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| expansion = baw
 
| expansion = baw
 
| level = 36
 
| level = 36
| location = [[The Clever Clogs]]<br>[[Orlémurs Cemetery]]
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| location = [[The Clever Clogs]]<br>[[Temple Cemetery]]
 
| region = [[Toussaint]]
 
| region = [[Toussaint]]
 
| given by = [[Notice board#Toussaint|Notice board]] on [[The Gran'place]] / [[Charles Lanzano]]
 
| given by = [[Notice board#Toussaint|Notice board]] on [[The Gran'place]] / [[Charles Lanzano]]

Revision as of 20:35, 14 July 2016

Secondary quest
"Till Death Do You Part"
Tw3 baw till death do you part
Details
Type
Secondary quest
Expansion
Blood and Wine
Suggested level
36
Location(s)
The Clever Clogs
Temple Cemetery
Region(s)
Toussaint
Source
Notice board on The Gran'place / Charles Lanzano
Reward
50–250 XP earned based on the Story and Swords! difficulty level / 50–100 crown(s)
Related
The Last Exploits of Selina's Gang (proximity)

Till Death Do You Part is a secondary quest in the Blood and Wine expansion.

Contract: Quarrelling at the Cemetery

Since no one from our residents' committee seems to think it is their responsibility, I'll write it myself: this cannot go on! That infernal racket coming from the cemetery is driving us mad and no one is doing anything about it! I know we all hear it – Madame Bouquet admitted it keeps her awake all night long, and she lives further away from the cemetery than any of us.
If there is any witcher who can put an end to all the screaming, brawling and insults, I'll pay him from my own pouch.
Ask them to point out Charles Lanzano at the Clever Clogs. That'll be me.

Journal entry

While strolling through Beauclair's charmingly romantic streets, Geralt learned of a circumstance thoroughly charmless and unromantic. Come night something was making much tastelessly grating noise at the city cemetery.
The witcher investigated and discovered that neither grave robbers nor necrophages were the source of the din. Rather, the ruckus was the work of a couple, the de Corentins. For as in life, so in death, they could not abide each other's company, causing much fear and confusion with their shrill disputes. Geralt concluded that separation was the sole sensible solution – he would have to remove one of their remains from the tomb they shared, transferring them elsewhere.
If Geralt removes Louis' ashes:
In the end the witcher brought the enduring marital dispute to a close, thus ending the nocturnal noise it entailed. He did so by transferring the urn containing Louis de Corentin's ashes to another crypt. Geralt could now look forward to the most pleasant stage of any contract – collecting his reward. This proved even more valuable than the witcher had initially supposed, for in addition to the payment he received from his employer, he also got a series of rare gwent cards from the grateful Margot de Corentin. How had the woman come into their possession? How else but by having concealed them from her gambling husband. Though naturally she had done this while they were both still alive.
If Geralt removes Margot's ashes:
In the end the witcher brought the enduring marital dispute to a close, thus ending the nocturnal noise it entailed. He did so by transferring the urn containing Margot de Corentin's ashes to another crypt. Geralt could now look forward to the most pleasant stage of any contract – collecting his reward. This would have proven even more valuable than the witcher had initially supposed, for in addition to the payment he received from his employer, he was also supposed to get a splendid sword from Louis de Corentin.
If Geralt plays and wins the game of gwent against Trentin:
Though in point of fact he collected the blade not from Louis but from an armorer whom Louis had once handily defeated at cards. Though to Geralt it was all the same.
If Geralt plays and loses the game of gwent against Trentin:
Thus his adventure would have had a supremely happy ending, had he not allowed the armorer to talk him into a hand of gwent...

Walkthrough

  • Find Charles Lanzano at the Clever Clogs.
  • Investigate the noises coming from the cemetery.
  • Using your Witcher Senses, search the cemetery for the source of the noises. (by day)
  • Return to the cemetery at night.
  • Using your Witcher Senses, search the cemetery for the source of the noises. (by night)
  • Search for the source of the noises in the catacombs.
  • Search the crypt using your Witcher Senses.
  • Search for the source of the noises in the catacombs.
  • Search the crypt using your Witcher Senses.
  • Hide to find out what's making the noises.
  • Take Louis or Margot's urn from the crypt.
  • If Geralt removes Louis' ashes:
    • Find the Gwent Friendship Society of Beauclair's chamber.
    • Search the chamber to find a place for the urn.
    • Place Louis' urn in the tomb.
    • Go to Margot to discuss your reward.
    • Search for a house with a tree-shaped crest outside the walls of Hauteville.
    • Find a way into the garden.
      • Garden key found in the garden, lets Geralt exit via locked metal grate gate.
    • Find the hidden cards using your Witcher Senses.
      • Archespore attacks.
      • Gwent cards only appear if Geralt does not already own them!
  • If Geralt removes Margot's ashes:
    • Find the Belrose family tomb at the old cemetery.
    • Place Margot's urn on her mother's grave.
    • Return to Louis to discuss your reward.
    • Make Louis show himself. (Pick up his urn.)
    • Talk to the swordsmith named Trentin about Louis' sword.
  • Collect your reward for solving the mystery of the nocturnal noises at the cemetery.
    • Geralt exaggerates danger of contract: 2 XP earned based on the Story and Swords! difficulty level at L48, 100 crown(s) or
    • Geralt mentions marital dispute: 5 XP earned based on the Story and Swords! difficulty level at L48, 50 crown(s).

Notes

not the newer Skellige deck. Geralt may already have them, in which case no cards appear to be found.
  • If Geralt does not win the gwent game against Trentin, he only loses his wager, nothing more.

Gallery