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+ | [[File:Witcher medallion.png|200px|right|Witcher medallion]] |
− | The '''Witchers' medallion''' is a silver symbol of the [[witcher]]s' profession. It is sensitive to magic, vibrating and tugging on its chain when spells are being cast or magical beings, like [[genie]]s, are present. This magic medallion shaped like a wolf's head is given to every young witcher candidate who has passed the [[Trial of the Grasses]] |
+ | The '''Witchers' medallion''' is a silver symbol of the [[witcher]]s' profession. It is sensitive to magic, vibrating and tugging on its chain when spells are being cast or magical beings, like [[genie]]s, are present. This magic medallion shaped like a wolf's head is given to every young witcher candidate who has passed the [[Trial of the Grasses]]. The origin of the first medallions is unknown, though it is assumed they were made in the magic forge at [[Kaer Morhen]]. The medallions vibrate in response to magic in all its forms, including curses, charms and spells. They also warn of lurking monsters born of magic or magic experimentation. |
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+ | == Notes == |
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+ | * [[Leo Bonhart]] boasts a collection of three witcher medallions: a cat, a griffon and a wolf. After Bonhart's death in ''[[The Lady of the Lake]]'', [[Ciri]] claims the cat medallion for herself and gives the wolf one to Geralt (whose own original medallion was destroyed near the end of ''[[The Tower of the Swallow]]''). |
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+ | * The design of the wolf's head has changed with each ''The Witcher'' game |
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{{clear}} |
{{clear}} |
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− | Herbs |
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− | * [[Leo Bonhart]] boasts a collection of witcher medallions which include a cat, a griffon and a wolf. |
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== {{tw1}} == |
== {{tw1}} == |
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− | [[ |
+ | [[File:Tune Medallion.png|right|200px|Medallion tuned to detect monsters]] |
− | In [[The Witcher (computer game)|''The Witcher'']], Geralt's |
+ | In [[The Witcher (computer game)|''The Witcher'']], Geralt's medallion can be tuned to detect either [[:Category:The Witcher bestiary|monsters]] or [[:Category:Magic|magic]]. This particular screen can be found while Geralt is meditating, by clicking on the Inventory icon. |
− | If the medallion is tuned to detect [[:Category:The Witcher bestiary|monsters]], |
+ | If the medallion is tuned to detect [[:Category:The Witcher bestiary|monsters]], it will vibrate whenever a monster is near. When the monster is very close, there will also be a red haze around the left side of the screen, and the medallion will vibrate quite violently. |
− | If the medallion is tuned to detect magic, then it will vibrate in the same manner when in proximity to [[Place |
+ | If the medallion is tuned to detect magic, then it will vibrate in the same manner when in proximity to a [[Place of Power]]. |
Finally, the ring around the medallion in the game interface (upper left corner) shows the icons for active [[effects]] and a progress bar for [[XP]]. |
Finally, the ring around the medallion in the game interface (upper left corner) shows the icons for active [[effects]] and a progress bar for [[XP]]. |
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+ | {{clear}} |
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== {{tw2}} == |
== {{tw2}} == |
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− | The |
+ | The medallion emits an audible vibration when in the presence of magic. It can be used when energized, as indicated by a pulsating yellow aura. Using the [[File:Tw2 control z.png|Z key]] causes the medallion to highlight items such as [[:Category:The Witcher 2 plants|herbs]], [[:Category:The Witcher 2 bestiary|monsters]], [[:Category:The Witcher 2 monster parts|monster remains]] and containers in orange, and [[Circles of Power]] in red; this function is extremely helpful in cluttered and overgrown areas. Surrounding the medallion are the player's various level indicators: |
− | * [[Vitality]] – indicates |
+ | :* [[Vitality#In The Witcher 2: Assassins of Kings|Vitality]] – indicates Geralt's health level. Reduction to zero results in death. |
− | * [[Vigor]] – |
+ | :* [[Character attributes#Character abilities|Vigor]] – necessary to cast signs and/or block enemy blows. |
+ | :* [[Toxicity#In The Witcher 2: Assassins of Kings|Toxicity]] – increases for the duration of each potion consumed, effectively limiting how many may be active at once. |
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− | * [[Toxicity]] – indicates the level of the hero’s intoxication. A high toxicity won’t allow you to consume additional potions, meaning you will have to wait for the toxicity to fall. |
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[[Category:Magical items]] |
[[Category:Magical items]] |
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[[Category:The Witcher items]] |
[[Category:The Witcher items]] |
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+ | [[Category:The Witcher 2 items]] |
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+ | |||
− | [[cs:Zaklínačský medailon]] |
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[[de:Hexer-Medaillon]] |
[[de:Hexer-Medaillon]] |
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[[fr:Médaillon de sorceleur]] |
[[fr:Médaillon de sorceleur]] |
Latest revision as of 20:11, 25 January 2017
The Witchers' medallion is a silver symbol of the witchers' profession. It is sensitive to magic, vibrating and tugging on its chain when spells are being cast or magical beings, like genies, are present. This magic medallion shaped like a wolf's head is given to every young witcher candidate who has passed the Trial of the Grasses. The origin of the first medallions is unknown, though it is assumed they were made in the magic forge at Kaer Morhen. The medallions vibrate in response to magic in all its forms, including curses, charms and spells. They also warn of lurking monsters born of magic or magic experimentation.
Notes[ | ]
- According to Geralt in the short story A Grain of Truth, no monster can touch a witcher's medallion.
- Leo Bonhart boasts a collection of three witcher medallions: a cat, a griffon and a wolf. After Bonhart's death in The Lady of the Lake, Ciri claims the cat medallion for herself and gives the wolf one to Geralt (whose own original medallion was destroyed near the end of The Tower of the Swallow).
- In The Voice of Reason, part 4, Geralt refers to his as "the Sign of the Wolf's School".
- The design of the wolf's head has changed with each The Witcher game
- A wolf's-head keychain was part of the packaging for some editions of the original game.
In The Witcher computer game[ | ]
In The Witcher, Geralt's medallion can be tuned to detect either monsters or magic. This particular screen can be found while Geralt is meditating, by clicking on the Inventory icon.
If the medallion is tuned to detect monsters, it will vibrate whenever a monster is near. When the monster is very close, there will also be a red haze around the left side of the screen, and the medallion will vibrate quite violently.
If the medallion is tuned to detect magic, then it will vibrate in the same manner when in proximity to a Place of Power.
Finally, the ring around the medallion in the game interface (upper left corner) shows the icons for active effects and a progress bar for XP.
In The Witcher 2: Assassins of Kings[ | ]
The medallion emits an audible vibration when in the presence of magic. It can be used when energized, as indicated by a pulsating yellow aura. Using the causes the medallion to highlight items such as herbs, monsters, monster remains and containers in orange, and Circles of Power in red; this function is extremely helpful in cluttered and overgrown areas. Surrounding the medallion are the player's various level indicators: