General Information Prologue | Act I | Act II | Act III | Act IV | Act V | Epilogue The Price of Neutrality |
General
Maps come in very handy in the course of the game, especially when it comes to figuring out where you are at any given point vis-à-vis where you want to go. Locations of interest, once they've been found or described, appear on the various maps as markers. There are several markers, below is a quick reference chart of the various markers used in the game:
First and foremost, the player marker, you, or Geralt if you prefer. | |
Campfire marker, as you find campfires and fireplaces, these markers are added to your map | |
Circle of Elements marker, similarly elemental circles are marked as they are found | |
Location marker, these appear when some on-screen messages announcing a new named area appear, not all areas appear as dots, some merely appear as labels when moused over. | |
NPC marker, light green markers indicate characters like shopkeepers and swordsmiths. Not all NPCs get their own marker, and some get no marker at all. | |
Place of Power marker, these blue markers are revealed as you find the magical areas | |
Quest marker, these red markers indicate the next location (or locations) to explore. They disappear when the quest, or phase is complete. They are not necessarily triggered by quest tracking. | |
Quest NPC marker, these little white markers indicate characters of more importance than regular NPCs in the current quest. One example is Berengar in the crypt, he gets this marker. They disappear when the quest is complete, usually. |
Maps
- World map (Note! There are inaccuracies on this map)
- Game world map
Prologue (Kaer Morhen)
- Interior
- Laboratory
- Ground floor, First floor for North Americans
- First floor, Second floor for North Americans
- Upper Floor
- Exterior
Act I (Outskirts)
Act II (Temple Quarter)
Act III (Trade Quarter)
- Trade Quarter
- Vizima Cemetery
- Salamandra base
- Dike
- Swamp
Act IV (Lakeside)
Act V (Old Vizima)
- Foltest's Castle
- Old Vizima
- Swamp Cemetery
- Raven's crypt
- Striga's crypt
- Old Mine
- Refugees' caves
- Old Manor
Epilogue
- This module uses the same maps as the main game, but only the Temple Quarter, Cemetery and (parts of) the Sewers are included.
cs:Mapy