Witcher Wiki
Control Mode
Mouse Keyboard + Mouse
Mouse preferred, featuring an easily controlled, smart isometric camera. Recommended for casual gamers and those wanting a more strategic overview of battles. Control mode can be changed at any time during the game. Keyboard and mouse controlled, featuring a dynamic OTS camera. Recommended for experienced gamers and those who want to get closer to the action. Control mode can be changed at any time during the game.
Mouse Keyboard + Mouse

All cursors indicate a change of available action. They always refer to a left-click. For example, if you are wandering through the swamp and are suddenly, and surprisingly, set upon by drowners, your cursor changes to a sword to indicate combat. You were using a left-click to move around, now you can continue to use a left-click, but now you are targeting enemies in combat with that same action. Easy peasy.

Basic controls[]

In the game, the player will usually use a combination of both the mouse and keyboard commands. Using one or the other exclusively is nearly impossible.


  • Left-click — the left-mouse-click is used for most activities in the game like attacking, picking things up, talking to NPCs, etc.
  • Right-click — the right-mouse-click is used for witcher signs.


  • Left-click when the arrow is your icon to move to a particular spot.
  • Left-click and hold to keep running in a particular direction while the cursor is farther from Geralt.
  • Left-click and hold to keep walking in a particular direction while the cursor is on or near Geralt.
  • Right-click to dodge or duck, and when a sign is selected, cast a sign.
  • Double-left-click when the arrow is your icon to perform an evasive manoeuvre.
  • Move the cursor to the right or left edge of the screen to pan the camera.
Movement cursors[]
Cursor.png This is the default cursor presented. Just left-click somewhere to go there.
Cursor movement 2.png This is the cursor presented to indicate the direction of movement if you click and hold the left mouse button. The length of the cursor indicates the speed of movement. A longer cursor indicates running, a shorter cursor, walking.


Left-click on the icons below to choose the appropriate weapon for your battle.

Melee Weapon Extra weapon 1 Extra weapon 2 Extra weapon 3
Sheath weapon Sheathe weapon / non-combat mode Use axe Extra weapon 1 (extra sword/axe/mace) To be verified Use torch Torch
Use steel sword Steel sword Use dagger Dagger
Use silver sword Silver sword Use small axe Small axe

Combat Styles[]

To select a combat style, left-click on desired icon to select the style, then again on your intended target. It is advisable to use the space bar to pause when switching combat styles. The final choice is of course your own.

Strong style Fast style Group style

Magic Signs[]

To use magic signs, first left-click on icon to select the desired sign, then right-click on desired target

Aard Quen Yrden Igni Axii

User Interface[]

To access different parts of the user interface, left-click on the desired icon

Game System Icons Tools.png Journal Inventory Map Character Development Alchemy [1]
  1. The vial icon is only available during meditation.

Keyboard Commands[]

Note that any of these commands can be bound to different keys, depending on your personal preference. Below are the default key assignments.

Category Key Description Condition(s)
Movement W Forward
Movement S Backwards
Movement A Step left OTS and isometric combat
Movement A Turn left Isometric non-combat
Movement D Step right OTS and isometric combat
Movement D Turn right Isometric non-combat
Melee Weapon Tab Sheathe weapon / non combat mode
Melee Weapon Q Draw steel sword / Cycle through combat modes when drawn
Melee Weapon E Draw silver sword
Melee Weapon R Draw extra weapon 1 (extra sword / axe / mace)
Melee Weapon T Trophy slot, draw trophy? I am not sure why you would want to do this
Melee Weapon U Draw extra weapon 3 (torch / dagger / small axe) only with Raven's armor
Combat Style Z Strong style
Combat Style X Fast style
Combat Style C Group style
Magic Sign 1 Aard sign (force push)
Magic Sign 2 Quen sign (shield)
Magic Sign 3 Yrden sign (pain / root)
Magic Sign 4 Igni sign (fire)
Magic Sign 5 Axii sign (charm)
User Interface J Open Journal
User Interface I Open Inventory
User Interface M Open Map
User Interface H Open Hero page
User Interface L Open Alchemy page only while meditating
Miscellaneous F Turn 180° OTS
Miscellaneous G Switch shoulder you look over OTS
Miscellaneous Alt Highlight objects
Miscellaneous Space Pause
Miscellaneous F5 Quicksave
Miscellaneous F9 Quickload

Device Action Description Condition(s)
Key Double-tap a movement key Evasive move in combat
Mouse left-double-click on ground Evasive move/jump in combat. Useful to jump over enemies if surrounded. non-OTS only
Mouse Shift + click and hold Pointer can be used on interface elements, release to control view again.

Character Interaction[]

  • Left-click on NPCs to initiate conversations.

Picking Up Items[]

Tutorial picking up items.png

To use an item, you must first pick it up. Sometimes it is not obvious what can or can not be picked up, so holding down the Alt-key reveals all items in view which can be manipulated. While this does not always mean they can be "picked up", it does help locate things,

  • Move your cursor over the desired item.
  • Left-click when you see a 'glove' icon.

Using Objects[]

Tutorial using objects.png

There are many kinds of objects in the game and not all of them are décor only. Some objects are actually usable. To locate all usable objects in view, simply hold down the Alt-key. This will cause object labels to appear on screen. Left-click on "usable" items to make use of them.

Tip: Press Alt to highlight all usable items in view. Items and doors can not be used during combat.

Item manipulation cursors[]

Cursor pickup.png This is the cursor presented when an item can be used or employed, usually (perhaps exclusively) a weapon.
Cursor use.png This is the cursor presented when an item can be picked up and added to inventory, or used. It is used for opening containers, lighting campfires, picking herbs, ringing bells.
Cursor use 2.png This is the cursor presented when an item can be picked up like dice in dice poker.



Herbalism is fairly fundamental to gameplay. Even on the easiest level of gameplay, where no alchemy is required for combat, there is still a need to gather some herbs, if for no other reason than to have Cat potions. This skill is acquired early in the game, either through the allocation of talents or when Geralt must find White myrtle for Abigail. She gives him that knowledge if he does not already have it.

  • To gather herbs left-click on selected plants.

If you do not have an entry in the Ingredients section of the Journal for a given herb or plant, then the caption above it will read "unknown herb" instead of the plant's true name.

Tip: You must have the herbalism skill in the Intelligence group to gather herbs. You also need to have knowledge of a given plant, which you can find in books. Herbs can also be purchased from herbalists and alchemists.

Skinning Monsters[]

Tutorial skinning monsters.png

Skinning monsters, like herbalism, is fairly fundamental to gameplay. Even on the easiest level of gameplay, where no alchemy is required for combat, there is still a need to gather ingredients, if for no other reason than to have Cat potions. Monster carcasses are a rich source of ingredients, and so very plentiful, it would seem a shame to waste them. To extract alchemical components:

  • Left-click on the monster carcass.
  • Left-click on the transfer items to inventory icon.


  • Read books to gain information about monsters and alchemical ingredients. You must know about ingredients before you can collect them.
  • You can selectively harvest items from a corpse without closing the inventory screen by double-clicking on each desired item separately.


For more in-depth information on battle, see Combat in The Witcher, or Combat Styles.

  • Left-click on the desired target to attack.
  • Right-click to dodge, duck, or cast a sign (when a sign is selected).
  • Double-left-click on a location away (but not too far away!) from the enemy to perform an evasive manoeuvre.

Attack cursors[]

Cursor attack.png This cursor is presented when a hostile creature is clicked on. It initiates combat, and thereafter, continues combat, until either Geralt, or the enemy (or enemies) is dead.
Cursor chain attack.png This cursor is presented (if you are in easy, or intermediate mode) when you should click again during combat to chain attacks. In advanced mode, you only see a blue streak where your sword has just travelled and hear a faint "whoosing" sound to alert you to the timing of your attacks.
Cursor fistfight.png This cursor is presented when an NPC is ready to fistfight, it functions like the attack cursor.

Floating Messages[]

Tutorial floating messages.png

Default game behaviour is to alert you to what is going on, particularly in battle, but sometimes this can become too much for some more experienced players. These "floating messages", like 'Too Fast!' and 'Final Attack!' , can be turned off in the game options.