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m (→‎top: clean up, replaced: !! width=25 → !! style="width: 50px;" (2), width=50 → style="width: 50px;", width=80 → style="width: 80px;")
 
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include= {Infoboxitem3}:image, {Infoboxitem3}:expansion, {Infoboxitem3}:category, {Infoboxitem3}:effects, {Infoboxitem3}:weight, {Infoboxitem3}:component1, {Infoboxitem3}:name
 
include= {Infoboxitem3}:image, {Infoboxitem3}:expansion, {Infoboxitem3}:category, {Infoboxitem3}:effects, {Infoboxitem3}:weight, {Infoboxitem3}:component1, {Infoboxitem3}:name
format={| cellpadding="5" class="sortable" style="margin:auto; border-color:#394147; border-width:1px; border-style:solid; width:100%;"\n! class="unsortable" width=50 | <small>Image</small> !! <small>Name</small> !! width=100 | <small>Availability</small> !! width=80 | <small>Category</small> !! <small>Effects</small> !! width=25 data-sort-type="number" class="customicon11" | !! width=25 data-sort-type="number" class="customicon4" | ,,,\n|}
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format={| cellpadding="5" class="sortable" style="margin:auto; border-color:#394147; border-width:1px; border-style:solid; width:100%;"\n! class="unsortable" style="width: 50px;" | <small>Image</small> !! <small>Name</small> !! width=100 | <small>Availability</small> !! style="width: 80px;" | <small>Category</small> !! <small>Effects</small> !! style="width: 50px;"data-sort-type="number" class="customicon11" | !! style="width: 50px;"data-sort-type="number" class="customicon4" | ,,,\n|}
 
secseparators =\n|-\n| align="center" |[[File:,|32px|link=%PAGE%]] \n| style="white-space:nowrap;" | [[%PAGE%]] \n,| style="text-align: center;" | {{#switch: {{lc:,}} | bw = [[Blood and Wine]] | baw = [[Blood and Wine]] | hos = [[Hearts of Stone]] | #default = Main campaign}} \n,| style="text-align: center;" | {{#switch: {{lc:,}} | witcher gear = <span style="display:none;">4</span><font color=#11760e>Witcher gear</font> | magic = <span style="display:none;">2</span><font color=#899322>Magic</font> | master = <span style="display:none;">1</span><font color=#3a63bb>Master</font> | relic = <span style="display:none;">3</span><font color=#d2801e>Relic</font> | #default = <span style="display:none;">0</span>Common}} \n,| , \n,| style="white-space:nowrap; text-align:right;"| , {{weight3}} \n,| style="text-align:center;"| {{#if: , | <span style="display:none">1</span>[[File:Tw2 icon positive.svg|link=,Diagram: ,|Yes]] | <span style="display:none">0</span>[[File:Tw2 icon negative.svg|No|link=]] }}
 
secseparators =\n|-\n| align="center" |[[File:,|32px|link=%PAGE%]] \n| style="white-space:nowrap;" | [[%PAGE%]] \n,| style="text-align: center;" | {{#switch: {{lc:,}} | bw = [[Blood and Wine]] | baw = [[Blood and Wine]] | hos = [[Hearts of Stone]] | #default = Main campaign}} \n,| style="text-align: center;" | {{#switch: {{lc:,}} | witcher gear = <span style="display:none;">4</span><font color=#11760e>Witcher gear</font> | magic = <span style="display:none;">2</span><font color=#899322>Magic</font> | master = <span style="display:none;">1</span><font color=#3a63bb>Master</font> | relic = <span style="display:none;">3</span><font color=#d2801e>Relic</font> | #default = <span style="display:none;">0</span>Common}} \n,| , \n,| style="white-space:nowrap; text-align:right;"| , {{weight3}} \n,| style="text-align:center;"| {{#if: , | <span style="display:none">1</span>[[File:Tw2 icon positive.svg|link=,Diagram: ,|Yes]] | <span style="display:none">0</span>[[File:Tw2 icon negative.svg|No|link=]] }}
 
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Latest revision as of 17:04, 4 June 2021

For silver swords, see The Witcher 3 silver swords. For steel swords, see The Witcher 3 steel swords

Image Name Availability Category Effects
Tw3 great axe 1h 01.png Battle axe Main campaign 1Master Either:
  • +2% Critical hit chance or
  • +3% Chance to cause bleeding
1.76 weight 0No
Tw3 great axe 1h 01.png Battle axe (magic) Main campaign 2Magic +2 random item effects 1.76 weight 0No
Tw3 great axe 1h 01.png Battle axe (master) Main campaign 1Master +1 random item effects 1.76 weight 0No
Tw3 axe 01.png Blunt axe Main campaign 0Common 1.38 weight 0No
Tw3 dwarven axe 01.png Dwarven axe Main campaign 3Relic +100 Armor piercing
+25% Critical hit damage bonus
1.24 weight 0No
Tw3 axe 02.png Hatchet Main campaign 0Common 1.38 weight 0No
Tw3 mace 02.png Heavy mace Main campaign 0Common +25 – 45 Bludgeoning damage 6.26 weight 0No
Tw3 mace 02.png Heavy mace (master) Main campaign 1Master +25 – 45 Bludgeoning damage
+1 random item effects
6.26 weight 0No
Tw3 blackjack.png Mace Main campaign 0Common +10 – 30 Bludgeoning damage 1.76 weight 0No
Tw3 blackjack.png Mace (quest) Main campaign 0Common 1.76 weight 0No
Tw3 pickaxe.png Pickaxe Main campaign 0Common +10 – 30 Piercing damage 1.76 weight 0No
Tw3 poker 01.png Poker Main campaign 0Common +29 Bludgeoning damage 1.51 weight 0No
Tw3 poker 01.png Poker (master) Main campaign 1Master +25 – 45 Bludgeoning damage
+1 random item effects
1.51 weight 0No
Tw3 club 01.png Small blackjack Main campaign 0Common +10 – 40 Bludgeoning damage 0.56 weight 0No
Tw3 caretakers spade.png The Caretaker's spade Hearts of Stone 3Relic +10% of damage dealt returned as Vitality (healing you) 4.01 weight 0No
Tw3 weapon mace knight 2.png Toussaint knight's war hammer (magic) Blood and Wine 2Magic +2 random item effects 2.11 weight 0No
Tw3 weapon mace knight 2.png Toussaint knight's war hammer (master) Blood and Wine 1Master +1 random item effects 2.04 weight 0No
Tw3 weapon mace knight 2.png Toussaint knight's war hammer (relic) Main campaign 3Relic +150 Armor piercing
+5% Critical hit chance
+50% Critical hit damage bonus
+5% Chance to stun
+5% Chance to stagger
2.11 weight 0No
Tw3 great axe 1h 02.png Velen axe Main campaign 0Common 1.01 weight 0No
Tw3 great axe 1h 02.png Velen axe (magic) Main campaign 2Magic +2 random item effects 1.01 weight 0No
Tw3 great axe 1h 02.png Velen axe (master) Main campaign 1Master +1 random item effects 1.01 weight 0No
Tw3 wildhunt axe 1h 01.png Wild Hunt warrior axe Main campaign 3Relic +200 Armor piercing
+50% Critical hit damage bonus
2.11 weight 0No

Notes[]

  • The actual damage and properties of weapons are determined by several factors, including chosen skills, Geralt's level, and applied upgrades. The above values are base stats used by the game.