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Below is the list of General abilities in The Witcher 3: Wild Hunt:

Icon Name Description Prerequisite Levels Points
Sun and Stars During the day, Vitality regenerates by an additional 10 points per second when not in combat. At night, Stamina regenerates by an additional 1 points per second during combat. None 1 None
Survival Instinct Increases maximum Vitality by 500. None 1 None
Cat School Techniques Each piece of light armor increases critical hit damage by 5% and fast attack damage by 5%. None 1 None
Griffin School Techniques Each piece of medium armor increases Sign intensity by 5% and Stamina regeneration by 5%. None 1 None
Bear School Techniques Each piece of heavy armor increases maximum Vitality by 5% and strong attack damage by 5%. None 1 None
Steady Shot Crossbow bolts deal 25% more damage. None 1 None
Rage Management If your current Stamina level is too low, Signs can be cast using Adrenaline Points. None 1 None
Adrenaline Burst Increases Adrenaline generation by 5%. Using Signs now generates Adrenaline Points. None 1 None
Focus Adrenaline Points increase both weapon damage and Sign intensity. None 1 None
Metabolic Control Increases maximum Toxicity by 30 points. None 1 None
Gorged on Power The bonus from a Place of Power lasts indefinitely - but only one such bonus can be active at a given time. None 1 None
Gourmet Eating food regenerates Vitality for 20 minutes. None 1 None
In Combat's Fires You ignore bomb and special bolt effects. None 1 None
Heavy Artillery Bomb damage is increased by 200% -- but the number of bombs in slots is decreased by 50%. This does not apply to bombs which deal no damage. None 1 None
Attack is the Best Defense Each defensive action generates Adrenaline Points: Parries 0.1 points, Counterattacks 0.4 points, Dodges 0.3 points, Rolls 0.2 points. Cannot be activated more than once every 5 seconds. None 1 None
Metabolism Boosts If available, Adrenaline Points will be consumed to reduce the Toxicity cost of drinking potions by 33% per point. Does not affect mutagen decoctions. None 1 None
Battle Frenzy Instead of its previous effect, Battle Trance now increases critical hit chance by 8% per Adrenaline Point. None 1 None
Advanced Pyrotechnics Damage dealt by a bomb's explosion generates 0.1 Adrenaline Points. None 1 None
Trick Shot You can shoot one additional bolt before you must reload. None 1 None
Strong Back Maximum inventory weight is increased by 60. None 1 None