Below is the list of General abilities in The Witcher 3: Wild Hunt:
Icon | Name | Description | Prerequisite | Levels | Points |
---|---|---|---|---|---|
During the day, Vitality regenerates by an additional 10 points per second when not in combat. At night, Stamina regenerates by an additional 1 points per second during combat. | None | 1 | None | ||
Increases maximum Vitality by 500. | None | 1 | None | ||
Each piece of light armor increases critical hit damage by 25% and fast attack damage by 5%. | None | 1 | None | ||
Each piece of medium armor increases Sign intensity by 5% and Stamina regeneration by 5%. | None | 1 | None | ||
Each piece of heavy armor increases maximum Vitality by 5% and strong attack damage by 5%. | None | 1 | None | ||
Crossbow bolts deal 25% more damage. | None | 1 | None | ||
If your current Stamina level is too low, Signs can be cast using Adrenaline Points. | None | 1 | None | ||
Increases Adrenaline generation by 5%. Using Signs now generates Adrenaline Points. | None | 1 | None | ||
Adrenaline Points increase both weapon damage and Sign intensity. | None | 1 | None | ||
Increases maximum Toxicity by 30 points. | None | 1 | None | ||
The bonus from a Place of Power lasts indefinitely - but only one such bonus can be active at a given time. | None | 1 | None | ||
Eating food regenerates Vitality for 20 minutes. | None | 1 | None | ||
You ignore bomb and special bolt effects. | None | 1 | None | ||
Bomb damage is increased by 200% -- but the number of bombs in slots is decreased by 50%. This does not apply to bombs which deal no damage. | None | 1 | None | ||
Each defensive action generates Adrenaline Points: Parries 0.1 points, Counterattacks 0.4 points, Dodges 0.3 points, Rolls 0.2 points. Cannot be activated more than once every 5 seconds. | None | 1 | None | ||
If available, Adrenaline Points will be consumed to reduce the Toxicity cost of drinking potions by 33% per point. Does not affect mutagen decoctions. | None | 1 | None | ||
Instead of its previous effect, Battle Trance now increases critical hit chance by 8% per Adrenaline Point. | None | 1 | None | ||
Damage dealt by a bomb's explosion generates 0.1 Adrenaline Points. | None | 1 | None | ||
You can shoot one additional bolt before you must reload. | None | 1 | None | ||
Maximum inventory weight is increased by 60. | None | 1 | None |