This is a list of all global functions marked with the exec keyword. All of these functions should be accessible from the debug console, though many of them simply test something or log something to the scriptlog.
Drunk
exec function Drunk(optional enabled : bool)
- Parameters:
- optional enabled : bool
- Path:
- /engine/fx.ws
Cat
exec function Cat(optional enabled : bool)
- Parameters:
- optional enabled : bool
- Path:
- /engine/fx.ws
acticon
exec function acticon(contentToActivate : name)
- Parameters:
- contentToActivate : name
- Path:
- /engine/game.ws
GameTimeTest
exec function GameTimeTest()
- Path:
- /engine/gameTime.ws
settime
exec function settime(day : int, optional hour : int, optional minute : int, optional second : int)
- Parameters:
- day : int
- optional hour : int
- optional minute : int
- optional second : int
- Path:
- /engine/gameTime.ws
wait
exec function wait(days : int, optional hours : int, optional minutes : int, optional seconds : int)
- Parameters:
- days : int
- optional hours : int
- optional minutes : int
- optional seconds : int
- Path:
- /engine/gameTime.ws
telltime
exec function telltime()
- Path:
- /engine/gameTime.ws
Pvd
exec function Pvd(host : string) : bool
- Parameters:
- host : string
- Returns:
- bool
- Path:
- /engine/physicsWorld.ws
CollectSoundStates
exec function CollectSoundStates()
- Path:
- /engine/sound.ws
SoundEvent
exec function SoundEvent(soundName : string)
- Parameters:
- soundName : string
- Path:
- /engine/sound.ws
SetSoundState
exec function SetSoundState(stateGroupName : string, stateName : string)
- Parameters:
- stateGroupName : string
- stateName : string
- Path:
- /engine/sound.ws
soundSequenceOne
exec function soundSequenceOne(sequenceName : string, sequenceElementOne : string)
- Parameters:
- sequenceName : string
- sequenceElementOne : string
- Path:
- /engine/sound.ws
soundSequenceTwo
exec function soundSequenceTwo(sequenceName : string, sequenceElementOne : string, sequenceElementTwo : string)
- Parameters:
- sequenceName : string
- sequenceElementOne : string
- sequenceElementTwo : string
- Path:
- /engine/sound.ws
soundSequenceThree
exec function soundSequenceThree(sequenceName : string, sequenceElementOne : string, sequenceElementTwo : string, sequenceElementThree : string)
- Parameters:
- sequenceName : string
- sequenceElementOne : string
- sequenceElementTwo : string
- sequenceElementThree : string
- Path:
- /engine/sound.ws
soundSequenceFour
exec function soundSequenceFour(sequenceName : string, sequenceElementOne : string, sequenceElementTwo : string, sequenceElementThree : string, sequenceElementFour : string)
- Parameters:
- sequenceName : string
- sequenceElementOne : string
- sequenceElementTwo : string
- sequenceElementThree : string
- sequenceElementFour : string
- Path:
- /engine/sound.ws
soundSequenceFive
exec function soundSequenceFive(sequenceName : string, sequenceElementOne : string, sequenceElementTwo : string, sequenceElementThree : string, sequenceElementFour : string, sequenceElementFive : string)
- Parameters:
- sequenceName : string
- sequenceElementOne : string
- sequenceElementTwo : string
- sequenceElementThree : string
- sequenceElementFour : string
- sequenceElementFive : string
- Path:
- /engine/sound.ws
ForceActorLOD
exec function ForceActorLOD(enable : bool, optional LODIndex : int)
- Parameters:
- enable : bool
- optional LODIndex : int
- Path:
- /game/actor.ws
AT
exec function AT()
- Path:
- /game/attributeManager.ws
ShowPinsFTInfo
exec function ShowPinsFTInfo()
- Path:
- /game/commonMapManager.ws
ShowPathsInfo
exec function ShowPathsInfo(show : bool)
- Parameters:
- show : bool
- Path:
- /game/commonMapManager.ws
ShowQuestAgents
exec function ShowQuestAgents(show : bool)
- Parameters:
- show : bool
- Path:
- /game/commonMapManager.ws
ShowShopkeepers
exec function ShowShopkeepers(show : bool)
- Parameters:
- show : bool
- Path:
- /game/commonMapManager.ws
ii
exec function ii()
- Path:
- /game/commonMapManager.ws
ShowPinsInfo
exec function ShowPinsInfo(value : int)
- Parameters:
- value : int
- Path:
- /game/commonMapManager.ws
exportglobalmappins
exec function exportglobalmappins()
- Path:
- /game/commonMapManager.ws
exportentitymappins
exec function exportentitymappins()
- Path:
- /game/commonMapManager.ws
useinteriors
exec function useinteriors(use : bool)
- Parameters:
- use : bool
- Path:
- /game/commonMapManager.ws
testFT
exec function testFT()
- Path:
- /game/commonMapManager.ws
ShowKnownPins
exec function ShowKnownPins(show : bool)
- Parameters:
- show : bool
- Path:
- /game/commonMapManager.ws
ShowPins
exec function ShowPins(show : bool)
- Parameters:
- show : bool
- Path:
- /game/commonMapManager.ws
ShowAllFT
exec function ShowAllFT(show : bool)
- Parameters:
- show : bool
- Path:
- /game/commonMapManager.ws
AllowFT
exec function AllowFT(allow : bool)
- Parameters:
- allow : bool
- Path:
- /game/commonMapManager.ws
gotoWyzima
exec function gotoWyzima()
- Path:
- /game/commonMapManager.ws
gotoNovigrad
exec function gotoNovigrad()
- Path:
- /game/commonMapManager.ws
gotoSkellige
exec function gotoSkellige()
- Path:
- /game/commonMapManager.ws
gotoKaerMohren
exec function gotoKaerMohren()
- Path:
- /game/commonMapManager.ws
gotoProlog
exec function gotoProlog()
- Path:
- /game/commonMapManager.ws
gotoPrologWinter
exec function gotoPrologWinter()
- Path:
- /game/commonMapManager.ws
knowMapPin
exec function knowMapPin(tag : name)
- Parameters:
- tag : name
- Path:
- /game/commonMapManager.ws
discoverMapPin
exec function discoverMapPin(tag : name)
- Parameters:
- tag : name
- Path:
- /game/commonMapManager.ws
disableMapPin
exec function disableMapPin(tag : name)
- Parameters:
- tag : name
- Path:
- /game/commonMapManager.ws
UnlockAllAchievements
exec function UnlockAllAchievements()
- Path:
- /game/gamerProfile.ws
achieve
exec function achieve(a : EAchievement)
- Parameters:
- a : EAchievement
- Path:
- /game/gamerProfile.ws
achievei
exec function achievei(i : int)
- Parameters:
- i : int
- Path:
- /game/gamerProfile.ws
printach
exec function printach()
- Path:
- /game/gamerProfile.ws
fb2
exec function fb2(level : int, optional path : name)
- Parameters:
- level : int
- optional path : name
- Path:
- /game/geralt_templates.ws
GetExpPoints
exec function GetExpPoints(points : int)
- Parameters:
- points : int
- Path:
- /game/geralt_templates.ws
fb3
exec function fb3(optional level : int, optional path : name, optional clearInv : bool)
- Parameters:
- optional level : int
- optional path : name
- optional clearInv : bool
- Path:
- /game/geralt_templates.ws
toggleqt
exec function toggleqt()
- Path:
- /game/journal.ws
togglejdbg
exec function togglejdbg()
- Path:
- /game/journal.ws
showQuestGroups
exec function showQuestGroups()
- Path:
- /game/journal.ws
showLoadingScreenVideo
exec function showLoadingScreenVideo(show : bool)
- Parameters:
- show : bool
- Path:
- /game/journal.ws
testMonsterFind
exec function testMonsterFind()
- Path:
- /game/journal.ws
testMonsterAdvanced
exec function testMonsterAdvanced()
- Path:
- /game/journal.ws
testVoiceMap
exec function testVoiceMap()
- Path:
- /game/kinectspeechrecognizer.ws
testVoiceJournal
exec function testVoiceJournal()
- Path:
- /game/kinectspeechrecognizer.ws
testVoiceInventory
exec function testVoiceInventory()
- Path:
- /game/kinectspeechrecognizer.ws
testVoiceCharacter
exec function testVoiceCharacter()
- Path:
- /game/kinectspeechrecognizer.ws
testVoiceAlchemy
exec function testVoiceAlchemy()
- Path:
- /game/kinectspeechrecognizer.ws
hintloc
exec function hintloc()
- Path:
- /game/localizedContent.ws
tutico
exec function tutico(optional num : int)
- Parameters:
- optional num : int
- Path:
- /game/localizedContent.ws
testLocKeyboardKeyNames
exec function testLocKeyboardKeyNames()
- Path:
- /game/localizedContent.ws
EnableLog
exec function EnableLog(enable : bool)
- Parameters:
- enable : bool
- Path:
- /game/r4Game.ws
radialslotsstatus
exec function radialslotsstatus()
- Path:
- /game/temp.ws
reduceitems
exec function reduceitems()
- Path:
- /game/temp.ws
fillChest
exec function fillChest(optional tag : name)
- Parameters:
- optional tag : name
- Path:
- /game/temp.ws
fillShop
exec function fillShop(optional tag : name)
- Parameters:
- optional tag : name
- Path:
- /game/temp.ws
ListHair
exec function ListHair()
- Path:
- /game/temp.ws
OpenDoor
exec function OpenDoor(doorTag : name)
- Parameters:
- doorTag : name
- Path:
- /game/temp.ws
FixNoticeboard
exec function FixNoticeboard(boardTag : name)
- Parameters:
- boardTag : name
- Path:
- /game/temp.ws
IsInInterior
exec function IsInInterior(tag : name)
- Parameters:
- tag : name
- Path:
- /game/temp.ws
SetHostile
exec function SetHostile(ownerName : name)
- Parameters:
- ownerName : name
- Path:
- /game/temp.ws
GetAtt
exec function GetAtt(actor1Name : name)
- Parameters:
- actor1Name : name
- Path:
- /game/temp.ws
GetActorAtt
exec function GetActorAtt(actor1Name : name, actor2Name : name)
- Parameters:
- actor1Name : name
- actor2Name : name
- Path:
- /game/temp.ws
GetActorAttGroup
exec function GetActorAttGroup(actor1Name : name)
- Parameters:
- actor1Name : name
- Path:
- /game/temp.ws
ForceGraphicalLOD
exec function ForceGraphicalLOD(lodLevel : int)
- Parameters:
- lodLevel : int
- Path:
- /game/temp.ws
proxy
exec function proxy()
- Path:
- /game/temp.ws
addrepairkits
exec function addrepairkits()
- Path:
- /game/temp.ws
invdebug
exec function invdebug()
- Path:
- /game/temp.ws
tuten
exec function tuten(optional e : bool)
- Parameters:
- optional e : bool
- Path:
- /game/temp.ws
testtut
exec function testtut(optional scriptTag : name, optional x : float, optional y : float, optional dur : float, optional dontEnableMessages : bool, optional fullscreen : bool, optional noHorResize : bool)
- Parameters:
- optional scriptTag : name
- optional x : float
- optional y : float
- optional dur : float
- optional dontEnableMessages : bool
- optional fullscreen : bool
- optional noHorResize : bool
- Path:
- /game/temp.ws
testtutanim
exec function testtutanim()
- Path:
- /game/temp.ws
dicoverMappin
exec function dicoverMappin(pinTag : name)
- Parameters:
- pinTag : name
- Path:
- /game/temp.ws
closeUI
exec function closeUI()
- Path:
- /game/temp.ws
itemquality
exec function itemquality()
- Path:
- /game/temp.ws
addFTmaps
exec function addFTmaps()
- Path:
- /game/temp.ws
mutagentest
exec function mutagentest()
- Path:
- /game/temp.ws
readabook
exec function readabook(bookName : name)
- Parameters:
- bookName : name
- Path:
- /game/temp.ws
changeweather
exec function changeweather(weatherName : name)
- Parameters:
- weatherName : name
- Path:
- /game/temp.ws
showhudmess
exec function showhudmess(message : string)
- Parameters:
- message : string
- Path:
- /game/temp.ws
testreward
exec function testreward()
- Path:
- /game/temp.ws
untut
exec function untut()
- Path:
- /game/temp.ws
eqbomb
exec function eqbomb(itemName : name, optional slotID : int)
- Parameters:
- itemName : name
- optional slotID : int
- Path:
- /game/temp.ws
FD
exec function FD(n : float, f : float, dt : float, ds : float)
- Parameters:
- n : float
- f : float
- dt : float
- ds : float
- Path:
- /game/temp.ws
dismember
exec function dismember()
- Path:
- /game/temp.ws
pb_test
exec function pb_test()
- Path:
- /game/temp.ws
boat_destr
exec function boat_destr(idxParts : int, index : int)
- Parameters:
- idxParts : int
- index : int
- Path:
- /game/temp.ws
test_wound
exec function test_wound(wound : name)
- Parameters:
- wound : name
- Path:
- /game/temp.ws
test_scent
exec function test_scent(actionType : EFocusEffectActivationAction, effectName : name, entityTag : name, duration : float)
- Parameters:
- actionType : EFocusEffectActivationAction
- effectName : name
- entityTag : name
- duration : float
- Path:
- /game/temp.ws
r4quest
exec function r4quest()
- Path:
- /game/temp.ws
r4ryanalchemy
exec function r4ryanalchemy()
- Path:
- /game/temp.ws
r4inventory
exec function r4inventory()
- Path:
- /game/temp.ws
FDON
exec function FDON()
- Path:
- /game/temp.ws
FDOFF
exec function FDOFF()
- Path:
- /game/temp.ws
FON
exec function FON()
- Path:
- /game/temp.ws
FOFF
exec function FOFF()
- Path:
- /game/temp.ws
FMON
exec function FMON()
- Path:
- /game/temp.ws
FMOFF
exec function FMOFF()
- Path:
- /game/temp.ws
fhint
exec function fhint()
- Path:
- /game/temp.ws
med
exec function med(val : bool)
- Parameters:
- val : bool
- Path:
- /game/temp.ws
addSkillPoints
exec function addSkillPoints(amount : int)
- Parameters:
- amount : int
- Path:
- /game/temp.ws
medthr
exec function medthr(val : float)
- Parameters:
- val : float
- Path:
- /game/temp.ws
staticcam
exec function staticcam()
- Path:
- /game/temp.ws
gamecam
exec function gamecam(blend : float)
- Parameters:
- blend : float
- Path:
- /game/temp.ws
Ciri
exec function Ciri()
- Path:
- /game/temp.ws
Geralt
exec function Geralt()
- Path:
- /game/temp.ws
replaceplayer
exec function replaceplayer(who : string)
- Parameters:
- who : string
- Path:
- /game/temp.ws
TM
exec function TM(hoursPerMinute : float)
- Parameters:
- hoursPerMinute : float
- Path:
- /game/temp.ws
TON
exec function TON()
- Path:
- /game/temp.ws
TOFF
exec function TOFF()
- Path:
- /game/temp.ws
SetMove
exec function SetMove(flag : bool)
- Parameters:
- flag : bool
- Path:
- /game/temp.ws
autoloot
exec function autoloot()
- Path:
- /game/temp.ws
SM
exec function SM()
- Path:
- /game/temp.ws
GT
exec function GT()
- Path:
- /game/temp.ws
FM
exec function FM()
- Path:
- /game/temp.ws
testtutorial
exec function testtutorial(msgName : name, optional isNotHint : bool, optional duration : float)
- Parameters:
- msgName : name
- optional isNotHint : bool
- optional duration : float
- Path:
- /game/temp.ws
printability
exec function printability(tag : name)
- Parameters:
- tag : name
- Path:
- /game/temp.ws
DebugActivateJournal
exec function DebugActivateJournal()
- Path:
- /game/temp.ws
CostPlayer
exec function CostPlayer()
- Path:
- /game/temp.ws
CostActor
exec function CostActor(tag : name)
- Parameters:
- tag : name
- Path:
- /game/temp.ws
CostCombat
exec function CostCombat(optional combatName : string, optional range : float)
- Parameters:
- optional combatName : string
- optional range : float
- Path:
- /game/temp.ws
TestAb
exec function TestAb()
- Path:
- /game/temp.ws
addabl
exec function addabl(ablName : name)
- Parameters:
- ablName : name
- Path:
- /game/temp.ws
targetaddabl
exec function targetaddabl(ablName : name, tag : name)
- Parameters:
- ablName : name
- tag : name
- Path:
- /game/temp.ws
rmvabl
exec function rmvabl(ablName : name)
- Parameters:
- ablName : name
- Path:
- /game/temp.ws
DispSkeleton
exec function DispSkeleton(entTag : name)
- Parameters:
- entTag : name
- Path:
- /game/temp.ws
DispSkeletonAll
exec function DispSkeletonAll(entTag : name)
- Parameters:
- entTag : name
- Path:
- /game/temp.ws
DispSkeletonAxis
exec function DispSkeletonAxis(entTag : name)
- Parameters:
- entTag : name
- Path:
- /game/temp.ws
Hour
exec function Hour()
- Path:
- /game/temp.ws
addIngr
exec function addIngr()
- Path:
- /game/temp.ws
ParryStart
exec function ParryStart(flag : bool)
- Parameters:
- flag : bool
- Path:
- /game/temp.ws
PerformParry
exec function PerformParry(flag : bool)
- Parameters:
- flag : bool
- Path:
- /game/temp.ws
PerformCounter
exec function PerformCounter(flag : bool)
- Parameters:
- flag : bool
- Path:
- /game/temp.ws
addFocus
exec function addFocus()
- Path:
- /game/temp.ws
FixMovement
exec function FixMovement()
- Path:
- /game/temp.ws
addbombs
exec function addbombs(optional notInfinite : bool)
- Parameters:
- optional notInfinite : bool
- Path:
- /game/temp.ws
freezetodeath
exec function freezetodeath()
- Path:
- /game/temp.ws
addbolts
exec function addbolts(optional infinite : bool)
- Parameters:
- optional infinite : bool
- Path:
- /game/temp.ws
addcraft
exec function addcraft()
- Path:
- /game/temp.ws
addsteelswords
exec function addsteelswords()
- Path:
- /game/temp.ws
addsteelswords2
exec function addsteelswords2()
- Path:
- /game/temp.ws
addwolfdlc
exec function addwolfdlc(optional dontOpenInv : bool)
- Parameters:
- optional dontOpenInv : bool
- Path:
- /game/temp.ws
addsilverswords
exec function addsilverswords(optional dontOpenInv : bool)
- Parameters:
- optional dontOpenInv : bool
- Path:
- /game/temp.ws
addsilverswords2
exec function addsilverswords2()
- Path:
- /game/temp.ws
addcrossbows
exec function addcrossbows()
- Path:
- /game/temp.ws
addarmor
exec function addarmor()
- Path:
- /game/temp.ws
addarmor2
exec function addarmor2()
- Path:
- /game/temp.ws
addpants
exec function addpants()
- Path:
- /game/temp.ws
addboots
exec function addboots()
- Path:
- /game/temp.ws
addgloves
exec function addgloves()
- Path:
- /game/temp.ws
addsets
exec function addsets()
- Path:
- /game/temp.ws
addbooks
exec function addbooks()
- Path:
- /game/temp.ws
addlore
exec function addlore()
- Path:
- /game/temp.ws
addlore2
exec function addlore2()
- Path:
- /game/temp.ws
addfood
exec function addfood()
- Path:
- /game/temp.ws
adddrinks
exec function adddrinks(optional cnt : int, optional noMenu : bool)
- Parameters:
- optional cnt : int
- optional noMenu : bool
- Path:
- /game/temp.ws
addtrophies
exec function addtrophies()
- Path:
- /game/temp.ws
addmisc
exec function addmisc()
- Path:
- /game/temp.ws
addhorseitems
exec function addhorseitems()
- Path:
- /game/temp.ws
WitcherHairstyle
exec function WitcherHairstyle(number : int)
- Parameters:
- number : int
- Path:
- /game/temp.ws
addupgrades
exec function addupgrades(optional count : int, optional dontOpenUI : bool)
- Parameters:
- optional count : int
- optional dontOpenUI : bool
- Path:
- /game/temp.ws
addcraftingingre
exec function addcraftingingre(optional quantity : int)
- Parameters:
- optional quantity : int
- Path:
- /game/temp.ws
addCraftingItem
exec function addCraftingItem(item : int)
- Parameters:
- item : int
- Path:
- /game/temp.ws
learnallschematics
exec function learnallschematics()
- Path:
- /game/temp.ws
addcraftedsteel
exec function addcraftedsteel()
- Path:
- /game/temp.ws
testrune
exec function testrune()
- Path:
- /game/temp.ws
addcraftedsilver
exec function addcraftedsilver()
- Path:
- /game/temp.ws
addcraftedsteelrelic
exec function addcraftedsteelrelic()
- Path:
- /game/temp.ws
addcraftedsilverrelic
exec function addcraftedsilverrelic()
- Path:
- /game/temp.ws
addcraftedranged
exec function addcraftedranged()
- Path:
- /game/temp.ws
addcraftedboots
exec function addcraftedboots()
- Path:
- /game/temp.ws
addschematicsboots
exec function addschematicsboots()
- Path:
- /game/temp.ws
addschematicspants
exec function addschematicspants()
- Path:
- /game/temp.ws
addschematicsgloves
exec function addschematicsgloves()
- Path:
- /game/temp.ws
addschematicsarmor
exec function addschematicsarmor()
- Path:
- /game/temp.ws
addschematicscomponents
exec function addschematicscomponents()
- Path:
- /game/temp.ws
addsecondary
exec function addsecondary()
- Path:
- /game/temp.ws
addschematicsupgrades
exec function addschematicsupgrades()
- Path:
- /game/temp.ws
addschematicsbolts
exec function addschematicsbolts()
- Path:
- /game/temp.ws
addmutagens
exec function addmutagens()
- Path:
- /game/temp.ws
addmutageningredients
exec function addmutageningredients()
- Path:
- /game/temp.ws
addmutagenrecipes
exec function addmutagenrecipes()
- Path:
- /game/temp.ws
addrecipesoils
exec function addrecipesoils()
- Path:
- /game/temp.ws
addrecipesbombs
exec function addrecipesbombs()
- Path:
- /game/temp.ws
addrecipespotions
exec function addrecipespotions()
- Path:
- /game/temp.ws
addrecipespotions2
exec function addrecipespotions2()
- Path:
- /game/temp.ws
addherbs
exec function addherbs(optional cnt : int, optional noMenu : bool)
- Parameters:
- optional cnt : int
- optional noMenu : bool
- Path:
- /game/temp.ws
addkeys
exec function addkeys()
- Path:
- /game/temp.ws
addvaluables
exec function addvaluables()
- Path:
- /game/temp.ws
addjunk
exec function addjunk()
- Path:
- /game/temp.ws
addjunk2
exec function addjunk2()
- Path:
- /game/temp.ws
addquestitems1
exec function addquestitems1()
- Path:
- /game/temp.ws
fff
exec function fff(x : float)
- Parameters:
- x : float
- Path:
- /game/temp.ws
addquestitems2
exec function addquestitems2()
- Path:
- /game/temp.ws
addquestitems3
exec function addquestitems3()
- Path:
- /game/temp.ws
addtreasurehuntitems
exec function addtreasurehuntitems()
- Path:
- /game/temp.ws
addcharacterdecorations
exec function addcharacterdecorations()
- Path:
- /game/temp.ws
recycle
exec function recycle()
- Path:
- /game/temp.ws
printinv
exec function printinv(optional onlyEquipped : bool)
- Parameters:
- optional onlyEquipped : bool
- Path:
- /game/temp.ws
printinv2
exec function printinv2()
- Path:
- /game/temp.ws
printinv2item
exec function printinv2item(index : int)
- Parameters:
- index : int
- Path:
- /game/temp.ws
dressmeup
exec function dressmeup(i : int)
- Parameters:
- i : int
- Path:
- /game/temp.ws
undressme
exec function undressme(i : int)
- Parameters:
- i : int
- Path:
- /game/temp.ws
healme
exec function healme(optional perc : int)
- Parameters:
- optional perc : int
- Path:
- /game/temp.ws
playstation
exec function playstation(e : bool)
- Parameters:
- e : bool
- Path:
- /game/temp.ws
hitme
exec function hitme(d : int, optional playHitAnim : bool)
- Parameters:
- d : int
- optional playHitAnim : bool
- Path:
- /game/temp.ws
hittarget
exec function hittarget(d : int, optional playHitAnim : bool)
- Parameters:
- d : int
- optional playHitAnim : bool
- Path:
- /game/temp.ws
hitstamina
exec function hitstamina(d : int)
- Parameters:
- d : int
- Path:
- /game/temp.ws
drinkpots
exec function drinkpots(index : int)
- Parameters:
- index : int
- Path:
- /game/temp.ws
drinkpot
exec function drinkpot(potionName : name, slot : int)
- Parameters:
- potionName : name
- slot : int
- Path:
- /game/temp.ws
expots
exec function expots(optional isDoubleTap : bool)
- Parameters:
- optional isDoubleTap : bool
- Path:
- /game/temp.ws
potmode
exec function potmode(isDoubleTap : bool)
- Parameters:
- isDoubleTap : bool
- Path:
- /game/temp.ws
addalchrec
exec function addalchrec(nam : name)
- Parameters:
- nam : name
- Path:
- /game/temp.ws
addalch2
exec function addalch2()
- Path:
- /game/temp.ws
addalch3
exec function addalch3()
- Path:
- /game/temp.ws
addalch
exec function addalch(optional quantity : int)
- Parameters:
- optional quantity : int
- Path:
- /game/temp.ws
craft
exec function craft(schemName : name, level : int, type : int)
- Parameters:
- schemName : name
- level : int
- type : int
- Path:
- /game/temp.ws
testuroboros
exec function testuroboros()
- Path:
- /game/temp.ws
unequipitem
exec function unequipitem(n : name)
- Parameters:
- n : name
- Path:
- /game/temp.ws
hideitem
exec function hideitem()
- Path:
- /game/temp.ws
removeitem
exec function removeitem(n : name)
- Parameters:
- n : name
- Path:
- /game/temp.ws
equipitem
exec function equipitem(n : name)
- Parameters:
- n : name
- Path:
- /game/temp.ws
useoil
exec function useoil(n : name, optional type : int)
- Parameters:
- n : name
- optional type : int
- Path:
- /game/temp.ws
oilstats
exec function oilstats()
- Path:
- /game/temp.ws
oilstatsciri
exec function oilstatsciri()
- Path:
- /game/temp.ws
testoil
exec function testoil()
- Path:
- /game/temp.ws
addSlot
exec function addSlot()
- Path:
- /game/temp.ws
enchantItem
exec function enchantItem()
- Path:
- /game/temp.ws
unenchantItem
exec function unenchantItem()
- Path:
- /game/temp.ws
testoilciri
exec function testoilciri()
- Path:
- /game/temp.ws
playerkill
exec function playerkill(optional ignoreImmortalityMode : bool)
- Parameters:
- optional ignoreImmortalityMode : bool
- Path:
- /game/temp.ws
PlayerKinematic
exec function PlayerKinematic()
- Path:
- /game/temp.ws
PlayerDynamic
exec function PlayerDynamic(optional weight : float)
- Parameters:
- optional weight : float
- Path:
- /game/temp.ws
itemattributes
exec function itemattributes(itemName : name)
- Parameters:
- itemName : name
- Path:
- /game/temp.ws
additem
exec function additem(itemName : name, optional count : int, optional equip : bool)
- Parameters:
- itemName : name
- optional count : int
- optional equip : bool
- Path:
- /game/temp.ws
printfact
exec function printfact(id : string)
- Parameters:
- id : string
- Path:
- /game/temp.ws
addfact
exec function addfact(factID : string, optional value : int, optional expires : int)
- Parameters:
- factID : string
- optional value : int
- optional expires : int
- Path:
- /game/temp.ws
removefact
exec function removefact(factID : string)
- Parameters:
- factID : string
- Path:
- /game/temp.ws
klapaucius
exec function klapaucius()
- Path:
- /game/temp.ws
addmoney
exec function addmoney(val : int)
- Parameters:
- val : int
- Path:
- /game/temp.ws
removemoney
exec function removemoney(val : int)
- Parameters:
- val : int
- Path:
- /game/temp.ws
fadein
exec function fadein()
- Path:
- /game/temp.ws
exec function pc_snaptonavdata(val : bool)
- Parameters:
- val : bool
- Path:
- /game/temp.ws
god
exec function god()
- Path:
- /game/temp.ws
god2
exec function god2()
- Path:
- /game/temp.ws
god3
exec function god3()
- Path:
- /game/temp.ws
eatapple
exec function eatapple()
- Path:
- /game/temp.ws
gametestdummy
exec function gametestdummy() : bool
- Returns:
- bool
- Path:
- /game/temp.ws
spamplayerspeed
exec function spamplayerspeed(optional enable : bool)
- Parameters:
- optional enable : bool
- Path:
- /game/temp.ws
learnskill
exec function learnskill(skillName : name)
- Parameters:
- skillName : name
- Path:
- /game/temp.ws
stats
exec function stats(tag : name)
- Parameters:
- tag : name
- Path:
- /game/temp.ws
statstarget
exec function statstarget()
- Path:
- /game/temp.ws
statsplayer
exec function statsplayer()
- Path:
- /game/temp.ws
logstats
exec function logstats()
- Path:
- /game/temp.ws
BlockRageOnTarget
exec function BlockRageOnTarget(lock : bool, optional time : float)
- Parameters:
- lock : bool
- optional time : float
- Path:
- /game/temp.ws
blockabilityontarget
exec function blockabilityontarget(abilityName : name)
- Parameters:
- abilityName : name
- Path:
- /game/temp.ws
testpause
exec function testpause()
- Path:
- /game/temp.ws
testunpause
exec function testunpause()
- Path:
- /game/temp.ws
testlosscontroller
exec function testlosscontroller()
- Path:
- /game/temp.ws
testregainedcontroller
exec function testregainedcontroller()
- Path:
- /game/temp.ws
testdlcinstalled
exec function testdlcinstalled()
- Path:
- /game/temp.ws
dodge
exec function dodge()
- Path:
- /game/temp.ws
dcc
exec function dcc()
- Path:
- /game/temp.ws
spawnRaw
exec function spawnRaw(nam : name, optional quantity : int, optional distance : float, optional isHostile : bool)
- Parameters:
- nam : name
- optional quantity : int
- optional distance : float
- optional isHostile : bool
- Path:
- /game/temp.ws
spawnBoat000
exec function spawnBoat000()
- Path:
- /game/temp.ws
spawn
exec function spawn(nam : name, optional quantity : int, optional distance : float, optional isHostile : bool)
- Parameters:
- nam : name
- optional quantity : int
- optional distance : float
- optional isHostile : bool
- Path:
- /game/temp.ws
likeaboss
exec function likeaboss()
- Path:
- /game/temp.ws
dismounttest
exec function dismounttest()
- Path:
- /game/temp.ws
sfmh
exec function sfmh()
- Path:
- /game/temp.ws
panic
exec function panic()
- Path:
- /game/temp.ws
freeze
exec function freeze(optional off : int, optional range : float, optional tag : name)
- Parameters:
- optional off : int
- optional range : float
- optional tag : name
- Path:
- /game/temp.ws
twt
exec function twt()
- Path:
- /game/temp.ws
twr
exec function twr()
- Path:
- /game/temp.ws
ut
exec function ut()
- Path:
- /game/temp.ws
setpri
exec function setpri(tag : name, value : int)
- Parameters:
- tag : name
- value : int
- Path:
- /game/temp.ws
setcol
exec function setcol(value : bool)
- Parameters:
- value : bool
- Path:
- /game/temp.ws
addpotions
exec function addpotions()
- Path:
- /game/temp.ws
addoils
exec function addoils()
- Path:
- /game/temp.ws
logskills
exec function logskills()
- Path:
- /game/temp.ws
obstacle
exec function obstacle()
- Path:
- /game/temp.ws
addstat
exec function addstat(stat : EBaseCharacterStats, val : float)
- Parameters:
- stat : EBaseCharacterStats
- val : float
- Path:
- /game/temp.ws
drainstat
exec function drainstat(stat : EBaseCharacterStats, val : float)
- Parameters:
- stat : EBaseCharacterStats
- val : float
- Path:
- /game/temp.ws
printbuffs
exec function printbuffs()
- Path:
- /game/temp.ws
spawnenemy
exec function spawnenemy()
- Path:
- /game/temp.ws
ApproachAttack
exec function ApproachAttack(i : int)
- Parameters:
- i : int
- Path:
- /game/temp.ws
TReset
exec function TReset()
- Path:
- /game/temp.ws
HPM
exec function HPM(hpm : int)
- Parameters:
- hpm : int
- Path:
- /game/temp.ws
weak
exec function weak()
- Path:
- /game/temp.ws
instantMount
exec function instantMount(vehicleTag : name)
- Parameters:
- vehicleTag : name
- Path:
- /game/temp.ws
mute
exec function mute()
- Path:
- /game/temp.ws
unmute
exec function unmute()
- Path:
- /game/temp.ws
arcam
exec function arcam()
- Path:
- /game/temp.ws
imback
exec function imback()
- Path:
- /game/temp.ws
idoeverything
exec function idoeverything()
- Path:
- /game/temp.ws
resurrect
exec function resurrect()
- Path:
- /game/temp.ws
cleardevelop
exec function cleardevelop()
- Path:
- /game/temp.ws
appearance
exec function appearance(app : name)
- Parameters:
- app : name
- Path:
- /game/temp.ws
InputLogging
exec function InputLogging(val : bool)
- Parameters:
- val : bool
- Path:
- /game/temp.ws
testdur
exec function testdur()
- Path:
- /game/temp.ws
incdur
exec function incdur(item : name, val : int)
- Parameters:
- item : name
- val : int
- Path:
- /game/temp.ws
decdur
exec function decdur(val : int)
- Parameters:
- val : int
- Path:
- /game/temp.ws
buffme
exec function buffme(type : EEffectType, optional duration : float, optional src : name)
- Parameters:
- type : EEffectType
- optional duration : float
- optional src : name
- Path:
- /game/temp.ws
addtorch
exec function addtorch()
- Path:
- /game/temp.ws
spawnpukespot
exec function spawnpukespot()
- Path:
- /game/temp.ws
durr
exec function durr()
- Path:
- /game/temp.ws
spawnbarrel
exec function spawnbarrel()
- Path:
- /game/temp.ws
spawnbarrels
exec function spawnbarrels()
- Path:
- /game/temp.ws
spawnbees
exec function spawnbees()
- Path:
- /game/temp.ws
damageboat
exec function damageboat(dmg : float, index : int)
- Parameters:
- dmg : float
- index : int
- Path:
- /game/temp.ws
iu
exec function iu()
- Path:
- /game/temp.ws
RainStrength
exec function RainStrength()
- Path:
- /game/temp.ws
MegaBomb
exec function MegaBomb()
- Path:
- /game/temp.ws
LogInputContext
exec function LogInputContext()
- Path:
- /game/temp.ws
ResetInput
exec function ResetInput()
- Path:
- /game/temp.ws
spawnwh
exec function spawnwh()
- Path:
- /game/temp.ws
AddAttackMult
exec function AddAttackMult()
- Path:
- /game/temp.ws
FB
exec function FB(level : int)
- Parameters:
- level : int
- Path:
- /game/temp.ws
ActivateTeleport
exec function ActivateTeleport(teleportTag : name)
- Parameters:
- teleportTag : name
- Path:
- /game/temp.ws
RunGossip
exec function RunGossip()
- Path:
- /game/temp.ws
debugtp
exec function debugtp()
- Path:
- /game/temp.ws
OpenRift
exec function OpenRift(tag : name)
- Parameters:
- tag : name
- Path:
- /game/temp.ws
CloseRift
exec function CloseRift(tag : name)
- Parameters:
- tag : name
- Path:
- /game/temp.ws
Ragdoll
exec function Ragdoll(tag : name)
- Parameters:
- tag : name
- Path:
- /game/temp.ws
omnom
exec function omnom(optional level : int)
- Parameters:
- optional level : int
- Path:
- /game/temp.ws
stagger
exec function stagger(tag : name)
- Parameters:
- tag : name
- Path:
- /game/temp.ws
printstate
exec function printstate()
- Path:
- /game/temp.ws
SetEasy
exec function SetEasy()
- Path:
- /game/temp.ws
SetMedium
exec function SetMedium()
- Path:
- /game/temp.ws
SetHard
exec function SetHard()
- Path:
- /game/temp.ws
SetHardcore
exec function SetHardcore()
- Path:
- /game/temp.ws
difflevel
exec function difflevel(i : EDifficultyMode)
- Parameters:
- i : EDifficultyMode
- Path:
- /game/temp.ws
printdiff
exec function printdiff()
- Path:
- /game/temp.ws
BlockAb
exec function BlockAb(actorTag : name, abilityName : name)
- Parameters:
- actorTag : name
- abilityName : name
- Path:
- /game/temp.ws
criticalboy
exec function criticalboy()
- Path:
- /game/temp.ws
ProfilerInit
exec function ProfilerInit(bufforSize : int)
- Parameters:
- bufforSize : int
- Path:
- /game/temp.ws
ProfilerInitEx
exec function ProfilerInitEx(bufforSize : int, bufforSignalsSize : int)
- Parameters:
- bufforSize : int
- bufforSignalsSize : int
- Path:
- /game/temp.ws
ProfilerInitMB
exec function ProfilerInitMB(bufforSize : int)
- Parameters:
- bufforSize : int
- Path:
- /game/temp.ws
ProfilerInitExMB
exec function ProfilerInitExMB(bufforSize : int, bufforSignalsSize : int)
- Parameters:
- bufforSize : int
- bufforSignalsSize : int
- Path:
- /game/temp.ws
ProfilerScriptEnable
exec function ProfilerScriptEnable()
- Path:
- /game/temp.ws
ProfilerScriptDisable
exec function ProfilerScriptDisable()
- Path:
- /game/temp.ws
ProfilerStart
exec function ProfilerStart()
- Path:
- /game/temp.ws
ProfilerStop
exec function ProfilerStop()
- Path:
- /game/temp.ws
ProfilerStore
exec function ProfilerStore(profileName : string)
- Parameters:
- profileName : string
- Path:
- /game/temp.ws
ProfilerStoreDef
exec function ProfilerStoreDef()
- Path:
- /game/temp.ws
ProfilerStoreInstrFuncList
exec function ProfilerStoreInstrFuncList()
- Path:
- /game/temp.ws
ProfilerStartCatchBr
exec function ProfilerStartCatchBr()
- Path:
- /game/temp.ws
ProfilerStopCatchBr
exec function ProfilerStopCatchBr()
- Path:
- /game/temp.ws
ProfilerSetTimeBr
exec function ProfilerSetTimeBr(instrFuncName : string, time : float, stopOnce : bool)
- Parameters:
- instrFuncName : string
- time : float
- stopOnce : bool
- Path:
- /game/temp.ws
ProfilerSetHitCountBr
exec function ProfilerSetHitCountBr(instrFuncName : string, counter : int)
- Parameters:
- instrFuncName : string
- counter : int
- Path:
- /game/temp.ws
ProfilerDisableTimeBr
exec function ProfilerDisableTimeBr(instrFuncName : string)
- Parameters:
- instrFuncName : string
- Path:
- /game/temp.ws
ProfilerDisableHitCountBr
exec function ProfilerDisableHitCountBr(instrFuncName : string)
- Parameters:
- instrFuncName : string
- Path:
- /game/temp.ws
MoveToPlayer
exec function MoveToPlayer(speed : float, optional actorTag : name)
- Parameters:
- speed : float
- optional actorTag : name
- Path:
- /game/temp.ws
MoveToPoint
exec function MoveToPoint(speed : float, waypointTag : name, optional actorTag : name)
- Parameters:
- speed : float
- waypointTag : name
- optional actorTag : name
- Path:
- /game/temp.ws
MoveAlongPath
exec function MoveAlongPath(speed : float, pathTag : name, optional actorTag : name)
- Parameters:
- speed : float
- pathTag : name
- optional actorTag : name
- Path:
- /game/temp.ws
nopolice
exec function nopolice()
- Path:
- /game/temp.ws
testdrownerswimming
exec function testdrownerswimming(optional actorTag : name)
- Parameters:
- optional actorTag : name
- Path:
- /game/temp.ws
dismantle
exec function dismantle()
- Path:
- /game/temp.ws
Skate
exec function Skate()
- Path:
- /game/temp.ws
AltCombatCamera
exec function AltCombatCamera(b : bool)
- Parameters:
- b : bool
- Path:
- /game/temp.ws
tuthack
exec function tuthack()
- Path:
- /game/temp.ws
exec function togglemenus()
- Path:
- /game/temp.ws
toggleinput
exec function toggleinput()
- Path:
- /game/temp.ws
interiorcam
exec function interiorcam(b : bool)
- Parameters:
- b : bool
- Path:
- /game/temp.ws
slow
exec function slow(factor : float)
- Parameters:
- factor : float
- Path:
- /game/temp.ws
shakeoffgeralt
exec function shakeoffgeralt()
- Path:
- /game/temp.ws
immunity
exec function immunity(effectName : name, optional actorTag : name)
- Parameters:
- effectName : name
- optional actorTag : name
- Path:
- /game/temp.ws
SuppressReactions
exec function SuppressReactions(toggle : bool, areaTag : name)
- Parameters:
- toggle : bool
- areaTag : name
- Path:
- /game/temp.ws
CryStart
exec function CryStart()
- Path:
- /game/temp.ws
ultrafix
exec function ultrafix()
- Path:
- /game/temp.ws
CryStop
exec function CryStop()
- Path:
- /game/temp.ws
skillblock
exec function skillblock(skill : ESkill, block : bool, optional cooldown : float)
- Parameters:
- skill : ESkill
- block : bool
- optional cooldown : float
- Path:
- /game/temp.ws
skilleq
exec function skilleq(skill : ESkill, optional id : int, optional level : int)
- Parameters:
- skill : ESkill
- optional id : int
- optional level : int
- Path:
- /game/temp.ws
skilluneq
exec function skilluneq(id : int)
- Parameters:
- id : int
- Path:
- /game/temp.ws
skilleqtest
exec function skilleqtest()
- Path:
- /game/temp.ws
printeqskills
exec function printeqskills()
- Path:
- /game/temp.ws
actionBlock
exec function actionBlock(action : EInputActionBlock, block : bool)
- Parameters:
- action : EInputActionBlock
- block : bool
- Path:
- /game/temp.ws
bft
exec function bft()
- Path:
- /game/temp.ws
uft
exec function uft()
- Path:
- /game/temp.ws
eqmut
exec function eqmut()
- Path:
- /game/temp.ws
uneqmut
exec function uneqmut(slot : EEquipmentSlots)
- Parameters:
- slot : EEquipmentSlots
- Path:
- /game/temp.ws
medit
exec function medit()
- Path:
- /game/temp.ws
AddMeteorItem
exec function AddMeteorItem()
- Path:
- /game/temp.ws
ToggleCloseCombat
exec function ToggleCloseCombat()
- Path:
- /game/temp.ws
Panther
exec function Panther(enable : bool)
- Parameters:
- enable : bool
- Path:
- /game/temp.ws
SecondaryItemTest
exec function SecondaryItemTest()
- Path:
- /game/temp.ws
horseLowAtt
exec function horseLowAtt(val : bool)
- Parameters:
- val : bool
- Path:
- /game/temp.ws
horseLocalSpace
exec function horseLocalSpace(toggle : bool)
- Parameters:
- toggle : bool
- Path:
- /game/temp.ws
horseSimpleStamina
exec function horseSimpleStamina(toggle : bool)
- Parameters:
- toggle : bool
- Path:
- /game/temp.ws
showAttRange
exec function showAttRange(attRangeName : name, optional actorTag : name)
- Parameters:
- attRangeName : name
- optional actorTag : name
- Path:
- /game/temp.ws
TestAdjustMove
exec function TestAdjustMove(val : bool)
- Parameters:
- val : bool
- Path:
- /game/temp.ws
fadeout
exec function fadeout()
- Path:
- /game/temp.ws
eredins
exec function eredins()
- Path:
- /game/temp.ws
attitude
exec function attitude(tag : name, flag : bool)
- Parameters:
- tag : name
- flag : bool
- Path:
- /game/temp.ws
settlement
exec function settlement()
- Path:
- /game/temp.ws
MovePlayerFwd
exec function MovePlayerFwd(distance : float, speed : float, optional drawSteel : bool, optional drawSilver : bool)
- Parameters:
- distance : float
- speed : float
- optional drawSteel : bool
- optional drawSilver : bool
- Path:
- /game/temp.ws
followNPC
exec function followNPC()
- Path:
- /game/temp.ws
magicBubble
exec function magicBubble(toggle : bool, optional actorTag : name)
- Parameters:
- toggle : bool
- optional actorTag : name
- Path:
- /game/temp.ws
upperBody
exec function upperBody(optional actorTag : name)
- Parameters:
- optional actorTag : name
- Path:
- /game/temp.ws
shootTest
exec function shootTest(targetTag : name, optional xbow : bool, optional actorTag : name)
- Parameters:
- targetTag : name
- optional xbow : bool
- optional actorTag : name
- Path:
- /game/temp.ws
stopUncon
exec function stopUncon(optional actorTag : name)
- Parameters:
- optional actorTag : name
- Path:
- /game/temp.ws
PlayerDebug
exec function PlayerDebug()
- Path:
- /game/temp.ws
hidetut
exec function hidetut()
- Path:
- /game/temp.ws
itemkey
exec function itemkey(localizedString : string)
- Parameters:
- localizedString : string
- Path:
- /game/temp.ws
HideHorse
exec function HideHorse()
- Path:
- /game/temp.ws
KillHorse
exec function KillHorse()
- Path:
- /game/temp.ws
CamOffsetCorrection
exec function CamOffsetCorrection(optional enable : bool)
- Parameters:
- optional enable : bool
- Path:
- /game/temp.ws
playcam
exec function playcam(val : name)
- Parameters:
- val : name
- Path:
- /game/temp.ws
printabs
exec function printabs(optional tag : name, optional fromItems : bool, optional attributes : bool)
- Parameters:
- optional tag : name
- optional fromItems : bool
- optional attributes : bool
- Path:
- /game/temp.ws
printabstarget
exec function printabstarget(optional fromItems : bool, optional attributes : bool)
- Parameters:
- optional fromItems : bool
- optional attributes : bool
- Path:
- /game/temp.ws
damageitem
exec function damageitem(slot : EEquipmentSlots, perc : float)
- Parameters:
- slot : EEquipmentSlots
- perc : float
- Path:
- /game/temp.ws
alert
exec function alert()
- Path:
- /game/temp.ws
muttest
exec function muttest(optional mutPotName : name, optional slot : EEquipmentSlots)
- Parameters:
- optional mutPotName : name
- optional slot : EEquipmentSlots
- Path:
- /game/temp.ws
cage
exec function cage()
- Path:
- /game/temp.ws
snowball
exec function snowball(optional actorTag : name)
- Parameters:
- optional actorTag : name
- Path:
- /game/temp.ws
addtelemetrytag
exec function addtelemetrytag(tag : string)
- Parameters:
- tag : string
- Path:
- /game/temp.ws
remtelemetrytag
exec function remtelemetrytag(tag : string)
- Parameters:
- tag : string
- Path:
- /game/temp.ws
giveset
exec function giveset(val : name)
- Parameters:
- val : name
- Path:
- /game/temp.ws
addtemerianarmor
exec function addtemerianarmor()
- Path:
- /game/temp.ws
addnilfgaardianarmor
exec function addnilfgaardianarmor()
- Path:
- /game/temp.ws
shieldApp
exec function shieldApp(tag : name)
- Parameters:
- tag : name
- Path:
- /game/temp.ws
SwitchAttach
exec function SwitchAttach(attach : bool, parentEntityTag : name, childEntityTag : name, optional attachSlot : name)
- Parameters:
- attach : bool
- parentEntityTag : name
- childEntityTag : name
- optional attachSlot : name
- Path:
- /game/temp.ws
slide
exec function slide()
- Path:
- /game/temp.ws
climb
exec function climb()
- Path:
- /game/temp.ws
climbJump
exec function climbJump()
- Path:
- /game/temp.ws
savefix
exec function savefix(lockedNr : int)
- Parameters:
- lockedNr : int
- Path:
- /game/temp.ws
hl
exec function hl(x, y, w, h : float)
- Parameters:
- x
- y
- w
- h : float
- Path:
- /game/temp.ws
imlerithSecondStage
exec function imlerithSecondStage(tag : name)
- Parameters:
- tag : name
- Path:
- /game/temp.ws
changeStyle
exec function changeStyle()
- Path:
- /game/temp.ws
addHair1
exec function addHair1()
- Path:
- /game/temp.ws
addHair2
exec function addHair2()
- Path:
- /game/temp.ws
addHair3
exec function addHair3()
- Path:
- /game/temp.ws
addHairDLC1
exec function addHairDLC1()
- Path:
- /game/temp.ws
addHairDLC2
exec function addHairDLC2()
- Path:
- /game/temp.ws
addHairDLC3
exec function addHairDLC3()
- Path:
- /game/temp.ws
addLightArmors
exec function addLightArmors()
- Path:
- /game/temp.ws
addMediumArmors
exec function addMediumArmors()
- Path:
- /game/temp.ws
addHeavyArmors
exec function addHeavyArmors()
- Path:
- /game/temp.ws
addBearArmors
exec function addBearArmors()
- Path:
- /game/temp.ws
addLynxArmors
exec function addLynxArmors()
- Path:
- /game/temp.ws
addGryphonArmors
exec function addGryphonArmors()
- Path:
- /game/temp.ws
addViperArmors
exec function addViperArmors()
- Path:
- /game/temp.ws
addRelicArmors
exec function addRelicArmors()
- Path:
- /game/temp.ws
addAllArmors
exec function addAllArmors()
- Path:
- /game/temp.ws
addCasualArmors
exec function addCasualArmors()
- Path:
- /game/temp.ws
addAllGloves
exec function addAllGloves()
- Path:
- /game/temp.ws
addAllBoots
exec function addAllBoots()
- Path:
- /game/temp.ws
addAllPants
exec function addAllPants()
- Path:
- /game/temp.ws
addHorseArmors
exec function addHorseArmors()
- Path:
- /game/temp.ws
AddAllThMaps
exec function AddAllThMaps()
- Path:
- /game/temp.ws
addAllSkills
exec function addAllSkills(val : int, optional level : int)
- Parameters:
- val : int
- optional level : int
- Path:
- /game/temp.ws
secretgwint
exec function secretgwint(optional deckIndex : int)
- Parameters:
- optional deckIndex : int
- Path:
- /game/temp.ws
setAIDeck
exec function setAIDeck(deckName : name)
- Parameters:
- deckName : name
- Path:
- /game/temp.ws
secretgwintAI
exec function secretgwintAI()
- Path:
- /game/temp.ws
secretdeckbuilder
exec function secretdeckbuilder()
- Path:
- /game/temp.ws
resetDecks
exec function resetDecks()
- Path:
- /game/temp.ws
winGwint
exec function winGwint(result : bool)
- Parameters:
- result : bool
- Path:
- /game/temp.ws
unlockDeck
exec function unlockDeck(val : int)
- Parameters:
- val : int
- Path:
- /game/temp.ws
addCard
exec function addCard(cardID : int)
- Parameters:
- cardID : int
- Path:
- /game/temp.ws
givecards
exec function givecards(val : name)
- Parameters:
- val : name
- Path:
- /game/temp.ws
specials
exec function specials(optional off : bool, optional force : bool)
- Parameters:
- optional off : bool
- optional force : bool
- Path:
- /game/temp.ws
remactlocks
exec function remactlocks(optional action : EInputActionBlock, optional all : bool)
- Parameters:
- optional action : EInputActionBlock
- optional all : bool
- Path:
- /game/temp.ws
testhorse
exec function testhorse(level : int)
- Parameters:
- level : int
- Path:
- /game/temp.ws
additemhorse
exec function additemhorse(itemName : name, cnt : int)
- Parameters:
- itemName : name
- cnt : int
- Path:
- /game/temp.ws
printhorse
exec function printhorse()
- Path:
- /game/temp.ws
testBeast
exec function testBeast()
- Path:
- /game/temp.ws
scaleBubble
exec function scaleBubble(magicBubbleTag : name, desiredScale : float, scaleDuration : float)
- Parameters:
- magicBubbleTag : name
- desiredScale : float
- scaleDuration : float
- Path:
- /game/temp.ws
eq_silver
exec function eq_silver(sword_id : int, optional dir : name)
- Parameters:
- sword_id : int
- optional dir : name
- Path:
- /game/temp.ws
eq_steel
exec function eq_steel(sword_id : int, optional dir : name)
- Parameters:
- sword_id : int
- optional dir : name
- Path:
- /game/temp.ws
eq_steel_unique
exec function eq_steel_unique(sword_id : int, optional dir : name)
- Parameters:
- sword_id : int
- optional dir : name
- Path:
- /game/temp.ws
eq_silver_unique
exec function eq_silver_unique(sword_id : int, optional dir : name)
- Parameters:
- sword_id : int
- optional dir : name
- Path:
- /game/temp.ws
activateAllGlossaryCharacters
exec function activateAllGlossaryCharacters()
- Path:
- /game/temp.ws
activateAllGlossaryEncyclopedia
exec function activateAllGlossaryEncyclopedia()
- Path:
- /game/temp.ws
activateAllGlossaryStorybook
exec function activateAllGlossaryStorybook()
- Path:
- /game/temp.ws
activateAllGlossaryBeastiary
exec function activateAllGlossaryBeastiary()
- Path:
- /game/temp.ws
testJournal
exec function testJournal()
- Path:
- /game/temp.ws
openHorseInv
exec function openHorseInv()
- Path:
- /game/temp.ws
dealDamageToBoat
exec function dealDamageToBoat(dmg : float, index : int, optional globalHitPos : Vector)
- Parameters:
- dmg : float
- index : int
- optional globalHitPos : Vector
- Path:
- /game/temp.ws
EmitReactionEvent
exec function EmitReactionEvent(reactionEventName : name, lifetime : float, distance : float, interval : float, recipients : int)
- Parameters:
- reactionEventName : name
- lifetime : float
- distance : float
- interval : float
- recipients : int
- Path:
- /game/temp.ws
test61257
exec function test61257()
- Path:
- /game/temp.ws
SetRunType
exec function SetRunType(runType : int)
- Parameters:
- runType : int
- Path:
- /game/temp.ws
XDPPrintUserStats
exec function XDPPrintUserStats(statisticName : String)
- Parameters:
- statisticName : String
- Path:
- /game/temp.ws
XDPPrintUserAchievement
exec function XDPPrintUserAchievement(achievementName : String)
- Parameters:
- achievementName : String
- Path:
- /game/temp.ws
testunlockachievement
exec function testunlockachievement(achievementName : name)
- Parameters:
- achievementName : name
- Path:
- /game/temp.ws
sysmsg
exec function sysmsg(optional hide : bool)
- Parameters:
- optional hide : bool
- Path:
- /game/temp.ws
sysmsgtst
exec function sysmsgtst()
- Path:
- /game/temp.ws
addgwintcards
exec function addgwintcards()
- Path:
- /game/temp.ws
testnotify
exec function testnotify()
- Path:
- /game/temp.ws
testsaveind
exec function testsaveind()
- Path:
- /game/temp.ws
questProgress
exec function questProgress()
- Path:
- /game/temp.ws
ResetManualCamera
exec function ResetManualCamera()
- Path:
- /game/temp.ws
activateGate
exec function activateGate(tag : name)
- Parameters:
- tag : name
- Path:
- /game/temp.ws
statstolog
exec function statstolog()
- Path:
- /game/temp.ws
showSafeRect
exec function showSafeRect(value : bool) : void
- Parameters:
- value : bool
- Returns:
- void
- Path:
- /game/temp.ws
ClearAndStopCanFindPathEnemiesListUpdate
exec function ClearAndStopCanFindPathEnemiesListUpdate(flag : bool)
- Parameters:
- flag : bool
- Path:
- /game/temp.ws
kinecton
exec function kinecton()
- Path:
- /game/temp.ws
kinectoff
exec function kinectoff()
- Path:
- /game/temp.ws
testgameprogress
exec function testgameprogress(perc : float)
- Parameters:
- perc : float
- Path:
- /game/temp.ws
makeitrain
exec function makeitrain()
- Path:
- /game/temp.ws
stoprain
exec function stoprain()
- Path:
- /game/temp.ws
witchcraft
exec function witchcraft()
- Path:
- /game/temp.ws
vloot
exec function vloot(listAllItemDefs : bool)
- Parameters:
- listAllItemDefs : bool
- Path:
- /game/temp.ws
vrecycling
exec function vrecycling(listAllItemDefs : bool)
- Parameters:
- listAllItemDefs : bool
- Path:
- /game/temp.ws
vcrafting
exec function vcrafting(listAllItemDefs : bool)
- Parameters:
- listAllItemDefs : bool
- Path:
- /game/temp.ws
gather
exec function gather(optional range : float)
- Parameters:
- optional range : float
- Path:
- /game/temp.ws
hackknockdown
exec function hackknockdown()
- Path:
- /game/temp.ws
zzz
exec function zzz()
- Path:
- /game/temp.ws
ForceCombatMode
exec function ForceCombatMode(flag : bool)
- Parameters:
- flag : bool
- Path:
- /game/temp.ws
InvertCamera
exec function InvertCamera(invert : bool)
- Parameters:
- invert : bool
- Path:
- /game/temp.ws
balanceadapt
exec function balanceadapt()
- Path:
- /game/temp.ws
SSPrintJsonObjectsMemoryUsage
exec function SSPrintJsonObjectsMemoryUsage()
- Path:
- /game/temp.ws
ForceHolster
exec function ForceHolster(optional instant : bool)
- Parameters:
- optional instant : bool
- Path:
- /game/temp.ws
StartRumble
exec function StartRumble(lowFreq : float, highFreq : float, time : float)
- Parameters:
- lowFreq : float
- highFreq : float
- time : float
- Path:
- /game/temp.ws
StopRumble
exec function StopRumble()
- Path:
- /game/temp.ws
PrintRumble
exec function PrintRumble()
- Path:
- /game/temp.ws
StopSpecificRumble
exec function StopSpecificRumble(lowFreq : float, highFreq : float)
- Parameters:
- lowFreq : float
- highFreq : float
- Path:
- /game/temp.ws
PrintIsSpecificRumbleActive
exec function PrintIsSpecificRumbleActive(lowFreq : float, highFreq : float)
- Parameters:
- lowFreq : float
- highFreq : float
- Path:
- /game/temp.ws
AreAchievementsDisabled
exec function AreAchievementsDisabled()
- Path:
- /game/temp.ws
PrintContext
exec function PrintContext()
- Path:
- /game/temp.ws
ToggleCameraAutoRotation
exec function ToggleCameraAutoRotation()
- Path:
- /game/temp.ws
inputTreshold
exec function inputTreshold(_inputTreshold : float)
- Parameters:
- _inputTreshold : float
- Path:
- /game/temp.ws
horseCamMode
exec function horseCamMode(mode : int)
- Parameters:
- mode : int
- Path:
- /game/temp.ws
gwentTournamentCards
exec function gwentTournamentCards(optional val : int)
- Parameters:
- optional val : int
- Path:
- /game/temp.ws
exec function EnableSnapToNavMesh(source : name, enable : bool)
- Parameters:
- source : name
- enable : bool
- Path:
- /game/temp.ws
RestoreHorseManager
exec function RestoreHorseManager() : bool
- Returns:
- bool
- Path:
- /game/temp.ws
horsePanic
exec function horsePanic()
- Path:
- /game/temp.ws
pottip
exec function pottip(itemName : name)
- Parameters:
- itemName : name
- Path:
- /game/temp.ws
showMouse
exec function showMouse(value : bool)
- Parameters:
- value : bool
- Path:
- /game/temp.ws
EnablePCMode
exec function EnablePCMode(flag : bool)
- Parameters:
- flag : bool
- Path:
- /game/temp.ws
EnableUberMovement
exec function EnableUberMovement(flag : bool)
- Parameters:
- flag : bool
- Path:
- /game/temp.ws
primarec
exec function primarec()
- Path:
- /game/temp.ws
primabooks
exec function primabooks()
- Path:
- /game/temp.ws
StartNewGamePlus
exec function StartNewGamePlus(filename : string)
- Parameters:
- filename : string
- Path:
- /game/temp.ws
NewGamePlus
exec function NewGamePlus(flag : bool)
- Parameters:
- flag : bool
- Path:
- /game/temp.ws
SimulateDLCsAvailable
exec function SimulateDLCsAvailable(value : bool)
- Parameters:
- value : bool
- Path:
- /game/temp.ws
testMessage
exec function testMessage()
- Path:
- /game/temp.ws
spawnBoatAndMount
exec function spawnBoatAndMount()
- Path:
- /game/temp.ws
printtags
exec function printtags(actorTag : name)
- Parameters:
- actorTag : name
- Path:
- /game/temp.ws
testLoc
exec function testLoc(key : string)
- Parameters:
- key : string
- Path:
- /game/temp.ws
testRescale
exec function testRescale()
- Path:
- /game/temp.ws
light
exec function light()
- Path:
- /game/temp.ws
simngp
exec function simngp(flag : bool)
- Parameters:
- flag : bool
- Path:
- /game/temp.ws
countcards
exec function countcards()
- Path:
- /game/temp.ws
addofir
exec function addofir()
- Path:
- /game/temp.ws
testGamma
exec function testGamma()
- Path:
- /game/temp.ws
testStash
exec function testStash()
- Path:
- /game/temp.ws
spawnEthereals
exec function spawnEthereals(optional count : int, optional dist : float, optional level : int)
- Parameters:
- optional count : int
- optional dist : float
- optional level : int
- Path:
- /game/temp.ws
Addep1Items
exec function Addep1Items()
- Path:
- /game/temp.ws
issa
exec function issa(dlc : name)
- Parameters:
- dlc : name
- Path:
- /game/temp.ws
ssa
exec function ssa(dlc : name)
- Parameters:
- dlc : name
- Path:
- /game/temp.ws
standalone_ep1
exec function standalone_ep1()
- Path:
- /game/temp.ws
censer
exec function censer(val : float)
- Parameters:
- val : float
- Path:
- /game/temp.ws
rwall
exec function rwall()
- Path:
- /game/temp.ws
rw
exec function rw(typ : string, optional removeAllExisting : bool, optional onSilverSword : bool)
- Parameters:
- typ : string
- optional removeAllExisting : bool
- optional onSilverSword : bool
- Path:
- /game/temp.ws
focusboy
exec function focusboy(optional fp : int)
- Parameters:
- optional fp : int
- Path:
- /game/temp.ws
startContentEP2
exec function startContentEP2(contentName : string)
- Parameters:
- contentName : string
- Path:
- /game/temp.ws
spawnt
exec function spawnt(template_nbr : int, optional distance : float)
- Parameters:
- template_nbr : int
- optional distance : float
- Path:
- /game/tmp_templates.ws
CreateReactionEvent
exec function CreateReactionEvent(tag : name, eventName : CName, lifetime : float, broadcastInterval : float)
- Parameters:
- tag : name
- eventName : CName
- lifetime : float
- broadcastInterval : float
- Path:
- /game/behavior_tree/behTreeReactionManager.ws
TestCustomAction
exec function TestCustomAction(optional actorTag : name)
- Parameters:
- optional actorTag : name
- Path:
- /game/behavior_tree/ai_parameters/customActionParams.ws
execSetLight
exec function execSetLight(value : bool, tag : name)
- Parameters:
- value : bool
- tag : name
- Path:
- /game/components/gameplayLightComponent.ws
execIsLightOn
exec function execIsLightOn(tag : name) : bool
- Parameters:
- tag : name
- Returns:
- bool
- Path:
- /game/components/gameplayLightComponent.ws
execSetInteractive
exec function execSetInteractive(value : bool, tag : name)
- Parameters:
- value : bool
- tag : name
- Path:
- /game/components/gameplayLightComponent.ws
blockbeard
exec function blockbeard(optional block : bool)
- Parameters:
- optional block : bool
- Path:
- /game/components/headManagerComponent.ws
settattoo
exec function settattoo(hasTattoo : bool)
- Parameters:
- hasTattoo : bool
- Path:
- /game/components/headManagerComponent.ws
shave
exec function shave()
- Path:
- /game/components/headManagerComponent.ws
setbeard
exec function setbeard(maxBeard : bool, optional stage : int)
- Parameters:
- maxBeard : bool
- optional stage : int
- Path:
- /game/components/headManagerComponent.ws
setcustomhead
exec function setcustomhead(head : name, optional barberSystem : bool)
- Parameters:
- head : name
- optional barberSystem : bool
- Path:
- /game/components/headManagerComponent.ws
removecustomhead
exec function removecustomhead(optional barberSystem : bool)
- Parameters:
- optional barberSystem : bool
- Path:
- /game/components/headManagerComponent.ws
mimictest
exec function mimictest(optional animName : name)
- Parameters:
- optional animName : name
- Path:
- /game/components/headManagerComponent.ws
headname
exec function headname()
- Path:
- /game/components/headManagerComponent.ws
slotTest
exec function slotTest()
- Path:
- /game/components/inventoryComponent.ws
PlayCamAnim
exec function PlayCamAnim(optional i : int)
- Parameters:
- optional i : int
- Path:
- /game/gameplay/syncManager.ws
dbgskillslots
exec function dbgskillslots()
- Path:
- /game/gameplay/ability/PlayerAbilityManager.ws
ToggleAll
exec function ToggleAll(toggle : bool)
- Parameters:
- toggle : bool
- Path:
- /game/gameplay/community/cityLightManager.ws
DumpCommunityAgents
exec function DumpCommunityAgents()
- Path:
- /game/gameplay/community/communitySystem.ws
ForceDismember
exec function ForceDismember(b : bool, optional chance : int, optional n : name, optional e : bool)
- Parameters:
- b : bool
- optional chance : int
- optional n : name
- optional e : bool
- Path:
- /game/gameplay/damage/damageManagerProcessor.ws
ForceFinisher
exec function ForceFinisher(b : bool, optional n : name, optional rightStance : bool)
- Parameters:
- b : bool
- optional n : name
- optional rightStance : bool
- Path:
- /game/gameplay/damage/damageManagerProcessor.ws
testpest
exec function testpest()
- Path:
- /game/gameplay/interactive/monsterNestEntity.ws
reptest
exec function reptest(i : int)
- Parameters:
- i : int
- Path:
- /game/gameplay/reputation/reputation.ws
faction
exec function faction(i : int)
- Parameters:
- i : int
- Path:
- /game/gameplay/reputation/reputation.ws
reputationpoints
exec function reputationpoints(i : int)
- Parameters:
- i : int
- Path:
- /game/gameplay/reputation/reputation.ws
addreppoints
exec function addreppoints(i : int, points : int)
- Parameters:
- i : int
- points : int
- Path:
- /game/gameplay/reputation/reputation.ws
resetnegativepoints
exec function resetnegativepoints(i : int)
- Parameters:
- i : int
- Path:
- /game/gameplay/reputation/reputation.ws
bonusvalue
exec function bonusvalue(i : int)
- Parameters:
- i : int
- Path:
- /game/gameplay/reputation/reputation.ws
HideLayer
exec function HideLayer(layerName : string)
- Parameters:
- layerName : string
- Path:
- /game/gameplay/swarms/flyingCrittersLairEntity.ws
exec function mainmenu() : void
- Returns:
- void
- Path:
- /game/gui/commonMainMenu.ws
exec function mainmenuep1() : void
- Returns:
- void
- Path:
- /game/gui/commonMainMenuEp1.ws
exePopup
exec function exePopup() : bool
- Returns:
- bool
- Path:
- /game/gui/r4guimanager.ws
testBlockPrep
exec function testBlockPrep(block : bool)
- Parameters:
- block : bool
- Path:
- /game/gui/r4guimanager.ws
testBlockMap
exec function testBlockMap(block : bool)
- Parameters:
- block : bool
- Path:
- /game/gui/r4guimanager.ws
testBlockInventory
exec function testBlockInventory(block : bool)
- Parameters:
- block : bool
- Path:
- /game/gui/r4guimanager.ws
testBlockJournal
exec function testBlockJournal(block : bool)
- Parameters:
- block : bool
- Path:
- /game/gui/r4guimanager.ws
testBlockCharacter
exec function testBlockCharacter(block : bool)
- Parameters:
- block : bool
- Path:
- /game/gui/r4guimanager.ws
testBlockGlossary
exec function testBlockGlossary(block : bool)
- Parameters:
- block : bool
- Path:
- /game/gui/r4guimanager.ws
testBlockAlchemy
exec function testBlockAlchemy(block : bool)
- Parameters:
- block : bool
- Path:
- /game/gui/r4guimanager.ws
testBlockMeditation
exec function testBlockMeditation(block : bool)
- Parameters:
- block : bool
- Path:
- /game/gui/r4guimanager.ws
testBlockMeditateAction
exec function testBlockMeditateAction(block : bool)
- Parameters:
- block : bool
- Path:
- /game/gui/r4guimanager.ws
testBlockDismount
exec function testBlockDismount(block : bool)
- Parameters:
- block : bool
- Path:
- /game/gui/r4guimanager.ws
showCrossbowTut
exec function showCrossbowTut()
- Path:
- /game/gui/hud/hud.ws
showoneliner1
exec function showoneliner1(plainText : string)
- Parameters:
- plainText : string
- Path:
- /game/gui/hud/hud.ws
hideoneliner1
exec function hideoneliner1()
- Path:
- /game/gui/hud/hud.ws
dlgshow
exec function dlgshow()
- Path:
- /game/gui/hud/hud.ws
dlghide
exec function dlghide()
- Path:
- /game/gui/hud/hud.ws
hudinfo
exec function hudinfo()
- Path:
- /game/gui/hud/hud.ws
HudConsoleMsg
exec function HudConsoleMsg(msgText : string)
- Parameters:
- msgText : string
- Path:
- /game/gui/hud/hud.ws
HudConsoleTest
exec function HudConsoleTest()
- Path:
- /game/gui/hud/hud.ws
HudConsoleCleanup
exec function HudConsoleCleanup()
- Path:
- /game/gui/hud/hud.ws
HudSetDynamic
exec function HudSetDynamic(value : bool)
- Parameters:
- value : bool
- Path:
- /game/gui/hud/hud.ws
HudSetModuleEnabled
exec function HudSetModuleEnabled(moduleName : string, value : bool)
- Parameters:
- moduleName : string
- value : bool
- Path:
- /game/gui/hud/hud.ws
ForceHudScaleRefresh
exec function ForceHudScaleRefresh()
- Path:
- /game/gui/hud/hud.ws
testarea
exec function testarea(text : string)
- Parameters:
- text : string
- Path:
- /game/gui/hud/modules/hudModuleAreaInfo.ws
testBf
exec function testBf()
- Path:
- /game/gui/hud/modules/hudModuleBuffs.ws
testcrosshair
exec function testcrosshair(value : bool)
- Parameters:
- value : bool
- Path:
- /game/gui/hud/modules/hudModuleCrosshair.ws
reduceidur
exec function reduceidur(durability : float)
- Parameters:
- durability : float
- Path:
- /game/gui/hud/modules/hudModuleDamagedItems.ws
reduceidurslot
exec function reduceidurslot(i : int, durability : float)
- Parameters:
- i : int
- durability : float
- Path:
- /game/gui/hud/modules/hudModuleDamagedItems.ws
showdebugtext
exec function showdebugtext()
- Path:
- /game/gui/hud/modules/hudModuleDebugText.ws
hidedebugtext
exec function hidedebugtext()
- Path:
- /game/gui/hud/modules/hudModuleDebugText.ws
contraHint
exec function contraHint(set : bool)
- Parameters:
- set : bool
- Path:
- /game/gui/hud/modules/hudModuleEnemyFocus.ws
dodgeFeedback
exec function dodgeFeedback()
- Path:
- /game/gui/hud/modules/hudModuleEnemyFocus.ws
hardlock
exec function hardlock(set : bool)
- Parameters:
- set : bool
- Path:
- /game/gui/hud/modules/hudModuleEnemyFocus.ws
yen1
exec function yen1()
- Path:
- /game/gui/hud/modules/hudModuleInteractions.ws
yen2
exec function yen2()
- Path:
- /game/gui/hud/modules/hudModuleInteractions.ws
eitem
exec function eitem(enable : bool)
- Parameters:
- enable : bool
- Path:
- /game/gui/hud/modules/hudModuleItemInfo.ws
mm_zoom
exec function mm_zoom(zoom : float)
- Parameters:
- zoom : float
- Path:
- /game/gui/hud/modules/hudModuleMinimap2.ws
mm_mask
exec function mm_mask(enable : bool)
- Parameters:
- enable : bool
- Path:
- /game/gui/hud/modules/hudModuleMinimap2.ws
mm_debug
exec function mm_debug(enable : bool)
- Parameters:
- enable : bool
- Path:
- /game/gui/hud/modules/hudModuleMinimap2.ws
mm_borders
exec function mm_borders(enable : bool)
- Parameters:
- enable : bool
- Path:
- /game/gui/hud/modules/hudModuleMinimap2.ws
mm_fade
exec function mm_fade(fadeOut : bool, immediately : bool)
- Parameters:
- fadeOut : bool
- immediately : bool
- Path:
- /game/gui/hud/modules/hudModuleMinimap2.ws
sayoneliner
exec function sayoneliner(value : string, id : int)
- Parameters:
- value : string
- id : int
- Path:
- /game/gui/hud/modules/hudModuleOneliners.ws
sayoneliner2
exec function sayoneliner2(tag : name, value : string, id : int)
- Parameters:
- tag : name
- value : string
- id : int
- Path:
- /game/gui/hud/modules/hudModuleOneliners.ws
removeoneliner
exec function removeoneliner(id : int)
- Parameters:
- id : int
- Path:
- /game/gui/hud/modules/hudModuleOneliners.ws
srfdes
exec function srfdes(value : bool, fieldName : string)
- Parameters:
- value : bool
- fieldName : string
- Path:
- /game/gui/hud/modules/hudModuleRadialMenu.ws
esign
exec function esign(enable : bool)
- Parameters:
- enable : bool
- Path:
- /game/gui/hud/modules/hudModuleSignInfo.ws
hud_addsub
exec function hud_addsub(speaker : string, text : string, optional alternativeUI : bool)
- Parameters:
- speaker : string
- text : string
- optional alternativeUI : bool
- Path:
- /game/gui/hud/modules/hudModuleSubtitles.ws
hud_remsub
exec function hud_remsub()
- Path:
- /game/gui/hud/modules/hudModuleSubtitles.ws
stl
exec function stl(timeOut : float)
- Parameters:
- timeOut : float
- Path:
- /game/gui/hud/modules/hudModuleTimeLeft.ws
htl
exec function htl()
- Path:
- /game/gui/hud/modules/hudModuleTimeLeft.ws
hud_testwatermark
exec function hud_testwatermark(show : bool)
- Parameters:
- show : bool
- Path:
- /game/gui/hud/modules/hudModuleWatermark.ws
AlwaysDisplayHUD
exec function AlwaysDisplayHUD(value : bool)
- Parameters:
- value : bool
- Path:
- /game/gui/hud/modules/hudModuleWolfHead.ws
coa
exec function coa(val : bool)
- Parameters:
- val : bool
- Path:
- /game/gui/hud/modules/hudModuleWolfHead.ws
TestAutosave
exec function TestAutosave()
- Path:
- /game/gui/main_menu/autosaveWarningMenu.ws
exec function ingamemenu()
- Path:
- /game/gui/main_menu/commonIngameMenu.ws
crd
exec function crd()
- Path:
- /game/gui/main_menu/mainCreditsMenu.ws
casttest
exec function casttest()
- Path:
- /game/gui/main_menu/mainCreditsMenu.ws
exec function gammamenu()
- Path:
- /game/gui/main_menu/mainGammaMenu.ws
recapmovies
exec function recapmovies()
- Path:
- /game/gui/main_menu/mainRecapMoviesMenu.ws
startupmovies
exec function startupmovies()
- Path:
- /game/gui/main_menu/mainStartupMoviesMenu.ws
exec function repairmenu()
- Path:
- /game/gui/menus/blacksmithMenu.ws
testLockInHub
exec function testLockInHub(locked : bool)
- Parameters:
- locked : bool
- Path:
- /game/gui/menus/commonMenu.ws
testLockInMenu
exec function testLockInMenu(locked : bool)
- Parameters:
- locked : bool
- Path:
- /game/gui/menus/commonMenu.ws
deathscreen
exec function deathscreen()
- Path:
- /game/gui/menus/DeathScreenMenu.ws
exec function enchantingmenu()
- Path:
- /game/gui/menus/enchantingMenu.ws
testbes
exec function testbes()
- Path:
- /game/gui/menus/glossaryBestiaryMenu.ws
exec function loadingmenu()
- Path:
- /game/gui/menus/loadingMenu.ws
exec function loadingmenuclose()
- Path:
- /game/gui/menus/loadingMenu.ws
map_debug
exec function map_debug(enable : bool)
- Parameters:
- enable : bool
- Path:
- /game/gui/menus/mapMenu.ws
map_unlimitedzoom
exec function map_unlimitedzoom(enable : bool)
- Parameters:
- enable : bool
- Path:
- /game/gui/menus/mapMenu.ws
map_manuallod
exec function map_manuallod(enable : bool)
- Parameters:
- enable : bool
- Path:
- /game/gui/menus/mapMenu.ws
map_borders
exec function map_borders(show : bool)
- Parameters:
- show : bool
- Path:
- /game/gui/menus/mapMenu.ws
innkeep
exec function innkeep()
- Path:
- /game/gui/menus/mapMenu.ws
exec function postermenu()
- Path:
- /game/gui/menus/posterMenu.ws
TheBegining
exec function TheBegining()
- Path:
- /game/gui/menus/startScreenMenu.ws
SetStartScreenPlatform
exec function SetStartScreenPlatform(value : int)
- Parameters:
- value : int
- Path:
- /game/gui/menus/startScreenMenu.ws
TheBeginingEP1
exec function TheBeginingEP1()
- Path:
- /game/gui/menus/startScreenMenuEP1.ws
exec function testmenu()
- Path:
- /game/gui/menus/testMenu.ws
exec function testmenu_transform(x : float, y : float, z : float, scale : float)
- Parameters:
- x : float
- y : float
- z : float
- scale : float
- Path:
- /game/gui/menus/testMenu.ws
uirescale
exec function uirescale()
- Path:
- /game/gui/menus/uirescaleMenu.ws
r4glossaryencyclopedia
exec function r4glossaryencyclopedia()
- Path:
- /game/gui/menus/glossary/glossaryEncyclopediaMenu.ws
CloseLootPopup
exec function CloseLootPopup()
- Path:
- /game/gui/popups/LootPopup.ws
closeoverlay
exec function closeoverlay()
- Path:
- /game/gui/popups/overlayPopup.ws
test2popup
exec function test2popup()
- Path:
- /game/gui/popups/test2Popup.ws
test2popup2
exec function test2popup2()
- Path:
- /game/gui/popups/test2Popup.ws
testpopup
exec function testpopup()
- Path:
- /game/gui/popups/testPopup.ws
testpopup2
exec function testpopup2()
- Path:
- /game/gui/popups/testPopup.ws
IsFireSource
exec function IsFireSource(tag : name)
- Parameters:
- tag : name
- Path:
- /game/npc/npc.ws
killall
exec function killall(optional range : float)
- Parameters:
- optional range : float
- Path:
- /game/player/playerCheats.ws
RestoreStamina
exec function RestoreStamina(optional val : int)
- Parameters:
- optional val : int
- Path:
- /game/player/playerCheats.ws
staminaboy
exec function staminaboy()
- Path:
- /game/player/playerCheats.ws
staminapony
exec function staminapony()
- Path:
- /game/player/playerCheats.ws
buffgeralt
exec function buffgeralt(buffName : name, optional duration : float, optional src : string)
- Parameters:
- buffName : name
- optional duration : float
- optional src : string
- Path:
- /game/player/playerCheats.ws
knockdown
exec function knockdown()
- Path:
- /game/player/playerCheats.ws
bufftarget
exec function bufftarget(type : EEffectType, optional duration : float, optional src : name)
- Parameters:
- type : EEffectType
- optional duration : float
- optional src : name
- Path:
- /game/player/playerCheats.ws
HealGeralt
exec function HealGeralt()
- Path:
- /game/player/playerCheats.ws
addexp
exec function addexp(amount : int)
- Parameters:
- amount : int
- Path:
- /game/player/playerCheats.ws
setlevel
exec function setlevel(targetLvl : int)
- Parameters:
- targetLvl : int
- Path:
- /game/player/playerCheats.ws
levelup
exec function levelup(optional times : int)
- Parameters:
- optional times : int
- Path:
- /game/player/playerCheats.ws
addskillpoints
exec function addskillpoints(optional value : int)
- Parameters:
- optional value : int
- Path:
- /game/player/playerCheats.ws
LogPlayerDev
exec function LogPlayerDev()
- Path:
- /game/player/playerCheats.ws
testsw
exec function testsw(tag : name)
- Parameters:
- tag : name
- Path:
- /game/player/playerCheats.ws
readbook
exec function readbook(bookName : name)
- Parameters:
- bookName : name
- Path:
- /game/player/playerCheats.ws
bookread
exec function bookread(bookName : name)
- Parameters:
- bookName : name
- Path:
- /game/player/playerCheats.ws
slog
exec function slog()
- Path:
- /game/player/playerCheats.ws
sgo
exec function sgo(sname : name, optional bforce : bool, optional bkeep : bool)
- Parameters:
- sname : name
- optional bforce : bool
- optional bkeep : bool
- Path:
- /game/player/playerCheats.ws
spop
exec function spop(optional ball : bool)
- Parameters:
- optional ball : bool
- Path:
- /game/player/playerCheats.ws
spush
exec function spush(sname : name)
- Parameters:
- sname : name
- Path:
- /game/player/playerCheats.ws
CombatStage
exec function CombatStage(npcTag : name, stage : ENPCFightStage)
- Parameters:
- npcTag : name
- stage : ENPCFightStage
- Path:
- /game/player/playerCheats.ws
ChangeAp
exec function ChangeAp(npcTag : name, appearanceName : name)
- Parameters:
- npcTag : name
- appearanceName : name
- Path:
- /game/player/playerCheats.ws
tptonode
exec function tptonode(nodeName : name)
- Parameters:
- nodeName : name
- Path:
- /game/player/playerCheats.ws
tptopos
exec function tptopos(x : float, y : float, z : float)
- Parameters:
- x : float
- y : float
- z : float
- Path:
- /game/player/playerCheats.ws
xy
exec function xy(x : float, y : float)
- Parameters:
- x : float
- y : float
- Path:
- /game/player/playerCheats.ws
TrajectoryDebug
exec function TrajectoryDebug(actorTag : name)
- Parameters:
- actorTag : name
- Path:
- /game/player/playerCheats.ws
BoatTeleport
exec function BoatTeleport(tag : name, optional offset : float)
- Parameters:
- tag : name
- optional offset : float
- Path:
- /game/player/playerCheats.ws
boatdealdamage
exec function boatdealdamage()
- Path:
- /game/player/playerCheats.ws
mountboat
exec function mountboat(optional passenger : bool)
- Parameters:
- optional passenger : bool
- Path:
- /game/player/playerCheats.ws
UseNativeTargeting
exec function UseNativeTargeting(use : bool)
- Parameters:
- use : bool
- Path:
- /game/player/playerTargeting.ws
fuqfep1
exec function fuqfep1()
- Path:
- /game/player/playerWitcher.ws
ttt
exec function ttt()
- Path:
- /game/player/r4Player.ws
hpitch
exec function hpitch(pitch : float)
- Parameters:
- pitch : float
- Path:
- /game/player/states/movable.ws
bgfsinglechannels
exec function bgfsinglechannels()
- Path:
- /game/quests/quest_function.ws
bgfstatus
exec function bgfstatus()
- Path:
- /game/quests/quest_function.ws
tut_scr
exec function tut_scr(scriptName : name)
- Parameters:
- scriptName : name
- Path:
- /game/quests/functions/tutorial.ws
logtutorialqueue
exec function logtutorialqueue()
- Path:
- /game/quests/tutorialManager/tutorialManager.ws
tut_alch
exec function tut_alch()
- Path:
- /game/quests/tutorialManager/UITutorials/alchemy.ws
tut_alch_mut
exec function tut_alch_mut()
- Path:
- /game/quests/tutorialManager/UITutorials/alchemyMutagens.ws
tut_arm_upg
exec function tut_arm_upg()
- Path:
- /game/quests/tutorialManager/UITutorials/armorUpgrades.ws
tut_chd
exec function tut_chd()
- Path:
- /game/quests/tutorialManager/UITutorials/characterDev.ws
tut_ch_m
exec function tut_ch_m(optional color : ESkillColor, optional equipSkillsFirst : bool)
- Parameters:
- optional color : ESkillColor
- optional equipSkillsFirst : bool
- Path:
- /game/quests/tutorialManager/UITutorials/charDevMutagens.ws
tut_craft
exec function tut_craft()
- Path:
- /game/quests/tutorialManager/UITutorials/crafting.ws
tut_ft
exec function tut_ft()
- Path:
- /game/quests/tutorialManager/UITutorials/fastTravel.ws
tut_inv
exec function tut_inv()
- Path:
- /game/quests/tutorialManager/UITutorials/inventory.ws
jour
exec function jour()
- Path:
- /game/quests/tutorialManager/UITutorials/journal.ws
tut_oil
exec function tut_oil()
- Path:
- /game/quests/tutorialManager/UITutorials/preparationOils.ws
tut_pot
exec function tut_pot()
- Path:
- /game/quests/tutorialManager/UITutorials/preparationPotions.ws
tut_runes
exec function tut_runes()
- Path:
- /game/quests/tutorialManager/UITutorials/runes.ws
tutrunewords
exec function tutrunewords()
- Path:
- /game/quests/tutorialManager/UITutorials/runewords.ws