a new light system. Unique to the Xbox 360 version of the game are Xbox 360 Avatar Items.

If the Dark Edition was purchased, it included with the game is a Making Of DVD, the game's soundtrack on CD, a world map, a Witcher medallion, a quest handbook, the game manual, an art book, stickers and a special box to hold everything in. The Enhanced Edition includes the game, the soundtrack, the world map, the quest handbook, and the manual.

Story[ | ]

Spoiler warning: Significant plot details follow.

The plot of The Witcher 2 is intended to be less linear than that of the first game, and is supposed to feature "three independent plot lines" which lead to multiple endings.[1]

The Witcher 2 is set almost immediately after the first, and follows from the attempt on King Foltest's life which occurred in the final cutscene.[1] Geralt will once again face the mysterious witcher-like assassins, who appear to be connected with a character named in previews as the Kingslayer.[2] In a trailer, the Kingslayer is seen speaking to Iorveth, a human-hating elf. The Kingslayer displays a head which he claims belonged to King Demavend of Aedirn, and says that if Iorveth is prepared to help, more kings will also fall.

Other plot elements which have been referenced (but which do not necessarily correspond to the three plot lines mentioned) are Foltest's moves to capture the stronghold of the rebellious Baroness La Valette and "Geralt’s personal theme, in which he’s looking for his own identity".[1]

According to a fact sheet released for the game, Geralt's travels "will lead him up the river Pontar into the turbulent borderland between Temeria, Kaedwen and Aedirn".[1] A town named Flotsam, situated on the border between Temeria and Aedirn, will feature.

Characters returning from the first game include Triss Merigold, Zoltan, and Dandelion. A new character to be introduced is Vernon Roche, a member of the Temerian military who has been sent to help Geralt.

The narrative takes Geralt from Foltest's side, through an assault on La Valette Castle, then through Flotsam, Aedirn (either the dwarven town of Vergen or a Kaedweni camp depending on his alliances) and finally to Loc Muinne where he has a final face off with a dragon.

Screenshots[ | ]

Witcher2TrailerScreen1
Witcher2TrailerScreen2
Witcher2CutsceneScreen-Kingslayer
Witcher2TrailerScreen4
Concept (1)
Witcher2TrailerScreen5

Gameplay[ | ]

According to previews:

  • The game features a few timed conversations, with a default response being used if players do not choose an option within a certain length of time. Players are not presented with the full, exact line that Geralt will deliver, instead choosing from among short summaries.
  • The combat system has been reworked, being "much more open-ended" and which "no longer requires the timed input of the original game".
  • The "romance cards" are not returning, although Geralt still has opportunities for encounters. These are now handled with cutscenes.
  • According to a Polish preview, it is possible to import saved games from the original game.
  • Fighting alongside companions has received greater emphasis, although they still act autonomously rather than being under the control of the player. How players relate to these companions (both in conversations and elsewhere) can open up quests and affect the game's ending.
  • Meditation can now be done anywhere, provided there are no enemies nearby to prevent it, but Geralt must now enter meditation mode to drink a potion.
  • Geralt can now climb over walls and other such obstacles.

Early demonstrated segment[ | ]

A small segment of the game's early stages was covered in some detail by previews and videos,[2][3] apparently having been used as a demonstration for the media.

The segment begins with Geralt, Triss, and Roche on a ship, on the Pontar river. They disembark and head into a forest, with Triss and Roche arguing. They are interrupted by the sound of someone playing a flute, and notice Iorveth watching them. Roche and Iorveth know each other, at least by reputation, and are hostile. A fight begins, with Iorveth signalling archers to attack — Triss is able to establish a shield to protect them (also seen in the trailer), but is weakened by the effort, and needs to be carried by Roche. The shield renders Iorveth's archers useless, but enemies can still pass through the shield on foot, and Geralt must hold them off alone while the three slowly make their way to the safety of the nearby village (Flotsam).

Later, the three are admitted to the town of Flotsam, where they find a public hanging in progress. Two of the four people waiting on the gallows are Dandelion and Zoltan, the latter of whom turns out to be an informant that Roche was looking for. Geralt moves to save them, arguing with the guards (with some support from the townspeople) and then fighting them. The town's leader (Bernard Loredo) then arrives and speaks with Geralt — the two unnamed prisoners are hanged, but Dandelion and Zoltan are spared, with the town official telling Geralt to speak with him later to hear a proposal.

Geralt can later visit a nearby elven ruin. This involves fighting their way through a stretch of forest, and then fighting looters at the ruins. Triss can accompany him, and when they find themselves trapped after a fall, there is an opportunity for a love scene (the one depicted in the trailer).

Later still, Geralt accepts the quest to fight the kayran.

System Requirements[ | ]

Minimum requirements[ | ]

  • Processor: Core 2Duo 2.2 GHz or dual core AMD 2.5 GHz
  • RAM: 1 GB Windows XP, 2 GB Windows Vista/7
  • Graphics: GeForce 8800 512 MB or Radeon (HD3850 512 MB)
  • HDD Space: 16 GB

Recommended requirements[ | ]

  • Processor: Quad Core Intel or AMD
  • RAM: 3 GB Windows XP, 4 GB Windows Vista/7
  • Graphics: GeForce 260 1 GB or (HD4850 1 GB)
  • HDD Space: 16 GB

Technical help[ | ]

Soundtrack[ | ]

The soundtrack for The Witcher 2: Assassins of Kings computer game was composed by Adam Skorupa and Krzysztof Wierzynkiewicz. The soundtrack CD is included with the game. It consists of 23 tracks with the total running time of approximately 73 minutes 1 second. Four additional tracks were released through GOG.com.

Some familiar faces[ | ]

Launch trailers[ | ]

A number of special launch trailers were made for the game:


Hope[4][5]

Disdain and Fear[6]

Love and Blood

More videos[ | ]

Internal Alpha gameplay
Pre-order trailer
Enhanced Edition opening cinematic

References[ | ]

External links[ | ]