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{{disambigMsg|''[[The Witcher 2]]''|''[[The Witcher (computer game)|The Witcher]]''|The Witcher character statistics|''[[The Witcher 3]]''|The Witcher 3 abilities}}
 
The Character attributes panel provides information on [[Geralt of Rivia|Geralt]]'s current state in ''[[The Witcher 2: Assassins of Kings]]''. The information given includes:
 
The Character attributes panel provides information on [[Geralt of Rivia|Geralt]]'s current state in ''[[The Witcher 2: Assassins of Kings]]''. The information given includes:
   
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[[Geralt]] can learn several abilities by performing specific actions and interacting with various [[:Category:The Witcher 2 characters|NPCs]] in specific ways. [[Axii sign hex]], [[Intimidation]], and [[Persuasion]] all have three levels; all other Abilities have only one. These abilities and how to acquire them are listed below:
 
[[Geralt]] can learn several abilities by performing specific actions and interacting with various [[:Category:The Witcher 2 characters|NPCs]] in specific ways. [[Axii sign hex]], [[Intimidation]], and [[Persuasion]] all have three levels; all other Abilities have only one. These abilities and how to acquire them are listed below:
{| border="1" cellpadding="1" cellspacing="1" width="100%" class="sortable" style="font-size:95%;" style="margin:auto;"
+
{|cellpadding="1" cellspacing="1" width="100%" class="wikitable sortable" style="margin:auto; font-size:95%;"
 
! width=130 scope="col"|Ability name
 
! width=130 scope="col"|Ability name
 
! class="unsortable" scope="col"|Effect
 
! class="unsortable" scope="col"|Effect
 
! class="unsortable" scope="col"|Means of acquisition
 
! class="unsortable" scope="col"|Means of acquisition
  +
! Phase
! width=80 scope="col"|Path
 
|-
 
| <div id="Anatomy lesson">'''[[Anatomy lesson|Anatomy Lesson]]'''</div>
 
| Damage against humans: +10%.
 
| ''Examine the body in the catacombs during [[With Flickering Heart]] quest in Chapter II.''
 
| [[Iorveth]]'s path
 
|-
 
| <div id="Arcane knowledge">'''[[Arcane knowledge|Arcane Knowledge]]'''</div>
 
| Intensity of all Signs: +0.5.
 
| ''Earned by completing [[The Gargoyle Contract]] in Chapter III.''
 
| Either path
 
 
|-
 
|-
 
| <div id="Assassin">'''[[Assassin]]'''</div>
 
| <div id="Assassin">'''[[Assassin]]'''</div>
 
| Damage dealt by attacking from behind: +25%
 
| Damage dealt by attacking from behind: +25%
  +
| ''During the quests, next to the closed gate behind the ballista, Geralt gains '''Assassin''' by looking at and commenting on a corpse dressed in white next to a haystack, which looks like a failed attempt of '''''Leap of Faith''''' from ''[[wikipedia:Assassin's Creed|Assassin's Creed]]''.''
| ''Find the dead Altaïr (from ''[[wikipedia:Assassin's Creed|Assassin's Creed]]'') look-alike next to some hay in the courtyard near the ballista during the Prologue.''
 
  +
| Prologue - [[At the Fore]] and [[Barricade (quest)]]
| Either path
 
 
|-
 
| <div id="Strong back">'''[[Strong back|Strong Back]]'''</div>
 
| Geralt can carry more items. Total Capacity: +50.
  +
| ''Sparing [[Aryan La Valette]] and helping him escape the [[Dungeons of La Valette Castle]], awarded upon exiting''
  +
| Prologue - [[At the Fore]] and [[The Dungeons of the La Valettes]]
 
|-
 
| <div id="Pyromaniac">'''[[Pyromaniac (tw2 ability)|Pyromaniac]]'''</div>
 
| Critical effect chance: incineration +20%. (It adds 20% of your actual incineration percentage, i.e. if you are wielding a sword with 2 fire runes which give you a 20% chance of incineration, with this ability you will make that 24% in total)
 
| ''Receiving a certain amount of damage by being set on fire - Setting Geralt ablaze by walking into a campfire; can be earned in [[Camp of Foltest's army|Foltest's camp]] during the Prologue, where there is a Circle of Power which grants +2 Vitality regeneration and near it is a camp fire: May use the Circle of Power, set ablaze, use Quen to extinguish and regenerate very fast and repeat.''
  +
| Any time
 
|-
 
|-
 
| <div id="Axii sign hex">'''[[Axii sign hex|Axii Sign Hex]]'''</div>
 
| <div id="Axii sign hex">'''[[Axii sign hex|Axii Sign Hex]]'''</div>
| Allows the use of the [[Axii]] sign during conversations to obtain information or other benefits.
+
| Allows the use of the [[Axii sign#In The Witcher 2: Assassins of Kings|Axii]] sign during conversations to obtain information or other benefits.
| ''Use the Axii sign option during specific conversations''
+
| ''Improving 1 Level by a successful Axii Hex during specific conversations, up to Level 3''
| Either path
+
| Any time
 
|-
 
|-
| <div id="Batter">'''[[Batter]]'''</div>
+
| <div id="Conjuror">'''[[Conjuror]]'''</div>
 
| Signs damage: +3.
| Chance of instant kill with a redirected arrow: 20%.
 
 
| ''Using the Axii Hex the first time during a conversation''
| ''Requires ability to redirect arrows toward the shooter. Earned by redirecting approximately 10 arrows back at NPCs.''
 
| Either path
+
| Any time
 
|-
 
|-
| <div id="Battle seasoned">'''[[Battle seasoned|Battle Seasoned]]'''</div>
+
| <div id="Intimidation">'''[[Intimidation]]'''</div>
 
| Allows the use of intimidation during conversations in order to obtain information or other benefits.
| Vigor regeneration when fighting +5%
 
  +
| ''Improving 1 Level by a successful intimidation during specific conversations, up to Level 3''
| ''Earned by completing [[Vergen Besieged]] in Chapter II.''
 
  +
| Any time
| [[Iorveth]]'s path
 
 
|-
 
|-
| <div id="Birdman">'''[[Birdman]]'''</div>
+
| <div id="Persuasion">'''[[Persuasion]]'''</div>
 
| Allows the use of persuasion during conversations in order to obtain information or other benefits.
| Damage against harpies: +10%.
 
  +
| ''Improving 1 Level by a successful persuasion during specific conversations, up to Level 3''
| ''Complete [[The Harpy Contract]] quest during Chapter II.''
 
  +
| Any time
| [[Iorveth]]'s path
 
 
|-
 
|-
| <div id="Child of the night">'''[[Child of the night|Child of the Night]]'''</div>
+
| <div id="Sapper">'''[[Sapper]]'''</div>
 
| Chance of avoiding damage dealt by traps and bombs 50%
| Vitality regeneration at night: +2.
 
  +
| ''Interrupting Geralt with the medallion while he is in the process of disarming a [[Snare]] (possibly other traps too)''
| ''Sneak through the camp undetected during the [[Where is Triss Merigold?]] quest near the end of Chapter II.''
 
  +
| Any time
| [[Iorveth]]'s path
 
 
|-
 
|-
| <div id="Conjuror">'''[[Conjuror]]'''</div>
+
| <div id="Batter">'''[[Batter]]'''</div>
 
| Chance of instant kill with a redirected arrow: 20%.
| Signs damage: +3.
 
  +
| ''Redirecting approximately 10 arrows back at NPCs.''
| ''Automatically given for using the Axii Sign Hex during a conversation.''
 
  +
| After unlocking [[Arrow Redirection]] from the '''Training''' tree
| Either path
 
 
|-
 
| <div id="Parry">'''[[Parry (ability)|Parry]]'''</div>
  +
| Chance of automatic riposte after blocking a blow: 10%.
  +
| ''Using Riposte a certain number of times.''
  +
| After unlocking [[Riposte]] from the '''Swordsmanship''' tree
 
|-
 
|-
 
| <div id="Cover">'''[[Cover]]'''</div>
 
| <div id="Cover">'''[[Cover]]'''</div>
 
| Damage reduction: +10%.
 
| Damage reduction: +10%.
| ''Stay under [[Triss]]' protective umbrella without exiting during the beginning of Chapter I, or sneak up to the first two guards in Loredo's compound while looking for the [[Kayran trap]], and knock them out.''
+
| ''Staying under [[Triss]]' butterfly spell without exiting during the quest, or sneaking up to the first two guards in [[Loredo's residence]] while looking for the [[Iron frame]], and knocking them out.''
  +
| Chapter I, [[A Rough Landing]] or [[Indecent Proposal]]
| Either path
 
 
|-
 
|-
| <div id="David">'''[[David]]'''</div>
+
| <div id="Experienced">'''[[Experienced]]'''</div>
 
| +10% Bonus to Experience Earned
| Damage dealt to opponents much bigger than Geralt: +10%
 
 
| ''Destroy 10 different training dummies: There are 5 in [[Camp of Foltest's army|Foltest's camp]] during the Prologue, 2 by the market exit of Flotsam, 2 by the non-human exit, 2 in [[Loredo's residence]] (unusable since you need to drop weapons before going in), 2 upstairs in the guard house off the square in Flotsam (guards would become hostile if it takes too long; but it should be fine if the sword is sheathed after destroying 1 dummy, and then the next after seeing them calmed down (even combat music might play)), 2 in the Temerian Quarter and 2 in the Order's camp in Chapter III.
| '''Kill the golem the [[kingslayers' hideout]] in Chapter II.''
 
  +
| Prologue and Chapter I, Or Chapter III
| [[Roche]]'s path
 
 
|-
 
|-
 
| <div id="Executioner">'''[[Executioner (ability)|Executioner]]'''</div>
 
| <div id="Executioner">'''[[Executioner (ability)|Executioner]]'''</div>
 
| +1% to Instant Kill Chance
 
| +1% to Instant Kill Chance
| ''Kill [[Aryan La Valette]], [[Adam Pangratt]] and let Roche kill [[Henselt]] (Roche's path, at the end of Chapter II).''
+
| ''Killing [[Aryan La Valette]], [[Adam Pangratt]] and letting Roche kill [[Henselt]]''
  +
| Prologue and Chapter II - [[Roche]]'s path - [[At the Fore]] and [[The Siege of Vergen]]
| Either path
 
 
|-
 
|-
| <div id="Exorcist">'''[[Exorcist]]'''</div>
+
| <div id="Thrower">'''[[Thrower]]'''</div>
| Damage against all spectres and wraiths: +10%.
+
| Damage dealt by throwing knives: +5.
  +
| ''Defeating [[Ves]] in a knife-throwing contest during the party ([[Dagger Throwing]] on the '''Training tree''' not required for obtaining the skill, but required to utilise it''
| ''Remove the curse from the king in Chapter II.''
 
  +
| Chapter I - [[Hung Over]]
| [[Roche]]'s path
 
 
|-
 
|-
| <div id="Experienced">'''[[Experienced]]'''</div>
+
| <div id="Summer's Crown">'''[[Summer's Crown]]'''</div>
 
| Changes Quen Sign into the glowing and fiery Solar Quen, which adds a 10% chance of incinerating opponents who strike Geralt when he is protected by this Sign.
| +10% Bonus to Experience Earned
 
  +
| ''Using the summer shrine near the [[Bandit hideout]], which was beyond the [[Ruined bridge (Flotsam)]] (see [[The Witcher 2 videos#Summer's Crown video|video]])''
| ''Destroy 10 different training dummies to get this. There are 5 in [[Camp of Foltest's army|Foltest's camp]] during the Prologue, 2 by the market exit of Flotsam, 2 by the non-human exit, 2 in Loredo's compound, 2 upstairs in the guard house off the square in Flotsam (although you have to be quick as drawing your sword will make the guards hostile), 2 in the Temerian Quarter and 2 in the Order's camp in Chapter III. (Note:If you wait in Foltest's camp after destroying the training dummies they will eventually respawn'', allowing you to learn this ability right away.)
 
| Either path
+
| Chapter I
 
|-
 
| <div id="Toxic blood">'''[[Toxic blood|Toxic Blood]]'''</div>
 
| Opponents that damage Geralt may be poisoned if Geralt is using potions. Chance of poisoning 30%.
  +
| ''Poisoning self with a [[Devil's Puffball]], should strip self of armour and trousers to avoid having a resistance to poison''
  +
| After acquiring [[Formula: Devil's Puffball]]
 
|-
 
|-
 
| <div id="Haggling">'''[[Haggling]]'''</div>
 
| <div id="Haggling">'''[[Haggling]]'''</div>
 
| -20% to price of items in shops.
 
| -20% to price of items in shops.
| ''Convince the merchant to double the fee by using the Axii sign during [[The Kayran: A Matter of Price]] quest in Chapter I. You get the ability after defeating the [[kayran]] and picking up payment from the merchant.''
+
| ''Convincing the merchant to double the fee by using the Axii Hex, ability gained after defeating the [[kayran]] and picking up payment. Alternatively, on Roche's Path in chapter 2 by successfully haggling in front of the prostitutes' tent.''
  +
| Chapter I - [[The Kayran: A Matter of Price]]
| Either path
 
 
|-
 
|-
| <div id="Half-pirouette">'''[[Half-pirouette|Half-Pirouette]]'''</div>
+
| <div id="Strong stomach">'''[[Strong stomach|Strong Stomach]]'''</div>
| Resistance to all critical effects +10%
+
| Resistance to critical effect: poisoning: +10%.
 
| ''Drinking [[Mongoose]] and defeating the [[kayran]]''
| ''Defeat Letho during the main story quest in Chapter I.''
 
  +
| Chapter I - [[The Kayran]] and [[The Kayran: Ostmurk]]
| Either path
 
 
|-
 
|-
| <div id="Healthy diet">'''[[Healthy diet|Healthy Diet]]'''</div>
+
| <div id="Resistance to magic">'''[[Resistance to magic|Resistance to Magic]]'''</div>
 
| Damage reduction in case of magical attacks: +20% ((Adds 20% of your current magic resistance, i.e. if you are wearing a set of armor that provides a 15% reduction in damage from magic, this ability brings the overall total to 18%))
| Regeneration of vitality when not fighting +20%
 
  +
| ''Not proposing [[Triss]] for an intimate moment in [[Ruined elven baths]] and casting Aard to open the way out''
|
 
  +
| Chapter I - [[The Rose of Remembrance]]
| Either path
 
 
|-
 
|-
| <div id="Intimidation">'''[[Intimidation]]'''</div>
+
| <div id="Exorcist">'''[[Exorcist]]'''</div>
  +
| Damage against all spectres and wraiths: +10%.
| Allows the use of intimidation during conversations in order to obtain information or other benefits.
 
  +
| ''Completing the quest''
| ''Use the intimidate option during specific conversations like Geralt's interactions.''
 
  +
| Chapter II - [[Roche]]'s path - [[The Blood Curse]]
| Either path
 
 
|-
 
|-
| <div id="Invincible">'''[[Invincible (ability)|Invincible]]'''</div>
+
| <div id="Swordsman">'''[[Swordsman]]'''</div>
 
| Damage caused during sword fights: +4.
| Vitality +20
 
 
| ''Defending King Henselt from the two assassins''
|
 
  +
| Chapter II - [[Roche]]'s path - [[Faith Symbolized]] after [[The Blood Curse]]
| Either path
 
 
|-
 
|-
| <div id="Parry">'''[[Parry (ability)|Parry]]'''</div>
+
| <div id="David">'''[[David]]'''</div>
| Chance of automatic riposte after blocking a blow: 10%.
+
| Damage dealt to opponents much bigger than Geralt: +10%
 
| ''Kill the [[golem]] in the [[kingslayers' hideout]]''
| ''Requires the [[Riposte]] ability from the Swordsmanship tree. Earned by using Riposte a certain number of times.''
 
  +
| Chapter II - [[Roche]]'s path - [[The Assassins of Kings]], after [[The Blood Curse]]
| Either path
 
 
|-
 
|-
| <div id="Persuasion">'''[[Persuasion]]'''</div>
+
| <div id="Anatomy lesson">'''[[Anatomy lesson|Anatomy Lesson]]'''</div>
 
| Damage against humans: +10%.
| Allows the use of persuasion during conversations in order to obtain information or other benefits.
 
| ''Use the persuasion option during specific conversations.''
+
| ''Examining the body in the catacombs during the quest''
  +
| Chapter II - [[Iorveth]]'s path - [[With Flickering Heart]]
| Either path
 
 
|-
 
|-
| <div id="Precision">'''[[Precision (ability)|Precision]]'''</div>
+
| <div id="Birdman">'''[[Birdman]]'''</div>
 
| Damage against harpies: +10%.
| Chance of all critical effects +5%.
 
  +
| ''Completing the contract''
|
 
  +
| Chapter II - [[Iorveth]]'s path - [[The Harpy Contract]]
| Either path
 
 
|-
 
|-
| <div id="Pyromaniac">'''[[Pyromaniac]]'''</div>
+
| <div id="Child of the night">'''[[Child of the night|Child of the Night]]'''</div>
 
| Vitality regeneration at night: +2.
| Critical effect chance: incineration +20%. (It adds 20% of your actual incineration percentage, i.e. if you are wielding a sword with 2 fire runes which give you a 20% chance of incineration, with this ability you will make that 24% in total)
 
  +
| ''Sneaking through the lower camp undetected''
| ''Receive a certain amount of damage by being set on fire. Set Geralt ablaze by walking into a campfire and repeat approximately 5 times. You can earn this Ability in [[Camp of Foltest's army|Foltest's camp]] during the Prologue. there is a Circle of Power which grants +2 Vitality regeneration and near it is a camp fire. Use the Circle of Power, set yourself ablaze and regenerate very fast. Repeat.''
 
  +
| Chapter II - [[Iorveth]]'s path - [[Where is Triss Merigold?]]
| Either path
 
 
|-
 
|-
| <div id="Resistance to magic">'''[[Resistance to magic|Resistance to Magic]]'''</div>
+
| <div id="Winter's Shroud">'''[[Winter's Shroud]]'''</div>
 
| Changes Aard Sign into the freezing Ice Aard, which adds a 20% chance of freezing opponents hit with the Sign.
| Damage reduction in case of magical attacks: +20% ((Adds 20% of your current magic resistance, i.e. if you are wearing a set of armor that provides a 15% reduction in damage from magic, this ability brings the overall total to 18%))
 
  +
| ''Awarded when visiting the winter shrine outside [[Loc Muinne]]; note: if on [[Iorveth]]'s path, after sneaking into the city there's no peaceful way to go outside again and therefore it is best doing it before climbing the final wall into the city''
| ''Reject Triss in the Elven Bath and cast Aard to open the way out during [[The Rose of Remembrance]] in Chapter I. ''
 
| Either path
+
| Chapter III
 
* any time on [[Roche]]'s path; but
  +
* on [[Iorveth]]'s path, before climbing into the wall of [[Loc Muinne]] (beyond the cave)
 
|-
 
|-
| <div id="Sapper">'''[[Sapper]]'''</div>
+
| <div id="Arcane knowledge">'''[[Arcane knowledge|Arcane Knowledge]]'''</div>
 
| Intensity of all Signs: +0.5.
| Chance of avoiding damage dealt by traps and bombs 50%
 
  +
| ''Completing the contract''
| ''Interrupt Geralt (by interacting with another object, using his medallion, or possibly using other methods) five times while he is in the process of disarming a trap.''
 
 
| Chapter III - [[The Gargoyle Contract]]
| Either path
 
 
|-
 
|-
| <div id="Strong back">'''[[Strong back|Strong Back]]'''</div>
+
| <div id="Battle seasoned">'''[[Battle seasoned|Battle Seasoned]]'''</div>
 
| Vigor regeneration when fighting +5%
| Geralt can carry more items. Total Capacity: +50.
 
  +
| ''Cannot be obtained''
| ''Spare [[Aryan La Valette]] and help him escape the La Valette's dungeon during the Prologue. It will be awarded upon exiting the dungeon. This can also be awarded by losing a fistfight (needs clarification). ([[Talk:Character attributes#Strong back|See note on talk page]])''
 
 
| -
| Either path
 
 
|-
 
|-
| <div id="Strong stomach">'''[[Strong stomach|Strong Stomach]]'''</div>
+
| <div id="Half-pirouette">'''[[Half-pirouette|Half-Pirouette]]'''</div>
| Resistance to critical effect: poisoning: +10%.
+
| Resistance to all critical effects +10%
  +
| ''Cannot be obtained''
| ''Drink [[Mongoose]] and defeat the [[kayran]] during Chapter I.''
 
  +
| -
| Either path
 
 
|-
 
|-
| <div id="Swordsman">'''[[Swordsman]]'''</div>
+
| <div id="Healthy diet">'''[[Healthy diet|Healthy Diet]]'''</div>
 
| Regeneration of vitality when not fighting +20%
| Damage caused during sword fights: +4.
 
  +
| ''Cannot be obtained''
| ''Awarded after defending King Henselt from the two assassins in Chapter II.''
 
  +
| -
| [[Roche]]'s path
 
 
|-
 
|-
| <div id="Summer's Crown">'''[[Summer's Crown]]'''</div>
+
| <div id="Invincible">'''[[Invincible (ability)|Invincible]]'''</div>
 
| Vitality +20
| Changes Quen Sign into the glowing and fiery Solar Quen, which adds a 10% chance of incinerating opponents who strike Geralt when he is protected by this Sign.
 
  +
| ''Cannot be obtained''
| ''Awarded when visiting the summer shrine outside [[Lobinden]] in Chapter 1. Available with the Steam version of the game and as of Patch 3.3 with other releases. (see [[Summer's Crown video|video]])''
 
  +
| -
| Either path
 
 
|-
 
|-
| <div id="Thrower">'''[[Thrower]]'''</div>
+
| <div id="Precision">'''[[Precision (ability)|Precision]]'''</div>
| Damage dealt by throwing knives: +5.
+
| Chance of all critical effects +5%.
  +
| ''Cannot be obtained''
| ''Defeat [[Ves]] in a knife throwing contest during the party at the Blue Stripes hangout in Chapter I.''
 
  +
| -
| Either path
 
|-
 
| <div id="Toxic blood">'''[[Toxic blood|Toxic Blood]]'''</div>
 
| Opponents that damage Geralt may be poisoned if Geralt is using potions. Chance of poisoning 30%.
 
|
 
| Either path
 
|-
 
| <div id="Winter's Shroud">'''[[Winter's Shroud]]'''</div>
 
| Changes Aard Sign into the freezing Ice Aard, which adds a 20% chance of freezing opponents hit with the Sign.
 
| ''Awarded when visiting the winter shrine outside [[Loc Muinne]] in Chapter 3. Available with the Steam version of the game and as of Patch 3.3 with other releases.''
 
| Either path
 
 
|}
 
|}
  +
  +
=== Unimplemented ===
  +
These abilities, except '''Precision''' are found to have been referenced in the scripts of related quests. They were supposed to be given to the player but a wrong function call was written. It is unclear whether this was a mistake by the programmers or the studio has decided to balance out the game by making these skills unavailable.
  +
* '''Battle Seasoned''' on [[Vernon Roche]]'s path
  +
** Would have been given by completing [[Ave Henselt!]] in Chapter II.
 
* '''Battle Seasoned''' on [[Iorveth]]'s path
 
** Would have been given by completing [[Vergen Besieged]] in Chapter II.
  +
* '''Child of the Night''' on [[Vernon Roche]]'s path
  +
** Would have been available on this path as well, after sneaking through [[Loredo's residence]] in [[Death to the Traitor!]] in Chapter I.
 
* '''David''' on [[Iorveth]]'s path
  +
** Would have been available on this path as well, after defeating the [[golem]] in [[The Spellbreaker]] in Chapter III.
  +
* '''Half-Pirouette'''
  +
** Would have been given by finishing the fight with Letho in Chapter I.
  +
* '''Healthy Diet'''
  +
** Would have been given by drinking the [[Anabolic steroids]] in [[Bring it on: Loc Muinne]] in Chapter III.
  +
* '''Invincible''' on [[Vernon Roche]]'s path
  +
** Would have been given by completing either [[Against the Blue Stripes]] or beating [[Burton]] in [[A Score to Settle]] in Chapter II.
 
* '''Invincible''' on [[Iorveth]]'s path
  +
** Would have been given by completing either [[One on One: Vergen]] or beating [[Silgrat]] [[A Score to Settle]] in Chapter II.
  +
* '''Precision'''
  +
** Simply not implemented. No one has ever found any reference from script files.
  +
  +
=== Notes ===
  +
* The above are given as of ''[[The Witcher 2: Enhanced Edition]]''. The potential misses and fixes have been discussed by a post titled "[https://forums.nexusmods.com/index.php?/topic/3652060-broken-story-abilities-half-pirouette-etc-fixing/ Broken story abilities (Half-Pirouette etc) fixing]" which was started by '''menyalin''', 8 Jan 2016, in the Nexus Forums of the Witcher 2.
  +
* '''Battle Seasoned''' is reported to be overpowered due to a scripting mistake. A variable '''mult''' was set to '''false''' but it should have been '''true''', as suggested by the author of the above post. From the looks of the code, it seems to grant Geralt an extremely fast Vigor regeneration.
  +
** If by the default it takes 10 seconds to regenerate 1 Vigor, this code makes it take 1 second to generate 1.05 Vigor. But the intended behaviour should have been that it would take 9.52 seconds to restore 1 Vigor (improve existing rate by 5% instead of adding 1.05 Vigor/s on top of the existing rate)
  +
  +
{{DEFAULTSORT:Character attributes}}
   
 
[[Category:The Witcher 2]]
 
[[Category:The Witcher 2]]

Latest revision as of 15:23, 31 March 2022

Icon disambig This article is about The Witcher 2. For The Witcher, see The Witcher character statistics. For The Witcher 3, see The Witcher 3 abilities.

The Character attributes panel provides information on Geralt's current state in The Witcher 2: Assassins of Kings. The information given includes:

Level – Displays Geralt's current level (up to a maximum of 35), as well as the number of currently available talents and his progress in the current range of experience points to the next level.

Character abilities Character abilities[ | ]

Damage Damage How much damage Geralt can inflict given his current weapon, given as a range.
Armor Armor How much protection his current armor and weapon bonuses provide.
Vitality Vitality His maximum level of vitality, with additional information about vitality regeneration inside and outside of combat.
Vigor Vigor His maximum level of vigor, with additional information about vigor regeneration inside and outside of combat as well as with raised toxicity. The maximum level of Vigor is 9 with all the related skills suitably upgraded and wearing the Armor of Ysgith, having used a Maribor Forest potion and wielding the Forgotten Vran Sword. Note, however, that the game will display only 8 bars representing the 9 Vigor levels, and the circle will be empty rather than showing a #9 character (nonagon). Still, you can cast Quen and see that now the circle will show the octagon square with all bars filled, meaning, you have 9 Vigor levels (one used for the Quen.)
Resistance List of active resistances and level of damage reduction.
Critical effects List of active critical effects.
Bonus List of active bonuses.

Knowledge Knowledge[ | ]

Geralt's current knowledge about various monsters. The entries here are obtained via defeating a certain number of monsters or via reading a book on the monsters.

Abilities Abilities[ | ]

Spoiler warning: Significant plot details follow.

Geralt can learn several abilities by performing specific actions and interacting with various NPCs in specific ways. Axii sign hex, Intimidation, and Persuasion all have three levels; all other Abilities have only one. These abilities and how to acquire them are listed below:

Ability name Effect Means of acquisition Phase
Damage dealt by attacking from behind: +25% During the quests, next to the closed gate behind the ballista, Geralt gains Assassin by looking at and commenting on a corpse dressed in white next to a haystack, which looks like a failed attempt of Leap of Faith from Assassin's Creed. Prologue - At the Fore and Barricade (quest)
Geralt can carry more items. Total Capacity: +50. Sparing Aryan La Valette and helping him escape the Dungeons of La Valette Castle, awarded upon exiting Prologue - At the Fore and The Dungeons of the La Valettes
Critical effect chance: incineration +20%. (It adds 20% of your actual incineration percentage, i.e. if you are wielding a sword with 2 fire runes which give you a 20% chance of incineration, with this ability you will make that 24% in total) Receiving a certain amount of damage by being set on fire - Setting Geralt ablaze by walking into a campfire; can be earned in Foltest's camp during the Prologue, where there is a Circle of Power which grants +2 Vitality regeneration and near it is a camp fire: May use the Circle of Power, set ablaze, use Quen to extinguish and regenerate very fast and repeat. Any time
Allows the use of the Axii sign during conversations to obtain information or other benefits. Improving 1 Level by a successful Axii Hex during specific conversations, up to Level 3 Any time
Signs damage: +3. Using the Axii Hex the first time during a conversation Any time
Allows the use of intimidation during conversations in order to obtain information or other benefits. Improving 1 Level by a successful intimidation during specific conversations, up to Level 3 Any time
Allows the use of persuasion during conversations in order to obtain information or other benefits. Improving 1 Level by a successful persuasion during specific conversations, up to Level 3 Any time
Chance of avoiding damage dealt by traps and bombs 50% Interrupting Geralt with the medallion while he is in the process of disarming a Snare (possibly other traps too) Any time
Chance of instant kill with a redirected arrow: 20%. Redirecting approximately 10 arrows back at NPCs. After unlocking Arrow Redirection from the Training tree
Chance of automatic riposte after blocking a blow: 10%. Using Riposte a certain number of times. After unlocking Riposte from the Swordsmanship tree
Damage reduction: +10%. Staying under Triss' butterfly spell without exiting during the quest, or sneaking up to the first two guards in Loredo's residence while looking for the Iron frame, and knocking them out. Chapter I, A Rough Landing or Indecent Proposal
+10% Bonus to Experience Earned Destroy 10 different training dummies: There are 5 in Foltest's camp during the Prologue, 2 by the market exit of Flotsam, 2 by the non-human exit, 2 in Loredo's residence (unusable since you need to drop weapons before going in), 2 upstairs in the guard house off the square in Flotsam (guards would become hostile if it takes too long; but it should be fine if the sword is sheathed after destroying 1 dummy, and then the next after seeing them calmed down (even combat music might play)), 2 in the Temerian Quarter and 2 in the Order's camp in Chapter III. Prologue and Chapter I, Or Chapter III
+1% to Instant Kill Chance Killing Aryan La Valette, Adam Pangratt and letting Roche kill Henselt Prologue and Chapter II - Roche's path - At the Fore and The Siege of Vergen
Damage dealt by throwing knives: +5. Defeating Ves in a knife-throwing contest during the party (Dagger Throwing on the Training tree not required for obtaining the skill, but required to utilise it Chapter I - Hung Over
Changes Quen Sign into the glowing and fiery Solar Quen, which adds a 10% chance of incinerating opponents who strike Geralt when he is protected by this Sign. Using the summer shrine near the Bandit hideout, which was beyond the Ruined bridge (Flotsam) (see video) Chapter I
Opponents that damage Geralt may be poisoned if Geralt is using potions. Chance of poisoning 30%. Poisoning self with a Devil's Puffball, should strip self of armour and trousers to avoid having a resistance to poison After acquiring Formula: Devil's Puffball
-20% to price of items in shops. Convincing the merchant to double the fee by using the Axii Hex, ability gained after defeating the kayran and picking up payment. Alternatively, on Roche's Path in chapter 2 by successfully haggling in front of the prostitutes' tent. Chapter I - The Kayran: A Matter of Price
Resistance to critical effect: poisoning: +10%. Drinking Mongoose and defeating the kayran Chapter I - The Kayran and The Kayran: Ostmurk
Damage reduction in case of magical attacks: +20% ((Adds 20% of your current magic resistance, i.e. if you are wearing a set of armor that provides a 15% reduction in damage from magic, this ability brings the overall total to 18%)) Not proposing Triss for an intimate moment in Ruined elven baths and casting Aard to open the way out Chapter I - The Rose of Remembrance
Damage against all spectres and wraiths: +10%. Completing the quest Chapter II - Roche's path - The Blood Curse
Damage caused during sword fights: +4. Defending King Henselt from the two assassins Chapter II - Roche's path - Faith Symbolized after The Blood Curse
Damage dealt to opponents much bigger than Geralt: +10% Kill the golem in the kingslayers' hideout Chapter II - Roche's path - The Assassins of Kings, after The Blood Curse
Damage against humans: +10%. Examining the body in the catacombs during the quest Chapter II - Iorveth's path - With Flickering Heart
Damage against harpies: +10%. Completing the contract Chapter II - Iorveth's path - The Harpy Contract
Vitality regeneration at night: +2. Sneaking through the lower camp undetected Chapter II - Iorveth's path - Where is Triss Merigold?
Changes Aard Sign into the freezing Ice Aard, which adds a 20% chance of freezing opponents hit with the Sign. Awarded when visiting the winter shrine outside Loc Muinne; note: if on Iorveth's path, after sneaking into the city there's no peaceful way to go outside again and therefore it is best doing it before climbing the final wall into the city Chapter III
  • any time on Roche's path; but
  • on Iorveth's path, before climbing into the wall of Loc Muinne (beyond the cave)
Intensity of all Signs: +0.5. Completing the contract Chapter III - The Gargoyle Contract
Vigor regeneration when fighting +5% Cannot be obtained -
Resistance to all critical effects +10% Cannot be obtained -
Regeneration of vitality when not fighting +20% Cannot be obtained -
Vitality +20 Cannot be obtained -
Chance of all critical effects +5%. Cannot be obtained -

Unimplemented[ | ]

These abilities, except Precision are found to have been referenced in the scripts of related quests. They were supposed to be given to the player but a wrong function call was written. It is unclear whether this was a mistake by the programmers or the studio has decided to balance out the game by making these skills unavailable.

Notes[ | ]

  • The above are given as of The Witcher 2: Enhanced Edition. The potential misses and fixes have been discussed by a post titled "Broken story abilities (Half-Pirouette etc) fixing" which was started by menyalin, 8 Jan 2016, in the Nexus Forums of the Witcher 2.
  • Battle Seasoned is reported to be overpowered due to a scripting mistake. A variable mult was set to false but it should have been true, as suggested by the author of the above post. From the looks of the code, it seems to grant Geralt an extremely fast Vigor regeneration.
    • If by the default it takes 10 seconds to regenerate 1 Vigor, this code makes it take 1 second to generate 1.05 Vigor. But the intended behaviour should have been that it would take 9.52 seconds to restore 1 Vigor (improve existing rate by 5% instead of adding 1.05 Vigor/s on top of the existing rate)