Witcher Wiki
No edit summary
Line 155: Line 155:
 
|}
 
|}
   
 
[[Category:The Witcher 2]]
 
[[Category:The Witcher 2 character development]]
  +
[[Category:Pages with tables''
   
 
[[de:Charaktermerkmale]]
 
[[de:Charaktermerkmale]]
 
[[fr:Caractéristiques]]
 
[[fr:Caractéristiques]]
 
[[it:Attributi del personaggio in The Witcher 2]]
 
[[it:Attributi del personaggio in The Witcher 2]]
[[Category:The Witcher 2]]
 
[[Category:The Witcher 2 character development]]
 

Revision as of 02:19, 17 February 2013

The Character attributes panel provides information on Geralt's current state within the game. The information given includes:

Level – Displays Geralt's current level (up to a maximum of 35), as well as the number of currently available talents and his progress in the current range of experience points to the next level.

Character abilities Character abilities

Damage Damage – How much damage Geralt can inflict given his current weapon, given as a range.
Armor Armor – How much protection his current armor and weapon bonuses provide.
Vitality Vitality – His maximum level of vitality, with additional information about vitality regeneration inside and outside of combat.
Vigor Vigor – His maximum level of vigor, with additional information about vigor regeneration inside and outside of combat as well as with raised toxicity. The maximum level of Vigor is 9 with all the related skills suitably upgraded and wearing the Armor of Ysgith, having used a Maribor Forest potion and wielding the Forgotten Vran Sword. Note, however, that the game will display only 8 bars representing the 9 Vigor levels, and the circle will be empty rather than showing a #9 character (nonagon). Still, you can cast Quen and see that now the circle will show the octagon square with all bars filled, meaning, you have 9 Vigor levels (one used for the Quen.)
Resistance – List of active resistances and level of damage reduction.
Critical effects – List of active critical effects.
Bonus – List of active bonuses.

Knowledge Knowledge

Geralt's current knowledge about various monsters. The entries here are obtained via defeating a certain number of monsters or via reading a book on the monsters.

Abilities Abilities

Spoiler warning: Significant plot details follow.

Geralt can learn several abilities by performing specific actions and interacting with various NPCs in specific ways. Axii sign hex, Intimidate, and Persuasion all have three levels; all other Abilities have only one. These abilities and how to acquire them are listed below:

Ability name Effect Means of acquisition
Damage against humans: +10%. Examine the body in the catacombs during With Flickering Heart quest in Chapter II (Iorveth's path).
Intensity of all Signs: +0.5. Earned by completing The Gargoyle Contract in Chapter III.
Damage dealt by attacking from behind: +25% Find the dead Altaïr (from

Assassin's Creed) look-alike next to some hay in the courtyard near the ballista during the Prologue.

Allows the use of the Axii sign during conversations to obtain information or other benefits. Use the Axii sign option during specific conversations
Chance of instant kill with a redirected arrow: 20%. Requires ability to redirect arrows toward the shooter. Earned by redirecting approximately 10 arrows back at NPCs.
Vigor regeneration when fighting +5%
Damage against harpies: +10%. Complete The Harpy Contract quest during Chapter II (Iorveth's path).
Vitality regeneration at night: +2. Sneak through the camp undetected during the Where is Triss Merigold? quest (Iorveth's path) near the end of Chapter II.
Signs damage: +3. Automatically given for using the Axii Sign Hex during a conversation.
Damage reduction: +10%. Stay under Triss' protective umbrella without exiting during the beginning of Chapter I.
Damage dealt to opponents much bigger than Geralt: +10% Kill 2 golems in Chapter II (Roche's path).
+1% to Instant Kill Chance Kill Aryan La Valette, Adam Pangratt and let Roche kill Henselt (Roche's path, at the end of Chapter II).
Damage against all spectres and wraiths: +10%. Remove the curse from the king in Chapter II (Roche's path).
+10% Bonus to Experience Earned Destroy 10 different training dummies to get this. There are 5 in Foltest's camp during the Prologue, 2 by the market exit of Flotsam, 2 by the non-human exit, 2 in Loredo's compound, 2 upstairs in the guard house off the square in Flotsam (although you have to be quick as drawing your sword will make the guards hostile), 2 in the Temerian Quarter and 2 in the Order's camp in Chapter III. (Note:If you wait in Foltest's camp after destroying the training dummies they will eventually respawn, allowing you to learn this ability right away.)
-20% to price of items in shops. Convince the merchant to double the fee by using the Axii sign during The Kayran: A Matter of Price quest in Chapter I. You get the ability after defeating the kayran and picking up payment from the merchant. Can also be obtained by Haggling with the Merchant outside the whore's tent in Chapter 2, Roche's Path. (Needs confirmation)
Resistance to all critical effects +10%
Regeneration of vitality when not fighting +20%
Allows the use of intimidation during conversations in order to obtain information or other benefits. Use the intimidate option during specific conversations like Geralt's interactions.
Vitality +20
Chance of automatic riposte after blocking a blow: 10%. Requires the Riposte ability from the Swordsmanship tree. Earned by using Riposte a certain number of times.
Allows the use of persuasion during conversations in order to obtain information or other benefits. Use the persuasion option during specific conversations.
Chance of all critical effects +5%.
Critical effect chance: incineration +20%. (It adds 20% of your actual incineration percentage, i.e. if you are wielding a sword with 2 fire runes which give you a 20% chance of incineration, with this ability you will make that 24% in total) Receive a certain amount of damage by being set on fire. Set Geralt ablaze by walking into a campfire and repeat approximately 5 times. You can earn this Ability in Foltest's camp during the Prologue. there is a Circle of Power which grants +2 Vitality regeneration and near it is a camp fire. Use the Circle of Power, set yourself ablaze and regenerate very fast. Repeat.
Damage reduction in case of magical attacks: +20% (only gives 2%) Reject Triss in the Elven Bath and cast Aard to open the way out during The Rose of Remembrance in Chapter I.
Chance of avoiding damage dealt by traps and bombs 50% Interrupt Geralt (by interacting with another object, using his medallion, or possibly using other methods) five times while he is in the process of disarming a trap.
Geralt can carry more items. Total Capacity: +50. Spare Aryan La Valette and help him escape the La Valette's dungeon during the Prologue. It will be awarded upon exiting the dungeon. This can also be awarded by losing a fistfight (needs clarification). (See note on talk page)
Resistance to critical effect: poisoning: +10%. Drink Mongoose and defeat the kayran during Chapter I.
Damage caused during sword fights: +4. Awarded after defending King Henselt from the two assassins in Chapter II (Roche's path).
Quen Sign: +10% chance to Incinerate enemies who strike while Quen is in effect. Awarded when visiting a shrine in Chapter 1. Only available in Steam version of the game.
Damage dealt by throwing knives: +5. Defeat Ves in a knife throwing contest during the party at the Blue Stripes hangout in Chapter I.
Opponents that damage Geralt may be poisoned if Geralt is using potions. Chance of poisoning 30%. Get poisoned 15 times (rotfiends in Chapter II work well)
Changes Aard Sign into the freezing Ice Aard, which adds a 20% chance of freezing opponents hit with the Sign. Awarded when visiting a shrine in Chapter 3. Only available in Steam version of the game.

[[Category:Pages with tables