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{{Game article}}
 
{{Game article}}
 
__NOTOC__
 
__NOTOC__
[[Image:Scenes Geralt unconscious.png|center|300px|Geralt, unconscious]]
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[[File:Scenes Geralt unconscious.png|center|300px|Geralt, unconscious]]
{|border="0" cellpadding="2" cellspacing="0" align="center"
+
{| cellpadding="2" cellspacing="0" style="margin:auto;"
 
|-
 
|-
 
| [[File:Icon Prologue.png|link=#Prologue (Kaer Morhen)|Prologue]]
|
 
 
| [[File:Icon Act I.png|link=#Chapter I (Outskirts of Vizima)|Chapter I]]
<imagemap>
 
 
| [[File:Icon Act II.png|link=#Chapter II (Temple Quarter of Vizima)|Chapter II]]
Image:Icon_Prologue.png
 
 
| [[File:Icon Act III.png|link=#Chapter III (Trade Quarter of Vizima)|Chapter III]]
default [[#Prologue (Kaer Morhen)|Prologue]]
 
 
| [[File:Icon Act IV.png|link=#Chapter IV (Lakeside)|Chapter IV]]
desc none
 
 
| [[File:Icon Act V.png|link=#Chapter V (Old Vizima)|Chapter V]]
</imagemap>
 
  +
| [[File:Icon Epilogue.png|link=#Epilogue|Epilogue]]
||
 
<imagemap>
 
Image:Icon_Act_I.png
 
default [[#Chapter I (Outskirts of Vizima)|Chapter I]]
 
desc none
 
</imagemap>
 
||
 
<imagemap>
 
Image:Icon_Act_II.png
 
default [[#Chapter II (Temple Quarter of Vizima)|Chapter II]]
 
desc none
 
</imagemap>
 
||
 
<imagemap>
 
Image:Icon_Act_III.png
 
default [[#Chapter III (Trade Quarter of Vizima)|Chapter III]]
 
desc none
 
</imagemap>
 
||
 
<imagemap>
 
Image:Icon_Act_IV.png
 
default [[#Chapter IV (Lakeside)|Chapter IV]]
 
desc none
 
</imagemap>
 
||
 
<imagemap>
 
Image:Icon_Act_V.png
 
default [[#Chapter V (Old Vizima)|Chapter V]]
 
desc none
 
</imagemap>
 
||
 
<imagemap>
 
Image:Icon_Epilogue.png
 
default [[#Epilogue|Epilogue]]
 
desc none
 
</imagemap>
 
 
|-
 
|-
 
| colspan=7 align="center" | '''[[#List of major locations|Major locations]]''' | '''[[#Additional Information|More information]]'''
 
| colspan=7 align="center" | '''[[#List of major locations|Major locations]]''' | '''[[#Additional Information|More information]]'''
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----
 
----
   
The game is centered around [[Geralt]] the [[witcher]], who is found, unconscious and suffering from amnesia at the beginning of the game. He gradually learns that he was a very renowned witcher, and that he had friends and enemies almost everywhere who remember him but whom he does not remember. Through the player's actions, he will redefine those relationships and choose his path in the political intrigue that surrounds him.
+
The game is centered around [[Geralt]] of Rivia, who is found unconscious and suffering from amnesia at the beginning of the game. He gradually learns that he was a renowned [[witcher]], and that he has friends and enemies almost everywhere (who do ''not'' suffer from amnesia...). Through the player's actions, he will redefine those relationships and choose his path in the political intrigue that surrounds him.
   
 
{{spoiler}}
 
{{spoiler}}
 
== Paths ==
 
== Paths ==
[[Image:People paths.png|right|150px|choose Geralt's path]]
+
[[File:People paths.png|right|150px|choose Geralt's path]]
[[Image:Items_Squirrel_tail.png|32px|Scoia'tael path]] [[Image:Logo Order of the Flaming Rose.png|32px|Order path]] [[Image:Witcher medallion.png|40px|Witcher/neutral path]]
 
   
 
In the game, [[Geralt]] will be forced to choose his path. There are three primary paths available to him. In this wiki, they will be referred to as follows:
 
In the game, [[Geralt]] will be forced to choose his path. There are three primary paths available to him. In this wiki, they will be referred to as follows:
 
:{|
:* the '''[[Scoia'tael]] path''' (with the squirrel puff icon): on this path, Geralt allies himself with fellow nonhumans, the [[Elves]]
 
 
|-
:* the '''[[Order of the Flaming Rose|Order]] path''' (with the Flaming rose insignia icon): on this path, Geralt allies himself with the Order of the Flaming Rose, knights who protect the residents of [[Vizima]]
 
:* the '''Witcher / neutral path''' (with the witcher medallion icon): on this path, the truest to [[The Witcher series]], Geralt sides with neither the Elves nor the Order, but does what he feels is right.
+
| [[File:Items Squirrel tail.png|32px|Scoia'tael path]] || The '''[[Scoia'tael]] path''' (with the squirrel puff icon): on this path, Geralt allies himself with fellow non-humans, the [[Elves]].
  +
|-
 
| [[File:Logo Order of the Flaming Rose.png|32px|Order path]] || The '''[[Order of the Flaming Rose|Order]] path''' (with the Flaming rose insignia icon): on this path, Geralt allies himself with the Order of the Flaming Rose, whose mission is to protect the citizens of [[Temeria]].
  +
|-
  +
| [[File:Witcher medallion.png|40px|Witcher/neutral path]] || The '''Witcher / neutral path''' (with the witcher medallion icon): on this path (the truest to the original [[The Witcher series|books]]), Geralt sides with neither the Scoia'tael nor the Order - either to maintain 'witcher neutrality' (referred to several times in the game, presumably referring to politics) or simply to do what he feels is right. (Whatever the reasoning, only the witcher's closest friends will understand - let alone agree with - this path.)
 
|}
   
 
== {{H_prologue}} ==
 
== {{H_prologue}} ==
[[Image:Loading_KM_gate_day.png|thumb|right|300px|Kaer Morhen exterior concept painting]]
+
[[File:Loading KM gate day.png|thumb|right|300px|Kaer Morhen exterior concept painting]]
   
Geralt starts his adventure in the citadel of [[Kaer Morhen]] where bandits attack led by two shady characters, [[Professor (computer game)|the Professor]] and [[Azar Javed|a mysterious mage]]. The player eventually learns that they are part of a criminal organization called the [[Salamandra]], and that they are after some special potions and equipment which were developed to genetically alter witchers to give them their powers. What they want with those potions is unclear.
+
Geralt starts his adventure in the citadel of [[Kaer Morhen]] where bandits attack led by two shady characters, the [[Professor (assassin)|Professor]] and [[Azar Javed|a mysterious mage]]. The player eventually learns that they are part of a criminal organization called the [[Salamandra]], and that they are after some special potions and equipment which were developed to genetically alter witchers to give them their powers. What they want with those potions is unclear.
   
 
The chapter ends as the Professor and the mage teleport out of Kaer Morhen with the potions. The remaining witchers and allied characters decide to split up and search for information about the Salamandra to eventually stop them.
 
The chapter ends as the Professor and the mage teleport out of Kaer Morhen with the potions. The remaining witchers and allied characters decide to split up and search for information about the Salamandra to eventually stop them.
   
 
=== Links ===
 
=== Links ===
* [[List of Quests#Prologue|Quests in the Prologue]]
+
* [[The Witcher quests#Prologue|Quests in the Prologue]]
** [[Primary quests#By Chapter|Primary quests]]
+
** [[The Witcher primary quests#By Chapter|Primary quests]]
** [[Secondary quests#By Chapter|Secondary quests]]
+
** [[The Witcher secondary quests#By Chapter|Secondary quests]]
 
* [[:Category:The Witcher Prologue|Prologue]] category
 
* [[:Category:The Witcher Prologue|Prologue]] category
* [[Maps#Prologue (Kaer Morhen)|Maps in the Prologue]]
+
* [[The Witcher maps#Prologue (Kaer Morhen)|Maps in the Prologue]]
   
 
== {{h_ch1}} ==
 
== {{h_ch1}} ==
[[Image:Loading Outskirts night.png|thumb|right|300px|Vizima gate concept painting]]
+
[[File:Loading Outskirts night.png|thumb|right|300px|Vizima gate concept painting]]
 
The first chapter has Geralt exploring the [[Outskirts]] of Vizima, where a beast is harassing the townspeople, hot on the trail of the mysterious men with Salamander badges. There he meets [[Shani]], who will be present for the following chapters (except Chapter IV). He also meets [[Abigail]] who reappears in Chapter IV (unless you leave her to be lynched by the villagers), [[Zoltan]], [[Kalkstein]], [[Declan Leuvaarden]] and [[Alvin]].
 
   
  +
This chapter opens introducing [[Alvin]], an unusual child whose path will repeatedly cross Geralt's. Hot on the trail of the mysterious men with Salamander badges, our witcher explores the [[outskirts]] of Vizima, where a terrifying [[Hellhound|beast]] harasses the villagers by night. The witcher encounters old friends (whom he doesn't recognize at first) and makes connections with locals while seeking a way into the city, even finding a hint or two about the fate of his fellow witcher [[Berengar]]. After striving to gain the trust of several prominent locals and perhaps dealing with a few less-than-prominent ones, Geralt manages to get through the [[Miller's Gate]] into [[Vizima]] proper - though not on his own terms...
Note that Geralt no longer has access to [[Kaer Morhen]] in this chapter, but he gains access to the [[Outskirts]].
 
   
There are two [[Trophy quests]] in this and each subsequent chapter.
+
There are two [[trophy quests]] in this and each subsequent chapter.
   
 
=== Links ===
 
=== Links ===
* [[List of Quests#Chapter _I|Quests in Chapter I]]
+
* [[The Witcher quests#Chapter I|Quests in Chapter I]]
** [[Primary quests#By Chapter|Primary quests]]
+
** [[The Witcher primary quests#By Chapter|Primary quests]]
** [[Secondary quests#By Chapter|Secondary quests]]
+
** [[The Witcher secondary quests#By Chapter|Secondary quests]]
** [[Contracts#By Chapter|Contracts]]
+
** [[The Witcher contracts#By Chapter|Contracts]]
** [[Trophy quests#Chapter_I|Trophy quests]]
+
** [[Trophy quests#Chapter I|Trophy quests]]
 
* [[:Category:The Witcher Chapter I|Chapter I]] category
 
* [[:Category:The Witcher Chapter I|Chapter I]] category
* [[Maps#Chapter I (Outskirts of Vizima)|Maps in Chapter I]]
+
* [[The Witcher maps#Chapter I (Outskirts of Vizima)|Maps in Chapter I]]
   
 
== {{h_ch2}} ==
 
== {{h_ch2}} ==
[[Image:Loading Temple quarter day.png|thumb|right|300px|Temple Quarter concept painting]]
+
[[File:Loading Temple quarter day.png|thumb|right|300px|Temple Quarter concept painting]]
   
 
Geralt now has access to the [[Temple Quarter]], where he will have to solve a mystery. Who is involved with the Salamandra? Several influential people in the city are suspects, and Geralt has the help of the [[Raymond Maarloeve|private investigator]] to sort through the clues and follow up on them.
 
Geralt now has access to the [[Temple Quarter]], where he will have to solve a mystery. Who is involved with the Salamandra? Several influential people in the city are suspects, and Geralt has the help of the [[Raymond Maarloeve|private investigator]] to sort through the clues and follow up on them.
   
Note that Geralt not longer has access to the [[Outskirts]] in this chapter, but he gains access to the [[Temple Quarter]], part of the [[Sewers]], the [[Vizima dike]], the [[Vizima cemetery]] and the [[Swamp]].
+
Note that Geralt no longer has access to the [[Outskirts]] in this chapter, but he gains access to the [[Temple Quarter]], part of the [[Sewers of Vizima|Sewers]], the [[Vizima dike]], the [[Vizima cemetery]] and the [[Swamp]].
   
 
=== Links ===
 
=== Links ===
* [[List of Quests#Chapter_II|Quests in Chapter II]]
+
* [[The Witcher quests#Chapter II|Quests in Chapter II]]
** [[Primary quests#By Chapter|Primary quests]]
+
** [[The Witcher primary quests#By Chapter|Primary quests]]
** [[Secondary quests#By Chapter|Secondary quests]]
+
** [[The Witcher secondary quests#By Chapter|Secondary quests]]
** [[Contracts#By Chapter|Contracts]]
+
** [[The Witcher contracts#By Chapter|Contracts]]
** [[Trophy quests#Chapter_II|Trophy quests]]
+
** [[Trophy quests#Chapter II|Trophy quests]]
 
* [[:Category:The Witcher Chapter II|Chapter II]] category
 
* [[:Category:The Witcher Chapter II|Chapter II]] category
* [[Maps#Chapter II (Temple Quarter of Vizima)|Maps in Chapter II]]
+
* [[The Witcher maps#Chapter II (Temple Quarter of Vizima)|Maps in Chapter II]]
   
 
== {{h_ch3}} ==
 
== {{h_ch3}} ==
[[Image:Loading Trade quarter day.png|thumb|right|300px|Trade Quarter concept painting]]
+
[[File:Loading Trade quarter day.png|thumb|right|300px|Trade Quarter concept painting]]
   
 
During Chapter III, Geralt will have to follow new leads on the Salamandra, while investigating the mysterious powers of the child [[Alvin]] whom he rescued in Chapter I. The [[Scoia'tael]] also start being more bold in their attempts.
 
During Chapter III, Geralt will have to follow new leads on the Salamandra, while investigating the mysterious powers of the child [[Alvin]] whom he rescued in Chapter I. The [[Scoia'tael]] also start being more bold in their attempts.
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''Important:'' The choice of whether to bring [[Alvin]] to [[Triss Merigold|Triss]] or [[Shani]] may alter the events in the remaining chapters.
 
''Important:'' The choice of whether to bring [[Alvin]] to [[Triss Merigold|Triss]] or [[Shani]] may alter the events in the remaining chapters.
   
Note that Geralt still has access to the areas he had access to in the second chapter, and he additionally gains access to the [[Trade Quarter]] as well as new areas of the [[Sewers|Vizima Sewers]].
+
Note that Geralt still has access to the areas he had access to in the second chapter, and he additionally gains access to the [[Trade Quarter]] as well as new areas of the [[Vizima sewers]].
   
 
=== Links ===
 
=== Links ===
* [[List of Quests#Chapter_III|Quests in Chapter III]]
+
* [[The Witcher quests#Chapter III|Quests in Chapter III]]
** [[Primary quests#By Chapter|Primary quests]]
+
** [[The Witcher primary quests#By Chapter|Primary quests]]
** [[Secondary quests#By Chapter|Secondary quests]]
+
** [[The Witcher secondary quests#By Chapter|Secondary quests]]
** [[Contracts#By Chapter|Contracts]]
+
** [[The Witcher contracts#By Chapter|Contracts]]
** [[Trophy quests#Chapter_III|Trophy quests]]
+
** [[Trophy quests#Chapter III|Trophy quests]]
 
* [[:Category:The Witcher Chapter III|Chapter III]] category
 
* [[:Category:The Witcher Chapter III|Chapter III]] category
* [[Maps#Chapter III (Trade Quarter of Vizima)|Maps in Chapter III]]
+
* [[The Witcher maps#Chapter III (Trade Quarter of Vizima)|Maps in Chapter III]]
   
 
== {{h_ch4}} ==
 
== {{h_ch4}} ==
[[Image:Loading_Lakeside_day.png|thumb|right|300px|Lakeside concept painting]]
+
[[File:Loading Lakeside day.png|thumb|right|300px|Lakeside concept painting]]
   
 
[[Geralt]] now finds himself in a totally new area of Temeria, far from [[Vizima]] and cut off from most of the people he knew. [[Dandelion]] and [[Alvin]] are with him though, as is Abigail (if Geralt saves her from the villagers in Chapter I, otherwise the village [[Murky Waters healer|healer]] is an old woman) and there are new intrigues around him. Depending on the choice made in Chapter I, the resolution to [[The Heat of the Day]] quest is different.
 
[[Geralt]] now finds himself in a totally new area of Temeria, far from [[Vizima]] and cut off from most of the people he knew. [[Dandelion]] and [[Alvin]] are with him though, as is Abigail (if Geralt saves her from the villagers in Chapter I, otherwise the village [[Murky Waters healer|healer]] is an old woman) and there are new intrigues around him. Depending on the choice made in Chapter I, the resolution to [[The Heat of the Day]] quest is different.
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=== Links ===
 
=== Links ===
* [[List of Quests#Chapter_IV|Quests in Chapter IV]]
+
* [[The Witcher quests#Chapter IV|Quests in Chapter IV]]
** [[Primary quests#By Chapter|Primary quests]]
+
** [[The Witcher primary quests#By Chapter|Primary quests]]
** [[Secondary quests#By Chapter|Secondary quests]]
+
** [[The Witcher secondary quests#By Chapter|Secondary quests]]
** [[Contracts#By Chapter|Contracts]]
+
** [[The Witcher contracts#By Chapter|Contracts]]
** [[Trophy quests#Chapter_IV|Trophy quests]]
+
** [[Trophy quests#Chapter IV|Trophy quests]]
 
* [[:Category:The Witcher Chapter IV|Chapter IV]] category
 
* [[:Category:The Witcher Chapter IV|Chapter IV]] category
* [[Maps#Chapter IV (Lakeside)|Maps in Chapter IV]]
+
* [[The Witcher maps#Chapter IV (Lakeside)|Maps in Chapter IV]]
   
 
== {{h_ch5}} ==
 
== {{h_ch5}} ==
[[Image:Loading_Old_Vizima_night.png|thumb|right|300px|Old Vizima concept painting]]
+
[[File:Loading Old Vizima night.png|thumb|right|300px|Old Vizima concept painting]]
 
Note that Geralt no longer has access to the areas he had access to in Chapter IV. He can now explore the areas of [[Old Vizima]], the [[swamp cemetery]] and the [[old manor]] area.
 
Note that Geralt no longer has access to the areas he had access to in Chapter IV. He can now explore the areas of [[Old Vizima]], the [[swamp cemetery]] and the [[old manor]] area.
   
=== [[#Paths|Scoia'tael path]] ===
+
=== [[File:Items Squirrel tail.png|30px|link=Scoia'tael path]] [[#Paths|Scoia'tael path]] ===
 
Geralt fought with the [[Scoia'tael]] in their battle with [[Order of the Flaming Rose|Flaming Rose]] forces in [[Murky Waters]]. Now [[Vizima]] is burning, the conflict taking more and more casualties. Geralt meets [[Zoltan]] once again, and must help him and the refugees flee [[Old Vizima]] for the relative safety of the [[swamp cemetery]]. King [[Foltest]] has returned just as his daughter [[Adda the White|Adda]] seems to be having a relapse of her [[Striga]] curse. Geralt must do what he can for the princess; in return, Foltest will divulge what he knows about the [[Salamandra hideout]] so that Geralt can finally deal with [[Azar Javed]].
{{path-elves}}
 
Geralt fights for the elves in the conflict between the [[Order of the Flaming Rose]] and the [[Scoia'tael]] in [[Murky Waters]]. But [[Vizima]] now burns, the conflict taking more and more casualties. Geralt meets [[Zoltan]] once again, and must help him and the refugees get out of [[Old Vizima]] to the relative safety of the [[swamp cemetery]]. At the same time, King [[Foltest]] returns and his daughter [[Adda the White|Adda]] seems to be having a relapse of the [[Striga]] curse. Geralt must do what he can for the princess, and in return, Foltest will divulge what he knows about the [[Salamandra hideout]], and as a result, [[Azar Javed]]'s location
 
   
=== [[#Paths|Order path]] ===
+
=== [[File:Logo Order of the Flaming Rose.png|32px|link=Order path]] [[#Paths|Order path]] ===
{{path-order}}
 
 
Geralt fights for the Order in the conflict between the [[Order of the Flaming Rose]] and the [[Scoia'tael]] in [[Murky Waters]]. But [[Vizima]] now burns, the conflict taking more and more casualties. Geralt meets [[Rayla]] once again, and must help her in [[Old Vizima]] and get to [[Siegfried]] who lies wounded in the field hospital. At the same time, King [[Foltest]] returns and his daughter [[Adda the White|Adda]] seems to be having a relapse of the [[Striga]] curse. Geralt must do what he can for the princess, and in return, Foltest will divulge what he knows about the [[Salamandra hideout]], and as a result, [[Azar Javed]]'s location
 
Geralt fights for the Order in the conflict between the [[Order of the Flaming Rose]] and the [[Scoia'tael]] in [[Murky Waters]]. But [[Vizima]] now burns, the conflict taking more and more casualties. Geralt meets [[Rayla]] once again, and must help her in [[Old Vizima]] and get to [[Siegfried]] who lies wounded in the field hospital. At the same time, King [[Foltest]] returns and his daughter [[Adda the White|Adda]] seems to be having a relapse of the [[Striga]] curse. Geralt must do what he can for the princess, and in return, Foltest will divulge what he knows about the [[Salamandra hideout]], and as a result, [[Azar Javed]]'s location
   
 
Choosing the Order path means that [[Zoltan]] is rather miffed at Geralt, and he must find an Order armorer.
 
Choosing the Order path means that [[Zoltan]] is rather miffed at Geralt, and he must find an Order armorer.
   
=== [[#Paths|Witcher / Neutral path]] ===
+
=== [[File:Witcher medallion.png|40px|link=Witcher/neutral path]] [[#Paths|Witcher / Neutral path]] ===
{{path-neutral}}
 
 
Geralt does not escape the conflict between the [[Order of the Flaming Rose]] and the [[Scoia'tael]] in [[Murky Waters]] but ends up having to fight both sides. But [[Vizima]] now burns, the conflict taking more and more casualties. Geralt meets some nurses who are trying to get to [[Shani]] at the field hospital. The witcher must then also help Shani get out of [[Old Vizima]] to the [[swamp cemetery]] to get medicine from the [[druid]]s. At the same time, King [[Foltest]] returns and his daughter [[Adda the White|Adda]] seems to be having a relapse of the [[Striga]] curse. Geralt must do what he can for the princess, and in return, Foltest will divulge what he knows about the [[Salamandra hideout]], and as a result, [[Azar Javed]]'s location.
 
Geralt does not escape the conflict between the [[Order of the Flaming Rose]] and the [[Scoia'tael]] in [[Murky Waters]] but ends up having to fight both sides. But [[Vizima]] now burns, the conflict taking more and more casualties. Geralt meets some nurses who are trying to get to [[Shani]] at the field hospital. The witcher must then also help Shani get out of [[Old Vizima]] to the [[swamp cemetery]] to get medicine from the [[druid]]s. At the same time, King [[Foltest]] returns and his daughter [[Adda the White|Adda]] seems to be having a relapse of the [[Striga]] curse. Geralt must do what he can for the princess, and in return, Foltest will divulge what he knows about the [[Salamandra hideout]], and as a result, [[Azar Javed]]'s location.
   
 
=== Links ===
 
=== Links ===
* [[List of Quests#Chapter_V|Quests in Chapter V]]
+
* [[The Witcher quests#Chapter V|Quests in Chapter V]]
** [[Primary quests#By Chapter|Primary quests]]
+
** [[The Witcher primary quests#By Chapter|Primary quests]]
** [[Secondary quests#By Chapter|Secondary quests]]
+
** [[The Witcher secondary quests#By Chapter|Secondary quests]]
** [[Contracts#By Chapter|Contracts]]
+
** [[The Witcher contracts#By Chapter|Contracts]]
** [[Trophy quests#Chapter_V|Trophy quests]]
+
** [[Trophy quests#Chapter V|Trophy quests]]
 
* [[:Category:The Witcher Chapter V|Chapter V]] category
 
* [[:Category:The Witcher Chapter V|Chapter V]] category
* [[Maps#Chapter V (Old Vizima)|Maps in Chapter V]]
+
* [[The Witcher maps#Chapter V (Old Vizima)|Maps in Chapter V]]
   
 
== {{h_epilogue}} ==
 
== {{h_epilogue}} ==
[[Image:Loading_Cloister_night.png|thumb|right|300px|Cloister of the Order concept painting]]
+
[[File:Loading Cloister night.png|thumb|right|300px|Cloister of the Order concept painting]]
   
With Princess Adda cured of the Striga curse once more (or dead, depending on what happens in the crypt), Foltest and King [[Radovid V#In The Witcher computer game|Radovid]] of [[Redania]] forge an alliance. [[Foltest]] agrees to give his daughter's hand (if she survives) in marriage to Radovid in exchange for the use of Radovid's army, to help in resolving the [[Order of the Flaming Rose|Order]]/[[Scoia'tael]] conflict. It has also been revealed that the Order was behind the Salamandra all along, with [[Jacques de Aldersberg]], Grand Master of the Order, using [[Azar Javed]] and his organization to build an army of mutants able to overthrow Foltest to take the throne. With Javed dead, the Grand Master will be expecting Geralt's visit...
+
With Princess Adda's curse resolved, King [[Foltest]] and King [[Radovid V#In The Witcher computer game|Radovid]] of [[Redania]] forge an alliance. If Adda survives, Foltest agrees to give her hand in marriage to Radovid in exchange for Radovid's army's help in resolving the [[Order of the Flaming Rose|Order]]/[[Scoia'tael]] conflict. It is revealed that Grand Master [[Jacques de Aldersberg]] was behind Salamandra all along, using it and [[Azar Javed]] to build an army of mutants, overthrow Foltest and take the throne. With Javed dead, the Grand Master will be expecting Geralt's visit...
   
King Foltest and King Radovid agree to use their armies to attack the Order of the Flaming Rose. Geralt is given permission to eradicate the Grand Master and any of his servants.
+
Foltest and Radovid agree to use their armies to attack the Order of the Flaming Rose. Geralt is given permission to eradicate the Grand Master and any of his servants.
   
=== [[#Paths|Scoia'tael path]] ===
+
=== [[File:Items Squirrel tail.png|30px|link=Scoia'tael path]] [[#Paths|Scoia'tael path]] ===
 
[[Yaevinn]] asks for freedom for the elves, and King Foltest acknowledges him cautiously, stating that he will only pardon those who lay down their arms. Foltest recommends that Yaevinn leave the kingdom, a symbolic gesture allowing people to perceive the banishment as punishment for his crimes during the uprising. Foltest then promises Geralt that he will protect the witcher's friends from harm and not pursue Yaevinn terribly vigorously.
{{path-elves}}
 
[[Yaevinn]] asks for freedom for the elves, and King Foltest acknowledges him cautiously; stating that he will only recognize elves and dwarves if they lay down their arms. King Foltest recommends that Yaevinn leave his kingdom, a symbolic gesture which would allow people to perceive the banishment as punishment for his crimes during the uprising. Foltest then promises Geralt that he will protect the witcher's friends from harm and not pursue Yaevinn terribly vigorously.
 
   
 
Geralt and Yaevinn confront Siegfried shortly thereafter. Siegfried calls Geralt inhuman and expresses regret for not killing him when they first met. Siegfried dies.
 
Geralt and Yaevinn confront Siegfried shortly thereafter. Siegfried calls Geralt inhuman and expresses regret for not killing him when they first met. Siegfried dies.
   
Geralt and Yaevinn are then ushered into a safe house, where Golan Vivaldi, Vaska, the Hermit, Carmen, the resolute girl and the [[novice nun]] are hiding. Vivaldi pities himself and states that both the Order and the Scoia'tael loathe him and consider him a traitor. Vaska is unhappy about war spreading to her village. The Hermit states that he wanted to give advice to King Foltest, but did not arrive in time. The [[novice nun]] informs Geralt of the Prophecy of Ithlinne, stating that the world is near its end. In the basement, a strange ghoul and the [[resolute girl]] from Lakeside idle. Geralt and Yaevinn leave through the cellar, which leads to another basement with monsters. Upstairs, a madman advises them to exit through his window.
+
Geralt and Yaevinn are then ushered into a safe house, where characters from various chapters and locations are hiding. [[Golan Vivaldi]] pities himself, stating that both the Order and the Scoia'tael loathe him and consider him a traitor. [[Vaska]] is unhappy about war spreading to her village. The [[Hermit]] wanted to give advice to King Foltest, but did not arrive in time. The [[novice nun]] reminds Geralt of the prophecy of Ithlinne, stating that the world is near its end. [[Carmen]] is also there, if Geralt previously killed [[Vincent]]. In the cellar, [[Vetala]] and the [[resolute girl]] from Lakeside idle. Geralt and Yaevinn proceed through the cellar into a monster-infested basement. Upstairs from there, a madman advises them to exit through his window.
   
Another fight ensues outside, and Geralt takes a key from a wounded Flaming Rose Knight. Geralt and Yaevinn descend into the sewer where they face another tough monster, the zeugl.
+
Another fight ensues outside, and Geralt takes a key from a wounded Order knight. Geralt and Yaevinn descend into the sewer where they face another tough monster, the [[zeugl]].
   
 
After traveling through dire sewers, Geralt and Yaevinn finally reach the cloister where the Grand Master resides. Yaevinn is wounded and tells the witcher to go on without him.
 
After traveling through dire sewers, Geralt and Yaevinn finally reach the cloister where the Grand Master resides. Yaevinn is wounded and tells the witcher to go on without him.
   
=== [[#Paths|Order path]] ===
+
=== [[File:Logo Order of the Flaming Rose.png|32px|link=Order path]] [[#Paths|Order path]] ===
 
Siegfried convinces Foltest that the Order can remain loyal to the king despite de Aldersberg's actions, and Foltest names him the new Grand Master. Geralt and Siegfried confront the remaining knights of the Order shortly after.
{{path-order}}
 
Siegfried convinces Foltest that the Order can remain loyal to the king despite Jacques de Aldersberg's actions and Foltest names him the new Grand Master.
 
   
 
Geralt and Siegfried are then ushered into a safe house, where characters from various chapters and locations are hiding. [[Golan Vivaldi]] pities himself stating that both the Order and the Scoia'tael loathe him and consider him a traitor. [[Vaska]] is unhappy about war spreading to her village. The [[Hermit]] wanted to give advice to King Foltest, but did not arrive in time. The [[novice nun]] reminds Geralt of the prophecy of Ithlinne, stating that the world is near its end. [[Carmen]] is also there, if Geralt previously killed [[Vincent]]. In the cellar, [[Vetala]] and the [[resolute girl]] from Lakeside idle. Geralt and Siegfried proceed through the cellar into a monster-infested basement. Upstairs from there, a madman advises them to exit through his window.
Geralt and Siegfried confront the remaining knights of the Order shortly after.
 
   
 
They meet Yaevinn outside. The elf is disgusted with Geralt and they duel. Yaevinn dies. Geralt then takes a key from a wounded Order knight. Geralt and Siegfried descend into the sewer where they face another tough monster, the [[zeugl]].
Geralt and Siegfried are then ushered into a safe house, where Golan Vivaldi, Vaska, the Hermit, Carmen, the resolute girl and the [[novice nun]] are hiding. Vivaldi pities himself and states that both the Order and the Scoia'tael loathe him and consider him a traitor. Vaska is unhappy about war spreading to her village. The Hermit states that he wanted to give advice to King Foltest, but did not arrive in time. The [[novice nun]] informs Geralt of the Prophecy of Ithlinne, stating that the world is near its end. In the basement, a strange ghoul and the [[resolute girl]] from Lakeside idle. Geralt and Siegfried leave through the cellar, which leads to another basement with monsters. Upstairs, a madman advises them to exit through his window.
 
   
 
Geralt and Siegfried finally reach the cloister where the Grand Master resides. Siegfried is wounded and tells the witcher to go on without him.
They meet Yaevinn outside. The elf is disgusted with Geralt and they duel. Yaevinn dies. Geralt then takes a key from a wounded Flaming Rose Knight. Geralt and Siegfried descend into the sewer where they face another tough monster, the zeugl.
 
   
  +
=== [[File:Witcher medallion.png|40px|link=Witcher/neutral path]] [[#Paths|Witcher / Neutral path]] ===
After traveling through dire sewers, Geralt and Siegfried finally reach the cloister where the Grand Master resides. Siegfried is wounded and tells the witcher to go on without him.
 
 
Geralt arrives back in the Temple Quarter with [[Triss Merigold]] and informs the king of his findings.
   
 
Geralt and Triss confront Siegfried shortly after; Geralt chooses whether to kill or spare the knight.
=== [[#Paths|Witcher / Neutral path]] ===
 
{{path-neutral}}
 
Geralt arrives back in the Temple Quarter with Triss Merigold and informs the king of his findings.
 
   
 
Geralt and Triss go to a shelter, where [[Golan Vivaldi]], Vaska, the Hermit, and the [[novice nun]] have gathered. Vivaldi pities himself, stating that both the Order and the Scoia'tael loathe him. [[Vaska]] is unhappy about war spreading to her village. The [[Hermit]] states that he wanted to give advice to King Foltest, but did not arrive in time. The [[novice nun]] reminds Geralt of the prophecy of Ithlinne, stating that the world is near its end. [[Carmen]] is also there, if Geralt previously killed [[Vincent]]. In the cellar, [[Vetala]] and the [[resolute girl]] from the Lakeside idle. Geralt and Triss leave through the cellar, into a monster-infested basement. Upstairs from there, a madman advises them to exit through his window.
Geralt and Triss confront Siegfried shortly after. Geralt has the opportunity to kill or spare Siegfried.
 
   
 
Geralt meets Yaevinn outside and has the opportunity to kill or spare him, as with Siegfried earlier. More fighting occurs either way; then Triss says they must descend into the sewer. There is no wounded knight to give them a key - Triss has it already.
Geralt and Triss go to a shelter, where Golan Vivaldi, Vaska, the Hermit, and the [[novice nun]] reside. Vivaldi pities himself and states that both the Order and the Scoia'tael loathe him. Vaska is unhappy about war spreading to her village. The Hermit states that he wanted to give advice to King Foltest, but did not arrive in time. The [[novice nun]] informs Geralt of the Prophecy of Ithlinne, stating that the world is near its end. In the basement, Vetala and the [[resolute girl]] from the Lakeside idle. Geralt and Triss leave through the basement, that leads to another basement with monsters. Upstairs, a madman advises them to exit through his window.
 
   
 
After traveling through dire sewers and dispatching the [[zeugl]], Geralt and Triss finally reach the cloister where the Grand Master resides. At this point, Geralt uses a ruse to ditch Triss so he can go on alone.
Geralt meets Yaevinn outside and has the opportunity to kill or spare him as with Siegfried earlier. More fighting ensues, then Triss mentions that they must descend into the sewer. This time there is no wounded knight to give them the key, Triss has it already.
 
   
 
=== [[File:Items Squirrel tail.png|30px|link=Scoia'tael path]] [[File:Logo Order of the Flaming Rose.png|32px|link=Order path]] [[File:Witcher medallion.png|40px|link=Witcher/neutral path]] [[#Paths|The Paths converge]] ===
After traveling through dire sewers, and dispatching the zeugl, Geralt and Triss finally reach the cloister where the Grand Master resides. At this point, Geralt uses a ruse to ditch Triss so he can go on alone.
 
 
From this point, no matter which path Geralt has chosen, he goes on alone. When Geralt finds the Grand Master, it is revealed that everything he has done was to save humanity from the inevitable "Great White Frost" ([[Ithlinne's Prophecy]]). All his life, he was plagued by visions of what the future of humanity would look like if nothing was done. His solution was simple: he would become their saviour.
   
 
To achieve this, de Aldersberg had recently developed mutants known as Greater Brothers, who had all the strength and skill of a witcher, without the sentimentality. These mutants would shepherd Believers on an exodus to the south, thereby saving them from the dire predictions. Geralt quite rightly remarks at that point that every megalomaniac speaks of a "higher purpose". And with the help of the friends he has made during the course of the story, Geralt makes it through the Grand Master's vision and ends his plans.
=== [[#Paths|The Paths converge]] ===
 
{|
 
|-
 
||{{path-elves}}
 
||{{path-order}}
 
||{{path-neutral}}
 
|}
 
From this point, no matter which path Geralt has chosen, he goes on alone. When Geralt finds the Grand Master, it is revealed that everything he has done was to save humanity from the inevitable "Great White Frost", [[Ithlinne's Prophecy]]. All his life, he was plagued by visions of what the future of humanity would look like if nothing was done. His solution was simple, he would become their saviour.
 
 
To achieve this, he created mutants: Greater Brothers, who had all the strength and skill of a witcher, but without the sentimentality. These mutants would shepherd Believers on an exodus to the south, thereby saving them from the dire predictions. Geralt quite rightly remarks at that point that every megalomaniac speaks of a "higher purpose". And with the help of the friends he has made during the course of the story, Geralt makes it through the Grand Master's vision and ends his plans.
 
   
Gerail's final choice involves a demand from the [[King of the Wild Hunt]] for the Grand Master's soul.
+
Geralt's final choice involves a demand from the [[King of the Wild Hunt]] for the Grand Master's soul.
   
 
{|border="0" cellpadding="0" cellspacing="0" width="100%"
 
{|border="0" cellpadding="0" cellspacing="0" width="100%"
Line 243: Line 196:
   
 
=== Links ===
 
=== Links ===
* [[List of Quests#Epilogue|Quests in the Epilogue]]
+
* [[The Witcher quests#Epilogue|Quests in the Epilogue]]
** [[Primary quests#By Chapter|Primary quests]]
+
** [[The Witcher primary quests#By Chapter|Primary quests]]
** [[Secondary quests#By Chapter|Secondary quests]]
+
** [[The Witcher secondary quests#By Chapter|Secondary quests]]
 
* [[:Category:The Witcher Epilogue|Epilogue]] category
 
* [[:Category:The Witcher Epilogue|Epilogue]] category
* [[Maps#Epilogue|Maps in the Epilogue]]
+
* [[The Witcher maps#Epilogue|Maps in the Epilogue]]
   
 
== [[Outro|Ending cinematic]] ==
 
== [[Outro|Ending cinematic]] ==
  +
In the end, Geralt is seen accepting his reward for dispatching the Grand Master and his mutants. As the White Wolf nears the palace doors, he notices the corpses of the drowsy guards shown in the beginning of the cinematic. He draws his sword and rushes for the king's study, finding Foltest under attack by a lone assassin. A fight ensues between the Witcher and the unknown assailant, and the latter is starting to get the better of the former... until the newly-acquired coin purse is used for a distraction, allowing Geralt to sever an arm. The would-be murderer is unmasked: it is an unfamiliar face... with very familiar eyes.
In the cinematic end sequence (also known as the "outro"), king [[Foltest]] is attacked by a masked assassin, and is defended by Geralt. This assassin is very skilled and fights using two swords. The battle is pitched and the outcome does not seem at all certain, but at the last moment, Geralt throws his recently acquired coin purse at the villain. This ploy startles the assailant sufficiently to allow the witcher an unparried blow, which he lands with aplomb, severing one of the attacker's arms.
 
 
In the aftermath, both Geralt and king [[Foltest]] take a closer look at the villain's face which has now been unmasked. Inexplicably, the man appears to have the same eye mutation as Geralt ... to be continued...
 
   
 
{{endspoiler}}
 
{{endspoiler}}
   
 
== List of major locations ==
 
== List of major locations ==
  +
{| style="margin:auto;" width="100%"
 
  +
|-
* '''[[#Prologue (Kaer Morhen)|Prologue]]'''
 
** [[Kaer Morhen]]
+
! '''[[#Prologue (Kaer Morhen)|Prologue]]'''
* '''[[#Chapter I (Outskirts of Vizima)|Chapter I]]'''
+
! '''[[#Chapter I (Outskirts of Vizima)|Chapter I]]'''
 
! '''[[#Chapter II (Vizima Temple Quarter)|Chapter II]]'''
** [[Outskirts]] of Vizima
 
* '''[[#Chapter II (Vizima Temple Quarter)|Chapter II]]'''
+
! '''[[#Chapter III (Vizima Trade Quarter)|Chapter III]]'''
 
! '''[[#Chapter IV (Lakeside)|Chapter IV]]'''
** [[Temple Quarter]] of Vizima
 
** [[Vizima cemetery]]
+
! '''[[#Chapter V (Old Vizima)|Chapter V]]'''
 
! '''[[#Epilogue|Epilogue]]'''
** [[Vizima dike]]
 
  +
|-valign="top"
** [[Sewers]]
 
 
|
** [[Swamp]]
 
  +
* [[Kaer Morhen]]
* '''[[#Chapter III (Vizima Trade Quarter)|Chapter III]]'''
 
 
||
** [[Trade Quarter]] of Vizima
 
 
* [[Outskirts]] of Vizima
** [[Vizima cemetery]]
 
 
||
** [[Vizima dike]]
 
 
* [[Temple Quarter]] of Vizima
** [[Sewers]]
 
** [[Swamp]]
+
* [[Vizima cemetery]]
 
* [[Vizima dike]]
* '''[[#Chapter IV (Lakeside)|Chapter IV]]'''
 
  +
* [[Sewers of Vizima|Sewers]]
** [[Lakeside]]
 
** [[Murky Waters]] village
+
* [[Swamp]]
 
||
** [[Fields]]
 
** [[Black Tern Island]]
+
* [[Trade Quarter]] of Vizima
* '''[[#Chapter V (Old Vizima)|Chapter V]]'''
+
* [[Vizima cemetery]]
** [[Old Vizima]]
+
* [[Vizima dike]]
** [[Foltest's castle]]
+
* [[Sewers of Vizima|Sewers]]
** [[Swamp cemetery]]
+
* [[Swamp]]
 
||
** [[Old manor]]
 
 
* [[Lakeside]]
* '''[[#Epilogue|Epilogue]]'''
 
** [[Ice Plains]]
+
* [[Murky Waters]] village
 
* [[Fields]]
  +
* [[Black Tern Island]]
 
||
 
* [[Old Vizima]]
  +
* [[Foltest's castle]]
 
* [[Swamp cemetery]]
 
* [[Old manor]]
 
||
  +
* [[Ice Plains]]
  +
|}
   
 
== Additional Information ==
 
== Additional Information ==
 
* [[:Category:The Witcher quests|Quests]]
 
* [[:Category:The Witcher quests|Quests]]
* [[Blade enhancement]]
+
* [[The Witcher oils|Oils]]
* [[Bombs]]
+
* [[The Witcher bombs|Bombs]]
* [[Potions]]
+
* [[The Witcher potions|Potions]]
* [[Ingredients|Ingredients List]]
+
* [[The Witcher ingredients|Ingredients List]]
* [[Spoilers]]
+
* [[The Witcher spoilers|Spoilers]]
  +
[[cs:Děj hry]]
 
  +
{{DEFAULTSORT:Storyline, The Witcher 1}}
  +
 
[[Category:The Witcher spoilers]]
 
[[Category:The Witcher (computer game)]]
 
[[Category:The Witcher Prologue| 6]]
 
[[Category:The Witcher Chapter I| 6]]
 
[[Category:The Witcher Chapter II| 6]]
 
[[Category:The Witcher Chapter III| 6]]
 
[[Category:The Witcher Chapter IV| 6]]
 
[[Category:The Witcher Chapter V| 6]]
  +
[[Category:The Witcher Epilogue| 6]]
  +
  +
 
[[de:Storyline]]
 
[[de:Storyline]]
  +
[[el:Πλοκή Ιστορίας]]
[[es:Argumento]]
 
 
[[fr:Récit]]
 
[[fr:Récit]]
[[it:Storia]]
+
[[it:Storia di The Witcher]]
[[hu:Történetszál]]
 
 
[[pl:Fabuła]]
 
[[pl:Fabuła]]
[[Category:Spoilers]]
 
[[Category:The Witcher (computer game)]]
 
[[Category:The Witcher Chapter I]]
 
[[Category:The Witcher Chapter II]]
 
[[Category:The Witcher Chapter III]]
 
[[Category:The Witcher Chapter IV]]
 
[[Category:The Witcher Chapter V]]
 
[[Category:The Witcher Epilogue]]
 
[[Category:The Witcher Prologue]]
 

Latest revision as of 15:28, 23 June 2015

Note: This article concerns only the original computer game.
Geralt, unconscious
Prologue Chapter I Chapter II Chapter III Chapter IV Chapter V Epilogue
Major locations | More information

The game is centered around Geralt of Rivia, who is found unconscious and suffering from amnesia at the beginning of the game. He gradually learns that he was a renowned witcher, and that he has friends and enemies almost everywhere (who do not suffer from amnesia...). Through the player's actions, he will redefine those relationships and choose his path in the political intrigue that surrounds him.

Spoiler warning: Significant plot details follow.

Paths[ | ]

choose Geralt's path

In the game, Geralt will be forced to choose his path. There are three primary paths available to him. In this wiki, they will be referred to as follows:

Scoia'tael path The Scoia'tael path (with the squirrel puff icon): on this path, Geralt allies himself with fellow non-humans, the Elves.
Order path The Order path (with the Flaming rose insignia icon): on this path, Geralt allies himself with the Order of the Flaming Rose, whose mission is to protect the citizens of Temeria.
Witcher/neutral path The Witcher / neutral path (with the witcher medallion icon): on this path (the truest to the original books), Geralt sides with neither the Scoia'tael nor the Order - either to maintain 'witcher neutrality' (referred to several times in the game, presumably referring to politics) or simply to do what he feels is right. (Whatever the reasoning, only the witcher's closest friends will understand - let alone agree with - this path.)

Prologue Prologue (Kaer Morhen)[ | ]

Loading KM gate day

Kaer Morhen exterior concept painting

Geralt starts his adventure in the citadel of Kaer Morhen where bandits attack led by two shady characters, the Professor and a mysterious mage. The player eventually learns that they are part of a criminal organization called the Salamandra, and that they are after some special potions and equipment which were developed to genetically alter witchers to give them their powers. What they want with those potions is unclear.

The chapter ends as the Professor and the mage teleport out of Kaer Morhen with the potions. The remaining witchers and allied characters decide to split up and search for information about the Salamandra to eventually stop them.

Links[ | ]

Chapter I Chapter I (Outskirts of Vizima)[ | ]

Loading Outskirts night

Vizima gate concept painting

This chapter opens introducing Alvin, an unusual child whose path will repeatedly cross Geralt's. Hot on the trail of the mysterious men with Salamander badges, our witcher explores the outskirts of Vizima, where a terrifying beast harasses the villagers by night. The witcher encounters old friends (whom he doesn't recognize at first) and makes connections with locals while seeking a way into the city, even finding a hint or two about the fate of his fellow witcher Berengar. After striving to gain the trust of several prominent locals and perhaps dealing with a few less-than-prominent ones, Geralt manages to get through the Miller's Gate into Vizima proper - though not on his own terms...

There are two trophy quests in this and each subsequent chapter.

Links[ | ]

Chapter II Chapter II (Temple Quarter of Vizima)[ | ]

Loading Temple quarter day

Temple Quarter concept painting

Geralt now has access to the Temple Quarter, where he will have to solve a mystery. Who is involved with the Salamandra? Several influential people in the city are suspects, and Geralt has the help of the private investigator to sort through the clues and follow up on them.

Note that Geralt no longer has access to the Outskirts in this chapter, but he gains access to the Temple Quarter, part of the Sewers, the Vizima dike, the Vizima cemetery and the Swamp.

Links[ | ]

Chapter III Chapter III (Trade Quarter of Vizima)[ | ]

Loading Trade quarter day

Trade Quarter concept painting

During Chapter III, Geralt will have to follow new leads on the Salamandra, while investigating the mysterious powers of the child Alvin whom he rescued in Chapter I. The Scoia'tael also start being more bold in their attempts.

Important: The choice of whether to bring Alvin to Triss or Shani may alter the events in the remaining chapters.

Note that Geralt still has access to the areas he had access to in the second chapter, and he additionally gains access to the Trade Quarter as well as new areas of the Vizima sewers.

Links[ | ]

Chapter IV Chapter IV (Lakeside)[ | ]

Loading Lakeside day

Lakeside concept painting

Geralt now finds himself in a totally new area of Temeria, far from Vizima and cut off from most of the people he knew. Dandelion and Alvin are with him though, as is Abigail (if Geralt saves her from the villagers in Chapter I, otherwise the village healer is an old woman) and there are new intrigues around him. Depending on the choice made in Chapter I, the resolution to The Heat of the Day quest is different.

The chapter ends with a showdown between the Order of the Flaming Rose and the Scoia'tael, where Geralt must finally declare his chosen path and act accordingly.

Note that Geralt no longer has access to the areas he had access to in any of the previous Chapters. He can now explore the areas of Lakeside, Murky Waters village, the Fields and Black Tern Island.

Links[ | ]

Chapter V Chapter V (Old Vizima)[ | ]

Loading Old Vizima night

Old Vizima concept painting

Note that Geralt no longer has access to the areas he had access to in Chapter IV. He can now explore the areas of Old Vizima, the swamp cemetery and the old manor area.

Items Squirrel tail Scoia'tael path[ | ]

Geralt fought with the Scoia'tael in their battle with Flaming Rose forces in Murky Waters. Now Vizima is burning, the conflict taking more and more casualties. Geralt meets Zoltan once again, and must help him and the refugees flee Old Vizima for the relative safety of the swamp cemetery. King Foltest has returned just as his daughter Adda seems to be having a relapse of her Striga curse. Geralt must do what he can for the princess; in return, Foltest will divulge what he knows about the Salamandra hideout so that Geralt can finally deal with Azar Javed.

Logo Order of the Flaming Rose Order path[ | ]

Geralt fights for the Order in the conflict between the Order of the Flaming Rose and the Scoia'tael in Murky Waters. But Vizima now burns, the conflict taking more and more casualties. Geralt meets Rayla once again, and must help her in Old Vizima and get to Siegfried who lies wounded in the field hospital. At the same time, King Foltest returns and his daughter Adda seems to be having a relapse of the Striga curse. Geralt must do what he can for the princess, and in return, Foltest will divulge what he knows about the Salamandra hideout, and as a result, Azar Javed's location

Choosing the Order path means that Zoltan is rather miffed at Geralt, and he must find an Order armorer.

Witcher medallion Witcher / Neutral path[ | ]

Geralt does not escape the conflict between the Order of the Flaming Rose and the Scoia'tael in Murky Waters but ends up having to fight both sides. But Vizima now burns, the conflict taking more and more casualties. Geralt meets some nurses who are trying to get to Shani at the field hospital. The witcher must then also help Shani get out of Old Vizima to the swamp cemetery to get medicine from the druids. At the same time, King Foltest returns and his daughter Adda seems to be having a relapse of the Striga curse. Geralt must do what he can for the princess, and in return, Foltest will divulge what he knows about the Salamandra hideout, and as a result, Azar Javed's location.

Links[ | ]

Epilogue Epilogue[ | ]

Loading Cloister night

Cloister of the Order concept painting

With Princess Adda's curse resolved, King Foltest and King Radovid of Redania forge an alliance. If Adda survives, Foltest agrees to give her hand in marriage to Radovid in exchange for Radovid's army's help in resolving the Order/Scoia'tael conflict. It is revealed that Grand Master Jacques de Aldersberg was behind Salamandra all along, using it and Azar Javed to build an army of mutants, overthrow Foltest and take the throne. With Javed dead, the Grand Master will be expecting Geralt's visit...

Foltest and Radovid agree to use their armies to attack the Order of the Flaming Rose. Geralt is given permission to eradicate the Grand Master and any of his servants.

Items Squirrel tail Scoia'tael path[ | ]

Yaevinn asks for freedom for the elves, and King Foltest acknowledges him cautiously, stating that he will only pardon those who lay down their arms. Foltest recommends that Yaevinn leave the kingdom, a symbolic gesture allowing people to perceive the banishment as punishment for his crimes during the uprising. Foltest then promises Geralt that he will protect the witcher's friends from harm and not pursue Yaevinn terribly vigorously.

Geralt and Yaevinn confront Siegfried shortly thereafter. Siegfried calls Geralt inhuman and expresses regret for not killing him when they first met. Siegfried dies.

Geralt and Yaevinn are then ushered into a safe house, where characters from various chapters and locations are hiding. Golan Vivaldi pities himself, stating that both the Order and the Scoia'tael loathe him and consider him a traitor. Vaska is unhappy about war spreading to her village. The Hermit wanted to give advice to King Foltest, but did not arrive in time. The novice nun reminds Geralt of the prophecy of Ithlinne, stating that the world is near its end. Carmen is also there, if Geralt previously killed Vincent. In the cellar, Vetala and the resolute girl from Lakeside idle. Geralt and Yaevinn proceed through the cellar into a monster-infested basement. Upstairs from there, a madman advises them to exit through his window.

Another fight ensues outside, and Geralt takes a key from a wounded Order knight. Geralt and Yaevinn descend into the sewer where they face another tough monster, the zeugl.

After traveling through dire sewers, Geralt and Yaevinn finally reach the cloister where the Grand Master resides. Yaevinn is wounded and tells the witcher to go on without him.

Logo Order of the Flaming Rose Order path[ | ]

Siegfried convinces Foltest that the Order can remain loyal to the king despite de Aldersberg's actions, and Foltest names him the new Grand Master. Geralt and Siegfried confront the remaining knights of the Order shortly after.

Geralt and Siegfried are then ushered into a safe house, where characters from various chapters and locations are hiding. Golan Vivaldi pities himself stating that both the Order and the Scoia'tael loathe him and consider him a traitor. Vaska is unhappy about war spreading to her village. The Hermit wanted to give advice to King Foltest, but did not arrive in time. The novice nun reminds Geralt of the prophecy of Ithlinne, stating that the world is near its end. Carmen is also there, if Geralt previously killed Vincent. In the cellar, Vetala and the resolute girl from Lakeside idle. Geralt and Siegfried proceed through the cellar into a monster-infested basement. Upstairs from there, a madman advises them to exit through his window.

They meet Yaevinn outside. The elf is disgusted with Geralt and they duel. Yaevinn dies. Geralt then takes a key from a wounded Order knight. Geralt and Siegfried descend into the sewer where they face another tough monster, the zeugl.

Geralt and Siegfried finally reach the cloister where the Grand Master resides. Siegfried is wounded and tells the witcher to go on without him.

Witcher medallion Witcher / Neutral path[ | ]

Geralt arrives back in the Temple Quarter with Triss Merigold and informs the king of his findings.

Geralt and Triss confront Siegfried shortly after; Geralt chooses whether to kill or spare the knight.

Geralt and Triss go to a shelter, where Golan Vivaldi, Vaska, the Hermit, and the novice nun have gathered. Vivaldi pities himself, stating that both the Order and the Scoia'tael loathe him. Vaska is unhappy about war spreading to her village. The Hermit states that he wanted to give advice to King Foltest, but did not arrive in time. The novice nun reminds Geralt of the prophecy of Ithlinne, stating that the world is near its end. Carmen is also there, if Geralt previously killed Vincent. In the cellar, Vetala and the resolute girl from the Lakeside idle. Geralt and Triss leave through the cellar, into a monster-infested basement. Upstairs from there, a madman advises them to exit through his window.

Geralt meets Yaevinn outside and has the opportunity to kill or spare him, as with Siegfried earlier. More fighting occurs either way; then Triss says they must descend into the sewer. There is no wounded knight to give them a key - Triss has it already.

After traveling through dire sewers and dispatching the zeugl, Geralt and Triss finally reach the cloister where the Grand Master resides. At this point, Geralt uses a ruse to ditch Triss so he can go on alone.

Items Squirrel tail Logo Order of the Flaming Rose Witcher medallion The Paths converge[ | ]

From this point, no matter which path Geralt has chosen, he goes on alone. When Geralt finds the Grand Master, it is revealed that everything he has done was to save humanity from the inevitable "Great White Frost" (Ithlinne's Prophecy). All his life, he was plagued by visions of what the future of humanity would look like if nothing was done. His solution was simple: he would become their saviour.

To achieve this, de Aldersberg had recently developed mutants known as Greater Brothers, who had all the strength and skill of a witcher, without the sentimentality. These mutants would shepherd Believers on an exodus to the south, thereby saving them from the dire predictions. Geralt quite rightly remarks at that point that every megalomaniac speaks of a "higher purpose". And with the help of the friends he has made during the course of the story, Geralt makes it through the Grand Master's vision and ends his plans.

Geralt's final choice involves a demand from the King of the Wild Hunt for the Grand Master's soul.

Choice 1: Deny the King of the Wild Hunt's demand, thus freeing himself from his destiny of leaving only destruction behind him. or

Choice 2: Allow the King of the Wild Hunt's demand, thus avoiding the fight and learning that the Grand Master was known to him by another name.

Note: In the Epilogue, Geralt no longer has access to any areas in Chapter V. He is now back in the Temple Quarter, to be teleported to the Ice Plains, and finally back to the Cloister courtyard.

Links[ | ]

Ending cinematic[ | ]

In the end, Geralt is seen accepting his reward for dispatching the Grand Master and his mutants. As the White Wolf nears the palace doors, he notices the corpses of the drowsy guards shown in the beginning of the cinematic. He draws his sword and rushes for the king's study, finding Foltest under attack by a lone assassin. A fight ensues between the Witcher and the unknown assailant, and the latter is starting to get the better of the former... until the newly-acquired coin purse is used for a distraction, allowing Geralt to sever an arm. The would-be murderer is unmasked: it is an unfamiliar face... with very familiar eyes.

Significant plot details end here.

List of major locations[ | ]

Prologue Chapter I Chapter II Chapter III Chapter IV Chapter V Epilogue

Additional Information[ | ]