For silver swords, see The Witcher 3 silver swords. For secondary weapons, see The Witcher 3 secondary weapons.
Image | Name | Availability | Category | Effects | ||
---|---|---|---|---|---|---|
Ancient elven sword | Blood and Wine | Magic | +150 Armor piercing +50% Critical hit damage bonus +15% Critical hit chance +2 random item effects |
1.92 | ||
Angivare | Main campaign | Relic | +10 – 50% Critical hit damage bonus +1 – 10% Critical hit chance +2% Chance to cause bleeding |
3.16 | ||
Arbitrator | Main campaign | Relic | +10 – 50% Critical hit damage bonus +2% Chance to stagger +1 – 10% Chance to dismember |
1.81 | ||
Arbitrator (crafted) | Main campaign | Relic | +50% Critical hit damage bonus +10% Chance to stagger +10% Chance to dismember |
1.86 | ||
Ard'aenye | Main campaign | Relic | +1 – 20% Igni Sign intensity +3 – 3% Chance to cause burning |
2.21 | ||
Ashrune | Main campaign | Relic | +1 – 5% Critical hit damage bonus +5% Chance to freeze +1 – 3% Chance to dismember +1 – 2% Bonus experience from humans and nonhumans |
1.96 | ||
Barber-Surgeon | Main campaign | Relic | +1 – 10% Aard Sign intensity +5% Chance to stun +1 – 10% Chance to dismember +1 – 5% Bonus experience from humans and nonhumans +1 – 5% Bonus gold |
2.83 | ||
Beann'shie (crafted) | Main campaign | Relic | +10 Frost damage +50 Armor piercing +20% Aard Sign intensity |
3.63 | ||
Beann'shie (sword) | Main campaign | Relic | +1 – 10 Frost damage +1 – 50 Armor piercing +1 – 15% Aard Sign intensity |
3.23 | ||
Beauclair steel sword | Blood and Wine | Common | 2.36 | |||
Beauclair steel sword (magic) | Blood and Wine | Magic | +5% Chance to cause bleeding +2 random item effects |
2.41 | ||
Beauclair steel sword (master) | Blood and Wine | Master | +5% Chance to cause bleeding +1 random item effects |
2.38 | ||
Belhaven blade | Blood and Wine | Relic | +30% Aard Sign intensity +100% Critical hit damage bonus +15% Critical hit chance +15% Chance to poison +5% Bonus experience from humans and nonhumans |
2.41 | ||
Black Unicorn | Main campaign | Relic | +1 – 12% Aard Sign intensity +5% Chance to cause bleeding |
2.81 | ||
Black Unicorn (crafted) | Main campaign | Relic | +10% Aard Sign intensity +10% Chance to cause bleeding |
2.81 | ||
Blade from the Bits | Main campaign | Relic | 2.21 | |||
Blade from the Bits (crafted) | Main campaign | Magic | 2.21 | |||
Blade from the Bits (magic) | Main campaign | Magic | +2 random item effects | 2.21 | ||
Blade from the Bits (master) | Main campaign | Master | +1 random item effects | 2.21 | ||
Blade from the Bits (quest) | Main campaign | Relic | +50% Critical hit damage bonus | 2.21 | ||
Blave | Blood and Wine | Relic | +15% Aard Sign intensity +24% Igni Sign intensity +15% Axii Sign intensity +75% Critical hit damage bonus +15% Critical hit chance |
2.18 | ||
Bloed Aedd | Main campaign | Relic | +3 – 10% Yrden Sign intensity +2 – 11% Critical hit damage bonus +6% Chance to cause bleeding +1 – 2% Bonus experience from humans and nonhumans |
2.73 | ||
Blunt sword | Main campaign | Common | 0.28 | |||
Bremervoord blade | Main campaign | Common | 1.56 | |||
Bremervoord blade (crafted) | Main campaign | Magic | 1.56 | |||
Bremervoord blade (magic) | Main campaign | Magic | +2 random item effects | 1.56 | ||
Bremervoord blade (master) | Main campaign | Master | +1 random item effects | 1.56 | ||
Caerme | Main campaign | Relic | +1 – 10 Fire damage +1 – 12% Igni Sign intensity +1 – 10% Chance to dismember |
3.26 | ||
Carabella | Main campaign | Relic | +5 – 14% Critical hit chance +2% Chance to freeze |
2.13 | ||
Caroline (sword) | Main campaign | Relic | +8 – 10% Quen Sign intensity +10 – 15% Axii Sign intensity +10 – 20% Critical hit chance +10% Chance to cause bleeding |
3.13 | ||
Clan Hindar sword | Main campaign | Magic | +75% Critical hit damage bonus | 2.06 | ||
Cleaver hood | Main campaign | Relic | +20 – 90 Armor piercing +20 – 70% Critical hit damage bonus +1 – 2% Chance to dismember |
2.81 | ||
D'yaebl (sword) | Main campaign | Relic | +4% Chance to cause burning | 2.91 | ||
Dancer | Main campaign | Relic | +5 – 11% Critical hit chance +7% Chance to cause bleeding +1 – 2% Bonus experience from humans and nonhumans |
3.53 | ||
Daystar | Main campaign | Relic | +4 – 8 Fire damage +8% Chance to cause burning +1 – 3% Bonus gold |
2.29 | ||
Deireadh | Main campaign | Relic | +1 – 15% Critical hit damage bonus +1% Chance to stun +1 – 5% Bonus gold |
2.01 | ||
Devine | Main campaign | Relic | +5 – 50 Armor piercing +5 – 10% Aard Sign intensity +7% Chance to stun +1 – 3% Bonus experience from humans and nonhumans |
1.81 | ||
Dorian sword | Main campaign | Common | 1.56 | |||
Dorian sword (crafted) | Main campaign | Magic | 1.56 | |||
Dorian sword (master) | Main campaign | Master | +1 random item effects | 1.56 | ||
Dwarven blade (crafted) | Main campaign | Magic | +75% Critical hit damage bonus | 3.06 | ||
Dwarven blade (magic) | Main campaign | Magic | +75% Critical hit damage bonus +2 random item effects |
3.06 | ||
Dwarven blade (master) | Main campaign | Master | +75% Critical hit damage bonus +1 random item effects |
3.06 | ||
Elven steel sword | Main campaign | Magic | +10% Critical hit chance | 2.33 | ||
Elven steel sword (crafted) | Main campaign | Magic | +10% Critical hit chance | 2.22 | ||
Elven steel sword (magic) | Main campaign | Magic | +10% Critical hit chance +2 random item effects |
2.33 | ||
Elven steel sword (master) | Main campaign | Master | +10% Critical hit chance +1 random item effects |
2.33 | ||
Faithful Friend (sword) | Blood and Wine | Relic | +28% Aard Sign intensity +95% Critical hit damage bonus +12% Critical hit chance +15% Chance to poison +5% Bonus experience from humans and nonhumans |
2.81 | ||
Faithful friend | Main campaign | Relic | +28% Aard Sign intensity +12% Critical hit chance +95% Critical hit damage bonus +15% Chance to poison +5% Bonus experience from humans and nonhumans |
2.81 | ||
Faramond's blade | Blood and Wine | Relic | +26% Aard Sign intensity +85% Critical hit damage bonus +11% Critical hit chance +15% Chance to poison +5% Bonus experience from humans and nonhumans |
2.81 | ||
Faroe blade | Main campaign | Magic | +75% Critical hit damage bonus | 2.11 | ||
Faroe blade (crafted) | Main campaign | Magic | +75% Critical hit damage bonus | 2.56 | ||
Faroe blade (magic) | Main campaign | Magic | +75% Critical hit damage bonus +2 random item effects |
2.11 | ||
Faroe blade (master) | Main campaign | Master | +75% Critical hit damage bonus +1 random item effects |
2.11 | ||
Feline steel sword | Main campaign | Witcher gear | +5% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
3.16 | ||
Feline steel sword - enhanced | Main campaign | Witcher gear | +10% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
2.18 | ||
Feline steel sword - mastercrafted | Main campaign | Witcher gear | +10% Critical hit chance +15% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
2.91 | ||
Feline steel sword - superior | Main campaign | Witcher gear | +5% Critical hit chance +10% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
2.26 | ||
Fence board | Main campaign | Common | +22 Bludgeoning damage | 0.01 | ||
Forged in Fire | Blood and Wine | Magic | +75 Armor piercing +50% Critical hit damage bonus +5% Chance to cause bleeding +2 random item effects |
2.38 | ||
Forgotten vran sword | Main campaign | Relic | +10 – 15% Critical hit damage bonus +4 – 5% Critical hit chance +10% Chance to stun |
3.43 | ||
Gemmerian steel sword | Main campaign | Master | 2.11 | |||
Gemmerian steel sword (crafted) | Main campaign | Magic | 2.06 | |||
Gemmerian steel sword (magic) | Main campaign | Magic | +2 random item effects | 2.11 | ||
Gemmerian steel sword (master) | Main campaign | Master | +1 random item effects | 2.11 | ||
Geralt of Rivia's sword | Main campaign | Magic | +150 Armor piercing +50% Critical hit damage bonus +15% Critical hit chance +2 random item effects |
2.72 | ||
Gildorf sword | Main campaign | Common | 1.56 | |||
Gildorf sword (crafted) | Main campaign | Magic | 1.61 | |||
Gildorf sword (magic) | Main campaign | Magic | +2 random item effects | 1.56 | ||
Gildorf sword (master) | Main campaign | Master | +1 random item effects | 1.56 | ||
Glory of the North | Main campaign | Relic | +3 – 10% Igni Sign intensity +6% Chance to cause burning |
2.31 | ||
Gnomish gwyhyr | Main campaign | Master | +50% Critical hit damage bonus +5% Critical hit chance |
2.71 | ||
Gnomish gwyhyr (crafted) | Main campaign | Magic | +50% Critical hit damage bonus +5% Critical hit chance |
3.01 | ||
Gnomish gwyhyr (magic) | Main campaign | Magic | +5% Critical hit chance +50% Critical hit damage bonus +2 random item effects |
2.71 | ||
Gnomish gwyhyr (master) | Main campaign | Master | +5% Critical hit chance +50% Critical hit damage bonus +1 random item effects |
2.71 | ||
Grandmaster Feline steel sword | Blood and Wine | Witcher gear | +15% Aard Sign intensity +10% Critical hit chance +15% Chance to cause bleeding +10% Chance to dismember +5% Bonus experience from humans and nonhumans |
2.36 | ||
Grandmaster Griffin steel sword | Blood and Wine | Witcher gear | +21% Sign intensity +25% Critical hit damage bonus +5% Critical hit chance +10% Chance to dismember +5% Bonus experience from humans and nonhumans |
2.36 | ||
Grandmaster Ursine steel sword | Blood and Wine | Witcher gear | +21% Adrenaline Point gain +75% Critical hit damage bonus +5% Critical hit chance +14% Chance to dismember +5% Bonus experience from humans and nonhumans |
2.43 | ||
Grandmaster Wolven steel sword | Blood and Wine | Witcher gear | +11% Sign intensity +11% Adrenaline Point gain +11% Critical hit chance +11% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
2.38 | ||
Grandmaster legendary Feline steel sword | Blood and Wine | Witcher gear | +20% Aard Sign intensity +15% Critical hit chance +15% Chance to cause bleeding +10% Chance to dismember +5% Bonus experience from humans and nonhumans |
2.36 | ||
Grandmaster legendary Griffin steel sword | Blood and Wine | Witcher gear | +25% Sign intensity +50% Critical hit damage bonus +10% Critical hit chance +10% Chance to dismember +5% Bonus experience from humans and nonhumans |
2.36 | ||
Grandmaster legendary Ursine steel sword | Blood and Wine | Witcher gear | +25% Adrenaline Point gain +100% Critical hit damage bonus +5% Critical hit chance +14% Chance to dismember +5% Bonus experience from humans and nonhumans |
2.43 | ||
Grandmaster legendary Wolven steel sword | Blood and Wine | Witcher gear | +15% Sign intensity +15% Adrenaline Point gain +15% Critical hit chance +15% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
2.38 | ||
Griffin steel sword | Main campaign | Witcher gear | +5% Sign intensity +5% Bonus experience from humans and nonhumans |
1.71 | ||
Griffin steel sword - enhanced | Main campaign | Witcher gear | +10% Sign intensity +5% Bonus experience from humans and nonhumans |
2.26 | ||
Griffin steel sword - mastercrafted | Main campaign | Witcher gear | +20% Sign intensity +25% Critical hit damage bonus +5% Critical hit chance +5% Bonus experience from humans and nonhumans |
2.81 | ||
Griffin steel sword - superior | Main campaign | Witcher gear | +15% Sign intensity +25% Critical hit damage bonus +5% Bonus experience from humans and nonhumans |
2.21 | ||
Gwestog | Main campaign | Relic | +2 – 10% Quen Sign intensity +2% Chance to freeze +4 – 10% Chance to dismember |
2.68 | ||
Gwyhyr | Main campaign | Relic | +2 – 100 Armor piercing +1 – 10% Yrden Sign intensity +1 – 10% Critical hit damage bonus +6% Chance to cause bleeding |
2.34 | ||
Harvall | Main campaign | Relic | +1 – 15% Igni Sign intensity +9% Chance to cause burning |
3.31 | ||
Headhunter (sword) | Main campaign | Relic | +5 – 45 Armor piercing +20 – 60% Critical hit damage bonus +5 – 6% Critical hit chance +1 – 2% Chance to dismember |
2.93 | ||
Hen Gaidth steel sword | Blood and Wine | Relic | +150 Armor piercing +75% Critical hit damage bonus +15% Critical hit chance +15% Chance to cause bleeding +15% Chance to stun |
2.89 | ||
Hjalmar's steel sword | Main campaign | Relic | +2 – 15% Critical hit damage bonus +2 – 3% Bonus experience from humans and nonhumans |
2.16 | ||
Hope | Main campaign | Relic | +1 – 20% Igni Sign intensity +1 – 10% Chance to dismember +1 – 5% Bonus experience from humans and nonhumans |
3.86 | ||
Horned Hoskuld's sword | Main campaign | Common | 1.56 | |||
Horned Hoskuld's sword (magic) | Main campaign | Magic | 1.56 | |||
Horned Hoskuld's sword (master) | Main campaign | Master | 1.56 | |||
Inis | Main campaign | Relic | +25 – 50 Armor piercing +2 – 4% Critical hit chance +3% Chance to poison +1 – 2% Bonus experience from humans and nonhumans |
2.79 | ||
Iris | Hearts of Stone | Relic | Weapon charges with energy during combat. When its color changes to red, a strong attack will release energy in an extra powerful strike, at the cost of part of the attacker's Vitality | 4.01 | ||
Koviri cutlass | Main campaign | Common | 1.61 | |||
Koviri cutlass (crafted) | Main campaign | Master | 1.61 | |||
Koviri cutlass (master) | Main campaign | Master | 1.61 | |||
Legendary Feline steel sword | Main campaign | Witcher gear | +10% Critical hit chance +15% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
3.16 | ||
Legendary Feline steel sword - enhanced | Main campaign | Witcher gear | +10% Critical hit chance +15% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
2.18 | ||
Legendary Feline steel sword - mastercrafted | Main campaign | Witcher gear | +15% Critical hit chance +15% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
2.91 | ||
Legendary Feline steel sword - superior | Main campaign | Witcher gear | +15% Critical hit chance +15% Chance to cause bleeding +5 % Bonus experience from humans and nonhumans |
2.26 | ||
Legendary Griffin steel sword | Main campaign | Witcher gear | +21% Sign intensity +25% Critical hit damage bonus +5% Critical hit chance +5% Bonus experience from humans and nonhumans |
1.71 | ||
Legendary Griffin steel sword - enhanced | Main campaign | Witcher gear | +22% Sign intensity +25% Critical hit damage bonus +5% Critical hit chance +5% Bonus experience from humans and nonhumans |
2.26 | ||
Legendary Griffin steel sword - mastercrafted | Main campaign | Witcher gear | +25% Sign intensity +50% Critical hit damage bonus +10% Critical hit chance +5% Bonus experience from humans and nonhumans |
2.81 | ||
Legendary Griffin steel sword - superior | Main campaign | Witcher gear | +23% Sign intensity +50% Critical hit damage bonus +10% Critical hit chance +5% Bonus experience from humans and nonhumans |
2.21 | ||
Legendary Manticore steel sword | Blood and Wine | Witcher gear | +250 Armor piercing +50% Critical hit damage bonus +15% Critical hit chance +12% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
2.61 | ||
Legendary Ursine steel sword | Main campaign | Witcher gear | +21% Adrenaline Point gain +75% Critical hit damage bonus +5% Bonus experience from humans and nonhumans |
2.31 | ||
Legendary Ursine steel sword - enhanced | Main campaign | Witcher gear | +22% Adrenaline Point gain +75% Critical hit damage bonus +5% Bonus experience from humans and nonhumans |
2.41 | ||
Legendary Ursine steel sword - mastercrafted | Main campaign | Witcher gear | +25% Adrenaline Point gain +100% Critical hit damage bonus +5% Bonus experience from humans and nonhumans |
3.21 | ||
Legendary Ursine steel sword - superior | Main campaign | Witcher gear | +23% Adrenaline Point gain +100% Critical hit damage bonus +5% Bonus experience from humans and nonhumans |
2.91 | ||
Legendary Viper steel sword | Main campaign | Witcher gear | +??% Chance to poison +??% Bonus experience from humans and nonhumans |
1.71 | ||
Legendary Viper venomous steel sword | Hearts of Stone | Witcher gear | +25% Aard Sign intensity +75% Critical hit damage bonus +10% Critical hit chance +15% Chance to poison +5% Bonus experience from humans and nonhumans |
2.16 | ||
Legendary Wolven steel sword | Main campaign | Witcher gear | +11% Sign intensity +11% Adrenaline Point gain +11% Critical hit chance +11% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
1.71 | ||
Legendary Wolven steel sword - enhanced | Main campaign | Witcher gear | +12% Sign intensity +12% Adrenaline Point gain +12% Critical hit chance +12% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
2.26 | ||
Legendary Wolven steel sword - mastercrafted | Main campaign | Witcher gear | +15% Sign intensity +15% Adrenaline Point gain +15% Critical hit chance +15% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
2.81 | ||
Legendary Wolven steel sword - superior | Main campaign | Witcher gear | +13% Sign intensity +13% Adrenaline Point gain +13% Critical hit chance +13% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
2.21 | ||
Longclaw | Main campaign | Relic | +10 – 50 Armor piercing +5 – 10% Yrden Sign intensity +1 – 3% Chance to dismember +2 – 5% Bonus experience from humans and nonhumans |
2.73 | ||
Longclaw (crafted) | Main campaign | Relic | +50 Armor piercing +30% Yrden Sign intensity +10% Chance to dismember +5% Bonus experience from humans and nonhumans |
1.74 | ||
Lune | Main campaign | Relic | +5 – 8% Aard Sign intensity +4% Chance to freeze |
3.21 | ||
Mahakaman steel sword | Main campaign | Common | +75% Critical hit damage bonus | 2.56 | ||
Mahakaman steel sword (crafted) | Main campaign | Magic | +75% Critical hit damage bonus | 2.56 | ||
Mahakaman steel sword (magic) | Main campaign | Magic | +75% Critical hit damage bonus +2 random item effects |
2.56 | ||
Mahakaman steel sword (master) | Main campaign | Master | +75% Critical hit damage bonus +1 random item effects |
2.56 | ||
Manticore steel sword | Blood and Wine | Witcher gear | +250 Armor piercing +50% Critical hit damage bonus +5% Critical hit chance +10% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
3.01 | ||
Maribor sword | Main campaign | Common | 1.56 | |||
Maribor sword (crafted) | Main campaign | Magic | 1.56 | |||
Maribor sword (magic) | Main campaign | Magic | +2 random item effects | 1.56 | ||
Maribor sword (master) | Main campaign | Master | +1 random item effects | 1.56 | ||
Metinna blade | Main campaign | Common | 1.56 | |||
Metinna blade (Blood and Wine) | Blood and Wine | Common | 1.56 | |||
Metinna blade (magic) | Main campaign | Magic | +4% Chance to cause bleeding | 1.56 | ||
Metinna blade (master) | Main campaign | Master | +1 random item effects | 1.56 | ||
Mourner | Main campaign | Relic | +1 – 20 Armor piercing +4 – 10% Yrden Sign intensity +5 – 22% Critical hit damage bonus +1 – 2% Bonus experience from humans and nonhumans |
2.51 | ||
Nilfgaardian longsword | Main campaign | Common | 3.11 | |||
Nilfgaardian longsword (crafted) | Main campaign | Magic | 3.11 | |||
Novigrad longsword | Main campaign | Common | 2.36 | |||
Novigrad longsword (crafted) | Main campaign | Magic | 2.36 | |||
Novigrad longsword (magic) | Main campaign | Magic | +2 random item effects | 2.36 | ||
Novigrad longsword (master) | Main campaign | Master | +1 random item effects | 2.36 | ||
Ofieri decorated saber (magic) | Hearts of Stone | Magic | +50 Armor piercing +10% Critical hit chance |
2.04 | ||
Ofieri decorated saber (master) | Hearts of Stone | Master | +10% Critical hit chance +1 random item effects |
2.04 | ||
Ofieri kilij | Hearts of Stone | Relic | +100 Armor piercing +15% Aard Sign intensity +15% Igni Sign intensity +10% Critical hit chance +10% Chance to cause burning |
2.04 | ||
Ofieri saber | Hearts of Stone | Relic | +10% Aard Sign intensity +20% Igni Sign intensity +10% Axii Sign intensity +75% Critical hit damage bonus +15% Critical hit chance |
2.38 | ||
Ofieri saber (crafted) | Main campaign | Relic | +10% Aard Sign intensity +10% Axii Sign intensity +20% Igni Sign intensity +15% Critical hit chance +75% Critical hit damage bonus |
2.38 | ||
Order of the Flaming Rose sword (crafted) | Hearts of Stone | Relic | +10% Chance to cause burning +10% Chance to stun +10% Chance to stagger +3% Chance for instant kill +3% Chance to dismember |
2.18 | ||
Order of the Flaming Rose sword (magic) | Hearts of Stone | Magic | +10% Chance to cause burning +3% Chance to dismember +3 random item effects |
2.04 | ||
Order of the Flaming Rose sword (master) | Hearts of Stone | Master | +3% Chance to dismember +1 random item effects |
2.04 | ||
Poker (relic) | Main campaign | Relic | 3.01 | |||
Princess Xenthia's Sword | Main campaign | Relic | +2 – 10% Igni Sign intensity +2 – 10% Axii Sign intensity +8% Chance to stagger +1 – 4% Chance to dismember |
1.74 | ||
Ravix of Fourhorn's sword | Main campaign | Magic | +150% Armour piercing +50% Critical hit damage bonus +15% Critical hit chance +2 random item effects |
2.80 | ||
Red meteorite steel sword | Main campaign | Common | +10% Critical hit chance | 2.33 | ||
Red meteorite steel sword (crafted) | Main campaign | Magic | +10% Critical hit chance | 2.22 | ||
Red meteorite steel sword (magic) | Main campaign | Magic | +10% Critical hit chance +2 random item effects |
2.33 | ||
Red meteorite steel sword (master) | Main campaign | Master | +10% Critical hit chance +1 random item effects |
2.33 | ||
Rusty Nilfgaardian sword | Main campaign | Common | 1.61 | |||
Rusty Novigrad sword | Main campaign | Common | 1.61 | |||
Rusty Skellige sword | Main campaign | Common | 1.61 | |||
Rusty Velen sword | Main campaign | Common | 1.56 | |||
Scoia'tael sword | Main campaign | Magic | +10% Critical hit chance | 2.33 | ||
Scoia'tael sword (crafted) | Main campaign | Magic | +10% Critical hit chance | 2.22 | ||
Scoia'tael sword (magic) | Main campaign | Magic | +10% Critical hit chance +2 random item effects |
2.33 | ||
Scoia'tael sword (master) | Main campaign | Master | +10% Critical hit chance +1 random item effects |
2.33 | ||
Silverton sword | Main campaign | Common | 1.56 | |||
Silverton sword (crafted) | Main campaign | Magic | 1.71 | |||
Silverton sword (magic) | Main campaign | Magic | +2 random item effects | 1.56 | ||
Silverton sword (master) | Main campaign | Master | +1 random item effects | 1.56 | ||
Skellige longsword | Main campaign | Master | +75% Critical hit damage bonus | 1.91 | ||
Skellige longsword (crafted) | Main campaign | Magic | +75% Critical hit damage bonus | 2.81 | ||
Skellige longsword (master) | Main campaign | Master | +75% Critical hit damage bonus +1 random item effects |
1.91 | ||
Spikeroog longsword | Main campaign | Common | +75% Critical hit damage bonus | 1.61 | ||
Spikeroog longsword (crafted) | Main campaign | Magic | +75% Critical hit damage bonus | 2.06 | ||
Spikeroog longsword (magic) | Main campaign | Magic | +75% Critical hit damage bonus +2 random item effects |
1.61 | ||
Spikeroog longsword (master) | Main campaign | Master | +75% Critical hit damage bonus +1 random item effects |
1.61 | ||
Squire's steel sword (magic) | Blood and Wine | Magic | +175 Armor piercing +2 random item effects |
2.54 | ||
Squire's steel sword (master) | Blood and Wine | Master | +150 Armor piercing +1 random item effects |
2.46 | ||
Squire's steel sword (relic) | Main campaign | Relic | +200 Armor piercing +25% Yrden Sign intensity +10% Critical hit chance +75% Critical hit damage bonus +15% Chance to cause burning |
2.71 | ||
Steel shortsword | Main campaign | Common | 1.61 | |||
Superior Dol Blathanna sword | Main campaign | Relic | +5 – 15% Critical hit damage bonus +2 – 5% Bonus experience from humans and nonhumans +1 – 3% Bonus gold |
3.21 | ||
Teigr | Main campaign | Witcher gear | +15% Aard Sign intensity +10% Critical hit chance +10% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
1.61 | ||
Temerian poniard | Main campaign | Common | 1.61 | |||
Temerian poniard (crafted) | Main campaign | Master | 1.53 | |||
Tesham Mutna steel sword | Blood and Wine | Relic | +150 Armor piercing +75% Critical hit damage bonus +15% Critical hit chance +15% Chance to cause bleeding +15% Chance to stun |
2.76 | ||
The Emmentaler | Main campaign | Relic | +1 – 20 Fire damage +1 – 12% Igni Sign intensity |
3.61 | ||
The Reckoner | Blood and Wine | Magic | +75% Armour piercing +50% Critical hit damage bonus +5% Chance to cause bleeding +2 random item effects |
2.38 | ||
Tir Tochair blade | Main campaign | Relic | +50% Critical hit damage bonus +5% Critical hit chance +35% Chance to cause bleeding |
2.86 | ||
Tir Tochair blade (crafted) | Main campaign | Relic | +50% Critical hit damage bonus +5% Critical hit chance +15% Chance to cause bleeding |
3.16 | ||
Tor Lara (sword) | Main campaign | Relic | +15 – 20% Aard Sign intensity +5 – 15% Quen Sign intensity +12% Chance to cause burning +2 – 3% Chance for instant kill |
2.73 | ||
Toussaint Ducal Guard Officer's steel sword (crafted) | Blood and Wine | Relic | +150 Armor piercing +75% Critical hit damage bonus +15% Critical hit chance +12% Chance to cause bleeding +12% Chance to stun |
1.99 | ||
Toussaint Ducal Guard Officer's steel sword (magic) | Blood and Wine | Magic | +125 Armor piercing +2 random item effects |
2.04 | ||
Toussaint Ducal Guard Officer's steel sword (master) | Blood and Wine | Master | +100 Armor piercing +1 random item effects |
1.96 | ||
Toussaint Ducal Guardsman's steel sword (crafted) | Blood and Wine | Relic | +100 Armor piercing +50% Critical hit damage bonus +10% Critical hit chance +10% Chance to cause bleeding +10% Chance to stun |
1.88 | ||
Toussaint Ducal Guardsman's steel sword (magic) | Blood and Wine | Magic | +75 Armor piercing +2 random item effects |
1.66 | ||
Toussaint Ducal Guardsman's steel sword (master) | Blood and Wine | Master | +50 Armor piercing +1 random item effects |
1.66 | ||
Toussaint Ducal Guardsman's steel sword (relic) | Blood and Wine | Relic | +200 Armor piercing +50% Critical hit damage bonus +10% Critical hit chance +10% Chance to cause bleeding +10% Chance to stun |
2.46 | ||
Toussaint knight's steel sword (crafted) | Blood and Wine | Relic | +300 Armor piercing +30% Quen Sign intensity +100% Critical hit damage bonus +20% Critical hit chance +15% Chance to cause burning |
2.46 | ||
Toussaint knight's steel sword (magic) | Blood and Wine | Magic | +225 Armor piercing +2 random item effects |
2.71 | ||
Toussaint knight's steel sword (master) | Blood and Wine | Master | +1 random item effects | 2.63 | ||
Toussaint steel sword | Blood and Wine | Magic | +250 Armor piercing +2 random item effects |
1.97 | ||
Toussaint steel sword (crafted) | Blood and Wine | Relic | +250 Armor piercing +75% Critical hit damage bonus +15% Critical hit chance +15% Chance to cause burning +15% Chance to cause bleeding |
2.04 | ||
Ultimatum | Main campaign | Relic | +5 – 10% Igni Sign intensity +17% Critical hit damage bomus +2 – 4% Critical hit chance +8% Chance to stagger |
2.43 | ||
Ursine steel sword | Main campaign | Witcher gear | +5% Adrenaline Point gain +5% Bonus experience from humans and nonhumans |
2.31 | ||
Ursine steel sword - enhanced | Main campaign | Witcher gear | +10% Adrenaline Point gain +25% Critical hit damage bonus +5% Bonus experience from humans and nonhumans |
2.41 | ||
Ursine steel sword - mastercrafted | Main campaign | Witcher gear | +20% Adrenaline Point gain +75% Critical hit damage bonus +5% Bonus experience from humans and nonhumans |
3.21 | ||
Ursine steel sword - superior | Main campaign | Witcher gear | +15% Adrenaline Point gain +50% Critical hit damage bonus +5% Bonus experience from humans and nonhumans |
2.91 | ||
Velen longsword | Main campaign | Common | 1.61 | |||
Velen longsword (crafted) | Main campaign | Magic | 1.53 | |||
Velen longsword (master) | Main campaign | Master | +1 random item effects | 1.56 | ||
Vicovaro blade | Main campaign | Common | 1.56 | |||
Vicovaro blade (Blood and Wine) | Blood and Wine | Common | 1.56 | |||
Vicovaro blade (magic) | Main campaign | Magic | +2 random item effects | 1.56 | ||
Vicovaro blade (master) | Main campaign | Master | +1 random item effects | 1.56 | ||
Viper steel sword | Main campaign | Witcher gear | +15% Chance to poison +5% Bonus experience from humans and nonhumans |
1.71 | ||
Viper venomous steel sword | Hearts of Stone | Witcher gear | +25% Aard Sign intensity +75% Critical hit damage bonus +10% Critical hit chance +15% Chance to poison +5% Bonus experience from humans and nonhumans |
2.56 | ||
Viroledan blade | Blood and Wine | Relic | +75% Critical hit damage bonus +15% Critical hit chance +15% Chance to cause bleeding +15% Chance to poison +3% Chance for instant kill |
2.41 | ||
Vitis | Blood and Wine | Relic | +20% Aard Sign intensity +20% Igni Sign intensity +20% Quen Sign intensity +20% Yrden Sign intensity +20% Axii Sign intensity |
3.21 | ||
Vrihedd Brigade sword | Main campaign | Common | +10% Critical hit chance | 2.33 | ||
Vrihedd Brigade sword (crafted) | Main campaign | Magic | +10% Critical hit chance | 2.32 | ||
Vrihedd Brigade sword (magic) | Main campaign | Magic | +10% Critical hit chance +2 random item effects |
2.33 | ||
Vrihedd Brigade sword (master) | Main campaign | Master | +10% Critical hit chance +1 random item effects |
2.33 | ||
Wild Hunt warrior's sword | Main campaign | Common | +25% Critical hit damage bonus +1% Chance to freeze |
2.11 | ||
Wild Hunt warrior's sword (magic) | Main campaign | Magic | +25% Critical hit damage bonus +1% Chance to freeze +2 random item effects |
2.11 | ||
Wild Hunt warrior's sword (master) | Main campaign | Master | +1 random item effects | 2.11 | ||
Wild Hunt warrior's sword - enhanced | Main campaign | Common | +1 – 15% Critical hit damage bonus | 4.25 | ||
Wild Hunt warrior's sword - enhanced (magic) | Main campaign | Magic | +25% Critical hit damage bonus +2% Chance to freeze +2 random item effects |
2.13 | ||
Wild Hunt warrior's sword - enhanced (master) | Main campaign | Master | +25% Critical hit damage bonus +2% Chance to freeze +1 random item effects |
2.13 | ||
Wild Hunt warrior's sword - mastercrafted | Main campaign | Common | +50% Critical hit damage bonus +5% Chance to freeze |
2.91 | ||
Wild Hunt warrior's sword - mastercrafted (magic) | Main campaign | Magic | +50% Critical hit damage bonus +5% Chance to freeze +2 random item effects |
2.91 | ||
Wild Hunt warrior's sword - mastercrafted (master) | Main campaign | Master | +50% Critical hit damage bonus +5% Chance to freeze +1 random item effects |
2.91 | ||
Wild Hunt warrior's sword - superior | Main campaign | Common | +50% Critical hit damage bonus +3% Chance to freeze |
2.71 | ||
Wild Hunt warrior's sword - superior (magic) | Main campaign | Magic | +50% Critical hit damage bonus +3% Chance to freeze +2 random item effects |
2.71 | ||
Wild Hunt warrior's sword - superior (master) | Main campaign | Master | +50% Critical hit damage bonus +3% Chance to freeze +1 random item effects |
2.71 | ||
Winter Blade | Main campaign | Relic | +5 – 20 Frost damage +2% Chance to freeze |
4.16 | ||
Winter's Blade | Main campaign | Relic | +40 Armor piercing +55% Critical hit damage bonus +10% Chance to freeze |
2.56 | ||
Witch Slayer | Main campaign | Magic | +2 random item effects | 2.06 | ||
Witch Slayer (crafted) | Main campaign | Magic | 2.06 | |||
Witch hunter's sword | Main campaign | Common | 2.31 | |||
Witch hunter's sword (crafted) | Main campaign | Magic | 2.06 | |||
Witch hunter's sword (magic) | Main campaign | Magic | +2 random item effects | 2.31 | ||
Witch hunter's sword (master) | Main campaign | Master | +1 random item effects |
2.31 | ||
Witcher's steel sword | Main campaign | Common | +25 Armor piercing | 1.74 | ||
Witcher's steel sword (Blood and Wine) | Main campaign | Magic | +50 Armor piercing +5% Bonus experience from humans and nonhumans |
1.73 | ||
Witcher's steel sword (Hearts of Stone) | Main campaign | Magic | +50 Armor piercing +5% Bonus experience from humans and nonhumans |
1.73 | ||
Wolf (sword) | Main campaign | Relic | +20 – 100 Armor piercing +4% Chance to cause bleeding +2 – 5% Bonus gold |
1.96 | ||
Wolven steel sword | Main campaign | Witcher gear | +5% Sign intensity +5% Adrenaline Point gain +5% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
1.71 | ||
Wolven steel sword - enhanced | Main campaign | Witcher gear | +6% Sign intensity +6% Adrenaline Point gain +6% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
2.26 | ||
Wolven steel sword - mastercrafted | Main campaign | Witcher gear | +10% Sign intensity +10% Adrenaline Point gain +10% Critical hit chance +10% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
2.81 | ||
Wolven steel sword - superior | Main campaign | Witcher gear | +7% Sign intensity +7% Adrenaline Point gain +5% Critical hit chance +7% Chance to cause bleeding +5% Bonus experience from humans and nonhumans |
2.21 | ||
Wooden sword | Main campaign | Common | 0.28 |
Notes[]
- The actual damage and properties of weapons are determined by several factors, including chosen skills, Geralt's level, and applied upgrades. The above values are base stats used by the game.